Player

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player = {

x = 34, y = 34,
speedY = 0, speedX = 0,
direction="right", jumping="false",
HalfWidth = 0, HalfHeight = 0,
health = 100, alive="true",
RelativeX = 0, RelativeY = 0,
timer=0, --the timer variable for rotating the animation Images
lj = image.load("img/left/jump.png"),
ld = image.load("img/left/crouch.png"),
Rd = image.load("img/right/crouch.png"),
rj = image.load("img/right/jump.png"),
}

playerwalkright = {image.load("img/right/stand.png"),
image.load("img/right/walk1.png"),
image.load("img/right/walk2.png") }

playerwalkleft = {image.load("img/left/stand.png"),
image.load("img/left/walk1.png"),
image.load("img/left/walk2.png")}

playerrunright = {image.load("img/right/Rstand.png"),
image.load("img/right/run1.png"),
image.load("img/right/run2.png") }

playerrunleft = {image.load("img/left/Rstand.png"),
image.load("img/left/run1.png"),
image.load("img/left/run2.png")}

player.img = playerwalkright[1]
player.height=player.img:height()
player.width=player.img:width()

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