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BIOMECHANIC - Linear Kinematics Part III
BIOMECHANIC - Linear Kinematics Part III
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Fig 2.5
© McGinnis, PM (2013) Biomechanics of Sport and Exercise,
Third Edition. Human Kinetics
Average Acceleration
change in velocity Δv v2 – v 1
a= = =
change in time Δt t2 – t1
Parabolic path of a
ball is symmetrical
about the peak, so
vertical velocity has
the same value but
opposite sign at a
given height v2 = −v1
© McGinnis, PM (2005) Biomechanics of Sport and Exercise, Second Edition. Human Kinetics
At peak height
(apex), v = 0
Vertical Motion of a Projectile
Vertical position (y) of a projectile:
1
y2 = y1 + v1Δt + g(Δt)2
2
v2 = v1 + gΔt
v22 = v12 + 2gΔy
Sample problem 3
A javelin thrown from 1.9m travels 72.28m in
3.91s before it returns to the release height. What
is the maximum height of the throw?
Vertical Motion of a Dropped Object
• Start position (y1) and start velocity (v1) are = 0
so the equations may be simplified:
1 1
y2 = y1 + v1Δt + g(Δt)2 y2 = g(Δt)2
2 2
v2 = v1 + gΔt v2 = gΔt
v2 = v1 + gΔt 0 = v1 + gΔt
© McGinnis, PM (2005) Biomechanics of Sport and Exercise, Second Edition. Human Kinetics
Time to Peak vs. Flight Time
OR recall that the parabolic path followed by a ball
is symmetrical about the peak so v2 = −v1
Flight time: v2 = v1 + gΔt (without making v2 = 0)
Fig 2.9
(2nd ed.)
© McGinnis, PM (2005) Biomechanics of Sport and Exercise, Second Edition. Human Kinetics
Choosing the Correct Equation
Table 2.4
© McGinnis, PM (2013) Biomechanics of Sport and Exercise, Third Edition. Human Kinetics
Horizontal Motion of a Projectile
• Horizontal velocity of a projectile is constant
v = v2 = v1 = constant
Statics Dynamics
Kinematics Kinetics
Statics Dynamics
(Ch. 3 in text)
Kinematics Kinetics
A tennis ball, basketball and bowling ball are dropped from the
roof of the Arts building at the same time. If air resistance isn’t a
factor, which ball will hit the ground first? Why?
Outline / learning objectives
• Linear momentum
– define and calculate linear momentum
– understand the relationship between velocity and
momentum
– Conservation of Momentum Principle
• Collisions
– define and calculate coefficient of restitution
– differentiate between perfectly elastic and perfectly
inelastic collisions
– calculate object velocities post-collision
Linear Momentum (L)
Defn – the product of an object’s mass (m) and its
instantaneous linear velocity (v)
×2 ×2
L = mv
• Vector quantity; SI units are kg·m/s
• The greater the mass of an object or the faster it
moves, the greater the momentum
• For our purposes, mass is constant so linear
momentum is proportional to linear velocity
∴ if ΣF = 0, both velocity and momentum are constant
Conservation of Momentum Principle
Defn – Total momentum of a system of objects is
constant if the ΣF = 0
Linitial = Σ(mv)i = (m1v1)i + (m2v2)i + (m3v3)i + …
Lfinal = Σ(mv)f = (m1v1)f + (m2v2)f + (m3v3)f + …
Linitial = Lfinal (m1v1)i + (m2v2)i = (m1v1)f + (m2v2)f
(v1 – v2)f
e = (v – v )
1 2 i
(6 – 4)f (4 – 6)f
e = (8 – 4) e = (8 – 4)
i i
2 2
e= 4 e= 4
e = 0.50 e = 0.50
Coefficient of Restitution (e)
• Reported as an absolute value; i.e., the number
without reference to + or − sign
e=
√ bounce height
drop height
Sample ‘e’ Problem
A ball with a mass of 0.73 kg is dropped from a
height of 2.6m. What is the ‘e’ of the ball on the
floor if it bounces to a height of 0.67m?
Perfectly Elastic and Inelastic Collisions
Perfectly elastic (e = 1)
• objects collide, bounce off each other and their
combined momentum and kinetic energy are
conserved (e.g., curling rocks, pool table balls)
© McLester & St. Pierre (2008) Applied Biomechanics: Concepts and Connections,
Thomson Wadsworth
Newton’s Second Law of Motion
• Net external force is a vector and hence the
equation also applies to the component vectors
ΣFx = max
ΣFy = may
Newton’s Second Law of Motion
• Represents a cause-and-effect relationship
– forces cause acceleration
– acceleration is the effect of forces
© Bobcatnorth
http://www.flickr.com/photos/bobcatnorth/3029026016/
Calculating Vertical Acceleration
ΣFy = may
© McLester & St. Pierre (2008) Applied Biomechanics: Concepts and Connections,
Thomson Wadsworth
Calculating Horizontal Acceleration
ΣFx = max
Δv
ΣF = ma ΣF = m Δt ΣFΔt = mΔv
OR
ΣFΔt = m(v2 − v1)
Impulse and Momentum
ΣFΔt = m(v2 − v1)
http://www.youtube.com/watch?v=8bTdMmNZm2M
Textbook Problems – Chapter 3
2nd edition
• Problems 5-7, 10 on pages 98 & 99
3rd edition
• Problems 6-10, 15 on pages 110-112
4th edition
• Problems 6-10, 15