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ESTBG - PrintAtHome ScenarioBook-Tutorial 001LW
ESTBG - PrintAtHome ScenarioBook-Tutorial 001LW
T U TO R I A L
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CONTENTS
This is the Tutorial for The Elder Scrolls V: Skyrim The You can start playing the Tutorial mission without reading the
Adventure Game. This book does not contain rules rules; the Tutorial will prompt you to read specific sections of
explanations, but will reference specific pages in the Rulebook the Rulebook when you need to. However, we recommend that
when necessary. you read through the Rulebook first. If you don’t want to play
the Tutorial, you can just flip this booklet to find the Scenario
book and start playing the first Chapter of the first Campaign.
TUTORIAL 3
TUTORIAL MISSION
“Moivva Karnai, a servant of two masters. She obeys the the game, you will draw random cards and roll dice; for the
commands of the Thalmor, the armed forces of the Aldmeri purposes of this Tutorial we will often ask you to find certain
Dominion, and acts as their hands in Skyrim. But she also cards and set the dice to specific results, so it’s easier to
obeys me. For now, our goals are aligned but... how long will understand how everything works. This tutorial is a one player
that last?” experience that you can go through on your own, or with your
friends. It should only take between 20 and 30 minutes and
Welcome to the Tutorial of The Elder Scrolls V: Skyrim The
will help make the whole gaming experience more rewarding.
Adventure Game. Here, you’ll learn the basic mechanics of
the game and discover a little about the world. When playing Let’s start with setting up the game.
T5 Th e Lock 0
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Each card is marked Equipment deck Character cards deck Mudcrab and Bear cards
with a T followed by a number from the Animal ( ) deck
Iron Helme
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All Skill Test dice 1 Enemy die 1 Khajiit player figure Basic treasure Basic
Treasure
( ) deck
Plant Quest
Component Gold Marker
4 TUTORIAL
Once you’ve got the game board and Character Board set up (check the Rulebook, pages 8–10), do the following:
Take the Khajiit card from the Character deck On the front of the card, you will find a line; read until
you reach that line for information about your quest
Take the Hide Armor and the Iron Dagger from the
Equipment deck The line will indicate a specific location on the
Gameboard; when you arrive at that location, the text
Take all the cards marked Tutorial below the line will give you further instructions
Place the Tutorial Event cards on the Event deck space on
the board and place all other Tutorial cards within reach
Part of the text in the Main Quest is written in red;
this is flavor text and in this case indicates that a Daedric
Sort the Event cards so the first one you’ll draw is T1, Prince is speaking
then T2, then T3 and finally T4
Quest
Marker
Quest Markers ( ) help you quickly find where to go on the game board. They are sometimes used for other purposes, like tracking
progress during a Quest. These markers can either be colored (meaning the marker belongs to a specific player) or gray (meaning Quest
Marker
they are meant for any player who reaches that space on the Gameboard.) Once a player moves onto a Quest Marker ( ), and
Quest
Marker
resolves their Quest there, the Quest Marker ( ) is removed from the game board.
Failing Main Quests may lead to negative consequences for your character’s future. There are other types of Quests we will cover later.
Light
Armour
Hide Iron
Armor Dagger
Equipment Equipment
1/685 ©2021 BSW
One
Sneak (1) Handed –
Stamina
Swing 1
One Stab 2
2 Handed
–
Stamina
Dodge –
Sneak (1) – Damage x2
Khajiit
5
the Daedra
2
Health
a in Whiterun
Night Vision: In Combat, lose 1 to gain
Sneak (1). Start with Claws, not Fists. I reach the cave. I feel exhausted,
but I must endure. Too much is at stake.
After Learning Sneak
Sneak (1).
City Wilderness
Encounter Encounter
, and Encounter.
©2021 BSW
Clear 1 .
Stamina
Rest 2
FIRST GAME TURN
You start every turn by drawing an Event card. These cards indicate global events that happen in the world.
Place the Event card T1 (Troll Threat) in a World Quest slot on the game board (top of the board)
Draw
The Event card is a World Quest. Like Main Quests, these will Card
give you a task to complete. Unlike Main Quests, World Quests THE DRAW CARD ( ) ICON
can be completed by any player. Most Event cards will add
Draw
Card
it on the World Quest. After drawing an Event and resolving prompted to a treasure card ( ), you would
any additional game effects, players move on the game board. draw 2 cards and select one of them to keep, return
Each player can move 4 spaces, using the roads on the map to the other one to the treasure deck and shuffle it.
move from one space to another. Strongholds, Dungeons and
Wilderness
Encounter
6 TUTORIAL
You would normally draw random enemies depending on the
DUNGEON SETUP
Chapter you are playing but, in this case, find the Mudcrab and
the Bear in the Animal ( ) deck. Each Chapter of the game has its own Dungeon
Challenge card. This indicates which enemies the player
Find the Mudcrab in the Animal Dungeon deck, will face when exploring different types of dungeons.
and place it face up next to the game board
In this case, you will not use a Dungeon Challenge
Find the Bear in the Animal Dungeon deck, card; instead you will face two Animal enemies.
and place it face down to the right of the Mudcrab
Place a Red Armor cube on the second slot The Mudcrab card has “ Sneak : 1 ”( is the Circle icon
of the Mudcrab card’s Armor track on the Skill Test dice.) This is the Mudcrab’s overall awareness,
and this is used as the difficulty of the Sneak roll. If you
Players begin combat with the “Sneak, Awareness, Ambush”
manage to beat that difficulty with your six dice, you’ll succeed.
phase (explained in full on page 29 of the Rulebook.)
Any player can choose to Sneak up on an enemy, as long as Roll 6 Skill Test dice
they are not wearing a Heavy Armor or using a Spell to do so.
For the tutorial, set every die to the . Moivva is an expert
Moivva has Light Armor and a Dagger equipped, so she
infiltrator, and her Sneak skills are the stuff of legends.
can Sneak.
Because you rolled equal or higher (in this case higher) than
Dice rolls in the game are called Skill Tests. In Skill Tests, you the Mudcrab’s Sneak difficulty, the Skill test is a success!
roll 3 Skill Test dice, plus an additional die if you’ve learnt the
When a Sneak succeeds, you can choose any attack from your
specific Skill. In this case, the Skill is Sneak, so Moivva would
equipped weapon, and resolve it.
roll 3 dice. However, Moivva’s equipment gives her bonuses
to Sneak. The Hide Armor and Dagger both give her “Sneak On your Dagger card, you can find two different attacks: Swing
(1).” This means that you gain an additional die for each and Stab. Attacks in The Elder Scrolls V: Skyrim The Adventure
item. Finally, the Khajiit character card says: “Once per turn Game usually have a cost. Each time you attack, you pay the cost
you can spend 1 Health point to gain an additional Sneak die before you make the attack. To the right of the attack, you will
in Combat.” This is as good a time as any to use this ability.
Health
see the damage you will deal. Swing deals 1 light damage ( ),
Move the Health ( ) cube on your Health track one slot to and Stab deals 2 light damage. Also, in the Sneak line of the Iron
the left, indicating that you’ve lost that health. Dagger, you can see that Sneak attacks deal double damage.
Moivva will therefore test Sneak with six dice (the base three, As the Mudcrab only has 2 points of heavy armor ( ), you
two for her equipment, and one for her ability.) can instantly defeat it by using your Stab attack — 2 light
damage ( ) times 2.
TUTORIAL 7
Spend 1 point of Stamina to Attack by moving the
Stamina
DAMAGE TO ENEMIES
Stamina ( ) cube on your Stamina track one slot to
the left When attacking an enemy, you compare your damage
with the enemy Armor. If the color matches, the
Remove the heavy armor token ( ) from the
damage is reduced by the Armor value. For example,
Mudcrab card
if you deal 5 heavy damage ( ) to an enemy
After defeating an enemy, you reap your rewards. These are with 3 heavy armor ( ), you would only deal
listed at the bottom of the Enemy card. The first reward is the 2 damage. That damage is taken from the enemy
experience gained. All players involved in the Combat gain this Armor of the corresponding color. If the enemy’s
reward. In this case, Moivva gains 1 Experience ( ). Armor would block your attack entirely, the Armor
track is still always reduced by 1. If the enemy
Take 1 Experience ( ) token and place it on its slot
doesn’t have an Armor track that matches the color
on your Character board
of your damage, the enemy takes the full damage to
The Mudcrab doesn’t have any additional rewards, so now you an Armor track of the player’s choice. For example,
can go on and face your next enemy. After completing any if the enemy has 3 heavy armor ( ) and 2 light
Encounter within a Dungeon, and before starting the next one, Stamina
armor ( ), and the player deals 5 magic damage
Characters replenish their Magicka ( ) and Stamina ( )
Health
( ), they can choose whether to reduce the Red
completely. Health ( ) is not recovered. or the Yellow damage to zero. Any remaining damage
Stamina
is lost.
Recover the point of Stamina ( ) you spent
For now, set the enemy die to the side. This means that
Again, we will set the dice to the result we need. In this case, the bear will attack Moivva using its Crush attack. The damage
we’ll set 2 dice to and the remaining 3 dice will be set to on the right side of the Crush action is 2 . As Moivva only
. It was very close, but Moivva failed. The Bear wakes up has 2 , she will suffer the full damage of the attack.
before Moivva can strike.
8 TUTORIAL
Right now, your health is nearly full, so you can afford to Roll the Enemy Die
suffer some damage. Slide your Health cube two slots to the
Set the result to a blank, meaning the bear will miss its attack
left to represent that damage.
on Moivva. We’ll try the Swing action now. The advantage of
Now, you’ll attack your enemy. this action is that it doesn’t cost any Stamina, but succeeding
is far more difficult, and the damage is lower.
Choose an action from your Iron Dagger card
Let’s start with the Stab attack. First, spend 1 point of Stamina
Roll 3 Skill Test dice
Stamina
( ) by sliding your Stamina cube one slot to the left. Then Let’s set the result to 3 , an absolutely epic roll. Rolling
roll a Skill Test. In this case, the One-Handed Skill would give additional doesn’t change the effect of the attack; the
you an additional die but, alas, Moivva hasn’t quite mastered Skill Test roll only determines whether you succeed or fail the
this Skill yet, so you’ll only roll 3 Skill Test dice. attack.
Because the enemy always takes at least 1 damage, the Spend 1 Stamina ( ) point
enemy armor is reduced by 1 point.
Roll 3 Skill Test dice
Slide the Enemy’s light armor ( ) one slot
Set the dice to 3 . Moivva successfully dodges the Bear’s
downwards
attack! When a Defensive action succeeds, the enemy attack
This ends the first Combat Round. Let’s start the second is cancelled, even though the player forsakes their own attack.
Combat Round with the Bear attacking.
We could keep on playing Combat Rounds until either the
Bear or Moivva is dead. Instead, by the grace of our Daedric
masters, the Bear will just drop dead.
TUTORIAL 9
Remove the Yellow Armor cube from the Bear card COMPONENTS
The Bear has been defeated, time to reap the rewards.
Plant
Component
You’ll see that the next part of your Main Quest takes place in
Windhelm. Having completed the original Main Quest, you can
now remove your colored Quest Marker from the board, and place
it on Windhelm, where the next Main Quest will take place.
At the end of each Game Turn, all players restore all their
Health Stamina
10 TUTORIAL
SECOND GAME TURN
The second turn starts exactly as the first one: by drawing an
Event card. NARRATIVE EXPLORATION
Draw an Event card - Excess Wares and read it When travelling through Skyrim, players can often
find themselves meeting other people or in perilous
This Event is marked as an Active Event. Place it on the Active
situations. Whenever a player is in a Stronghold or a
Event slot on the Gameboard. When an Event is Active, its
Wilderness
Encounter
Much like the previous Event card, this one asks us to add Draw a Town Exploration card - Narince
one Threat token ( ). Since the World Quest is one Threat
City
Encounter
Gain 1 Component
Placing the Threat token here means that the Stronghold
Most Exploration cards also provide an additional Personal Quest.
degrades. It is now Unstable and the Market is inaccessible.
Having Personal Quests is useful, as they give you the chance
Depending on how many Threat tokens a Stronghold has, the
to gain fantastic treasures, experience, and they serve as an
effects will be different. These effects can be found underneath
extra place to put Threat ( ) tokens, which can really help
the Stronghold chart, and are explained fully on page 18 of
later on. Furthermore, due to the Active Event Excess Wares,
the Rulebook.
Plant
Component
TUTORIAL 11
Roll your Skill Test - 3 Skill Test dice Read the front of your Personal Quest until you reach
the line
Set the Skill Test dice to 1 and 2 . You don’t have
enough successes, so let’s Push using those Plant Components
Plant
Component Place one of your colored Quest Markers on the Ruin
you found. First discard one Plant ( ) Component. ( ) space in Eastmarch
Roll a Skill Test die As there are two different spaces in Eastmarch, you get to
choose which one you want to go to. Place your colored Quest
Plant
Component
Roll a Skill Test die Check your Iron Dagger item. At the bottom, you’ll see that
the Enchantment price is 2 Components. This means that,
This time, we’ll set the result to a . Finally! Now you have
by paying these Components, you get to draw 1 card from
enough successes to help Narince make that chain. She is
the Enchantment deck and apply it to your item. If you have
grateful, and gives you 2 Soul Gems ( ) and some Septims
Gold
more Components, you can pay 1 additional Component
( ).
Gold
to draw another card to choose from, and so on until you’re
Gain 2 Components and 2 Gold (
Remove Card
) satisfied with the result (see rulebook page 44 for more
details.) Right now, we only have 2 Components, so
Draw
From Game Card
12 TUTORIAL
Might Shadow Sorcery
Market Market Market Gold
+1
3 6 6
Sorcery Plant
Market Component
7 4 4
Shadow Plant
Market Component
Might Shadow
Market Market Gold
+1
Might
Market
Might Shadow
Market Market
Shadow Plant
Market Component
6 4 6
Shadow Sorcery
Market Market Gold
+1
2 Troll Threat
T
1
a in Hjaalmarch
Clear 367.
1/043 ©2021 BSW
any space.
T
2
Recent economic activities had an impact
on the amount of raw materials available.
Wilderness City
Encounter Encounter
Jester’s
Gloves 1/668 ©2021 BSW
Sneak (1)
Muffle:
Sneak (1) 3
4
Light
Armour Potion
1/836 ©2021 BSW
Potion of
Hide Iron Minor
Armor Dagger
de nt
Healing
ra e
pg tm
+1
ch
1/685 ©2021 BSW
One
– 1
Plant
Dodge –
Maximum 1 use per
Combat Round.
Sneak (1) – Damage x2
2 2 1 •
CRAFTING: 2 CRAFTING: 2 A Ruinous
4
2
Trap
T
Health
Windhelm a in Eastmarch
Night Vision: In Combat, lose 1 to gain
Sneak (1). Start with Claws, not Fists. I enter Candlehearth Hall and approach one We reach one of the main chambers and
After Learning Sneak of the guards off duty. He listens to me while I Narince shows me the trap she’s preparing. “I
explain the situation. need help lifting this so I can hang it on that
Sneak (1). hook.”
City Wilderness
Encounter Encounter
, and Encounter.
©2021 BSW
=
Skill Dice Component
3
3x Skill Dice Skill Dice Gold
Stamina
+ Speech 2 =
Rest 2
TUTORIAL 13
THIRD GAME TURN
Draw an Event card - Daedric Influence That’s far away enough. The Troll shouldn’t be a problem for
Moivva right now. Let’s do our personal quest.
This is an Instant Event (Rulebook page 23.) It is resolved
immediately, and placed in the Event discard pile afterwards. Move your Player Figure four spaces to the Quest
Marker
space
The Event prompts you to add 1 Threat token to each Quest. in Eastmarch where you placed your colored
You have 1 Main Quest, 1 Personal Quest, and 1 World Quest.
Each one of them will now receive 1 Threat token. This is a
Read the text below the line on your Personal Quest
(T8)
problem for Moivva; the World Quest (Troll Threat) already has
a Threat token, and its Threat Limit is only 2. By placing this This Personal Quest involves a Track Test. These work like any
Threat token, the Quest is failed. regular Skill Test, however, instead of rolling 3 Skill Test dice
plus bonuses for Skills, you roll as many dice as the maximum
Read the Failure section of the World Quest - Troll Health
or .) In
Threat Stamina
The Failure section prompts you to place a Troll token on the maximum , so you’ll roll 5 dice.
game board. As the card says, you can put that token in any
Roll 5 Skill Test dice
Wilderness
Encounter
14 TUTORIAL
FOURTH GAME TURN
Draw an Event card - Perfect Weather CONGRATULATIONS,
YOU’VE FINISHED THE TUTORIAL!
Another Active Event. This means that the current Active Event
(Excess Wares) is placed on the Event discard pile, and the
This Tutorial has given you a quick overview of the main
new one is placed on the Active Event slot on the Gameboard.
mechanics of the game, and an introduction to the story,
The effects of this Event will continue until this card is
but there are more rules that apply in the full game. We
discarded. This is a pretty good card, so now is the perfect
recommend reading the rulebook before playing the full game,
moment to attempt to complete the Main Quest.
but for those of you who want to dive right in, make use of
Move your Player Figure three spaces to Windhelm the Reference Guides to give you an overview of the most
important mechanics.
It’s time to attempt the last Main Quest. Read the contents of
the card after the line. Another Skill Test. This time, we’ll let
you roll on your own.
Roll your Skill Test - 4 dice (3 dice plus one due to the
event Perfect Weather)
The difficulty is 2 . Not too hard. Should you fail the roll,
Gold
Once you’ve rolled, flip the card, and read either the success or
the failure section and the rest of the card.
TUTORIAL 15