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Cityscapes New Settlement Options For The Pathfinder RPG OEF2012
Cityscapes New Settlement Options For The Pathfinder RPG OEF2012
2 Cityscapes
New Settlement Options for the Pathfinder Roleplaying Game
Otherverse Games
www.otherversegames.blogspot.com
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying
Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more
information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not
guarantee compatibility, and does not endorse this product.
Men build cities, and then their cities build This sourcebook began as a chapter in my
them. Wilderness trading posts, stinking of tanned upcoming “Endara” science-fantasy campaign
leather and boiling whale fat…..quietly terrifying setting. A few settlement qualities in, I realized that
collegiate towns home to asylums full of star- with just a bit more work, Cityscapes could
touched madmen…free cities that host merchants become an excellent stand-alone work. The new
from across the planes, legendary and decadent sin settlement rules presented here will be a part of
cities where gambling, prostitution and the slave every Otherverse Games fantasy release through
trade are the prime industries, bucolic Halfling 2012 and beyond. These new rules will have a
farming communes, hidden Elven refuges…. major impact the upcoming Black Tokyo Legends
There’s an infinite diversity of cities, towns and and World of Endara campaign settings, as well as
villages in fantasy gaming, and the settlement standalone Pathfinder Roleplaying Game
construction rules in the Pathfinder Game Mastery sourcebooks published throughout 2012.
Guide allows you to build most of them. The new
options presented in this PDF allow you to create
even more interesting and diverse towns and cities.
New Government Types Theocracy
The settlement is ruled by its patron faith:
4 These new ways to run a settlement join the
secular and theological power are one and the
same here. Priests, clerics and oracles decide every
basic options presented in the Pathfinder Game
facet of life in the settlement.
Mastery Guide.
Double the modifiers for the settlement’s
Colonial
alignment. The settlement gains any one of the
The settlement’s ruler is a figure-head for a
following qualities as a ‘bonus’ quality: Desecrate/
distant colonial power: a magistrate, governor, or
Hallow, Holy Site, Pious, Racial Encalve, Racially
minor landed noble. He or she may have limited
Intolerant, Unholy Site.
autonomy in running the colony, but ultimately
answers to the colony’s founding power. Colonies
Plutocracy
are typically seen as resources for their founding
The wealthiest and most influential
government, not having much political power or
merchants rule this settlement. Wealth is seen as a
influence. The colony’s government is more
sign of good character, ethics and even divine
concerned with making sure trade with and taxes
favor. The poor have few, if any rights that the
paid to the homeland flow efficiently then the
wealthy are bound to respect.
welfare of the colony’s inhabitants.
Increase Corruption +2, Crime +2,
Increase Corruption +2, Economy +1, Law
Economy +3. Decrease Society -2.
+1.
Utopian Experiment
Dynasty
This idealistic settlement was founded upon
Power is concentrated in the hands of a
lofty ideals. In theory at least, all members of the
single family or a small group of closely related,
community have a voice in its government, and a
inter-married families. These elites have ruled the
settlement council meets to ensure the ideals of the
settlement since its inception, and manipulated the
community are followed.
power structure to ensure they remain in power.
Increase Society +2, Lore +1. Decrease
Increase Corruption +1, Law +1. Decrease
Corruption -2, Crime -1.
Society -2.
Special Requirement: Racial Enclave (creatures Decrease Economy -2, Increase Lore +2,
with the Anthro subtype) Law +1.
This settlement is a haven for those with fur Add the settlement’s Lore modifier to
and feathers. Fascinatingly inhuman Anthros walk Knowledge (history) and Knowledge (nobility)
the streets; the settlements are powerful boar-men checks.
or lion anthros; its prostitutes are glamourous bird
or cat-women, its wizards a hybrid between ferret
and man, and so on….
adventurers and bounty hunters cannot arrest or walls or in the sky, or perhaps each and every
capture fugitives within the settlement’s borders. citizen has prophetic dreams that tell them what
they must do in the coming day for the settlement
Increase Crime +2, Danger +5. Decrease to thrive.
Law -2.
Decrease Corruption -2, Society -2.
Gambling Add one dice to the number of medium
The settlement caters to vice and greed. magic items for sale in the settlement.
Casinos, gaming houses, opium dens and bordellos
are all common here, and serve as the town’s major Good Roads
industry. The settlement has an extensive road
network. These roads are well-maintained and
Increase Crime +2, Corruption +2, allow for quick movement of troops and
Economy +2, Law -1. merchandise.
Add +10% to the settlement’s Purchase
Limit. Increase Economy +2.
14 1
The character is exiled from the
settlement for 1d6 months.
Pay a 500 GP fine (DC 15 Diplomacy check to reduce it to 250
GP)
Pay a fine equal to ¼ the items' base value. (DC 20 Bluff check to
The character's armor and shield are
2 pass off worthless trash as the seized armor instead).
confiscated.
The character can purchase his own slave contract for 4d6 GP… if
The character is placed into debt- slavery he can find the magistrate who holds it, requiring a successful DC
4
for one year. 20 Diplomacy check to gather information.
Demographics
Government Autocracy
Population 1,750 (87% Elven, 8% Half Elven, 3%
Halfling, 2% other- mostly humans or Gnomes) Marketplace
Notable NPCs Base Value 4,800 gp; Purchase Limit 25,000 gp;
Duchess Balathne Nathadryl (LN female
Elven Aristocrat 8)
Spellcasting 8th (10th for Divine spellcasting)
Minor Items 4d4; Medium Items 3d4; Major
17
Captain of Archers Nimul Tarran (NG Items 1d6
male Elven Ranger 5)
High Druid Cathal Dunnalsai (NG male Free City Where Everything’s For Sale
Elven Druid 3) CN Large City
Initiate Druid Lyllal Dunnalsai (NG
female Half Elven Druid 1) This dingy city is the archtypical “Arab
Marketplace Market”, everything for sale in its sprawling,
Base Value 1,000 gp; Purchase Limit 5,000 gp; mazelike souk, from singing swords to slaves, from
Spellcasting 4th (8th level Druidic spells) magic potions to the vilest drugs beloved by
Minor Items 3d4; Medium Items 1d6; Major decadent nobility. Thieves and fences are common;
Items none while visiting this chaotic free city, adventurers
should keep one hand on their coin purse and the
Exotic City of a Thousand Gods other on their sword hilts.
CG Small City
Corruption +5; Crime +11; Economy +8; Law -
This crowded, and noisy city is based 1; Lore +3; Society +1
heavily on ancient India; home to an assortment of Qualities Notorious, Strategic Location,
faiths. This ornately decorated city stands at the Decadent, Free City, Legendary Market Place
cross roads of the world, and stinks of scared Danger +25
incense and animal dung in equal measure. All
faiths and creeds are welcome here, and Demographics
adventurers commonly visit the settlement to Government Plutocracy
consult with sages, local spellcasters and artisans, Population around 20,000 dishonest souls (60%
or to enjoy the settlement’s bustling magical trade. human, 20% orc or goblinoid, 10% Dwarven, 10%
other (mostly Gnomes and Halflings, few Elves)
Corruption -2; Crime +2; Economy +1; Law -1; Notable NPCs
Lore +1; Society +7 First Emir Tarok Lakshini (N male human
Qualities Holy Site, Tourist Attraction, Religious Wizard 6, Expert 5)
Tolerance, Sacred Animals Perfumed Guildmistress Kylla Tarik (NE
Danger +5 female human Bard 7)
Trademaster Kurd Burrou (LE male
Demographics dwarf Rogue 2, Warrior 4, Aristocrat 2)
Government Council Marketplace
Population 9,420 (55% human, 20% Elven or Base Value 22,400 gp; Purchase Limit 187,500
Half Elven, 15% Halfling, 8% Gnome, 2% Other- gp; Spellcasting 7th
Mostly Half Orcs) Minor Items 4d4; Medium Items 3d4; Major
Notable NPCs Items 2d4
Princess Asura Dasar (NG female Half
Elven Cleric 7, Aristocrat 3)
Imam Kassik Marraq (LG male human
Cleric 4, Fighter 3)
Soothsayer Buraq Twan (NG male
Gnome Oracle 5, Rogue 1)
Apprentice Wizard
Salome Jazat (LN female
18 human Adept 1)
Marketplace
Base Value 200 gp; Purchase
Limit 1,000 gp; Spellcasting
3rd
Minor Items 1d6; Medium
Items none; Major Items none
19
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