Strixhaven - Owlin (Backgrounds)

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Character Options
^-^=3=* HE CAMPUS OF STRIXHAVEN DRAWS A Creature Type
2 I student body from across the world—or Every creature in D&D, including every player char­
many worlds. With your DM’s permission, acter, has a special tag in the rules that identifies the
you can create just about any Strixhaven type of creature they are. Most player characters,
character you can imagine, drawing on player char­ including owlin, are of the Humanoid type. Creature
acter rules from the Player's Handbook and other types don’t have rules themselves, but some rules in
D&D books. This chapter adds to that wealth of op­ the game affect creatures of certain types in differ­
tions with the material in the following sections: ent ways. For example, the text of the cure wounds
“Race Option” presents the owlin, a character race spell specifies that the spell doesn’t work on a crea­
option perfect for playing an owl-like student. ture that has the Construct type.
“Choosing a College” gives advice on building a Life Span
character for adventuring in Strixhaven. The typical life span of a player character in D&D
“Strixhaven Backgrounds ” presents a background is about a century, assuming the character doesn’t
option for each Strixhaven college, linking a char­ meet a violent end on an adventure.
acter to one of the five colleges.
“Feats” offers Strixhaven-thcmed feats for use with Height and Weight
A Curriculum of Chaos and other adventures. Player characters, including owlin, typically fall into
“Spells” reveals some spells that were developed at the same ranges of height and weight that humans
the university. have in our world. If you’d like to determine your
“Magic Items” collects magic items that Strixhaven character's height or weight randomly, consult the
students might acquire on their adventures. Random Height and Weight table in the Player's
Handbook, and choose the row in the table that best
Race Option represents the build you imagine for your character.
The owlin is a race option for player characters in
OWLIN______________________________
Strixhaven and other D&D settings.
Distant kin of giant owls from the Feywild, owlin
Creating Your Character come in many shapes and sizes, from petite and
If you create an owlin character, follow these addi­ fluffy to wide-winged and majestic. Owlin have arms
tional rules during character creation. and legs like other Humanoids, as well as wings
that extend from their back and shoulders.
Ability Score Increases Like owls, owlin are graced with feathers that
When determining your character’s ability scores, make no sound when they move or fly, making it
increase one of those scores by 2 and increase a dif­ easy for them to sneak up on you in the library.
ferent score by 1, or increase three different scores Your owlin character might be nocturnal. Or per­
by 1. Follow this rule regardless of the method haps your character is simply prone to rise later,
you use to determine the scores, such as rolling or embodying the common nickname of night owl.
point buy.
The “Quick Build” section for your character’s Owlin Traits
class offers suggestions on which scores to in­ You have the following racial traits.
crease. You’re free to follow those suggestions or Creature Type. You are a Humanoid.
to ignore them. Whichever scores you decide to in­ Size. You are Medium or Small. You choose the
crease, none of the scores can be raised above 20. size when you select this race.
Speed. Your walking speed is 30 feet.
Languages Darkvision. You can see in dim light within 120
Your character can speak, read, and write Common feet of yourself as if it were bright light and in dark­
and one other language that you and your DM agree ness as if it were dim light. You discern colors in
is appropriate for the character. The Player's Hand­ that darkness only as shades of gray.
o
g book offers a list of widespread languages to choose
CD

5 from. The DM is free to add or remove languages


5
s from that list for a particular campaign.

CHAPTER 2 | CHARACTER OPTIONS


29
Flight. Thanks to your wings, you have a flying A Strixhaven Party
speed equal to your walking speed. You can't use
If you’re starting a Strixhaven campaign with the intro­
this flying speed if you’re wearing medium or ductory adventure in chapter 3, that adventure gives all
heavy armor. the advice you need to bring a party of characters to­
Silent Feathers. You have proficiency in the gether. The adventure assumes that the characters are
Stealth skill. first-year students who are participating in orientation
activities together.

Choosing a College If you start the campaign at higher level, using one of
the adventures in later chapters of this book (or an ad­
At Strixhaven, students choose their colleges at the venture of your DM’s creation), give some thought to
start of their second year. But even during a charac­ what has brought your characters together as a group.
ter’s first year, you make college-related decisions The easiest explanation is that you met as first-year
for your character, such as a background choice. students, perhaps living in the same residence hall or
taking the same classes, or united by a common extra­
From the start, your character is making decisions curricular interest.
that will lead to their eventual college choice. It’s also possible that your characters are just meet­
Chapter 1 describes each of the colleges. How do ing for the first time. The events of the adventure
you decide which of these colleges is right for your might throw you together more or less at random. You
character? Consider these approaches: could all be taking the same class, you might be work­
ing the same campus job, or you could be introduced
• Read the college descriptions in chapter 1, and by mutual friends.
choose the college that appeals to you.
• Read the descriptions of backgrounds and feats
in this chapter. If one of them catches your eye,
choose that college.
. If you have access to Magic: The Gathering
cards from the Strixhaven set, find a card that ap­ I
peals to you and build that character.
I
30 CHAPTER 2 | CHARACTER OPTIONS

V ■’U % .■ t Mai
Strixhaven Backgrounds Building a Lorehold Character
Any class or subclass that deals with knowledge of
This section presents five backgrounds that you can
the past can be a good fit in Lorehold. Bards thrive
choose to reflect your character’s studies preparing
in Lorehold, and wizards (particularly those of the
to enter one of Strixhaven’s colleges. You aren’t
School of Divination) are numerous among its stu­
limited to these backgrounds in a Strixhaven cam­
dents. Clerics (often with the Knowledge or Light
paign; they’re just one way you can choose to dive
domains) are also quite common.
deeply into your character’s college affiliation.
For a more unusual take on a Lorehold student,
If you do choose one of these backgrounds, you
you could consider playing a barbarian with a pri­
can assume that your life to this point has been con­
mal connection to the past (perhaps adopting the
sumed by the education that has made enrolling at
Path of the Ancestral Guardian from Xanathar’s
Strixhaven possible for you, and you might not have
Guide to Everything) or a paladin whose Oath of the
much experience of the world beyond that prepara­
Ancients gives a concrete link to history.
tory work. You’re ready to excel as a student—and
Suggested Characteristics. Methodical histo­
that, in turn, will prepare you to excel at whatever
rians and daring adventurers alike can be found
path comes after graduation.
among the ranks of Lorehold college. The Lorehold
Lorehold Student Personality Traits table suggests a variety of traits
you might adopt for your character.
You have spent your youth preparing to be a student
of Lorehold College, reading every book on the col­ Lorehold Personality Traits
lege's recommended reading list for prospective stu­
d6 Personality Trait
dents. Your academic passions are in the broad field
1 I thrive on esoteric lore. The more obscure the his­
of history. You might dream of using magic to con­
torical references I can include in everyday conver­
tact great historical figures or your own ancestors or
of recreating the mighty magic of a distant age. sation, the better.
2 By searching for these lost artifacts, I hope to find
Skill Proficiencies: History, Religion
who I really am along the way.
Languages: Two of your choice
Equipment: A bottle of black ink, an ink pen, a 3 I can barely go a minute without talking about my

hammer, a hooded lantern, a tinderbox, a tome research. I have so much knowledge in my head,
of history, a school uniform, and a pouch con­ and it needs to be let out somewhere!
taining 15 gp 4 The spirits of the dead are so much more interest­
ing to talk with than living classmates.
Feature: Lorehold Initiate
5 I can speak eloquently about the historical ramifica­
You gain the Strixhaven Initiate feat (presented later
tions of an ancient war. But ask me to add two-digit
in the chapter) and must choose Lorehold within it.
numbers together, and I’m a mess.
In addition, if you have the Spellcasting or Pact
Magic feature, the spells on the Lorehold Spells 6 In the end, it’s all just entropy. Everything falls
table are added to the spell list of your spellcasting apart someday.
class. (If you are a multiclass character with multi­
Lorehold Trinkets. When you make your char­
ple spell lists, these spells are added to all of them.)
acter, you may roll once on the Lorehold Trinkets
Lorehold Spells table, instead of on the Trinkets table in the Player’s
Handbook, for your starting trinket.
Spell Level Spells
1st Comprehend Languages, Identify Lorehold Trinkets
2nd Borrowed Knowledge (in this book), d6 Trinket
Locate Object 1 A map made of concentric circles that can be ro­
3rd Speak with Dead, Spirit Guardians tated around the page
4th Arcane Eye, Stone Shape 2 A puzzle box bedecked with amber
5th Flame Strike, Legend Lore 3 A dented brass compass with a red needle
4 The head of a broken statue that houses the con­
Consider customizing how your spells look when
sciousness of a snarky sage
you cast them. Your Lorehold spells might create
displays of golden light. You might use a tome or a 5 A sheet of parchment embossed with tactile letter­
scroll as a spellcasting focus, and your spell effects ing, glowing red
might reflect the appearance of the reference books 6 A broken dagger with a wavy blade and a serpen­
you study. tine hilt

CHAPTER 2 | CHARACTER OPTIONS 31


Prismari Student Prismari Spells
You are an artist, and you have been preparing to Spell Level Spells
hone your craft according to the traditions of Pris­ 1st Chromatic Orb, Thunderwave
mari College. Whatever your medium—sculpture, 2nd Flaming Sphere, Kinetic Jaunt (in this book)
dance, paint, music, drama, architecture, or any
3rd Haste, Water Walk
other field—you have grand visions of bringing your
4th Freedom of Movement, Wall of Fire
art to life in a fusion of magic and creativity.
5th Cone of Cold, Conjure Elemental
Skill Proficiencies: Acrobatics, Performance
Tool Proficiencies: One type of musical instrument Consider customizing how your spells look when
or artisan’s tools you cast them. You might wield your Prismari spells
Languages: One of your choice with dynamic, gestural movement—as much dance
Equipment: A bottle of black ink, an ink pen, a set as somatic component. Even a blast of fire in your
of artisan’s tools or a musical instrument (one of hands is a sculpted work of art; elemental forces
your choice), a school uniform, and a pouch con­ make grand designs as you hurl spells. These forces
taining 10 gp might linger on your body or in your clothes as dec­
orative elements after your spells are dissipated,
Feature: Prismari Initiate as sparks dance in your hair and your touch leaves
You gain the Strixhaven Initiate feat (presented later tracings of frost on whatever you touch.
in the chapter) and must choose Prismari within it.
In addition, if you have the Spellcasting or Pact Building a Prismari Character
Magic feature, the spells on the Prismari Spells Any class or subclass that wields elemental forces
table are added to the spell list of your spellcasting of cold, fire, lightning, and wind can be a good fit in MJ
X
class. (If you are a multiclass character with multi­ Prismari. Druids and sorcerers are common in Pris­ K

ple spell lists, these spells are added to all of them.) mari, and wizards who study the Schools of Evo­ IM
iz>
-z

cation or Transmutation are also well represented. IM


U’

CHAPTER 2 I CHARACTER OPTIONS


32
Clerics aren't very common in this school, but some Quandrix Student _ _______
with the Tempest domain end up here.
In preparation to become a student of Quandrix Col­
Beyond the ranks of traditional spellcasters, Lo­
lege, you have spent years working through the col­
rehold students also include monks who follow the
lege’s math problems for prospective students. Your
Way of the Four Elements. Some acrobatic rogues
interests concentrate on the mathematical princi­
and fighters (including those who emulate the ar­
ples and patterns found in the natural world. You
chetype of the Eldritch Knight) also delight in the
might lean more toward mathematics or physics, or
athleticism of Prismari performance.
you delve into more abstract studies of metaphysics,
Suggested Characteristics. Though the curric­
arcana, or logic.
ulum of Prismari College attracts many outgoing
and driven artists, the school has no shortage of Skill Proficiencies: Arcana, Nature
shy scholars and lackadaisical blowhards among Tool Proficiencies: One type of artisan’s tools
its ranks. The Prismari Personality Traits table Languages: One of your choice
suggests a variety of traits you might adopt for your Equipment: A bottle of black ink, an ink pen, an
character. abacus, a book of arcane theory, a school uniform,
and a pouch containing 15 gp
Prismari Personality Traits
d6 Personality Trait
Feature: Quandrix Initiate
You gain the Strixhaven Initiate feat (presented later
1 I'm the life of the party, and I expect everyone's at­
in the chapter) and must choose Quandrix within it.
tention when I walk into a room.
In addition, if you have the Spellcasting or Pact
2 Two weeks ago, I was enthralled with my latest Magic feature, the spells on the Quandrix Spells
project. Now, I think it’s garbage and deserves to table are added to the spell list of your spellcasting
be destroyed. class. (If you are a multiclass character with multi­
3 I believe everyone has the ability to express their ple spell lists, these spells are added to all of them.)
truest selves through art, and I’m happy to quietly
Quandrix Spells
push them in the right direction.
4 Everyone is a critic, and I work to win them all over.
Spell Level Spells
5 I’m beset with such an overwhelming sense of 1st Entangle, Cuiding Bolt

ennui regarding my art. Nothing quite captures my 2nd Enlarge/Reduce, Vortex Warp (in this book)
attention anymore. 3rd Aura of Vitality, Haste
6 Instead of confronting my negative emotions, I 4th Control Water, Freedom of Movement
channel them into explosive artistic displays. 5th Circle of Power, Passwall

Prismari Trinkets. When you make your char­ Consider customizing how your spells look when
acter, you may roll once on the Prismari Trinkets you cast them. Your Quandrix spells might manifest
table, instead of on the Trinkets table in the Player’s amid kaleidoscopic swirls of fractal patterns, ampli­
Handbook, for your starting trinket. fying the tiniest movements of your somatic compo­
nents. When your magic creates or alters creatures,
Prismari Trinkets it might briefly surround the targets with shimmer­
d6 Trinket ing fractal designs or tessellated patterns.
1 A pair of rose-tinted glasses with glittery frames
Building a Quandrix Character
2 A stoppered glass bottle that, when opened, plays
Any spellcasting class or subclass can work well
a brassy orchestral piece
for a Quandrix character. Both the scholarly focus
3 A quartet of hovering water motes in a vial
of wizards (especially those who study the Schools
4 A bandolier of watercolor paints of Abjuration, Illusion, or Transmutation) and the
5 A tiara capped with a crystal that crackles with metamagic manipulations of sorcerers are welcome
harmless lightning in Quandrix, and many druids explore the patterns
6 An iridescent quill of nature in Quandrix as well. A few clerics, particu­
larly those with the Knowledge or Nature domains,
study in Quandrix as well.
Aside from traditional spellcasters, a few charac­
ters of other classes find homes in Quandrix. Some
fighters, monks, rangers, and rogues study here,
using Quandrix principles to train their minds.

CHAPTER 2 | CHARACTER OPTIONS


33
Suggested Characteristics. With subjects rang­ Quandrix Trinkets. When you make your char­
ing from the physical and tangible to the paradox­ acter, you may roll once on the Quandrix Trinkets
ical and strange, the student body of Quandrix table, instead of on the Trinkets table in the Player’s
College includes an eclectic mix of individuals. The Handbook, for your starting trinket.
Quandrix Personality Traits table suggests a variety
of traits you might adopt for your character. Quandrix Trinkets
d6 Trinket
Quandrix Personality Traits 1 A small succulent in a dodecahedral clay pot
d6 Personality Trait 2 A blue knit hat that looks a bit like a bottle folding
1 When I find a subject I’m interested in, I won’t stop in on itself
studying until I know everything about it. It keeps
3 A model hypercube carved from green crystal,
me up at night. showcasing the fourth dimension
2 I hope this all makes sense to me one day. Until 4 A crumpled test on the theory of gravity manipula­
then, I'm going to keep faking it. tion, with a failing grade on the front and the name
3 Equations and patterns come naturally to my mind. of a famous Quandrix professor
I wish friendship came just as easily. 5 A blue tetrahedron that, when tapped twice, proj­
4 I believe I’m always the smartest person in the ects a recording of an old mathematics lecture
room. And I’ll prove it, even if no one asks me to. 6 A round bread roll cut so that someone could
5 If these classes have taught me anything, it’s that spread butter on both halves without ever lifting
reality is a lie, and nothing matters. So why bother? 3
the knife
6 Before I graduate, I want to achieve something
mathematically impossible. I must leave a legacy!
I
I

CHAPTER 2 I CHARACTER OPTIONS


34
SlLVERQUILL STUDENT_________________ A number of both paladins and rogues attend Sil­
You have spent years practicing your writing and
verquill College as well, highlighting the diversity of
the student body.
oration in the hope of becoming a student of Sil­
Suggested Characteristics. With the college’s
verquill College. Your studies focus on language,
intense standards looming over them, Silverquill
literature, and the power of words, both magical and
students range from cocky and cutthroat to over­
otherwise. The metaphorical power of words to illu­
whelmed perfectionists. The Silverquill Personality
minate or conceal is joined with the literal ability of
Traits table suggests a variety of traits you might
magic to do the same in your academic pursuits.
adopt for your character.
Skill Proficiencies: Intimidation, Persuasion
Languages: Two of your choice
Equipment: A bottle of black ink, an ink pen, a Personality Trait
book of poetry, a school uniform, and a pouch con­
taining 15 gp
high social status.
Feature: Silverquill Initiate 2 I prefer saying the blunt truth over a pretty lie, and
You gain the Strixhaven Initiate feat (presented later I don’t particularly care whose feelings I hurt.
3 I believe that uplifting my peers is the best way to
In addition, if you have the Spellcasting or Pact succeed.
Magic feature, the spells on the Silverquill Spells 4 I’ve mastered the art of using humor as a defense,
table are added to the spell list of your spellcasting and I always have a charming joke ready.
class. (If you are a multiclass character with multi­
5 I always wait before speaking, analyzing the situa­
ple spell lists, these spells are added to all of them.)
tion for whichever angle is most advantageous to
Silverquill Spells my goals.

Spell Level Spells 6 No one knows about the all-nighters I've pulled to
keep my magic looking effortless, and I’m going to
1st Dissonant Whispers,
keep it that way.
Silvery Barbs (in this book)
2nd Calm Emotions, Darkness Silverquill Trinkets. When you make your char­
3rd Beacon of Hope, Daylight acter, you may roll once on the Silverquill Trinkets
4th Compulsion, Confusion
table, instead of on the Trinkets table in the Player’s
Handbook, for your starting trinket.
5th Dominate Person, Rary's Telepathic Bond

Consider customizing how your spells look when


you cast them. Your Silverquill spells might be ac­ Trinket
companied by visual effects resembling splotches of A black leather notebook filled with half-finished
ink or radiating ripples of golden light. Any auditory poems
effects of your spells often sound like amplified 2 A set of flashcards detailing different colloquial­
echoes of your own voice speaking the spells’ verbal isms and their meanings
components—even amid the crash of lightning or a
3 A canteen that makes any liquid drunk from it taste
fiery eruption.
sweet
Building a Silverquill Character 4 A forged permission slip granting access to the
Many bards find a home in Silverquill, putting the special archives of Strixhaven’s libraries
power of their voices to use with Silverquill magic. 5 A stylish silver pin that references a famous series
Wizards (especially those who study the Schools of of novels about warlocks
Illusion and Enchantment) are common in Silver­
6 A stack of small pieces of parchment, each en­
quill, as are warlocks. Clerics with the Divine Do­
chanted to stick to whatever surface it's pressed
mains of Light and Trickery also fit in well among
the mages of Silverquill. against and peel off easily

CHAPTER 2 | CHARACTER OPTIONS


35
Witherbloom Student Suggested Characteristics. Students of Wither­
bloom College are equally likely to be found picking
You filled your childhood with rudimentary alchem­ herbs for a healing tincture or riding zombified
ical experiments, all in the hope of becoming a stu­ swamp beasts through the bayou. The Witherbloom
dent of Witherbloom College. The life sciences are Personality Traits table suggests a variety of traits
the focus of your reading, which include biology and you might adopt for your character.
necromancy. Brewing strange concoctions with me­
dicinal properties, exploring the anatomies of mon­ Witherbloom Personality Traits
sters, and cataloging swamp flora are the kinds of
d6 Personality Trait
studies you might pursue at Witherbloom College.
1 I love brewing up a new recipe, even if some might
Skill Proficiencies: Nature, Survival be repulsed by my choice of ingredients. Or the
Tool Proficiencies: Herbalism kit final product. Or both.
Languages: One of your choice
2 My fashion sense is like my garden: withered,
Equipment: A bottle of black ink, an ink pen, a
black, and weird.
book about plant identification, an iron pot, an
herbalism kit. a school uniform, and a pouch con­ 3 I’m going to befriend every single monster in this

taining 15 gp swamp if it's the last thing I do.


4 Everything in this world dies eventually. The ques­
Feature: Witherbloom Initiate tion is, what will you do with the time you have left?
You gain the Strixhaven Initiate feat (presented
5 I know we just met, but when you die, may I have
later in the chapter) and must choose Witherbloom
your bones? For research.
within it.
In addition, if you have the Spellcasting or Pact 6 Don’t interrupt me; I’m brooding.

Magic feature, the spells on the Witherbloom Spells Witherbloom Trinkets. When you make your
table are added to the spell list of your spellcasting character, you may roll once on the Witherbloom
class. (If you are a multiclass character with multi­ Trinkets table, instead of on the Trinkets table in the
ple spell lists, these spells are added to all of them.) Player's Handbook, for your starting trinket.
Witherbloom Spells Witherbloom Trinkets
Spell Level Spells d6 Trinket
1st Cure Wounds, Inflict Wounds 1 A black bird-shaped mask, trimmed with glowing
2nd Lesser Restoration, green thread
Wither and Bloom (in this book) 2 A set of rabbit bones
3rd Revivify, Vampiric Touch 3 A pair of thick knee-high waders, stained with muck
4th Blight, Death Ward and moss
5th Antilife Shell, Greater Restoration 4 A slimy green tentacle, which occasionally wriggles
5 A notebook containing waterproof paper
Consider customizing how your spells look when
you cast them. Your Witherbloom spells might rely 6 A necklace of five small vials, each filled with lumi­

on material components or a spellcasting focus nescent white liquid


drawn from the swamp environment of Wither­
bloom, and your spells might take on an appearance
suggesting those natural elements. Spectral shapes
Feats
of swamp animals or plants might form amid your This section introduces feats that give your char­
spell effects. acter benefits associated with the colleges of Strix­
haven. These feats are available to you whenever
Building a Witherbloom Character you normally choose a feat, and they follow the feat
Druids and warlocks make up most of Wither­ rules in the Player’s Handbook.
bloom’s student body. A few wizards (mostly those
who study the School of Necromancy) and clerics Feat Descriptions
(including those with the Divine Domains of Life or These feats are presented in alphabetical order.
Nature) also find their home in Witherbloom.
A number of rangers and barbarians study at Strixhaven Initiate
Witherbloom as well, and some rogues learn how You have studied some magical theory and have
to create and use poisons during their studies at learned a few spells associated with Strixhaven
this college. University.

CHAPTER 2 I CHARACTER OPTIONS


36

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