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Ped dae elt Sn gf RPE nn Stas oUr CLE es oC eSB ag CU ae ee eee re Ese CCLTary adventure , OPERATION: Executive One. Agents must resoue the pea PCC et Ree eC ace Sig i ~ Fe WEAPONS CHART ick Reference RANGE MODIFIER Code WEAPON, PWy PBS M__L_ WS Rate Ammo Cost Decp A PISTOLS 22 ball point pen, 1-shot 14 22 small frame, swing-out revolver___23 22 double-action self-load 23 2 pocket self-load Beretta (aly) 35 ‘8mm FN Browning High-powered solf-load (Belgium) 47 ‘Smm P-O8 Luger self-load (Germany) 47 ‘8mm Walther P-38 ULN.C.LE hort-barrel self-load (Germany) 42 ‘Smm short Walther PPK self-load (Germany) 37 {357 snub-nosed, swing-out revolver 357 Police Magnum swing-out revolver k__45 US. Gov. revolver 4B US. Gov. self-load CARBINES 30 M1 semi-automatic 69-145 300, RIFLES 2 Galil semi-automatic ('srae!) =23 -60 10 325 '30 Johnson semi-automati =46 =120 16 300 NC [303 Lee-Enfield bolt-action (U.K) 44-116 16 275 NC ‘SUBMACHINE GUNS. 45 Thompson. -95 -287 453. 80-240) -50_x 140, =A0 145, 300, =A5 145, 325) =50_-150, 350 =50 -150, 375 55-145, 350 60 -160 350 -45 -145_X 325 =50 160 x. 300 =40 135 x. 345 =45-140_X. 265 =45 145 _X. 295; lololelole jo |olo |olclolo 20,50 300 _NC 30300 NC. 5 4 ‘Gmm Schmeisser MP-40 (Germany) =85_=250. 432300 NC ‘Gmm Uzi (Israel) “110 -X 4 25,32, 300 NC ‘Simm short Sterling MK-4 (UK) =120 x NC ‘ASSAULT RIFLES 5.56mm NATO M-16 79 +5 8 -50 -160 20 Ne 16 7.62mm NATO FAL (Belgium}t BB +5 10 50-150 20325 NC_16 7.62mm AKM (US.S.R.)t a5 +5 10 60 -175 10,20, 325 NC 16 2 14 Note: NATO and Soviet 7.62mm rounds are not interchangeable! 30 5.56 mm NATO CAR-15 70-5 -80 -200 S 3 30 325 NC 140 4 4 2 13° ‘SHOTGUNS (Semi-automatic shotguns cost $100 more; RATE increases to 2; F increases to 5; PWV increases by +15) (Sawed-off shotguns are usable only at point-blank and short range. Add +10to the RM at point-blank range and -6 to the Mat short range. The DECP rating becomes -10, and the HWV becomes 13.) 10 gauge variable-choke pump: 84 S 1 58 400 NC 240276 16 full choke +10 -4 -67¢ modified choke +10 4 -50t improved eylinder HO 4-544 12 gauge variable-choke pump: full choke +9 5-80} modified choke +9 8-724 improved cylinder 19-5 65} bb 16 gauge variable-choke pump: full choke +8 7 1074 modified choke *8 6-96} improved cylinder_ +85 86} ‘ec 20 gauge variable-choke pump: full choke 47-8 133 modified choke 47-7 1204 improved cylinder +7_-6 “1084 ‘dd 28 gauge variable-choke pump: full choke 46-12 1871 x modified choke 46-11 168 xX improved cylinder +610 -151¢_X *=Because of the Sterling's side-mounted magazine, users will frequently sirap a spare magazine overlapping and in opposition tothe feeding magazine for quick reloading. It will take players doing this 3 phases to replace a magazine. Note: The Range Modifier forall shotguns at medium range is as follows —at 51-150 feet the subtraction listed shalved, at 150-300 feet the subtraction is as shown, and shotguns have no effect beyond 300 feet. CONTACT REACTION TABLE AGENT'S TRAIT VALUE 1- 10 11. 20 41- 50 51- 60 121-130 131-140 161-170 471-180 201 and higher A A A A AOA CONTACT REACTION KEY RESULT ‘Contact will listen to the agent, try to answer any- thing the agent asks, and try to do anything the agent requests. eae B Contact will listen to the agent, try to answer any- thing the agent asks, and will ry todo anything the agent requests 50% of the time (01-50 on percen- tile dice) © Contact will listen to the agent, and will try to ‘answer anything the agent asks, D_Contact will listen to the agent, and 50% of the time (01-50 on percentile dice) will try to answer anything the egent asks. E Contact will listen to the agent, then (die rol) will walk away (01-33); will ask the agent to leave (34-66); or will ask the agent to shut up (67-00). KEY CODE A GENERAL INJURY DETERMINATION Thead/neck right arm right hand left arm left hand ‘chest (or upper back) ‘abdomen (or lower back) right leg right foot left log left foot HH the target has the advantage of hard protective cover (such as brick wall, solid furniture, etc.),a hit scored in a body area which isbehind the protective cover will actually result in a miss —even. though ahitwas: ited. As arule of thumb, a person expose thelr head and gun arm. A ng a rifle over awall or around a corner will expose the head, both arms, and (if around a corner) one leg. These guide- lines and common sense can be used to judge other situations not covered here, KEY CODE RESULT F Contact will not listen to the agent, and (Admin's Contact will nat listen to the agent and (Admin die roll) will hurry away (01-33); will demand that. the agent leave (34-66); or will demand that the ‘agent shut up (67-00) HH Contact will not listen to the agent, and (Admin's die roll will hurry away (01-25); will demand that the agent leave (26-60) or shut up (51-75); oF ‘will attempt to to engage in Hand-to-hand com= bat (76-00). T Contact will not listen tothe agent, and willattempt 10 engage in Hand-to-hand combat, PROJECTILE COMBAT DAMAGE 10-SIDED UGHT SERIOUS DIE ROLL (1-5) (6-10) 1-2 Tpoint 2 points 34 points 56 S points 78 7 points 9 9 points 10 11 points TYPE OF WOUND ‘Abrasion Incisio Laceration Puncture Fracture, Internal Damage CHARACTER MOVEMENT RATE TABLE (Feet/ Turn) 1-120 121-220 221-300 301+ Weakling Average Strong Super Bh 10h 18ft. 20h 25f. 30K Gon 675 © 90h 35h 4045 ft Sh 10h 15h 10H. 15ft 20 "When moving uphill or over very rough terrain, reduce ‘the distance covered by 3 the amount shown. “*When swimming with fins, add 5 ft./tur to the distance. MOVEMENT VALUE FITNESS RATING TYPE OF MOVEMENT Crawiing* ‘Walking* Running* Running and dodging* HAND-TO-HAND COMBAT RESULTS. ion One.” This can be applied when is less than or equal to twice the Offense value of the attacker. '$2—Adefense called “Situation Two.” This can be applied when ‘the defender's HTH value is greater than twotimes the Offense value of the attacker. 83 —A defense called “Situation Three.” This can be applied if the defender's Physical Strength value is greater than or equal to the attacker's Physical Strength plus 100. Percentile dice roll Damat 1 point 2 points W— Percentile dice roll 01-25 26-50 51-75 76-00 Dama T point 2 poi 3 points 4 points — Percentile dice roll 01-20 21-40 41-60 61-80 81-00 Damage 3 points 4 points 5 points 6 points 7 points, — Percentile dice roll 01-15 16-30 31-50 51-70 71-85 86-00 Damage ® points 6 points 7 points 8 points 9 points 10 points Damagi S points 9 points 10 points, 11 points 12 points, 13 points 14 points, 17 points, INJURY MODIFIERS OFFENSIVE FIGHTER’S OFFENSIVE FIGHTER’S HTH FITNESS RATING WEAPON VALUE (does not apply (see MOVEMENT) during Judo or Martial Arts combat) Less than 25 ra 25-50 42 51-100 8 101-150 “4 151-200 6 201-300 +6 300+ "7 Weakling (OFFENSIVE FIGHTER'S LIMB USE, Weak Arm Strong Arm. Weak Leg Strong Leg Wearing Boxing Gloves Wearing Karate Padding DEFENSIVE FIGHTER USES ‘A DEFENSIVE MANEUVER. (ON A COMBAT CHART BEYOND HIS/HER ALLOWABLE COMBAT KNOWLEDGE | COMBAT TYPE, SWORDPLAY TABLE (PE/MS: 75/65) __DEFENSE UPSWEEP DOWNSWEEP NONE STAB TO: ss 0S SS Head Arm Torso beg cur To: Head Asm = Torso Leg v y w Y w ‘An Agent may take three total actions on this table —up totwo| attacks and up to two defenses. POSSESSION COMBAT TABLE DICE RESULT In possession _In possession of lower value of higher value fighter "A" _ fighter “B" DIFFERENCE IN VALUES _ 0 1-10 31-40 41-50 HTH ACTIONS POSSIBLE DEFENSES ATTACKS TOTALACTIONS _ Uptot upto2 2 Actions Upto2 upto 3 Actions Upto2 upto3_—-3 Actions Upto2 —upto2 3 Actions Upto2 —upto2 3 Actions Upto2 —upto3 3 Actions Untrained Knife Fighting Boxing Sword play Judo Martial Arts INTRUDER DISCOVERY TABLE Human Guard** Animal Guard 50 45 70 65 Moderately Guarded 80 95 Heavily Guarded 110 128 **The following modifiers are considered for human guards only: Solitary Guard Lightiy Guarded Darkness, without spotlights or other special illumination Darkness, with spotlights or other special illumination | ‘Some cover for obscuring intruders Considerable cover for obscuring intruders -30 15 40 -20 Non-alarm surveillance devices in use {television cameras, etc.) Recent penetration of secured area (within 48 hours) or guards pre-alerted UNTRAINED COMBAT TABLE (PE/MS: 0/0) COnthe Untrained Combat Table, the attacker must indicate whether a blow or hold is being used before the defender selects his or her defenses. __DEFENSES. 2 3s 05 ATTACK PROTECT PROTECT —_FEINT CLINCH RETREAT © S1_—S2. NONE Blows Hand to: Head/Neck Chest See Footto: Head/Neck* re Holds een ER ER SE TT omen ok ita eel Be =Fossie only if opponent is prone or knestng ‘+No damage, but hold successful **Hold unsuccessful, broken. KNIFE FIGHTING (PE/MS: 35/25) [An attack on this table may only be made ifthe attacker has a knife, The attack is always made with the hand containing the knife, ‘Switching the knife from one hand! to the other counts as an action, The defender may select one defense from Block, Point Block, and Catch and one fromall the other defenses. Point Block may be chosen only ifthe defender also has a knife, andonly tothe sidewhich the knife is on, ie me DEFENSES, POINT BLOCK —_BLOCK CATCH sup ATTACK 85 (08 $8.08, 88) OS, i881 08 eeTge ciate RETREAT NONE SS Wrst (OS Wrist PO ATE Upstroke/Ribs: Throat BOXING COMBAT TABLE (PE) MS: 65/50) DEFENSES. BE ai ATTACK 88.08 “oUCK \ g08 | WEAVE |” Few Deter BEIREAT NONE Jab: Head ‘Abdomen hy ue Uppercut: Hex One-Two cameraman Bolow Belt Shouldering ee Thumbing Rabbit Punch JUDO COMBAT TABLE (PE/ MS: 90/75) Han attack combination (throw with lock) is used, the attacker must attempt to use a lock next turn. The attacker must also specify whether Holds or Throws are going to be used before the defender selects defenses. DEFENSES BREAKFALLS ATTACK BACK SIDE FORE ROLL FEINT ‘CLINCH RETREAT Throws Ankle = i ‘Ankle w /lock a = Hand/rear w/lock Sacrifice Sacrifice w/lock Holds Routine Hold ‘Strangle Lock Figure Four Armlock Arm Crush *Hold unsuccessful, broken, MARTIAL ARTS COMBAT TABLE (PE/MS: 125/100) ‘One may choose one arm and one leg or two arm defenses. However, the Center Block defense does not permit the use of a second ‘arm defense. Remember that both sides of a maneuver cannot be chosen (thus no Arm Block Left, Arm Black Right combinations; however, an Arm Block Left, Leg Block Right would be perfectly acceptable). __DEFENSES . BLOCK __ CATCH TSS ken ay Say08 oS OS es Oe ATTACK ARM ARM CENTER LEG LEG ARMARM LEG LEG DUCK LEAP FEINT CLINCH RETREAT NONE Hand TopotHead = — Temple eae eas Wi we WY ww Ear ce Adam's Apple Solar Plexus Kidneys Knee Elbow Foot ‘Adam's Apple Chest Kidneys Below Navel Elbow Foot OPERATION: Executive One CODE NAME: Uncle Sam A TOP SECRET® Mini-Module AGENT INFORMATION ‘At 1:45 p.m. today, the President of the United States of America ‘was kidnapped. He was speaking at an outdoor meeting of the annual Maple Sugar Festival in Pineton, Maine, a small town near the Canadian border. A small, low-fiying aircraft sprayed the entire town meeting with a highly concentrated sleep gas. During the approximately 10 minutes of unconsciousness, the president was taken off the platform and removed to an un- Known location. Most intelligence sources believe that the pres: ident will be held until nightfall and then moved across the border. All major and minor roads to Canada have been closed. {As the only member(s) of your agency on the scene, you have been ordered to mount an investigation in conjunction with the Secret Service. ‘After several hours of investigation, your suspicions have been {drawn to Red Spruce, the 180-acre Worthington estate, outside Pineton, The Victorian mansion and heavily wooded grounds surrounding it have been abandoned for years and are reputed to be haunted by the ghosts of the former owners, Having decided to search the mansion and grounds, you are now at the base of a long drive leading deep into the woods of the Worthington estate. [/STOPI Uniess you plan to be the administrator for this | module, read no further! ADMINISTRATOR INFORMATION ‘The president has been kidnapped by a small group of French mercenaries. These mercenaries were hired by The Cartel, an international criminal organization. The Cartel is being paid by several multi-national corporations that want the president 10 stop encouraging laws restricting those corporations. The kidnapping was planned by the mercenaries’ leader, Pierre Trusee, He set up headquarters in the abandoned Worthington mansion. A private plane was stolen to drop the sleep gas. The Cartel financed legitimate shipment of lumber from Pineton to ‘Quebec. The president is to be hidden in a hollow log and shipped to Canada, into the waiting arms of The Cartel. The Critical period in Trusee’s plan is between the kidnapping and the loading of the president onto the lumber truck; most of the mercenaries will be occupied picking up the truck, leaving only few to guard the president There are a total of eight mercenaries. When the agents reach the house at approximately 2:30 p.m., five of the mercenaries will be away getting the truck. They will return at 6:30 p.m., giving the agents four hours to rescue the president. The char- {acteristics of these five mercenaries are not listed, as the agents should be gone before they return. If the agents have not rescued the president by 6:30 p.m., the administrator may roll the characteristics of the returning mercenaries as they are needed. ‘THE STORY OF RED SPRUCE (This information may be given to agents in any fashion.) In 1888, Jonathon Worthington built @ large Victorian mansion in the heart of a 180-acre red spruce forest. He lived there with his 11-year-old daughter Judith. When the depression of the 1890s hit, Mr. Worthington lost his money and hanged himself. His daughter found the body and hada nervous breakdown. She ‘was sent to a sanitorium in New York to recover. In 1897, Judith married a Mr. Carver and the newlyweds moved into the mansion. In 1898 her husband was killed in the Spanish-American War. Fourteen years later, Judith Carver ‘married William Ward. This husband died in World War |. By now, Judith Ward was becoming a shunned woman. The whole town was shocked when Judith married Charles Pointer in 1926. In 1929, he shot himself after being bankrupted in the Great Depression. Mrs. Pointer went insane, stabbed two ser vants and then killed herself. Since that time, strange sounds and weird lights have been reported in the mansion, ENCOUNTER AREAS WOODED AREA This section gives further detail on the area around the building itself. It should be studied carefully, as no map of the exterior is provided. The estate is located in a large forest northwest of Pineton, Maine. Itcomprises roughly 180 acres of primered spruce trees, They grow close together and passage between them is difficult, except in cleared areas. Since it is summer, cover is easily available in the forest. ADMIN NOTES: No amount of searching in the forest will turn Lup any clues as to what is going on in the house. THE ROAD AND BUILDING EXTERIOR ‘A.10' wide dirt driveway runs almost straight north from an ‘east-west access road bordering the south section of the prop. erty, The driveway curves enough thatthe manor is hidden from the road. A length of heavy chain, attached to posts on either Side of the road, blocks the way. The chain, with a rusty padlock (-/30) on the right post, hangs about 3' off the ground. A sign mounted on the left post reads "No Trespassing.” The chain is 100 heavy to be cut without special tools, ADMIN NOTES: Observant agents may natice that the road is suspiciously clear of vegetation. This should not be emphasized in the description, but if agents ask specifically, this should be mentioned, The driveway leads north for about an eighth of a mile. Sud. denly, it opens into a clearing. The clearing is a square measur ing about 300’ on each side. The mansion stands in the center of the clearing, A stone well is visible 20’ southwest of the west corner of the house. It is 50" deep and is now dry. The mansion is a two story wood-frame house. Windows are located every 10 on the north, south and west walls of the first floor. There are no windows on the east wall, The east wall does have two chimneys, each located 10' in from the corners The second floor has windows above every first floor window, ‘one over the front door and three on the east wall. None of the windows in the mansion are broken, ‘There are three doorways to the house: the main double doors in the center of the south wall (-/35). aback door (-/-)30"from the northeast corner of the house anda set of root cellar doors in the middle of the east wall (see 1C). The windows in 9B are above either side of the root cellar entrance, The roof of the house is slanted, but there is no sign of an attic Visible from the outside. There isa 10' x 10' porch made of stone and mortar at the front door. Several stones are missing from the porch, but it will support the weight of three people. After an initial examination, any agent with an AOK score of 60 ‘or more in Architecture will notice that several window panes have been replaced recently. ALARM REACTIONS Pierre Trusee is in charge of the control room at all times. He will leave only in an extreme emergency or an attack. If the front door or back door alarm sounds, Pierre will use a radio to notify Michael. f the hologram glass is destroyed, the shotgun goes off or the alarm in either of the upstairs rooms sounds, Pierre will give Michael the Enfield with the 4x scope attached and send hhim outside to watch. Michael will kill anyone leaving the house who he considers a danger to the mission. If the gas bomb goes off, Pierre will send Monk to investigate. Michael will go along f he is still inside. Any agent captured will be locked up with the president, for termination later. If any of the lower level alarms Fing, Pierre will prepare an ambush Pierre considers secrecy tobe an important part of this mission. If possible, he will stay in one place to wait for the return of the other five mercenaries. Pierre, Monk and Michael realize they will be killed by their comrades if the president escapes. Every effort will be made to recapture the president if he escapes. SPECIAL NOTES ON THE HOUSE 1. There is no electricity or heat in the house, 2. There is no indoor plumbing, 3. All rooms except the kitchen are wallpapered with faded gray paper. The paper is ripped in many places and the plaster shows through, 4. All windows are locked. They open with a difficulty factor of 24, ‘5. Most doorsare sturdy oak. They open with a difficulty factor of 25. 6, Doors, secret doors, chains and chests are followed by two ‘numbers (-/-). The first number is the concealment rating of the item, and the second number is the difficulty factor for opening it. 7. In most room walls there are hooks to hang gas lamps on.

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