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Curriculum Segment Learning Dungeons and Teaching Dragons
Curriculum Segment Learning Dungeons and Teaching Dragons
Curriculum Segment
“Learning Dungeons and Teaching Dragons”
ENGL 608
Dr. Paula C. Cruz-Flores
Curriculum Segment
Table of content
Introduction
Curriculum segment
Academic program
Subject
Level
Program’s standards
Conclusion
References
Appendixes
Curriculum segment
Introduction
According to the Glossary of Education Reform, the simple definition of curriculum refers to
the lessons and academic content taught in a school or in a specific course or program. The RIDE
experiences where students practice and achieve proficiency in content and applied learning
skills. A curriculum segment is essentially the division where each topic is explained in general
terms as a guide for teachers to detail their weekly classes. The curricular segment is divided into
thematic content, terminal objectives, enabling objectives, learning activities, strategy, resources,
assessment, instruments and the duration. The sections are also subdivided weekly by the
Curriculum segment
a part of the regular education English academic program for secondary education. The English
effectively, both orally and in written English language. This curriculum segment will apply the
The Listening Standard includes skills for presenting information, findings, and supporting
evidence clearly, concisely, and logically such that listeners can follow the line of reasoning and
the organization, development, substance, and style that are appropriate to purpose, audience,
and task.
The Speaking Standard includes but is not limited to skills necessary for formal presentations,
the Speaking requires students to develop a range of broadly useful oral communication and
interpersonal skills. Students must learn to work together, express and listen carefully to ideas,
integrate information from oral, visual, quantitative, and media sources to evaluate what they
hear, use and display strategically to help achieve communicative purposes, and adapt speech to
The Reading standard places equal importance on the complexity of what students read and
the skill with which they read. This standard defines a grade-by-grade level of text complexity
that rises from beginning reading to the college and career readiness high school level. Whatever
they are reading, students must also demonstrate a gradually growing ability to understand more
from and make fuller use of text, including making an increasing number of connections among
Curriculum Segment
ideas and between texts, considering a broader range of textual evidence, and becoming more
The Writing Standard recognizes the fact that some writing skills, such as the ability to plan,
revise, edit, and publish, are relevant to many types of writing, other skills are more properly
narratives. This Standard stresses the importance of the writing-reading connection by requiring
students to draw upon and write about evidence from literary and informational texts. The
significance of forms of writing: types of essays, research, and investigations, notably included
in this strand, states the importance of writing skills that are important to research and are
The Language standards include the essential “rules” of written and spoken English. The
Standard is presented as a matter of skills and abilities. The vocabulary focuses on understanding
words and phrases, their relationships, and the acquisition of new vocabulary, particularly
general academic words and phrases. (English Program Revised Curriculum Framework, Puerto
with each daily reunion being approximately 2 hours in length to cover doubts and provide
Over the years, Dungeons and Dragons has evolved from a game played by niche
communities to a ludic classroom activity where students can participate and most importantly
cooperate among their peers while also including themselves in a part of a community, even if it
is to a miniscule scale (Teaching with Dungeons and Dragons, 2015). The eclectic approach of
including existentialist and progressivist theories will present itself in the activities to follow as
the simplistic goal is to create an environment where students can explore their individualism
through roleplaying where they all must cooperate to reach a common goal in the story adventure
by experiencing it as the main protagonists solving puzzles exploring dungeons and slaying
dragons. The principal behind this curricular segment will be for students to immerse themselves
into learning hands-on whilst developing social skills with their peers, integrating themselves
into a social space and most importantly, beginning to develop an understanding of English as a
second language where the learning is not forced into them but rather letting them explore the
learning themselves by immersing themselves into the narrative and using additional activities to
backup learning. The resources utilized will include the teacher serving as the dungeon master,
the students that will play as the adventurers, the core Dungeons and Dragons 5th edition books
(The Players’ Handbook, Dungeons Master Guide, Monster Manual, amongst others) pencils,
papers, dice and a notebook to document their adventure notes and activities. The evaluation
Curriculum Segment
instruments utilized will be a mix of rubrics to gauge and correct the grammatical learning
applied in the activities as well as short tests with reading and comprehension questions utilized
as a guide to verify if students are understanding terminology, vocabulary and pacing in the story
and lastly special projects where students can expand on creativity where they can utilize a
manipulatives and different materials to make in-game dioramas, monsters and creature stat
blocks as well as stories for their adventure, amongst others. A daily meet up of 2 hours after
class would be decent time to attend to student’s particular learning necessities while also
helping them socialize with their peers and giving all students in the group ample time to
participate and contribute as part of the game without a pressing time constraint. Students will be
granted a 2 hour timeframe per each session to both participate in the game and roleplay as well
as complete any activity tied to the in-game lessons in a buddy system for quicker development.
The scope of content in this curriculum is meant to cover an approximate 2 months. The topic of
activating prior vocabulary knowledge would be around 1 week of instruction, character traits
would be 1 week on instruction, creative writing would be 2 weeks of instruction, the writing
process would be 2 weeks of instruction, guided questions would be 1 week of instruction and
implemented throughout all of these activities through the development of the course.
1. Thematic content:
-Character traits
-Writing Process
-Roleplaying
-Creative Writing
-Guided Questions
-Story Progression
2. Terminal objectives:
-Students will be able to activate prior knowledge and utilize adjective exercises to
-Students will be able to orally communicate to solve puzzles, situations and different scenarios
-After a drafting process, students will be able to write comprehensive paragraphs highlighting
vocabulary words.
-Students will be able to develop persuasive writing techniques as well as identify cause and
effect in texts.
3. Enabling objectives
-With the help of the teacher and after reading The Player’s Handbook, students will identify
-Using creative writing activities, students will answer guided questions to develop their
character’s backstory as well as recall adventures from the day and lessons learned.
-Utilizing their character traits and creative writing activities, students will roleplay as said
-After the activities and games presented, the students will be able to recollect lessons to further
-Utilizing previous vocabulary knowledge, students will be able to write persuasive texts and
4. Learning activities:
-Character trait chart: Students will work to fill out a character trait worksheet with adjectives
-Graphic Organizers
-Oral reading and presentations: For encouraging verbal expression using keywords and
-Persuasive Writing
-Dioramas
-Group Debates
-Vocabulary Puzzles
-Reflective Diaries
5. Strategy:
Curriculum Segment
10
-The teacher will act as a facilitator and the students are responsible to achieve goals for different
tasks.
-Buddy-studies and Role-playing will be the strongest strategies utilized in the classroom
-Making connections, visualizing, descriptive writing, writing process, meaning based context,
vocabulary and language development and guided interactions will all be secondary strategies
implemented.
6. Resources:
The teacher and students will be the key components as the teacher will be the Dungeon
Master and the students will be the adventurers. Digital character sheets utilizing a computer or a
traditional character sheet printed on paper, pencils, color pencils or highlighter markers for note
taking, calculators, dice, a notebook, and the core Dungeons and Dragons 5th edition:
11
7. Assessment instruments:
-Special Projects
-Observational Evaluations
-Likert Scales
8. Duration:
-Character Traits
-Guided Questions
Curriculum Segment
12
-Writing Process
-Creative Writing
-Roleplaying
-Character Traits
-Sensory Language
-Roleplaying
-Story Elements
13
-Roleplaying
-Story Elements
-Roleplaying
Curriculum Matrix
14
-Character -Activate prior -Students will -Character -Descriptiv -Teacher -Writing 1 week of
Traits knowledge activate prior Traits Sheet e writing (Dungeon Performanc instruction
knowledge to Master) e Rubric
-Guided -Drafting describe their -Roleplayin -Buddy-Stu
Questions process, writing characters g dies -Pencils -Oral
comprehensive using a series Performanc
-Writing paragraphs of adjectives. -”Meet my -Vocabular -Crayons e Rubric
Process adventurer” y and
-Oral -Students will oral language -Player’s -Reading
-Creative introductions practice presentation developme Handbook and
Writing writing nt (D&D 5th Comprehen
sentences with ED) sion
-Roleplayi a series of -Guided Questions
ng guided interaction -Dungeon
questions. Master -Reflective
Guide Diary
-Students will (D&D 5th
practice Edition)
cohesive
writing to -Paper
describe a sheets
narrative of
their -Notebook
characters.
-calculator
-Students will
recognize the -dice
use of basic
grammar and
apply it
correctly to
develop a
short character
story.
-Students will
demonstrate
their verbal
skills by
roleplaying
with peers
Curriculum Segment
15
throughout the
adventure.
-Character -Activate prior -Students will -Character -Descriptiv -Teacher -Writing 2 weeks of
Traits knowledge activate prior Traits Sheet e writing (Dungeon Performanc instruction
knowledge to Master) e Rubric
-Sensory -Reading and describe -Roleplayin -Buddy-Stu
Language Comprehension important g dies -Pencils -Observatio
characters in nal
-Problem -Prediction the story using -Problem -Vocabular -Crayons Evaluation
and a series of and y and Form
Solution -Problem adjectives. Solution language -Player’s
Solving Graphic developme Handbook -Reflective
-Roleplayi -Students will Organizer nt (D&D 5th Diary
ng recall previous ED)
adventure -Guided
moments to interaction -Dungeon
summarize in Master
their -Meaning Guide
notebooks at Based (D&D 5th
the end of the Context Edition)
session.
Visualizing -Paper
-Students will sheets
be able to
differentiate -Notebook
between the
points -calculator
established in
the story to -dice
help the
NPC’s with
their dilemmas
by
determining
the best course
to take.
Curriculum Segment
16
-Students will
demonstrate
their verbal
skills by
roleplaying
with peers to
problem solve.
-Story -Activate prior -Students will -Character -Descriptiv -Teacher -Writing 2 weeks of
Elements knowledge be able to Traits Sheet e writing (Dungeon Rubric instruction
identify story Master)
-How to -Reading and elements as -Roleplayin -Buddy-Stu -Reflective
write text Comprehension they progress g dies -Pencils Diary
to through the
persuade -Problem rising action -Problem -Vocabular -Crayons
Solving of the and y and
-Problem narrative. Solution language -Player’s
and -Comparing and Graphic developme Handbook
Solution Contrasting -Students will Organizer nt (D&D 5th
be able to ED)
-Roleplayi utilize -Guided
ng persuasive interaction -Dungeon
vocabulary to Master
write letters -Meaning Guide
and text. Based (D&D 5th
Context Edition)
-Students will
demonstrate -Visualizin -Paper
their verbal g sheets
skills by
roleplaying -Notebook
with peers to
problem solve. -calculator
17
skills to
progress to the
story.
-Story -Activate prior -Students will -Cause and -Descriptiv -Teacher -Writing 2 weeks of
Elements knowledge be able to Effect e writing (Dungeon Rubric instruction
identify story Graphic Master)
-How to -Reading and elements as Organizer -Buddy-Stu -Reflective
Identify Comprehension they progress dies -Pencils Diary
and Use until they -Roleplayin
Cause and -Problem reach the g -Vocabular -Crayons -Likert
Effect Solving climax and y and Scale
Words ending of the -Story language -Player’s
-Cause and narrative. Elements developme Handbook -Reading
-Problem Effect Graphic nt (D&D 5th and
and -Students will Organizer ED) Comprehen
Solution be able to -Guided sion Short
utilize cause interaction -Dungeon Test
-Roleplayi and effect Master
ng vocabulary -Meaning Guide
effectively. Based (D&D 5th
Context Edition)
-Students will
demonstrate -Visualizin -Paper
their verbal g sheets
skills by
roleplaying -Notebook
with peers to
problem solve. -calculator
18
Appendix
Weekly plan
Objective Students will Students will Students will Students will Students will
(s) utilize the utilize the practice their polish their practice their
Player’s Player’s drafting skills draft and oral skills by
Handbook to Handbook to to write a create a roleplaying as
create an create stats character character their
original blocks for backstory sheet with key characters and
character their detailing words and creating a
using characters as personality ideas to short
adjectives to well as read traits and present in introduction
develop different texts home origins. class. to present to
personalities, in the book to their
flaws, ideals, determine companions
amongst area of origin and begin the
others. amongst other adventure.
details.
19
20
Reflective
Journal
Objective
(s) Students will Students will Students will Students will Students will
learn the draft a present their construct a finish building
basics of persuasive group diorama using their dungeon
writing a letter to persuasive descriptions diorama to
persuasive present in letter to the of the game to utilize in
letter using class as part teacher in create a map game as a
guided of the story order to for their next means of
questions and plotline. advance adventure. progression.
ideas. through the
story plotline.
21
students will Students will Students will students will Students will
have to learn begin drafting use their create a map finish their
the basics from their group creativity to diorama of a diorama based
a literate goblin persuasive deliver a clear goblin dungeon on
NPC who will letter to draft to present using key specifications
give them convince the in class as part descriptions as given in the
useful pointers goblin chief on of the session a guide. session to
and hints on why they to convince the utilize it as a
how to write a should side goblins to fight Closing new hideout for
persuasive with them in alongside them. the goblins.
letter draft to the upcoming Students will
get the goblin battle using Closing continue Closing
village on their vocabulary finishing the
side instead of words and Students will diorama over The students
the orcs. arguments. see the the next day will roleplay to
outcome of and write about finish ties and
Closing Closing their persuasive their design explain the
essay alongside ideas in their functions of the
Students will Students will a dice roll to reflective diary. goblin dungeon
develop revise their determine how and finally
alongside the draft with the the story will document the
teacher a draft teacher and edit progress. progress in.
using guided the draft to
questions to begin the final
write a presentation
persuasive process.
letter and revise
it.
Materials Dice, paper Dice, paper Dice, paper Dice, paper Dice, paper
sheets, sheets, sheets, sheets, sheets,
pencils, pencils, pencils, pencils, pencils,
crayons, crayons, crayons, crayons, crayons,
Player’s Player’s Player’s Player’s Player’s
Handbook, Handbook, Handbook, Handbook, Handbook,
calculator, calculator, calculator, calculator, calculator,
Dungeon Dungeon Dungeon Dungeon Dungeon
Master’s Master’s Master’s Master’s Master’s
Guide Guide Guide Guide, clay, Guide, clay,
cardboard, cardboard,
fake grass, fake grass,
amongst amongst
others. others.
Evaluation Writing Writing Writing Reflective Reflective
Rubric Rubric Rubric Journal Journal
Curriculum Segment
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23
24
-Diorama Example
Curriculum Segment
25
Evaluation Instruments
26
27
References:
Terminal Objectives and Enabling Objectives. (n.d.). Thepeakperformancecenter.com. Retrieved
https://thepeakperformancecenter.com/business/learning/business-training/learning-objectives/ter
minal-objectives/
Knight, K. (2014, January 6). Bloom’s and Gardner’s Writing Matrix for Years 3/4/5. Australian
Curriculum Lessons.
https://www.australiancurriculumlessons.com.au/2014/01/06/blooms-and-gardners-writing-matri
x-for-years-345/
Verb List for Writing Behavioral Objectives | Center for Curriculum & Transfer Articulation |
https://curriculum.maricopa.edu/curriculum/curriculum-procedures-handbook/resources/verb-list
-for-writing-behavioral-objectives
Evaluation in Teaching and Learning Process | Education. (2016, November 3). Your Article
Library.
https://www.yourarticlelibrary.com/statistics-2/evaluation-in-teaching-and-learning-process-educ
ation/92476
Evaluation in Teaching and Learning Process | Education. (2016, November 3). Your Article
Library.
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https://www.yourarticlelibrary.com/statistics-2/evaluation-in-teaching-and-learning-process-educ
ation/92476
Kampen, M. (2020, June 23). The 6 Types of Assessment [+ How to Use Them].
Www.prodigygame.com. https://www.prodigygame.com/main-en/blog/types-of-assessment/
(n.d.). Emglish Program Revised Curriculum Framework (R. Roman Melendez, H. Valentin
Gonzales, M. Cargas Ladro, & B. Philpott Perez, Eds.; p. 154) [Review of Emglish Program
2, 2021, from
https://www.uprm.edu/ppm/wp-content/uploads/sites/47/2017/08/Curriculum_Framework_ENG
LISH.pdf