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T H E ADVE N T U RE G A M E

T U TO R I A L

® ®
Modiphius Entertainment Ltd. Modiphius Entertainment © 2022 Bethesda Softworks, a ZeniMax Media Company. All Rights Reserved.
39 Harwood Rd, Product Numbers: Any unauthorised use of copyrighted material is illegal. Any trademarked names are used in a fictional
London SW6 4QP, United Kingdom MUH052386 manner; no infringement is intended. This is a work of fiction. Any similarity with actual people and
info@modiphius.com events, past or present, is purely coincidental and unintentional except for those people and events
www.modiphius.com Printed in China described in an historical context.

All Rights Reserved., except the Modiphius Logo which is Modiphius Entertainment Ltd.
CONTENTS

ABOUT THIS BOOK. . . . . . . . . . . . . . . . . . 3 SECOND GAME TURN . . . . . . . . . . . . . . 11


Components and Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Narrative Exploration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
TUTORIAL MISSION . . . . . . . . . . . . . . . . . 4 THIRD GAME TURN . . . . . . . . . . . . . . . . 14
Roaming Monsters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
FIRST GAME TURN . . . . . . . . . . . . . . . . . . 6
Draw
Card

The Draw Card ( ) Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 FOURTH GAME TURN . . . . . . . . . . . . . . 15


Threat Limit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Congratulations, you’ve finished the Tutorial! . . . . . . . . . . . . . . . . . 15
Skill Test Dice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Dungeon Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Armor Track. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Damage to Enemies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

ABOUT THIS BOOK

This is the Tutorial for The Elder Scrolls V: Skyrim The You can start playing the Tutorial mission without reading the
Adventure Game. This book does not contain rules rules; the Tutorial will prompt you to read specific sections of
explanations, but will reference specific pages in the Rulebook the Rulebook when you need to. However, we recommend that
when necessary. you read through the Rulebook first. If you don’t want to play
the Tutorial, you can just flip this booklet to find the Scenario
book and start playing the first Chapter of the first Campaign.

TUTORIAL 3
TUTORIAL MISSION

“Moivva Karnai, a servant of two masters. She obeys the the game, you will draw random cards and roll dice; for the
commands of the Thalmor, the armed forces of the Aldmeri purposes of this Tutorial we will often ask you to find certain
Dominion, and acts as their hands in Skyrim. But she also cards and set the dice to specific results, so it’s easier to
obeys me. For now, our goals are aligned but... how long will understand how everything works. This tutorial is a one player
that last?” experience that you can go through on your own, or with your
friends. It should only take between 20 and 30 minutes and
Welcome to the Tutorial of The Elder Scrolls V: Skyrim The
will help make the whole gaming experience more rewarding.
Adventure Game. Here, you’ll learn the basic mechanics of
the game and discover a little about the world. When playing Let’s start with setting up the game.

COMPONENTS AND SETUP


0
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T5 Th e Lock 0
t h e Wo rd s Khajiit
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“My edraDa Trinke


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d
Agent little pawn s 6
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Place a Troll token on
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almor
N
empty. ow, do my and m ing a busy 6
Someone disturbed a group of Trolls.

The rea bidding. ore importalife.


Wilderness
Encounter

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u need nt that plaly
They are now on a rampage.

Mudcrab
any
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no rea ce 5 Bear
in Hjaalmarch

son.”
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in White Cry: Health
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acFists. 4
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Dice

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when ng Tw 1Trample
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at stake Add 1 da o
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City Wilderness

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Encounter Encounter

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onent

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Each card is marked Equipment deck Character cards deck Mudcrab and Bear cards
with a T followed by a number from the Animal ( ) deck

Iron Helme
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ina

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e Aim
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All Skill Test dice 1 Enemy die 1 Khajiit player figure Basic treasure Basic
Treasure

( ) deck

Plant Quest
Component Gold Marker

Soul Gem ( ) Plant ( ) Gold ( ) Experience ( ) Threat ( ) Quest ( )


components components components components tokens Markers

4 TUTORIAL
Once you’ve got the game board and Character Board set up (check the Rulebook, pages 8–10), do the following:

› Take the Khajiit card from the Character deck › On the front of the card, you will find a line; read until
you reach that line for information about your quest
› Take the Hide Armor and the Iron Dagger from the
Equipment deck › The line will indicate a specific location on the
Gameboard; when you arrive at that location, the text
› Take all the cards marked Tutorial below the line will give you further instructions
› Place the Tutorial Event cards on the Event deck space on
the board and place all other Tutorial cards within reach
› Part of the text in the Main Quest is written in red;
this is flavor text and in this case indicates that a Daedric
› Sort the Event cards so the first one you’ll draw is T1, Prince is speaking
then T2, then T3 and finally T4
Quest
Marker

› Place one of your colored Quest Markers ( ) in the location


› Draw card T5 - this is a Main Quest; Quests are tasks specified on the card; In this case: the Cave ( ) in Whiterun
that can be completed during the chapter (see Rulebook
page 24 for more details)
› Place the Khajiit Player Figure in Whiterun
Quest
Marker

Quest Markers ( ) help you quickly find where to go on the game board. They are sometimes used for other purposes, like tracking
progress during a Quest. These markers can either be colored (meaning the marker belongs to a specific player) or gray (meaning Quest
Marker

they are meant for any player who reaches that space on the Gameboard.) Once a player moves onto a Quest Marker ( ), and
Quest
Marker

resolves their Quest there, the Quest Marker ( ) is removed from the game board.

Failing Main Quests may lead to negative consequences for your character’s future. There are other types of Quests we will cover later.

Light
Armour

Hide Iron
Armor Dagger
Equipment Equipment
1/685 ©2021 BSW

1/674 ©2021 BSW

One
Sneak (1) Handed –
Stamina
Swing 1
One Stab 2
2 Handed

Stamina

Dodge –
Sneak (1) – Damage x2

2 CRAFTING: 2 2 CRAFTING: 2 The Words of


2

Khajiit
5

the Daedra
2

“My little pawn, you are living a busy life.


Agent for the Thalmor and more importantly
for me. Now, do my bidding. I want that place
empty. The reason? You need no reason.”

Health
a in Whiterun
Night Vision: In Combat, lose 1 to gain
Sneak (1). Start with Claws, not Fists. I reach the cave. I feel exhausted,
but I must endure. Too much is at stake.
After Learning Sneak
Sneak (1).

After Learning Pickpocketing


Gold OBJECTIVE
Gain 2 in every
1/396 ©2021 BSW

City Wilderness
Encounter Encounter

, and Encounter.
©2021 BSW

Clear 1 .
Stamina

Rest 2
FIRST GAME TURN
You start every turn by drawing an Event card. These cards indicate global events that happen in the world.

› Draw an Event card — T1 - Troll Threat — and read it


Quest
Marker

› Place a grey in the Mine ( ) in Hjaalmarch

› Place the Event card T1 (Troll Threat) in a World Quest slot on the game board (top of the board)
Draw
The Event card is a World Quest. Like Main Quests, these will Card

give you a task to complete. Unlike Main Quests, World Quests THE DRAW CARD ( ) ICON
can be completed by any player. Most Event cards will add
Draw
Card

The icon will often appear during the game and


Threat tokens ( ), these represent increasing chaos and
means “draw”. For example, if a card includes the
disarray in the world. Every time a card prompts you to add a
Draw
Card

line “ 100”, you should draw card 100. If card


Threat token, you will choose to place it on either:
100 is not in the numbered deck, you would then
› A card with a Threat limit on the top right corner need to draw the next card, in this case card 101. If
card 101 is not present, you would need to draw card
› The Stronghold Chart on the top of the game board 102, and so on.
Adding Threat tokens to the Stronghold Chart will Degrade the
Draw 2 Cards
Pick One

Some cards include the icon. This means that


Strongholds, adding negative effects to each of them.
you get to draw an additional card, and choose from
Take the Threat token that the Event card gives you and place the cards you just drew. For example, if you are
Draw 2 Cards
Pick One
Basic
Treasure

it on the World Quest. After drawing an Event and resolving prompted to a treasure card ( ), you would
any additional game effects, players move on the game board. draw 2 cards and select one of them to keep, return
Each player can move 4 spaces, using the roads on the map to the other one to the treasure deck and shuffle it.
move from one space to another. Strongholds, Dungeons and
Wilderness
Encounter

Wilderness areas ( ) are represented by diamond shaped


spaces on the game board.
THREAT LIMIT
› Move to the Cave ( ) in Whiterun
Most Quests have a Threat Limit, which means they
It’s time to face the first Main Quest. Once you’ve reached the
can take Threat tokens. Once a Quest has as many
destination in the card (the Cave in Whiterun), read past the
Threat tokens as the number in the Threat Limit, the
line. At the end of the card, you will see the Objective: “Clear
Quest is failed. In that case, flip the card and read the
1 .” This means that you’ll have to explore the Dungeon
failure section (on World Quests, the Failure section is
and finish it to succeed in this Quest.
at the bottom of the card).
If you move to a Dungeon during your turn, you can explore
it as your action for the turn. In this case, doing so also
completes the Main Quest, so this action serves two purposes
at the same time.

6 TUTORIAL
You would normally draw random enemies depending on the
DUNGEON SETUP
Chapter you are playing but, in this case, find the Mudcrab and
the Bear in the Animal ( ) deck. Each Chapter of the game has its own Dungeon
Challenge card. This indicates which enemies the player
› Find the Mudcrab in the Animal Dungeon deck, will face when exploring different types of dungeons.
and place it face up next to the game board
In this case, you will not use a Dungeon Challenge
› Find the Bear in the Animal Dungeon deck, card; instead you will face two Animal enemies.
and place it face down to the right of the Mudcrab

› Place a Red Armor cube on the second slot The Mudcrab card has “ Sneak : 1 ”( is the Circle icon
of the Mudcrab card’s Armor track on the Skill Test dice.) This is the Mudcrab’s overall awareness,
and this is used as the difficulty of the Sneak roll. If you
Players begin combat with the “Sneak, Awareness, Ambush”
manage to beat that difficulty with your six dice, you’ll succeed.
phase (explained in full on page 29 of the Rulebook.)
Any player can choose to Sneak up on an enemy, as long as › Roll 6 Skill Test dice
they are not wearing a Heavy Armor or using a Spell to do so.
For the tutorial, set every die to the . Moivva is an expert
Moivva has Light Armor and a Dagger equipped, so she
infiltrator, and her Sneak skills are the stuff of legends.
can Sneak.
Because you rolled equal or higher (in this case higher) than
Dice rolls in the game are called Skill Tests. In Skill Tests, you the Mudcrab’s Sneak difficulty, the Skill test is a success!
roll 3 Skill Test dice, plus an additional die if you’ve learnt the
When a Sneak succeeds, you can choose any attack from your
specific Skill. In this case, the Skill is Sneak, so Moivva would
equipped weapon, and resolve it.
roll 3 dice. However, Moivva’s equipment gives her bonuses
to Sneak. The Hide Armor and Dagger both give her “Sneak On your Dagger card, you can find two different attacks: Swing
(1).” This means that you gain an additional die for each and Stab. Attacks in The Elder Scrolls V: Skyrim The Adventure
item. Finally, the Khajiit character card says: “Once per turn Game usually have a cost. Each time you attack, you pay the cost
you can spend 1 Health point to gain an additional Sneak die before you make the attack. To the right of the attack, you will
in Combat.” This is as good a time as any to use this ability.
Health
see the damage you will deal. Swing deals 1 light damage (  ),
Move the Health ( ) cube on your Health track one slot to and Stab deals 2 light damage. Also, in the Sneak line of the Iron
the left, indicating that you’ve lost that health. Dagger, you can see that Sneak attacks deal double damage.

Moivva will therefore test Sneak with six dice (the base three, As the Mudcrab only has 2 points of heavy armor ( ), you
two for her equipment, and one for her ability.) can instantly defeat it by using your Stab attack — 2 light
damage ( ) times 2.

SKILL TEST DICE


ARMOR TRACK
Each Skill Test die consists of three different symbols: a
Circle ( ), a Triangle ( ) and a Diamond ( .) Enemy cards have a bar on the left side. This
Depending on which symbol and how many of it you’re indicates the enemy’s Armor. Enemies don’t have a
required to roll, the Skill Test will be easier or harder. health track; all the damage they take is applied to
Each die has 3 circles (50% chance), 2 triangles (33% their Armor. Once all their Armor is reduced to zero,
chance) and 1 diamond (16% chance.) the enemy is defeated.

TUTORIAL 7
› Spend 1 point of Stamina to Attack by moving the
Stamina
DAMAGE TO ENEMIES
Stamina ( ) cube on your Stamina track one slot to
the left When attacking an enemy, you compare your damage
with the enemy Armor. If the color matches, the
› Remove the heavy armor token ( ) from the
damage is reduced by the Armor value. For example,
Mudcrab card
if you deal 5 heavy damage ( ) to an enemy
After defeating an enemy, you reap your rewards. These are with 3 heavy armor ( ), you would only deal
listed at the bottom of the Enemy card. The first reward is the 2 damage. That damage is taken from the enemy
experience gained. All players involved in the Combat gain this Armor of the corresponding color. If the enemy’s
reward. In this case, Moivva gains 1 Experience ( ). Armor would block your attack entirely, the Armor
track is still always reduced by 1. If the enemy
› Take 1 Experience ( ) token and place it on its slot
doesn’t have an Armor track that matches the color
on your Character board
of your damage, the enemy takes the full damage to
The Mudcrab doesn’t have any additional rewards, so now you an Armor track of the player’s choice. For example,
can go on and face your next enemy. After completing any if the enemy has 3 heavy armor ( ) and 2 light
Encounter within a Dungeon, and before starting the next one, Stamina
armor ( ), and the player deals 5 magic damage
Characters replenish their Magicka ( ) and Stamina ( )
Health
( ), they can choose whether to reduce the Red
completely. Health ( ) is not recovered. or the Yellow damage to zero. Any remaining damage
Stamina
is lost.
› Recover the point of Stamina ( ) you spent

› Flip the second Dungeon card (the Bear) face up


During Combat, after the Sneak, Awareness, Ambush Phase,
› Place a Yellow Armor cube on the fourth slot of the each turn starts with the enemy action. To do this, roll the
Bear card’s Armor track
Enemy Die.
Time to face the second enemy. A Bear. This is a tougher foe,
so Moivva will have to make a real effort this time.
› Roll the Enemy Die
The result of the die tells you which action the enemy will
We start again by Sneaking. Most Innate abilities on character
use. The enemy card contains a list of attacks; some of them
cards can only be used once per Game Turn, and Moivva already
have more than one icon listed. If any of the icons listed in an
used her Khajiit innate ability this turn against the Mudcrab,
attack is rolled, the enemy will take that action. For example,
so she will only be rolling 5 Skill Test dice. The Bear has a
Enemy Dice Enemy Dice
Skull Axe

if the Skull ( ) and the Axe ( ) icon are listed in their


Sneak difficulty of 3 , which is significantly better than the
Swing attack, rolling either of these icons will result in the
Mudcrab. Let’s hope Moivva lives up to her reputation.
enemy using that action.
› Roll 5 Skill Test dice
Enemy Dice
Axe

For now, set the enemy die to the side. This means that
Again, we will set the dice to the result we need. In this case, the bear will attack Moivva using its Crush attack. The damage
we’ll set 2 dice to and the remaining 3 dice will be set to on the right side of the Crush action is 2 . As Moivva only
. It was very close, but Moivva failed. The Bear wakes up has 2 , she will suffer the full damage of the attack.
before Moivva can strike.

8 TUTORIAL
Right now, your health is nearly full, so you can afford to › Roll the Enemy Die
suffer some damage. Slide your Health cube two slots to the
Set the result to a blank, meaning the bear will miss its attack
left to represent that damage.
on Moivva. We’ll try the Swing action now. The advantage of
Now, you’ll attack your enemy. this action is that it doesn’t cost any Stamina, but succeeding
is far more difficult, and the damage is lower.
› Choose an action from your Iron Dagger card
Let’s start with the Stab attack. First, spend 1 point of Stamina
› Roll 3 Skill Test dice
Stamina

( ) by sliding your Stamina cube one slot to the left. Then Let’s set the result to 3 , an absolutely epic roll. Rolling
roll a Skill Test. In this case, the One-Handed Skill would give additional doesn’t change the effect of the attack; the
you an additional die but, alas, Moivva hasn’t quite mastered Skill Test roll only determines whether you succeed or fail the
this Skill yet, so you’ll only roll 3 Skill Test dice. attack.

› Roll 3 Skill Test dice › Reduce the Enemy Armor by 1 point


We’ll set the roll to 3 . The difficulty of the Stab action Now we start the third Combat Round.
is 1 Triangle ( ) icon, so the attack is failed. Still, not all
hope is lost. Most Skill Tests — and all Combat Skill Tests
› Roll the Enemy Die Enemy Dice
Skull

with the exception of Sneaking — allow you to Push. When


Stamina
This time, we’ll set the result to a icon. We check the
you Push, you spend 1 resource (in Combat: 1 unless enemy card, and see that the Bear will Maul Moivva. The
attacking with a Spell, in which case it’s 1 ) to roll an damage for the Maul action is 3 . Moivva only has 2 , 
additional die. At the beginning of the game you can do so she would be seriously injured by this attack.
this only twice per Combat Round (listed at the top of your
When an enemy attacks, the player suffering the attack can
character card.) As you level up you’ll be able to Push more
choose to attempt a Defensive action, instead of attacking.
times each Round.
Stamina
Defensive Actions are easy to spot on equipment cards: they look
› Spend 1 Stamina ( ) and roll 1 Skill Test die like attacks, but have no damage or any special effects attached
to them. If you check the Iron Dagger card, you’ll find the Dodge
We’ll set the die to . Moivva pushed through the
action. This action doesn’t have any Skill attached to it, so just
challenge, and succeeded. The Stab attack deals 2 light
roll 3 Skill Test dice, against a difficulty of 1 icon.
damage ( ), but the Bear has 4 light armor ( .) Stamina

Because the enemy always takes at least 1 damage, the › Spend 1 Stamina ( ) point
enemy armor is reduced by 1 point.
› Roll 3 Skill Test dice
› Slide the Enemy’s light armor ( ) one slot
Set the dice to 3 . Moivva successfully dodges the Bear’s
downwards
attack! When a Defensive action succeeds, the enemy attack
This ends the first Combat Round. Let’s start the second is cancelled, even though the player forsakes their own attack.
Combat Round with the Bear attacking.
We could keep on playing Combat Rounds until either the
Bear or Moivva is dead. Instead, by the grace of our Daedric
masters, the Bear will just drop dead.

TUTORIAL 9
› Remove the Yellow Armor cube from the Bear card COMPONENTS
The Bear has been defeated, time to reap the rewards.
Plant
Component

There are three types of Components: Plants ( ) ,


Defeating the Bear gives you 1 Experience point ( ).
Ore ( ) and Soul Gems ( .) Plants are used
› Take 1 Experience ( ) token and place it on its space to activate potions. Ore can be used to Upgrade your
on the Character Board items, and Soul Gems are used to Enchant your items.
Components are also used to give you advantages
The defeated Bear also has a choice of two different rewards:
when rolling Skill Tests, so it’s always a good idea to
Basic Plant
Treasure Component

a Basic Treasure ( ) or a Plant Component ( ). For now,


have a number of Components in reserve.
take the Plant Component.
Plant
Component

› Take 1 Plant ( ) Component

We have completed a Dungeon. Each time a Dungeon is


completed, the player dealing the killing blow gains a Basic
Basic
Treasure

Treasure ( ). In the game, you would draw a random card.


In this case, however, we’ll take a specific card.

› Find the card “Jester’s Gloves” from the Basic Treasure


Basic
Treasure Trinket

( ) deck, take it and place it on the slot on the


Character Board

The Jester’s Gloves will give Moivva a bonus to her Sneak,


making her even more of a world renowned master of disguise
and concealment. Completing a Cave Dungeon at this point serves
another purpose: Moivva completes her Main Quest! Flip the Main
Quest card, and read the Success section. Once you’ve taken your
rewards (3 ), keep reading the back of the card.

At the bottom of the card, you’ll be given a choice: either


you follow the orders of your Thalmor masters, or you follow
the directives of your Daedric Prince. Choose to side with the
Thalmor, which will not make your Daedric Prince happy. This
choice will prompt you to draw another Main Quest (card T6.)
Read until you reach the line.

You’ll see that the next part of your Main Quest takes place in
Windhelm. Having completed the original Main Quest, you can
now remove your colored Quest Marker from the board, and place
it on Windhelm, where the next Main Quest will take place.

At the end of each Game Turn, all players restore all their
Health Stamina

Health ( ), Stamina ( ) and Magicka ( .)

This completes the first Game Turn of the Tutorial.

10 TUTORIAL
SECOND GAME TURN
The second turn starts exactly as the first one: by drawing an
Event card. NARRATIVE EXPLORATION
› Draw an Event card - Excess Wares and read it When travelling through Skyrim, players can often
find themselves meeting other people or in perilous
This Event is marked as an Active Event. Place it on the Active
situations. Whenever a player is in a Stronghold or a
Event slot on the Gameboard. When an Event is Active, its
Wilderness
Encounter

space, they may choose to use their action to


effects remain in place until another Active Event replaces it,
City Wilderness
Encounter Encounter

explore the area. To do so, they draw a or a


at which point it’s moved to the Event discard pile. This card
card and resolve it.
features the icon
Plant
Component
, which represents any Component ( , 
or .)
City
Encounter

Much like the previous Event card, this one asks us to add › Draw a Town Exploration card - Narince
one Threat token ( ). Since the World Quest is one Threat
City
Encounter

The deck is full of characters in need of assistance. When


token away from being lost, we won’t place it there. Let’s
you resolve a City or Wilderness Exploration card, you often
place it on the Stronghold Chart, next to the symbol which
Solitude
Location
find useful Components along the way. The card will often first
represents Solitude ( ); its coat of arms.
give the player a free Component of their choice, and then ask
Take the Threat token that the Event card gives you and place for their help.
it on the Stronghold chart, on the Unstable slot of Solitude.
Plant
Component

› Gain 1 Component
Placing the Threat token here means that the Stronghold
Most Exploration cards also provide an additional Personal Quest.
degrades. It is now Unstable and the Market is inaccessible.
Having Personal Quests is useful, as they give you the chance
Depending on how many Threat tokens a Stronghold has, the
to gain fantastic treasures, experience, and they serve as an
effects will be different. These effects can be found underneath
extra place to put Threat ( ) tokens, which can really help
the Stronghold chart, and are explained fully on page 18 of
later on. Furthermore, due to the Active Event Excess Wares,
the Rulebook.
Plant
Component

you gain one extra Component, in this case one extra .


After the Event, you may move. Let’s explore a Stronghold.
Plant
Component

› Gain 1 additional Component


› Move the Player Figure four spaces to Falkreath
› Read the card
There are many things a player can do in a Stronghold. They
Narince is asking you for help crafting a sturdy chain. This
can visit the Market to craft, purchase, sell, Upgrade and
requires a Skill Test. These are like the Combat Skill Tests, the
Enchant items and they can explore the area to meet new
only difference is that you can Push as many times as you
interesting people. Moivva is a social Khajiit, so she is keen on
want, as long as you have the necessary resources.
mingling with the locals. What we’ll do now is called Narrative
Exploration, (explained in full on page 38 of the rulebook).

TUTORIAL 11
› Roll your Skill Test - 3 Skill Test dice › Read the front of your Personal Quest until you reach
the line
Set the Skill Test dice to 1 and 2 . You don’t have
enough successes, so let’s Push using those Plant Components
Plant
Component › Place one of your colored Quest Markers on the Ruin
you found. First discard one Plant ( ) Component. ( ) space in Eastmarch

› Roll a Skill Test die As there are two different spaces in Eastmarch, you get to
choose which one you want to go to. Place your colored Quest
Plant
Component

Set this die to 1 . No luck. You have more Plant ( ) 


Marker in the southernmost space in Eastmarch.
Plant
Component

Components, so you can try again. Discard 1 ( ) for


another Push. You now have two different objectives, represented by your
colored Quest Markers. However, you are still exploring
› Roll a Skill Test die Falkreath. Whenever you are in a Stronghold, you can explore
Set this die to 1 . You failed Again! This Skill Test is the Market, buy, sell, craft, Upgrade and Enchant items, all in
becoming more complex than anticipated. Try once more.
Plant
Component
the same turn. We will try to Enchant our dagger to make it
Discard 1 . more effective.

› Roll a Skill Test die Check your Iron Dagger item. At the bottom, you’ll see that
the Enchantment price is 2 Components. This means that,
This time, we’ll set the result to a . Finally! Now you have
by paying these Components, you get to draw 1 card from
enough successes to help Narince make that chain. She is
the Enchantment deck and apply it to your item. If you have
grateful, and gives you 2 Soul Gems ( ) and some Septims
Gold
more Components, you can pay 1 additional Component
( ).
Gold
to draw another card to choose from, and so on until you’re
› Gain 2 Components and 2 Gold (
Remove Card
 ) satisfied with the result (see rulebook page 44 for more
details.) Right now, we only have 2 Components, so
Draw
From Game Card

The card also has a line that reads: “


Remove Card = T8” (the
From Game
we’ll only draw 1 card.
icon means “Remove from the game”.) This means that
if you want to take Narince’s Personal Quest, you’ll have to › Spend 2 Components (return them to their stack)
remove Narince’s card from the game. Otherwise, you would
› Find a Muffle Enchantment in the Upgrades and
City
Encounter

place Narince’s card on the Town ( ) discard deck so that


Enchantments deck
she may appear again later in the game.
You would generally draw a random card but, for Moivva’s
› Draw card T8 sake, we’ll choose one that benefits her. The Muffle
Personal Quest cards are very similar to Main Quest cards. You’ll Enchantment gives her an additional Sneak die when she has
find the same elements in the front and the back. You can only the item equipped, making her a well known authority in the
have up to 2 Personal Quests at any point of the game. matter of sneaking.

This completes the second turn of the game.

12 TUTORIAL
Might Shadow Sorcery
Market Market Market Gold

+1

Might Sorcery Plant


Market Market Component

3 6 6

Sorcery Plant
Market Component

7 4 4

Shadow Plant
Market Component

Might Shadow
Market Market Gold

+1

Might
Market

Might Shadow
Market Market

Shadow Plant
Market Component

6 4 6

Shadow Sorcery
Market Market Gold

+1

2 Troll Threat
T
1

Someone disturbed a group of Trolls.


They are now on a rampage.

a in Hjaalmarch

Clear 367.
1/043 ©2021 BSW

Place a Troll token on


Gain 5 .
Wilderness
Encounter

any space.

1/001 ©2021 BSW


Excess Wares

T
2
Recent economic activities had an impact
on the amount of raw materials available.
Wilderness City
Encounter Encounter

When exploring or gain 1 additional .

1/044 ©2021 BSW


Trinket

Jester’s
Gloves 1/668 ©2021 BSW

Sneak (1)

Muffle:
Sneak (1) 3
4

Light
Armour Potion
1/836 ©2021 BSW

Potion of
Hide Iron Minor
Armor Dagger
de nt

Healing
ra e
pg tm

Equipment Equipment Equipment


U an

+1
ch
1/685 ©2021 BSW

1/674 ©2021 BSW

1/713 ©2021 BSW


En

One
– 1
Plant

Handed Swing Component

Sneak (1) Stamina


Turn In 2 to Heal 1.
One Stab 2
2 Handed

Stamina

Dodge –
Maximum 1 use per
Combat Round.
Sneak (1) – Damage x2

2 2 1 •
CRAFTING: 2 CRAFTING: 2 A Ruinous
4
2

Khajiit The List


8
T6
2

Trap
T

I have some contacts in Windhelm,


who owe me some favors. Time to get even.
Narince leads me to a ruin not far from
Windhelm.

Health
Windhelm a in Eastmarch
Night Vision: In Combat, lose 1 to gain
Sneak (1). Start with Claws, not Fists. I enter Candlehearth Hall and approach one We reach one of the main chambers and
After Learning Sneak of the guards off duty. He listens to me while I Narince shows me the trap she’s preparing. “I
explain the situation. need help lifting this so I can hang it on that
Sneak (1). hook.”

After Learning Pickpocketing


Gold OBJECTIVE OBJECTIVE
Gain 2 in every Lift the Cage.
Convince the guard.
1/397 ©2021 BSW

1/519 ©2021 BSW

City Wilderness
Encounter Encounter

, and Encounter.
©2021 BSW

ROLL RESULT PUSH ROLL RESULT PUSH Plant

=
Skill Dice Component

3
3x Skill Dice Skill Dice Gold
Stamina
+ Speech 2 =
Rest 2

End of the second turn

TUTORIAL 13
THIRD GAME TURN
› Draw an Event card - Daedric Influence That’s far away enough. The Troll shouldn’t be a problem for
Moivva right now. Let’s do our personal quest.
This is an Instant Event (Rulebook page 23.) It is resolved
immediately, and placed in the Event discard pile afterwards. › Move your Player Figure four spaces to the Quest
Marker
space
The Event prompts you to add 1 Threat token to each Quest. in Eastmarch where you placed your colored
You have 1 Main Quest, 1 Personal Quest, and 1 World Quest.
Each one of them will now receive 1 Threat token. This is a
› Read the text below the line on your Personal Quest
(T8)
problem for Moivva; the World Quest (Troll Threat) already has
a Threat token, and its Threat Limit is only 2. By placing this This Personal Quest involves a Track Test. These work like any
Threat token, the Quest is failed. regular Skill Test, however, instead of rolling 3 Skill Test dice
plus bonuses for Skills, you roll as many dice as the maximum
› Read the Failure section of the World Quest - Troll Health

points you have in a specific track ( ,


Stamina

or .) In
Threat Stamina

this case, it is a Stamina ( ) Track Test. Moivva has 5


Stamina

The Failure section prompts you to place a Troll token on the maximum , so you’ll roll 5 dice.
game board. As the card says, you can put that token in any
› Roll 5 Skill Test dice
Wilderness
Encounter

space on the game board.


The difficulty is 3 . So far, we’ve been mostly adjusting
Wilderness
Encounter

› Place a Troll token in the space in The Reach


the rolls and cards to favor Moivva. It’s time to show her that
this world can be a hostile and challenging one. Set the dice
ROAMING MONSTERS to 5 .  One roll in a million; unfortunately, an absolutely
useless one in this case. You do have two Plant components
Some enemies are placed as tokens on the board.
and so could Push, however you need three successes and
These enemies move around, chasing the players and
could only achieve two. As a result, you fail Narince’s Quest.
degrading the Strongholds.
This may have consequences in the future. For now, flip the
card (card T8) and read the Failure section. The result of
failing this Quest is adding a Threat token. This can be added
to a Quest or to the Stronghold chart. For now, add it to
Morthal. The Quest is now resolved, so it is discarded. As the
Quest
Marker

Quest is now resolved, remove your colored from the


in Eastmarch.

That’s the end of the third turn.

14 TUTORIAL
FOURTH GAME TURN
› Draw an Event card - Perfect Weather CONGRATULATIONS,
YOU’VE FINISHED THE TUTORIAL!
Another Active Event. This means that the current Active Event
(Excess Wares) is placed on the Event discard pile, and the
This Tutorial has given you a quick overview of the main
new one is placed on the Active Event slot on the Gameboard.
mechanics of the game, and an introduction to the story,
The effects of this Event will continue until this card is
but there are more rules that apply in the full game. We
discarded. This is a pretty good card, so now is the perfect
recommend reading the rulebook before playing the full game,
moment to attempt to complete the Main Quest.
but for those of you who want to dive right in, make use of
› Move your Player Figure three spaces to Windhelm the Reference Guides to give you an overview of the most
important mechanics.
It’s time to attempt the last Main Quest. Read the contents of
the card after the line. Another Skill Test. This time, we’ll let
you roll on your own.

› Roll your Skill Test - 4 dice (3 dice plus one due to the
event Perfect Weather)

The difficulty is 2 . Not too hard. Should you fail the roll,
Gold

you can Push using tokens. You have 2 of these so you


could Push up to two times.

Once you’ve rolled, flip the card, and read either the success or
the failure section and the rest of the card.

TUTORIAL 15

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