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Deathless
Deathless
Deathless
I’M NOT DEAD YET or another spirit has rooted itsself in the Material world,
, Immortals, Liches, Cursed, and Bound. Call them what you like, but
they do not die, one way or another, and you’ve joined their ranks.
keeping your corporeal body to act out the unfinished buis-
ness. When trying to do something using your spirit, roll
The Deathless
Unstoppable, you’ve turned your focus to Hunting. +Weird. On a +10 choose an effect:
Discuss on how you’ve attained your current state with you Keeper, •You are intangible
and define your hunter by choosing a source of undeath, and moves •You move supernaturally fast
that suit it. •You can fly
•You project your spirit out of your body
Think killing me is enough? Go for it. I’ll keep coming •You may speak to a spirit or lost soul
for you again, and again, and again. I will not stop MOVES On a 7-9, the Keeper choses a glitch:
until those around me are safe, and until you are You get all of the basic moves, plus three Deathless moves. •The duration is even shorter
only ash. •The effect only partially works
You get these two: •The effect uses your body as a conduit.
(1-harm ignore armor)
CHARM
•You feel sick from pushing out the spirit
• Manipulate Someone c Banished from Death: Whether you are cursed, blessed, or cre- (-1 forward)
ated, you are unable to die permanently. When the harm tract On a miss, there is an issue with your spirit, and it
is filled, you are currently dying and, unless something is done never ends well for you or those around you.
COOL
about it, you will die. Shortly thereafter, you will return from Additionally you may, Once per mystery, use your spec-
• Act Under Pressure death, and clear your harm track. tral side to force any living person become your ally,
• Help Out When you are killed you mark experience. If you die saving though they may betray you.
someone then you mark 2 experience.
TOUGH • Kick Some Ass You also have your Ultimate Ability. Choose one tag from
category below and take the associated moves.
each column below to begin building it.
• Protect Someone
c Sands of Time: You are integral to history. You must see
things to their proper conclusion. Once per scene, you may ULIMATE
WEIRD reverse time briefly to reroll one of your dice. Range: Output: Type:
• Use Magic Once per mystery, You can reverse time back to the c self c line c Buff
beginning of the scene, perhaps securing a better result. c intimate c sphere c Damage
c hand c cone c Summoning
LUCK
c close c target c Information
Mark luck to change a roll to 12 or avoid all harm from an in- c Cloning: You back up your memories, and recreate your
c far
jury. body, Changing it with each iteration. When you take this
move you get +1 to any rating (max +3). Each time you are
killed, you may change which rating it goes to. Discuss the workings of your Ulimate with your Keeper,
Okay c c c c c c c Doomed like how you can receive the chance to use it. Do you have
As side effect of your rapid growth you also learn to build it up, can you use it in different stages, or does it
Deathless special: A complication arises during your next charge on its own? Feel free to pull from these suggestions,
far faster than normal. By observing another hunter, You
ressurection. may use one of their moves for the rest of the scene. when building your own:
Death Blossom (Damage: 4-harm, burst, close, reckless)
HARM c Necromancy: Your body radiates with necrotic magic, pre-
Farsight (far, sphere, info: see the truth, and see all crea-
When you reach 5 harm, you are on the verge of death, and venting you from passing on to the afterlife. At any time you
may transfer your lifeforce into the living, tures)
will die soon.
healing another person for as many harm as you take.
Okay c c c c c Dying You may do this as many times as physically possible. Shinespark (self, line, obvious, Buff: move impossibly fast,
and jump impossibly far)
EXPERIENCE Additionally you may, once per mystery, call
upon the necrotic energy inside you resurrecting a recent- Mimic (intimate, target, messy, damage: consume part
Experience: c c c c c of an enemy, taking their chracteristics and some of their
ly deceased corpse for a short time. (Relative to the mys-
tery’s timeframe). abilities)
Whenever you roll and get a total of 6 or less, or when a move
tells you to, mark an experience box.
This playbook is not ©2015 by Michael Sands and Evil Hat Productions, LLC. All rights reserved. But it is made by Brian B. with help from Brian E. Feel free to share with your buds- actually
please do share with your buds
Then pick one of these:
GEAR
The Deathless might be buried or issued their gear, discuss with
c Guess Who’s Back: When returning to a location you your Keeper what you may have, which may be things not listed
were driven from, you are more intimate with its secrets. here.
You can ask “What is being concealed here” as a free ques- Otherwise, Choose one melee weapon and one ranged weapon.
tion, and you take -1 harm from any environmental hazards. Choose one Melee:
c Brass Knuckles (1-harm hand quiet small intimidating)
c Deja Vu: When you get a miss on read a bad situation, you
may choose to still receive one hold at the cost of the failure c Big Knife (1-harm hand)
being extra hard. c Heirloom Sword (2-harm hand messy)
c Crowbar (2-harm hand useful)
c Jamais Vu: When you investigate a mystery, you may ask
“Where have I seen this before?” as a free question. c Metal Baseball bat (2-harm hand innocuous messy)
c Second Wind: When your harm track is filled by an at- ...and choose one ranged:
c Mutation: Incineration, broken spine, decapitation all of
tack from a threat, roll +Tough. On +10 you heal 1 harm, c Throwing Knives (1-harm close many)
those are only setbacks for you. Your death is just a stepping
stone, and you’ll be better next time. Upon resurrection and take +1 forward, 7-9 you stay at the harm maximum,, c Hand Crossbow (2-harm close slow)
you will be more resistant to what killed you previously, and the next hit will kill you. On a miss, your death causes a c 38 Revolver (2-harm close reload loud)
Work out the details with the Keeper. problem to those around you.
c Compact SMG (2-harm close reload auto)
This playbook is not ©2015 by Michael Sands and Evil Hat Productions, LLC. All rights reserved. But it is made by Brian B. with help from Brian E. Feel free to share with your buds- actually
please do share with your buds