Professional Documents
Culture Documents
Final
Final
First Semester
A.Y. 2020-2021
Name: ___________________________________ Date: __________________
Grade and Section: ________________________ Teacher: Rogel Mandap
Caroline de Taza
Today, new gadgets are being created and more applications are being introduced to the public,
adding to the thousands of technological devices that are available in the market. As technology constantly
keeps on changing, media and information do too.
The advancements that technology, media, and information now attained are results of a series of
development that follows a pattern similar to how a life cycle works. Thus, in order to understand the
current and future trends in media and information, must know the life cycle patterns that a particular
medium undergoes and how it has changed through a particular period of time.
Innovation Stage
Each mass medium starts with a technological advancement. The development of mass media
was made possible through the introduction of a new medium. For example, newspaper created the print
industry, the camera helped start the development of the film industry; television paved the way to the
television industry, and so on.
However, Potter points out that technological innovation by itself is not enough develop a mass
medium. He explained that for the innovation stage to be fulfilled, it should also be characterized by
marketing innovations as well. Therefore, a business should be first created to promote the newly invented
technology, which may or not be backed up by the government, before it could build an audience. In other
words, there should be a creation of demand so that the production of supply will be successful.
Penetration Stage
After the innovation of the new form of technology, it now enters the market, with the consumers
buying and trying it. This is where the medium enters the penetration stage. This stage is characterized by
the public's growing acceptance and positive evaluation of the invented medium.
However, there are instances that even if the needs of the public are already being satisfied by a certain
medium, a new medium is invented that is able to satisfy those needs in a more creative way. Consider
television's overpowering radio for example. For a long time, people regarded the radio as the number one
mass medium. Then, television was invented, and the people's medium preference changed.
Peak Stage
The moment when the medium reaches its maximum penetration is the peak stage. Here, the
medium gains the most attention and utilization, generating more revenues compared to the other media.
Decline Stage
Although a particular medium has already reached its peak, sooner or later it will be challenged by
a new form of media which may cause its decline. Audiences start to shift to another medium, resulting in
an erosion of revenues and users of the old medium.
Adaptation Stage
With the rise of the new media, the declining medium should find ways to counter the shifting
balance or else it may become obsolete. This calls for the adaptation stage, where the old medium tries to
redefine and redesign its position and presence in the media market. This is why media convergence
happens.
Wearable Technology
Try to look back from ten years ago. What was the "coolest technological medium that you Could
wear back then?
Today, there are many technologies being developed that will make an uninformed person’s head
spin. What is a Google Glass? an iPhone watch? a DuoSkin?
Bringing the technological revolution to even higher level, scientists have come up with technology
that people could actually wear. It is called wearable technology, and specifically designed to be worn by a
person (Hayward et al., 2016). It aims to give the user an easy experience of the device and/or enhance
the user s senses without hassle.
Some examples of wearable technology include the following.
1. Smart Watches
Standalone personal communication devices that can be attached to a person’s wrist.
e.g. iPhone watch, Samsung Gear
2. Fitness Trackers
Wrist-worn, chest-worn, clip-on, o ear-worn devices that use motion sensors to record exercise and
health statistics and progress
e.g. Nike+Band, Fitbit Force
3. Smart Eyewear
Includes virtual reality(VR) eyewear that can put the functions of a smartphone or computer into the
users vision.
e.g. Google Glass, Recon Snow, Oculus Rift
4. Smart Clothing
Includes heated apparel, medical apparel, work monitoring apparel, etc.
e.g. DuoSkin, NFC Ring
5. Medical Devices
Devices used in diagnosis and in helping patients in recovery
e.g. hearing aids, contact lenses, sensors and pumps
6. Other Infotainment Devices
Includes wireless headphones, simulations, etc.
e.g. DoubleMe VR avatar creator, bluetooth headphones