Professional Documents
Culture Documents
Strixhaven - Owlin (Backgrounds)
Strixhaven - Owlin (Backgrounds)
Strixhaven - Owlin (Backgrounds)
Character Options
^-^=3=* HE CAMPUS OF STRIXHAVEN DRAWS A Creature Type
2 I student body from across the world—or Every creature in D&D, including every player char
many worlds. With your DM’s permission, acter, has a special tag in the rules that identifies the
you can create just about any Strixhaven type of creature they are. Most player characters,
character you can imagine, drawing on player char including owlin, are of the Humanoid type. Creature
acter rules from the Player's Handbook and other types don’t have rules themselves, but some rules in
D&D books. This chapter adds to that wealth of op the game affect creatures of certain types in differ
tions with the material in the following sections: ent ways. For example, the text of the cure wounds
“Race Option” presents the owlin, a character race spell specifies that the spell doesn’t work on a crea
option perfect for playing an owl-like student. ture that has the Construct type.
“Choosing a College” gives advice on building a Life Span
character for adventuring in Strixhaven. The typical life span of a player character in D&D
“Strixhaven Backgrounds ” presents a background is about a century, assuming the character doesn’t
option for each Strixhaven college, linking a char meet a violent end on an adventure.
acter to one of the five colleges.
“Feats” offers Strixhaven-thcmed feats for use with Height and Weight
A Curriculum of Chaos and other adventures. Player characters, including owlin, typically fall into
“Spells” reveals some spells that were developed at the same ranges of height and weight that humans
the university. have in our world. If you’d like to determine your
“Magic Items” collects magic items that Strixhaven character's height or weight randomly, consult the
students might acquire on their adventures. Random Height and Weight table in the Player's
Handbook, and choose the row in the table that best
Race Option represents the build you imagine for your character.
The owlin is a race option for player characters in
OWLIN______________________________
Strixhaven and other D&D settings.
Distant kin of giant owls from the Feywild, owlin
Creating Your Character come in many shapes and sizes, from petite and
If you create an owlin character, follow these addi fluffy to wide-winged and majestic. Owlin have arms
tional rules during character creation. and legs like other Humanoids, as well as wings
that extend from their back and shoulders.
Ability Score Increases Like owls, owlin are graced with feathers that
When determining your character’s ability scores, make no sound when they move or fly, making it
increase one of those scores by 2 and increase a dif easy for them to sneak up on you in the library.
ferent score by 1, or increase three different scores Your owlin character might be nocturnal. Or per
by 1. Follow this rule regardless of the method haps your character is simply prone to rise later,
you use to determine the scores, such as rolling or embodying the common nickname of night owl.
point buy.
The “Quick Build” section for your character’s Owlin Traits
class offers suggestions on which scores to in You have the following racial traits.
crease. You’re free to follow those suggestions or Creature Type. You are a Humanoid.
to ignore them. Whichever scores you decide to in Size. You are Medium or Small. You choose the
crease, none of the scores can be raised above 20. size when you select this race.
Speed. Your walking speed is 30 feet.
Languages Darkvision. You can see in dim light within 120
Your character can speak, read, and write Common feet of yourself as if it were bright light and in dark
and one other language that you and your DM agree ness as if it were dim light. You discern colors in
is appropriate for the character. The Player's Hand that darkness only as shades of gray.
o
g book offers a list of widespread languages to choose
CD
Choosing a College If you start the campaign at higher level, using one of
the adventures in later chapters of this book (or an ad
At Strixhaven, students choose their colleges at the venture of your DM’s creation), give some thought to
start of their second year. But even during a charac what has brought your characters together as a group.
ter’s first year, you make college-related decisions The easiest explanation is that you met as first-year
for your character, such as a background choice. students, perhaps living in the same residence hall or
taking the same classes, or united by a common extra
From the start, your character is making decisions curricular interest.
that will lead to their eventual college choice. It’s also possible that your characters are just meet
Chapter 1 describes each of the colleges. How do ing for the first time. The events of the adventure
you decide which of these colleges is right for your might throw you together more or less at random. You
character? Consider these approaches: could all be taking the same class, you might be work
ing the same campus job, or you could be introduced
• Read the college descriptions in chapter 1, and by mutual friends.
choose the college that appeals to you.
• Read the descriptions of backgrounds and feats
in this chapter. If one of them catches your eye,
choose that college.
. If you have access to Magic: The Gathering
cards from the Strixhaven set, find a card that ap I
peals to you and build that character.
I
30 CHAPTER 2 | CHARACTER OPTIONS
V ■’U % .■ t Mai
Strixhaven Backgrounds Building a Lorehold Character
Any class or subclass that deals with knowledge of
This section presents five backgrounds that you can
the past can be a good fit in Lorehold. Bards thrive
choose to reflect your character’s studies preparing
in Lorehold, and wizards (particularly those of the
to enter one of Strixhaven’s colleges. You aren’t
School of Divination) are numerous among its stu
limited to these backgrounds in a Strixhaven cam
dents. Clerics (often with the Knowledge or Light
paign; they’re just one way you can choose to dive
domains) are also quite common.
deeply into your character’s college affiliation.
For a more unusual take on a Lorehold student,
If you do choose one of these backgrounds, you
you could consider playing a barbarian with a pri
can assume that your life to this point has been con
mal connection to the past (perhaps adopting the
sumed by the education that has made enrolling at
Path of the Ancestral Guardian from Xanathar’s
Strixhaven possible for you, and you might not have
Guide to Everything) or a paladin whose Oath of the
much experience of the world beyond that prepara
Ancients gives a concrete link to history.
tory work. You’re ready to excel as a student—and
Suggested Characteristics. Methodical histo
that, in turn, will prepare you to excel at whatever
rians and daring adventurers alike can be found
path comes after graduation.
among the ranks of Lorehold college. The Lorehold
Lorehold Student Personality Traits table suggests a variety of traits
you might adopt for your character.
You have spent your youth preparing to be a student
of Lorehold College, reading every book on the col Lorehold Personality Traits
lege's recommended reading list for prospective stu
d6 Personality Trait
dents. Your academic passions are in the broad field
1 I thrive on esoteric lore. The more obscure the his
of history. You might dream of using magic to con
torical references I can include in everyday conver
tact great historical figures or your own ancestors or
of recreating the mighty magic of a distant age. sation, the better.
2 By searching for these lost artifacts, I hope to find
Skill Proficiencies: History, Religion
who I really am along the way.
Languages: Two of your choice
Equipment: A bottle of black ink, an ink pen, a 3 I can barely go a minute without talking about my
hammer, a hooded lantern, a tinderbox, a tome research. I have so much knowledge in my head,
of history, a school uniform, and a pouch con and it needs to be let out somewhere!
taining 15 gp 4 The spirits of the dead are so much more interest
ing to talk with than living classmates.
Feature: Lorehold Initiate
5 I can speak eloquently about the historical ramifica
You gain the Strixhaven Initiate feat (presented later
tions of an ancient war. But ask me to add two-digit
in the chapter) and must choose Lorehold within it.
numbers together, and I’m a mess.
In addition, if you have the Spellcasting or Pact
Magic feature, the spells on the Lorehold Spells 6 In the end, it’s all just entropy. Everything falls
table are added to the spell list of your spellcasting apart someday.
class. (If you are a multiclass character with multi
Lorehold Trinkets. When you make your char
ple spell lists, these spells are added to all of them.)
acter, you may roll once on the Lorehold Trinkets
Lorehold Spells table, instead of on the Trinkets table in the Player’s
Handbook, for your starting trinket.
Spell Level Spells
1st Comprehend Languages, Identify Lorehold Trinkets
2nd Borrowed Knowledge (in this book), d6 Trinket
Locate Object 1 A map made of concentric circles that can be ro
3rd Speak with Dead, Spirit Guardians tated around the page
4th Arcane Eye, Stone Shape 2 A puzzle box bedecked with amber
5th Flame Strike, Legend Lore 3 A dented brass compass with a red needle
4 The head of a broken statue that houses the con
Consider customizing how your spells look when
sciousness of a snarky sage
you cast them. Your Lorehold spells might create
displays of golden light. You might use a tome or a 5 A sheet of parchment embossed with tactile letter
scroll as a spellcasting focus, and your spell effects ing, glowing red
might reflect the appearance of the reference books 6 A broken dagger with a wavy blade and a serpen
you study. tine hilt
ennui regarding my art. Nothing quite captures my 2nd Enlarge/Reduce, Vortex Warp (in this book)
attention anymore. 3rd Aura of Vitality, Haste
6 Instead of confronting my negative emotions, I 4th Control Water, Freedom of Movement
channel them into explosive artistic displays. 5th Circle of Power, Passwall
Prismari Trinkets. When you make your char Consider customizing how your spells look when
acter, you may roll once on the Prismari Trinkets you cast them. Your Quandrix spells might manifest
table, instead of on the Trinkets table in the Player’s amid kaleidoscopic swirls of fractal patterns, ampli
Handbook, for your starting trinket. fying the tiniest movements of your somatic compo
nents. When your magic creates or alters creatures,
Prismari Trinkets it might briefly surround the targets with shimmer
d6 Trinket ing fractal designs or tessellated patterns.
1 A pair of rose-tinted glasses with glittery frames
Building a Quandrix Character
2 A stoppered glass bottle that, when opened, plays
Any spellcasting class or subclass can work well
a brassy orchestral piece
for a Quandrix character. Both the scholarly focus
3 A quartet of hovering water motes in a vial
of wizards (especially those who study the Schools
4 A bandolier of watercolor paints of Abjuration, Illusion, or Transmutation) and the
5 A tiara capped with a crystal that crackles with metamagic manipulations of sorcerers are welcome
harmless lightning in Quandrix, and many druids explore the patterns
6 An iridescent quill of nature in Quandrix as well. A few clerics, particu
larly those with the Knowledge or Nature domains,
study in Quandrix as well.
Aside from traditional spellcasters, a few charac
ters of other classes find homes in Quandrix. Some
fighters, monks, rangers, and rogues study here,
using Quandrix principles to train their minds.
Spell Level Spells 6 No one knows about the all-nighters I've pulled to
keep my magic looking effortless, and I’m going to
1st Dissonant Whispers,
keep it that way.
Silvery Barbs (in this book)
2nd Calm Emotions, Darkness Silverquill Trinkets. When you make your char
3rd Beacon of Hope, Daylight acter, you may roll once on the Silverquill Trinkets
4th Compulsion, Confusion
table, instead of on the Trinkets table in the Player’s
Handbook, for your starting trinket.
5th Dominate Person, Rary's Telepathic Bond
Magic feature, the spells on the Witherbloom Spells Witherbloom Trinkets. When you make your
table are added to the spell list of your spellcasting character, you may roll once on the Witherbloom
class. (If you are a multiclass character with multi Trinkets table, instead of on the Trinkets table in the
ple spell lists, these spells are added to all of them.) Player's Handbook, for your starting trinket.
Witherbloom Spells Witherbloom Trinkets
Spell Level Spells d6 Trinket
1st Cure Wounds, Inflict Wounds 1 A black bird-shaped mask, trimmed with glowing
2nd Lesser Restoration, green thread
Wither and Bloom (in this book) 2 A set of rabbit bones
3rd Revivify, Vampiric Touch 3 A pair of thick knee-high waders, stained with muck
4th Blight, Death Ward and moss
5th Antilife Shell, Greater Restoration 4 A slimy green tentacle, which occasionally wriggles
5 A notebook containing waterproof paper
Consider customizing how your spells look when
you cast them. Your Witherbloom spells might rely 6 A necklace of five small vials, each filled with lumi