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1664029-IntotheDarkness HH2 V20 1.2
1664029-IntotheDarkness HH2 V20 1.2
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2 Zachery Naldrett
Introduction 5
The Diner 8
The Hunt 11
The Chase 15
The Finale 18
Pre-generated Characters 21
Introduction NPCs and conditions for how they can achieve posi-
tive, neutral, and negative reactions from the NPCs.
About the World of Darkness Positive outcomes should add to the player’s Planning
Dice Pool (HH2, p. 55), neutral will give them infor-
In Hunter’s Hunted II (HH2) characters play as mor-
mation but not add to their planning dice, negative
tals hunting the undead from Vampire the Masquer-
can increase the difficulty of the final encounter (addi-
ade 20th Anniversary Edition (V20). The mechanics
tional adversaries, the target knows they are coming,
used in this scenario will come from rules found with-
etc.). With that being said, no story survives the first
in V20 and specifically calls for at least one vampire
encounter with the players. Be prepared to let the
discipline to be used. HH2 introduces the Plan Dice
players drive the outcome of the story and avoid rail-
mechanic which is optional. Older editions may be
roading them into what has been laid out on these
used, see the sidebar below for a suggested stat conver-
pages.
sion. If you do not have any addition of Vampire or
Hunters Hunted, they are available as a PDF through
Storytellers Vault.
About the Scenario
This scenario is designed with flexibility in mind. If
your players are using the pre-generated characters in
this PDF, then how they got to where they are will be
noted in the first chapter. If you decide to use this
scenario in a pre-existing campaign or have your play-
ers come up with characters on their own it will still
work with the scenario. Each scene has an outline of
outcomes based on how the characters interact with
6 Zachery Naldrett
Into the Darkness 7
The Diner
Do you ever get the feeling that there’s something going on that we don’t know about?
Timothy Fenwick Jr. The Diner
Setting the Scene ter seating options. The menu is typical for a diner
with a touch of Tex-Mex flair. At this time of night
The goal of the Scene there are few customers, two men in black suits sit at a
table nearby discussing mundane housework, a older
The characters have gathered in a neighborhood diner man in flannel sits alone at the counter reading the
just before dusk. They present what information they paper, and two waitresses make their way around re-
have found about the vampire who is their target, filling coffee and pushing the desserts. Occasionally a
although they are still missing a few details. Through busboy will come out and clean a table or set silver-
teamwork, they hope to get the final pieces they need ware.
to find and confront the creature of the night. Op-
tional but recommended, each piece of the plan the
players come up with on their own will add a dice to
their Plan Dice Pool. If the players are unfamiliar with
Hunters Hunted II take a moment to review with
them how plan dice are used. This scene is about the
players working together to develop a plan of action.
NPC encounters here will provide no aide to the
characters at this time nor will such encounters fur-
ther the plot development. They can be future plot
hooks by connecting them to various hunter factions
or spies for the vampires of the city, but for the pur-
poses of this scenario that will not come into play.
Koko’s Diner
The scene takes place at Koko’s Diner. It is a pretty
standard 24-Hour diner with booth, table, and coun-
8 Zachery Naldrett
The alley where the attack occurred is between
Wings and Pizza, a late-night take-out restaurant and
Salvatore and Sons butcher shop. Wings and Pizza
What they know does a fair amount of business, particularly after the
Going into the scene, there characters will have bars have closed, while the butcher shop is only open
already gathered information about their target during the day. The floors above both businesses
based on details gathered from a recent attack. It’s house numerous low rent apartments. The end of the
up to the Storyteller if each piece of information is alley has a fence that blocks the view of a small tire
handed out to individual characters or provided as shop. There were no witnesses to the attack and the
a whole to the group. If using pre-generated char- victim herself does not remember any of the details.
acters, the suggested character is listed below. The police wrote it off as an unsolved mugging. The
walls of the alley are heavily covered with graffiti and
• The victim worked at Tassels And Tails Adult
the ground is littered with trash and broken glass.
Saloon and was walking home. (Reverend Ro-
bles) Tassels And Tails Adult Saloon
• The scene of the crime is in what is considered (T.A.T.A.S.)
a safe part of an otherwise high crime neigh-
borhood. (Tamika) The victim worked at TATAS and was walking
• A string of similar attacks has been reported home from her shift at the time of the assault. From
but the local news has not been covering it. the outside, the brick building has blacked-out win-
(Ichabod) dows with tacky neon signs for Woody Creek, Blue
• The strip club she worked at is suspected to Stripe, and Ten Tickle’s Ale in addition to the tacky
have connections to organized crime. (Shady) silhouette images of naked women on the sign over
the awning. After passing through a small hallway
where a bouncer checks IDs, the main room contains
a large stage with at least three dancers at any given
time. The DJ booth is elevated and behind the stage,
to the left is a large bar and to the right bathrooms,
NPC Interactions the private dance area, and a stairway that leads up to
One of the waitresses will come by checking on the the dancer’s changing room. Every room is darkly lit
table. She has a bit of Texas charm and is perky almost and there is noticeably more security than what one
to the extent of being annoying. Without much prod- would think necessary for a place this size.
ding she’ll happily go into detailed discussion of how
the local sports team is doing (they have spirit at least, Development
bless their heart), how the shift is boring until the bars The scene ends when the characters have developed a
close and the drunks start pouring in, or various nee- plan of action for the night. The locations do not have
dle point or knitting projects she’s completed. At any to be examined in order. Each scene will have its own
given time either of the men in the cheap suits can be
unique piece of information that can be uncovered
noticed watching the table with three successes on a
Wits + Alertness roll. If the characters raise their voic- but will also have an NPC that can provide additional
es or throw around terms such as “vampire” the num- information that will be determined on when the visit
ber of successes needed will be lowered to 1. If the occurs. The order information is revealed is a physical
characters attempt to interact with them, they will description, name, and finally the location of the
quickly change the subject and will discuss remodeling vampire’s haven. Details on the vampire they are look-
one of their bathrooms. Any attempts to interact with
ing for are provided in Chapter 4.
the older man at the counter are met with grunts and
mumbling about “ …well back in my day”.
Locations to Investigate
Scene of the Crime
Scenes thy roll to figure out that Jax does not like vampires.
One success is enough to get the impression of Jax
The characters explore the previously identified lo- anti-vampire feelings, while three will be enough to
cations to get confirmation that they are on the hunt figure out he will be more forthcoming with what he
for a vampire and details on their target. Each location knows and may even offer some assistance in the fu-
will have an NPC which will provide a piece of infor- ture if he is convinced the characters plan to kill the
mation to help the characters confirm their target is a vampire. Any attempt to physically intimidate him
vampire, details on who he is, and how to find him. results in hostility and if they succeed in an intimida-
Regardless of the order the characters choose, the first tion roll the storyteller should describe an overwhelm-
location will provide a physical description to be able ing feeling of terror causing them to flee. The charac-
to recognize him and his name through conversation. ters will be unable to recall why they ran off once the
The second place the characters visit should be able to overwhelming feeling of terror fades and they find
uncover the location of his haven from a dropped themselves several blocks from the alley. If they look
wallet found by an NPC. An additional encounter for him again, he is gone.
with the vampire’s ghoul can result in the location of a NPC Interactions
warehouse the vampire is meeting someone the next
night. There is little opportunity to interact with anyone
from Wings and Pizza. There is one woman working
Scene of the Crime the counter and two cooks. They were busy at the time
of the attack and did not hear a thing. If asked they
Searching the alley, the characters can find a home- will not recognize any details provided of the charac-
less man going by the name Jax-Broken-Dream. He ters’ target. The butcher shop on the other side of the
will insist that he is an urban survivalist and claims alley was closed at the time the victim was assaulted.
that he saw the attack and ran the suspect off. It Jax-Broken-Dream (Werewolf)
should become obvious that he knows more than
what he is telling but is reluctant to speak with the Jax-Broken-Dream is an apparently homeless man
party. If the subject does not come up naturally in the dressed in dirty jeans, boots, and a flannel shirt. physi-
conversation, a player can make a Perception + Empa- cally intimidated will shift into a man-wolf form and
trigger a status known as Delirium (see sidebar below)
Werewolves
*Hunters Hunted II is designed around the
Vampire the Masquerade system. With the in
mind treat Half-Man/Half-Wolf form as double
physical stats, Delirium causes all mortals to flee
in terror and rationalize/forget what they saw,
and Gnosis is used like a Vampire uses their
Blood Pool
12 Zachery Naldrett
Bouncers without a physical confrontation, they won’t tell the
Bouncers at TATAS all have an olive complexion vampire of the events, but if there’s a fight of any type
and are dressed in matching black t-shirts with the the ghoul will report it if he is able to leave on his own
word “SECURITY” written in white across the back. two feet
Picked up a Tail
After leaving the first location, the characters will
have picked up a tail. Prompt all the players to roll
Perception + Alertness for their characters with three
successes needed to realize they are being followed by
a non-descript tan sedan (one if any of the players
state they are actively looking). If the characters at-
tempt to chase, trap, or otherwise confront the tail
they will discover it is a ghoul, should they attempt to
lose the ghoul and succeed, they will “randomly” run
into it at the next location. The ghoul will not actively
betray its domitor but can be tricked into providing
details of a meeting at a warehouse if the players can
convince it that they are on the vampire’s side. If there
is any physical confrontation the ghoul will drop his
cellphone and will receive a text with a time and place
for a meet the next night which is the location of the
warehouse as well. If the ghoul leaves the encounter
Stake Out will result in potential humanity loss. Below are situa-
tions on how to proceed that the characters may come
up with.
This scene requires that the characters have been
successful in getting the vampire’s haven location and
go to investigate it. When they arrive at the location it
Wait him out
quickly becomes apparent that there is a multigenera- He is got to come out of there some time. The vam-
tional family living there. Grandma, Grandpa, Mom, pire is not going anywhere while the sun is up and the
Dad, Auntie, and a collection of kids of various ages. characters can take the day to rest up, stock up on
Clues indicating that this is the vampire’s mortal fami- supplies, and generally better prepare themselves.
ly should be obvious, the last name on the mailbox Shortly after dusk, the vampire will get into his car
matches, as does the registration on any of the cars in and head for the warehouse. They can follow him
the driveway. If a member of the family is asked about easily enough and he will not notice them unless they
the vampire, they will talk about how proud they are take action to make themselves known. Without any
of him, getting his life together, and getting a good interference from the characters, he heads straight
job. Sure, work keeps him away at night and he is too there. Should the characters attempt to take him while
tired to do anything but sleep during the day, and the driving to the warehouse a chase scene is in order.
money he is bringing in helps support the family.
There is nothing to indicate that anyone in the family Chase Scene
knows that he is now a vampire. There’s potential for A chase scene draws unwanted attention from law
the characters to wrestle with the ethical and moral enforcement regardless of almost any outcome, even if
consequences of taking him out here now during the that means a second chase scene where they flee from
day, knowing that his mortal family will be put at risk. the police. Ordinary people who consist of both pe-
Do they take the chance now and put seemingly inno- destrians and other drivers are put at risk. Make this
cent and oblivious mortals in harm’s way or do they known to the party early on by narrating a near miss
wait for him to come out and act then? The storyteller or having the vampire clip someone in a crosswalk.
should remind the players that these appear to be Should the party decide to continue the pursuit, call
Take Him Out Equipment: Heavy pistol, Kevlar Vest (class 3 ar-
mor), Nightstick (+2 bashing damage), Taser (5 bash-
The party can take him out here and now while he ing damage, overages do not add to the damage dice-
sleeps, but there is a high risk of putting, what from all pool)
appearances, is an innocent family in danger. Whatev-
er the methods used, burning the house, going in on Development
their own, swatting, etc., puts a mortal family member If the characters do not take out the vampire, the next
at high risk of injury or death and this should weigh stop logical is the warehouse. It can still be an option
on the characters. Should an innocent family member
if they have already killed him, but the police will
die as a result of taking the vampire out here, charac-
ters with Humanity 7 or above would need to roll a make things much more difficult. If they took action
Humanity check, 6 if the character is directly respon- to take the vampire out, the police will be looking for
sible for the death. Putting aside the ethical and moral them (see The Hunters Become the Hunted in the
issues that arise with putting the family at risk, there is next chapter)
also the legal consideration. Unless extreme care is
taken, there will be someone who witnesses or calls
16 Zachery Naldrett
Into the Darkness 17
The Finale
18 Zachery Naldrett
Confront the Vampire If the party waits and follows him inside, when they
find him, he is meeting with a woman who runs off
Should the characters plan to scout out the warehouse
ahead of time, they may have the opportunity to con- and disappears in the blink of an eye. The vampire
front the vampire before he gets inside. If they did not will use the same strategy to win the party over to his
take positions out of view of security, an untimely side as if they confronted him outside. Being left be-
interaction will distract the characters preventing hind by the vampire he was supposed to meet with
them from seeing the vampire go inside. Should they will add a sense of desperation to his appeal for leni-
arrive after the vampire, be distracted by security, or ency.
choose not to confront them, they will be able to slip
inside easily. Aftermath
If confronted outside of the warehouse the vampire If they allow Wallace to live the character will begin
will attempt to negotiate with the hunters. He was not receiving files on other vampires within the city. They
always a vampire, and someone made him that way. will be dropped off through intermediaries with the
This is all new to him and when another vampire subtle hint he is the one providing the information.
came to him and threatened his family, he agreed to
Should anything happen to Wallace’s family or should
work for him and spy on Putanesca saying that he
works for something called the Giovanni. His inten- the characters go after him again, the information that
tions are to convince the party that he is not the bad is being delivered stops coming. Killing Wallace has
guy and there are worse vampires out there. He will no negative consequences.
activate Awe (V20 p. 193) if he feels it necessary to NPC Interactions
win the party over to his side. The vampire he is meet- The Hound from what the characters can tell, appears
ing with inside is what is called a “hound” is the one
to be a woman dressed in jeans and a hoodie. Her
that is blackmailing him, and she is a much worse
vampire than he is. Should the characters go along hood is up covering most of her face and she moves
they can either agree to stay outside or help him fight faster than can be seen getting away.
this Hound. Wallace Jackson (Vampire, Caitiff)
If they do not agree to let the vampire live, he will try Wallace Jackson is a tall man with an athletic build.
to escape instead of fighting. The characters should be He is dressed in a fashionable black turtleneck and
able to overtake him. If not taken out when first met, designer jeans.
Brodie will return to defend his domitor giving him
Attributes: Strength 2, Dexterity 3, Stamina 2, Cha-
an additional chance to get away. Should the hunters
succeed in combat, after killing Wallace and Brodie risma 3, Manipulation 3, Appearance 3, Perception 3,
they can go after the “Hound”. Intelligence 2, Wits 2
Aftermath Abilities: Academics 1, Awareness 1, Athletics 1,
If the characters agree to work with Wallace and do Brawl 2, Drive 2, Empathy 2, Expression 2, Finance 1,
not accompany him inside, they will begin to receive Firearms 1, Larceny 1, Melee 2, Performance (acting)
information about various vampires as long as he and 3, Streetwise 2, Subterfuge 2
his family are safe. Disciplines: Fortitude 1, Obfuscate 1, Presence 1
Entering the warehouse aligned with Wallace will
Advantages: Humanity: 7, Willpower: 6
result in the Hound fleeing faster than their eyes can
follow. Wallace will disappear soon after and they are Equipment: Pocket Knife, Smartphone, Used econo-
on their own for new sources to continue hunting my car, Wallet with about $100 in cash.
vampires. Should they decide to kill Wallace and Bro-
die and still enter the warehouse, the Hound will still
It All Goes Wrong
If the characters were unsuccessful in gaining infor-
flee faster than they are able to follow. In addition,
mation in previous scenes, particularly if the encoun-
they have now gained the attention of the Hound and
ter with Putanesca went bad, the players will find
which can lead to complications in the future.
themselves walking into a trap. There is no sign of the
Follow the Vampire vampire inside, but after some searching, they do find
drugs. Just as they do, a SWAT team shows up and
20 Zachery Naldrett
Into the Darkness 21
Pre-Generated
Characters
These evil streets iz rough
Ain’t no one we can trust
Either roll with the rush or get rushed ‘
Cause all we got iz us]
Onyx “All We Got Iz Us”
Pre-Generated Character
This scenario is designed to introduce new players into the World of Darkness through the eyes of vampire
hunters. While the Storyteller should have at least a basic knowledge of the Storyteller system, there is no need
for the player to do so. For that reason, the following four pre-generated characters have been included. The
stats given to them can be modified to fit the story you are looking to tell, customized by players by giving them
additional freebie/experience points, or disregarded entirely to fit the needs of your table..
22 Zachery Naldrett
Reverend Antonio Robles Description:
Reverend Robles is slightly above average height.
Antonio Robles grew up in a religious household. His dark hair is curly and thick, and his mustache is
Growing up he did not quite understand why but he kept neat and trim. Due to his time spent volunteer-
enjoyed the social aspect and the sense of belonging ing with Habitat for Humanity and other various
he felt being part of the church community. Robles community revitalization projects he is developed an
was active in church youth programs and developed a athletic build that few get to see. Antonio dresses con-
close circle of friends and it nurtured his faith. servatively in dark colors when outside of pastoral
Throughout his developing years, the social came first robes. He stands tall and exudes confidence when
and the spiritual came second. speaking. When not in his church he always has a
In his senior year of high school after a party, Anto- silver cross worn on a thin chain around his neck.
nio crashed his car totaling it and killing his girlfriend Role-playing tips:
who was with him. Robles walked away from the inci- You serve God above all else and believe that hu-
dent without a scratch on him. He saw this as a sign mans being made in his image are good at heart by
from God and he refocused his life in service to God nature. Sins are the failing of mortals, and all have the
instead of this service of his social circle. opportunity for redemption. God has recently put you
After graduation, he attended seminary school on this path, but you are unsure of how to best walk
where he explored various aspects of religion and spe- it. Are these monsters you encounter capable of salva-
cifically Christianity. His calling was one of service to tion or have their souls already been doomed? How
God, and in his view, the appropriate way to show this much of your convictions are you willing to sacrifice
service was in service to others. Several years of mis- in battling them?
sionary work followed before he returned home and
took a position within his family church. He has been
active in the community and pushing others into ser-
vice to God through community service since his re-
turn. Reverend Robles’s first interaction with the su-
pernatural occurred when a parishioner came to him
concerning a family member who had gone missing.
The Reverend helped find the missing family member
only to discover they had been turned into a vampire.
Antonio’s devotion to God gave him the belief that
the family member could be saved. The vampire was
subdued and killed in the attempted exorcism that
followed.
His belief in God’s plan has kept him going. It is
God’s will that he has been shown the existence of
vampires at this time, and that God has chosen him to
protect the faithful. Antonio still fulfills his duties to
the congregation as he slowly learns more about the
undead. He views vampires as a test of fate. He thinks
redemption is possible and that he just needs to learn
more about them to properly exorcise the corrupting
spirit from them.
To this end Antonio seeks out knowledge where he
can find it, church literature has almost no infor-
mation to find and what he has found has not proven
to be accurate. Through investigation into vampires he
hopes to learn more, although should it come down to
it, he has told himself that his duty to God and his
parishioners is more important than saving the un-
dead.