Grigorije Costanza LVL 3

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Artificer 3 Dimitrije

CLASS & LEVEL PLAYER NAME


Grigorije Grigs Constanza
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +5 Constitution +2 19 27 --
+0 • +6 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
11
+0 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 P
+1

+6
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Simple Weapons

16 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Alchemist's Supplies, Smith's Tools, Thieves'
+0 Deception CHA
Tools, Tinker's Tools
P +6 History INT
INTELLIGENCE
+1 Insight WIS === LANGUAGES ===
30 ft. (Walking) Celestial, Common, Dwarvish, Elvish
+4 +0 Intimidation CHA
P +6 Investigation INT
18 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS === Guardian Armor: Defensive Field • 2 / Long Rest
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a bonus action, you can gain 3 temporary hit
points, replacing any temporary hit points you already
Help, Hide, Ready, Search, Use an Object, have.
P +6 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
+2 Stealth DEX Magical Tinkering • 4 / Other Infuse Item • 2 / Other
CHARISMA Imbue a Tiny nonmagical object with a magical Whenever you finish a long rest, you can touch up
+1 Survival WIS
property of your choice: 5ft. radius light, up to 6 to 2 nonmagical objects, imbuing each of them with
one of your artificer infusions, turning it into a magic
+0 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 4 objects
item. You can attune yourself to the item the instant
you infuse it, or you can forgo attunement so that
at a time. someone else can attune to the item.
11
=== BONUS ACTIONS === Your infusion remains in an item indefinitely, but when
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +4 1d8+2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Unarmed Strike +2 1 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

Guardian Armor: Thunder Gauntlets +6 1d8+4 Thunder

16 PASSIVE INTELLIGENCE (INVESTIGATION)


Guardian Armor: Thunder Gauntlets (STR) +2 1d8 Thunder

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 3 Dimitrije
CLASS & LEVEL PLAYER NAME
Grigorije Grigs Constanza
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
type of item that can receive it and if the resulting * Armor Model • TCoE 16
* Hit Points • TCoE 10 magic item requires attunement. You can customize your Arcane Armor. When you do
Some infusions specify a minimum artificer level, and so, choose one of the following armor models:
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you Guardian or Infiltrator.
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Guardian • TCoE
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 You design your armor to be in the front line of conflict.
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | Guardian Armor: Thunder Gauntlets: 1 Action
sound, static visual effect including up to 25 words of | Armorer
text. You can affect a maximum of 4 objects at a time. | Guardian Armor: Defensive Field: 2 / Long Rest •
* The Right Tool for the Job • TCoE 13 1 Bonus Action
| 4 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can
magically create one set of artisan’s tools in an | Guardian Armor: Thunder Gauntlets (STR): 1
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation Action
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 14, Spell Attack coincide with a short or long rest. Though the product
+6) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish === VARIANT HUMAN RACIAL TRAITS ===
the ritual tag. You must have a spellcasting focus — when you use this feature again.
specifically thieves’ tools or some kind of artisan’s tool * Languages • BR 31
— in hand when you cast any spell with this feature. | 1 Hour You can speak, read, and write Common and one
extra language.
* Infuse Item • TCoE 12 * Tools of the Trade • TCoE 15
Whenever you finish a long rest, you can touch up to 2 You gain proficiency with heavy armor. You also gain * Ability Score Increase • BR 31
nonmagical objects, imbuing each of them with one of proficiency with smith's tools. If you already have this Two different ability scores of your choice increase by
your artificer infusions, turning it into a magic item. You tool proficiency, you gain proficiency with one other 1.
can attune yourself to the item the instant you infuse it, type of artisan’s tools of your choice.
or you can forgo attunement so that someone else can * Skills • BR 31
attune to the item. * Armorer Spells • TCoE 15 You gain proficiency in one skill of your choice.
You always have certain spells prepared after you
Your infusion remains in an item indefinitely, but when reach particular levels in this class, as shown in the * Feat • BR 31
you die, the infusion vanishes after 4 days. The Armorer Spells table. You gain one feat of your choice.
infusion also vanishes if you give up your knowledge of
the infusion or you exceed your maximum number of * Arcane Armor • TCoE 15
infusions. Your metallurgical pursuits have led to you making === FEATS ===
armor a conduit for your magic. As an action, you can
| 2 / Other • Special turn a suit of armor you are wearing into Arcane * Aberrant Dragonmark • WGtE 52
Armor, provided you have smith’s tools in hand. You learn a cantrip and 1st-level spell from the
* Artificer Infusions • TCoE 12 sorcerer spell list. You learn and can cast that spell at
You have invented numerous magical infusions that | Arcane Armor - Create Armor: 1 Action its lowest level once per short rest.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Rations (1 day) 10 20 lb.

Shield 1 6 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Dagger 1 1 lb. Tinderbox 1 1 lb.

Crossbow, light 1 5 lb. Torch 10 10 lb.


EP 0 Shortbow 1 2 lb. Waterskin 1 5 lb.

Crossbow Bolts 20 1.5 lb.


GP 10 Ink (1 ounce bottle) 1 --

Backpack 1 5 lb.
PP 0 Clothes, Common 1 3 lb.

Thieves' Tools 1 1 lb.


WEIGHT CARRIED

126.2 lb. Small Knife 1 --

ENCUMBERED Coral 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT Hammer 1 3 lb.

330 lb. Piton 10 2.5 lb.

EQUIPMENT

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Artificer 3 Dimitrije
CLASS & LEVEL PLAYER NAME
Grigorije Grigs Constanza
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

When you cast this spell with your aberrant mark, you
can use one of your Hit Dice and roll it. Immediately
after you cast the spell, roll the Hit Die. If you roll an
even number, you gain a number of temporary hit
points equal to the number rolled. If you roll an odd
number, one random creature within 30 feet of you
(not including you) takes force damage equal to the
number rolled. If no other creatures are in range, you
take the damage.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 34 Medium 1,66m 180
GENDER AGE SIZE HEIGHT WEIGHT
Grigorije Grigs Constanza Lawful Neutral Gond Wonderbringer
White Brown Black, Balding
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 14 +6
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance <C> Artificer -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Mending Artificer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Mage Hand Aberrant Dragonmark -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 3 Slots OOO

O Detect Magic [R]<C> Artificer -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Faerie Fire <C> Artificer DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

P Magic Missile Artificer (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

P Thunderwave Artificer (Always Prepared) CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 14 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer DEX 14 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 14 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Tasha's Caustic Brew <C> Artificer DEX 14 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Shield Aberrant Dragonmark -- 1R Self V,S 1 round PHB 275 1/SR, D: 1Rnd, V/S

SPELLS

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