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It’s been really fun learning how to program all of these, and doing a bit of
HTML/Unity/Source throughout college really helped. Hopefully we can try some of these
out tomorrow night for the stream! I’m going to share what I have so far for the characters in
case there are other people using Roll20 that want to use these. I won’t go much into how
they are made as there are plenty of tutorials online for how to use them. I am considering
using the &{template:5eDefault} once I figure out its nuances.
The examples are meant to be jumping-off points, not lessons, but can prove useful!
Labels
After a lot of experimentation and looking up bugs online, it seems like the macros bar at the
top tends to randomly disorganize itself. Thankfully, there’s a checkbox in Settings to
organize alphabetically. So now as long as you put the same word at the start of similar
macros, they will group together. I tend to label them based on what they are or what action
they are:
Action, Atk, BonusAction, Cantrip, Check, Reaction, Special, Spell, and (for monsters)
Trait.
This way, players know what they are clicking on. I didn’t make macros for every single
player spell, but those that they will use often like Cure Wounds for this paladin. (They also
have Hunter’s Mark because they are a homebrew class for a Grey Guard). If you want to
have one for all of your spells and don’t mind having like four lines of text I would further
abbreviate these labels:
Atn, Atk, BAtn, Ctp, Chk, Rtn, Spc, S1 (for Spell Level 1), S2, S3, etc.
Simple, effective. Names the character in the title so you can see them each distinctly, and
adds to the tracker.
Ability Checks:
&{template:default} {{name=Ability Check}} {{Result= ?{Type of Check|Strength, [[1d20
+ @{selected|strength_mod}]] | Dexterity, [[1d20 + @{selected|dexterity_mod}]] |
Constitution, [[1d20 + @{selected|constitution_mod}]] | Intelligence, [[1d20 + @{selected|
intelligence_mod}]] | Wisdom, [[1d20 + @{selected|wisdom_mod}]] | Charisma, [[1d20 +
@{selected|charisma_mod}]]}}}
Gives a dropdown for which save they want to make, then rolls it. Unfortunately, it doesn’t
show the name of the check in the title, but I think it’s still better than making six buttons.
Skill Checks:
Same as Ability Checks but for skills. Also (really neat) if you select Stealth, it asks if you
area wearing heavy armor and applies disadvantage if you are. I removed this query for the
two other characters that wear little or no armor. Important note I took a bit to learn, nested
queries need the codes for these characters: } | ,
Saving Throws:
This queries with a dropdown for what save they are making, then rolls it. I have an emote
here because I have narration for combat macros and this will usually apply during combat.
This one took some tedious checking and I found out I was missing a curly boy near the end
after like half an hour… But this macro rolls for saves but asks if Magic Resistance applies
first. If it does, then it rolls with advantage. Our Paladin is a Yuan-Ti so I thought this would
make it hard to forget he has such a useful ability (I don’t think he’s ever mentioned it).
This macro emotes based on what the attack was. I like combat narration and I think it helps
keep up the pace in combat. Players can change that first line if they want their own emote.
All of my attack macros will also ask whether it’s a standard/advantage/disadvantage and roll
as such. The macro displays the roll, the target’s AC, and the damage roll. All of my attacks
also make a blood splatter from the target because once I realized I have VFX from being a
Plus subscriber I lost my mind. Hopefully it doesn’t bog down my framerate. If it does, I can
always remove that last line. I know there are ways to dynamically call the weapon from the
character sheet, but I think this is more fun and has better control.
This one also asks whether or not they are wielding with one or two hands (defaulting at one-
handed since this person often uses a shield). To default to two-handed switch those query
options around.
This function asks if they are applying their Sneak Attack and adds d6s based on the
character’s level divided by 2 (rounded up), which is how Sneak Attack scales.
This one is special as it uses multiple targets! It rolls attacks and damage for each, and
displays the names of each target and their respective ACs. Then it fires two beam FX, one at
each target! It also notes that the enemy is pushed 10 ft. because our warlock has Repelling
Blast. You can remove the {{Effect=Target is pushed 10 ft. away!}} or put in your own
effect if they use different invocations. For more beams, you’ll have to go in add another
entire &{template:default} and another /fx, renaming the new target “Third Target”.
Lay on Hands:
Make sure that Lay on Hands is the second character resource in the character sheet for this.
It should be, because if you used the Charactermancer it will have put Divine Senses/day as
the first resource.
This is a reaction, and the way it will look in the chat window is that the character will emote
that they are impeding the attack, then list what happens so the person controlling the enemy
(the GM) can act appropriately. And I can know exactly when they do so!
Cunning Action:
Hellish Rebuke:
Spell Macros
I only made macros for spells that were cool enough or that would be used often. Any more
would be too much for PCs. They can always click the spells in their character sheets for
descriptions. There’s also another option I found under Further Macro Resources below.
Cure Wounds:
In this case the spell uses the cleric’s modifier, Wisdom. Be sure to change it if another class
uses a different mod.
Sacred Flame:
/em grasps her glowing holy symbol as @{target|token_name} ignites with holy fire!
&{template:default} {{name=Sacred Flame}} {{Range=60ft.}} {{Spell Save
DC=@{selected|spell_save_dc} DEX negates}} {{Damage= [[((@{level} + 1) / 6 + 0.5)d8]]
radiant}}
/fx burn-holy @{target|token_id}
A standard macro for a cantrip that requires a save. The dice scale with level based on how
all cantrips increase the number of dice (5/11/17).
Guiding Bolt:
A spell using an attack modifier. It asks whether or not the character has advantage.
Special Macros
Short Rest:
I thought this might be a useful way for players to spend hit dice and mention what they do
during a rest (attuning to an item, gathering components, standing watch, etc). It also
mentions how many hit dice you have remaining from your character sheet.
Divine Smite:
The way I did this, it isn’t an attack. If it was, it would have been far too many dropdown
menus, especially since the paladin only has so many slots to use per day and can choose
after they find out if the attack hits to apply the smite. Instead of an Attack, I labeled it as
Special as it doesn’t even use an action of any kind.
Goading Attack:
Another non-action ability. This one applies the superiority die of bonus damage separate
from the attack itself.
I used this video to help myself with macros for monsters and other NPCs. I mostly used it
for the idea of making a template, dragging in the monster, then adjusting the macros
accordingly. I changed the actions and attacks to my versions and added emotes to the spells
when used, but the spells and traits still whisper the GM with the monster’s abilities for my
own reference.
This redditor also made a bunch of cool macros that call the repeating sections from the
character sheet, which I might at least copy their Drop-Down Spells macro for characters
with lots of spells. The Attack Drop-Down macro is also really cool, but not what I wanted to
do with the macros and emotes.
I may talk about art on this blog, or I may talk about running tabletop RPGs. I may post
inspirational images and talk about how to use them in your campaign. It’s really a play-it-
by-ear thing and I hope that someone will find this blog and take something away from it.
Something that inspires them to create.
Stay tuned!
noblecrumpet dorkvision rpg illustration dungeonsanddragons dnd 5e
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Streaming again!
The Dorkvision stream is back! The players continue their trip through the Underdark after a
close encounter with a Purple Worm… https://www.twitch.tv/noblecrumpet
Mum actually has a stronger bond to the rats than most are aware: she has formed a hive
mind with them. The connection has gifted her with useful magic and a way to easily
understand her companions. She talks to them and they can respond in kind. What is left
unknown is whether Mum is in control of the hive mind… or the vermin.
inktober inktober2016 D&D dungeons & dragons noblecrumpet dorkvision rats dire rat rat
swarm rogue thief sewer art illustration sketch sketchbook DnD DnD5e D&D 5e Dungeons
and Dragons
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Streaming Soon!
The players are fighting Xipe, Lord of Flayed Skins from the Shrine of Tamoachan tonight!
Tune in!
https://www.twitch.tv/noblecrumpet
livestream DnD5e dungeonsanddragons DnD Roll20
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Come hang out as we continue into the Shrine of Tamoachan! The players have just
encountered a nereid in an underground pool and it’s looking for blood! Stream starts at 9 PM
EST.
Finished the map of Elore for the D&D session tonight! Really helps to have a fleshed out
city map for visuals, especially on Roll20. Come watch us tonight around 9 PM
EST https://www.twitch.tv/noblecrumpet
Streaming Soon!
The Dorkvision stream begins soon! The party has arrived at a dock shanty in the middle of
an underground sea in the Underdark… https://www.twitch.tv/noblecrumpet
Streaming Tonight!
Streaming some DnD 5e on Roll20 tonight! come watch the Dorkvision gang get out of the…
mess they’ve made for themselves. https://www.twitch.tv/noblecrumpet
My City Generator is 15 pages of tables, outlines, and word banks you can use to create an
entire city! I originally made this for my own use but figured it would be the perfect thing to
make it usable for everyone else, too!
It also comes with a two-page worksheet at the end of the guide to help you keep tabs on your
decisions and results.
As an experiment, I’ve put on the DMs Guild, the first thing I’ve put up there. It’s pay-what-
you-want, so have at it!
Download it here!
dms guild dungeons and dragons dnd 5e
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