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Library2v14-8-Cbj Visual Guide
Library2v14-8-Cbj Visual Guide
Library2v14-8-Cbj Visual Guide
These look good close up and as with all objects in this library they use LOD (get simpler as they get further
away). The final models have only 5 triangles and can be seen long distance so go nuts and stick a large
herd/flock in with little effect on frame rates.
Placing can be done easily by locating a few in random directions then selecting them (Shift Lclick drag) and
hitting ‘Duplicate’. Move the copied group and change the angle. Repeat on the new larger group.
grain-bunker-180x35cbj
grain-bunker-140x35cbj
grain-bunker-120x35cbj
grain-bunker-60x35cbj
grain-bunker-cone-35cbj
Hangar
hangar-18x17x5green-cbj hangar-18x17x5grey-cbj
hangar-13x13x4-cbj hangar-15x18x5-cbj
hangar-21x28x4-Lcbj hangar-21x28x4-Rcbj
hangar-16x25x5mustard-cbj hangar-18x20x5mustard-cbj
hangar-16x25x5grey-cbj hangar-18x20x5grey-cbj
hangar-16x25x5green-cbj hangar-18x20x5green-cbj
hangar-24x19x7green-cbj
hangar-24x19x7grey-cbj
hangar-24x19x7mustard-blue-cbj
hangar-24x19x7mustard-cbj
Longer building?
Add 2 together. Scale the first building to get the correct width then ‘Duplicate’ (‘Scenery Editor’ box) for
the second. The pitch may need to be adjusted to match the ground slope (adjust both to same) OR adjust
height on lower one (untick ‘Snap to ground’ in ‘Properties’ box and enter new values in ‘Offset to ground’
option that appears)
hangar-arched-fabric-aqua-25x30-cbj hangar-arched-fabric-white-25x30-cbj
These come with a low canvas floor. The ‘pitch’ and ‘bank’ angles need to be a adjusted to match the
ground as in real life (easiest to type new values in the boxes). They may still need raised a little to show
the whole floor (untick the ‘Snap to ground’ in the ‘Properties’ box and enter new values in ‘Offset to
ground’ option that appears). They can also be lowered a little ~0.1m to remove the floor and show the
ground.
hangar-double-40x35x4-cbj
hangar-open-side-56x18x7-cbj hangar-side-door-56x18x7-cbj
These come with a low floor. The ‘pitch’ and ‘bank’ angles need to be adjusted to match the ground
(easiest to type new values in the boxes). They may still need raising a little to show the whole floor (untick
the ‘Snap to ground’ in the ‘Properties’ box and enter new values in ‘Offset to ground’ option that
appears).
Any aircraft in them will sit on the ground so raise floor as little as possible. When placing aircraft always
untick ‘Snap to ground’ in the ‘Properties’ box and carefully raise the height until the aircraft just hops
which will place it at the right height otherwise they tend to jump around a bit. It is possible to raise them
a little using this technique.
hangar-side-door-26x11x4-mustard-cbj
hangar-side-door-26x11x4-grey-cbj
hangar-side-door-26x11x4-green-cbj
Hangar - Open
gen_open_hangar01-18x13x5-cbj gen_open_hangar02-14x15x4-cbj
gen_open_hangar03-85x11x5-cbj
gen_open_hangar04-99x11x5-cbj
gen_open_hangar07-65x14x5-cbj
gen_open_hangar05-24x22x7-cbj
gen_open_hangar06_shut-12x15x4-cbj
gen_open_hangar06-12x15x4-cbj
gen_open_hangar08_slide_door-12x13x5-cbj gen_open_hangar08-12x13x5-cbj
gen_open_hangar09-27x23x8-cbj
hay-bale-plastic-cbj hay-bale-plastic-3x4-cbj
hay-bale-plastic-1x4-cbj hay-bale-plastic-3x10-cbj
hay-bale-plastic-1x10-cbj
hay-bale-straw-cbj hay-bale-straw-3x4-cbj
hay-bale-straw -1x4-cbj hay-bale-straw-3x10-cbj
hay-bale-straw-1x10-cbj
Length measure (ruler to measure distances when producing scenery)
Find distance in google earth then use the length-measure to help place objects
Use Scale if you need longer measurement (or use Duplicate to add another)
For vertical heights:- 1. Adjust heading if required. 2. Pitch = 89.9 (not 90)
medical-trans-station10x12-cbj medical-trans-station5x12-cbj
Obstacle lights - Available in 2 versions.
Original “Scenery” versions -- maintains backward compatibility for old sceneries (don’t use)
New “SimObject” versions -- different day/night models (avoids the day time big object problem)
READ THIS:- ‘SimObject’ lights have an MSFS bug that sometimes causes them to drop back
to ground level when viewed from a distance. This seems to only affect them when they are
positioned on sloping ground. To test for this bug turn on ‘Options > Debug model LODs’
(makes them easy see). Now go back into the distance and watch the LODs and they will
suddenly drop down to ground level (disappear from high up). If everything is OK they will
stay high until the S:0.50 value drops below 0.5 when the model disappears due to small
size. Problems or even the slightest doubt then use ‘Scenery’ version (unless the daytime
big object problem is more important).
obstacle-light-steady-
obstacle-light-flash-
blue-cbj green-cbj red-cbj white-cbj yellow-cbj
-modern LED type so appear white (no color lens) in the day
- for placing on tall towers etc
-can be seen from a long distance (6+ nm)
-place by moving to the bottom of tower then raising (untick the ‘Snap to ground’ in the ‘Properties’ box )
- brightness can be increased by hitting ‘Duplicate’ to place 2 or more in the same location
AND/OR adding extra lights around the top of the tower (as far apart as possible)
People - animated
man-casual-2-cbj woman-casual-cbj
man-casual-blue-cbj woman-well-dressed-cbj
man-casual-red-cbj (MSFS library) Businessman_idle
(MSFS library) Pilot_Male_Casual_IDLE
these are all animated short ones are about 1.6m (5ft6) the taller ones about 1.8m(6ft)
they are Scenery (not SimObject) so can be scaled to any size
There are also a number of Marshal (ground) objects available in the SimObject menu
Pivot irrigator
pivot-irrigator-pivot-cbj
pivot-irrigator-span-cbj x2
pivot-irrigator-overhang-cbj
-place all sections and adjust scale (same on all sections) to get correct length.
-adjust pitch for ground slope to make ends match (or put the wheels on the ground)
easiest to move to the wheels end then enter values In the ‘Pitch’ box
record value to reuse on other objects
Shed
terminal-small-01-17x7-cbj terminal-small-02-19x7-cbj
terminal-small-03-18x11-cbj terminal-small-04-21x13-cbj
terminal-small-05-20x10-cbj terminal-small-06-16x13-cbj
terminal-small-07-13x11-cbj terminal-small-08-15x8-cbj
terminal-small-09-17x10-cbj
terminal-tiny-07-12x3-cbj terminal-tiny-07-veranda-12x3-cbj
terminal-tiny-07-12x3-cbj + terminal-tiny-07-veranda-12x3-cbj
Hint: to get veranda in the right spot
Place terminal-tiny-07-12x3-cbj ‘Duplicate’ ‘Replace model’ with terminal-tiny-07-veranda-12x3-cbj
Hint terminal-tiny-6x5v2-cbj can be made longer by putting 2 together (so 1 door is covered)
It can also be lowered to cover the step untick ‘Snap to ground’ in the ‘Properties’ box
terminal-tiny-6x5v2-cbj x2 (lowered)
Towers - water
water-tower-40x7-cbj
water-tower-concrete-37x11-cbj
water-tower-sphere-30x9-cbj
water-tower-steel-legs-24x12-cbj
Tractors – farm
3x2 tank has 1.5m underground 8x3 tank has 2.5m underground
they can be raised to make taller tanks (untick the ‘Snap to ground’ in the ‘Properties’ box and enter
new values in ‘Offset to ground’ option that appears)
The End