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Monk 7 NakelYartjerit

CLASS & LEVEL PLAYER NAME


Kilkris
Dragonborn Acolyte 23,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +3 15 52 --
+2 +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
15
+2 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+3
+2 +2

+2
Animal Handling WIS
Arcana INT
Woodcarver's Tools

=== LANGUAGES ===


15 +2 Athletics STR Celestial, Common, Draconic, Dwarvish
ABILITY SAVE DC
+2 Deception CHA
+2 History INT
INTELLIGENCE
P +5 Insight WIS
45 ft. (Walking)
+2 +2 Intimidation CHA
+2 Investigation INT
14 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+2 Performance CHA === ACTIONS ===
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
=== BONUS ACTIONS ===
Flurry of Blows
Help, Hide, Ready, Search, Use an Object, After you take the Attack action on your turn, you
P +5 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, can spend 1 ki point to make two unarmed strikes as a
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object bonus action.

+3 Stealth DEX Breath Weapon (Bronze) • 1 / Short Rest Patient Defense


CHARISMA As an action once per short rest, exhale in a 5 by You can spend 1 ki point to take the Dodge action
P +5 Survival WIS
30 ft. line (DEX DC 13, half damage on success) for as a bonus action on your turn.

+2 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th]


5d6 Step of the Wind
You can spend 1 ki point to take the Disengage or
Wholeness of Body • 1 / Long Rest Dash action as a bonus action on your turn, and your
14 Once per long rest as an action, you can regain 21 jump distance is doubled for the turn.
HP.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 1d6+3 Bludgeoning

Unarmed Strike +6 1d6+3 Bludgeoning


15 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +6 1d6+3 Bludgeoning

12 PASSIVE INTELLIGENCE (INVESTIGATION)


Deflect Missiles Attack +6 1d6+3

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 7 NakelYartjerit
CLASS & LEVEL PLAYER NAME
Kilkris
Dragonborn Acolyte 23,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Patient Defense: 1 Bonus Action | 1 Reaction
* Hit Points • PHB 77
| Step of the Wind: 1 Bonus Action * Extra Attack • PHB 79
* Proficiencies • PHB 77 You can attack twice, instead of once, whenever you
* Unarmored Movement • PHB 78 take the Attack action on your turn.
* Unarmored Defense • PHB 78 Your speed increases by 15 feet while you are not
While not wearing armor and not using a shield, your wearing armor or wielding a shield. * Stunning Strike • PHB 79
AC equals 10 + DEX modifier + WIS modifier. When you hit with a melee weapon attack, you can
* Monastic Tradition • PHB 78 spend 1 ki point to make the target stunned until the
* Martial Arts • PHB 78 end of your next turn if it fails a CON saving throw (DC
While you are unarmed or wielding only monk | Way of the Open Hand 13).
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack * Deflect Missiles • PHB 78 | Special
and damage rolls, you can roll your Martial Arts You can use your reaction to deflect or catch the
damage die in place of the normal damage, and when missile when you are hit by a ranged weapon attack. * Ki-Empowered Strikes • PHB 79
you use the Attack action on your turn, you can make When you do so, the damage you take from the attack Your unarmed strikes count as magical for the purpose
one unarmed strike as a bonus action. is reduced by 1d10 +10. If you reduce damage to 0 of overcoming resistance and immunity.
and have a free hand, you can spend 1 ki point to
| Unarmed Strike: 1 Bonus Action make a ranged attack (as with a monk weapon) with * Wholeness of Body • PHB 79
range 20/60. Once per long rest as an action, you can regain 21 HP.
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | 1 Reaction | 1 / Long Rest • 1 Action
7 points per short rest and your Ki save DC is 13.
| Deflect Missiles Attack: 1 Reaction * Evasion • PHB 79
<strong>Flurry of Blows</strong> - After you take the When you are subjected to an effect that allows you to
Attack action on your turn, you can spend 1 ki point to * Open Hand Technique • PHB 79 make a DEX saving throw to take only half damage,
make two unarmed strikes as a bonus action. Whenever you hit with one of your Flurry of Blows you instead take no damage if you succeed on the
attacks, you can impose one of the following effects on saving throw, and only half damage if you fail.
<strong>Patient Defense</strong> - You can spend 1 that target: fall prone if it fails a DEX saving throw (DC
ki point to take the Dodge action as a bonus action on 13), get pushed up to 15 ft. if it fails a STR saving * Stillness of Mind • PHB 79
your turn. throw (DC 13), or it can't take reaction until the end of You can use an action to end one effect on yourself
your next turn. that is causing you to be charmed or frightened.
<strong>Step of the Wind</strong> - You can spend 1
ki point to take the Disengage or Dash action as a | Special | 1 Action
bonus action on your turn, and your jump distance is
doubled for the turn. * Ability Score Improvement • PHB 78
=== DRAGONBORN RACIAL TRAITS ===
| Ki Points: 7 / Short Rest • Special * Slow Fall • PHB 78
You can use your reaction when you fall to reduce any * Draconic Ancestry • BR 34
| Flurry of Blows: 1 Bonus Action falling damage you take by 35. You gain a breath weapon and damage resistance

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.

SP 0 Mess Kit 1 1 lb.

Tinderbox 1 1 lb.
EP 0 Torch 10 10 lb.

Rations (1 day) 10 20 lb.


GP 15 Waterskin 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Dart 10 2.5 lb.

Reliquary 1 2 lb.
WEIGHT CARRIED

71.5 lb. Vestments 1 --

ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Quarterstaff, +2 1 4 lb.

PUSH/DRAG/LIFT Dagger, +2 1 1 lb.

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 7 NakelYartjerit
CLASS & LEVEL PLAYER NAME
Kilkris
Dragonborn Acolyte 23,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

with your chosen dragon type.

| Bronze Dragon • BR 34
Lightning

* Breath Weapon • BR 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 13 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.

| Bronze Dragon • BR 34
As an action once per short rest, exhale in a 5 by 30 ft.
line (DEX DC 13, half damage on success) for 2d6
Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

| Breath Weapon (Bronze): 1 / Short Rest • 1


Action

* Damage Resistance • BR 34
You have resistance to the damage type associated
with your draconic ancestry.

| Bronze Dragon • BR 34
Lightning Damage

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 40 Medium 6' 7"
GENDER AGE SIZE HEIGHT WEIGHT
Kilkris Neutral Good Bronze Luminous Blue N/A
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I can find common ground between the fiercest enemies, empathizing with
them and always working toward peace.
I’ve spent so long in the temple that I have little practical experience dealing
with people in the outside world.

PERSONALITY TRAITS

Aspiration. I seek to prove myself


worthy of my god’s favor by matching
my actions against his or her
IDEALS

BONDS

I put too much trust in those who wield power


within my temple’s hierarchy.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Extremely naive and ready to see the best in all,


despite being wronged many, many times

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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