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Fighter 6th Urchin Gustavo

CLASS & LEVEL BACKGROUND PLAYER NAME


Austaff
Human (variant) Neutral Evil
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I think anyone who's nice to me is
16 +1 6 ft. hiding evil intent.
+4 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

18 PERSONALITY TRAITS

Hit Point Maximum 64


● +7
Strength
DEXTERITY Freedom.

+1 ●


+1

+7
Dexterity
Constitution
64
CURRENT HIT POINTS IDEALS
-1
Intelligence
12 +1
Wisdom
The templars need to be killed.
-1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 6
+1
Acrobatics (Dex) Total SUCCESSES I will never fully trust anyone other than
16 myself.
+1
Animal Handling (Wis) d10 FAILURES

-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+7
Athletics (Str)

-1 -1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
Fighting Style: Blind Fighting
-1
History (Int) You have blindsight with a range of 10 feet. Within that range, you can effectively see
Halberd +7 1d10+4 anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you

Insight (Wis)
+4 can see an invisible creature within that range, unless the creature successfully hides from
8 ●
you.

-1
Intimidation (Cha) G. Sword +7 1d10+4 Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On
your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Investigation (Int)
Once you use this feature, you must finish a short or long rest before you can use it again.
WISDOM -1
Handaxe +7 1d10+4 Action Surge

Medicine (Wis)
+1 Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On

+1 -1
Nature (Int) Handaxe Range: 20/60 feet
your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again.
Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Giant's Might

13

+4
Perception (Wis) You have learned how to imbue yourself with the might of giants. As a bonus action, you
magically gain the following benefits, which last for 1 minute:
- If you are smaller than Large, you become Large, along with anything you are wearing. If
-1
Performance (Cha) Extra Attack: You can attack twice, you lack the room to become Large, your size doesn't change.
- You have advantage on Strength checks and Strength saving throws.

-1
Persuasion (Cha)
instead of once, whenever you take Once on each of your turns, one of your attacks with a weapon or an unarmed strike can
deal an extra 1d6 damage to a target on a hit.
CHARISMA You can use this feature a number of times equal to your proficiency bonus, and you
the Attack action on your turn. regain all expended uses of it when you finish a long rest.
-1
Religion (Int)
-1 ●
+4
Sleight of Hand (Dex)
Disadvantage at Dexterity (Stealth)
Rune Carver
You can use magic runes to enhance your gear. You learn two runes of your choice, from
among the runes described below, and each time you gain a level in this class, you can
replace one rune you know with a different one from this feature. When you reach certain
levels in this class, you learn additional runes, as shown in the Runes Known table.

+4
Stealth (Dex) checks. Whenever you finish a long rest, you can touch a number of objects equal to the number of
runes you know, and you inscribe a different rune onto each of the objects. To be eligible,
8 an object must be a weapon, a suit of armor, a shield, a piece of jewelry, or something else
+1
Survival (Wis) you can wear or hold in a hand. Your rune remains on an object until you finish a long rest,
and an object can bear only one of your runes at a time.

SKILLS ATTACKS & SPELLCASTING Stone Rune. This rune's magic channels the judiciousness associated with stone giants.
While wearing or carrying an object inscribed with this rune, you have advantage on
Wisdom (Insight) checks, and you have darkvision out to a range of 120 feet.
In addition, when a creature you can see ends its turn within 30 feet of you, you can use
your reaction to invoke the rune and force the creature to make a Wisdom saving throw.
Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in
14 PASSIVE WISDOM (PERCEPTION) a chain mail this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy
stupor. The creature repeats the saving throw at the end of each of its turns, ending the
CP a halberd effect on a success. Once you invoke this rune, you can't do so again until you finish a
short or long rest.
a greatsword
Fire Rune. This rune's magic channels the masterful craftsmanship of great smiths. While
2 handaxes wearing or carrying an object inscribed with this rune, your proficiency bonus is doubled for

Proficiencies SP 5 a backpack
a crowbar
any ability check you make that uses your proficiency with a tool.
In addition, when you hit a creature with an attack using a weapon, you can invoke the
rune to summon fiery shackles: the target takes an extra 2d6 fire damage, and it must
Armor: light armor, medium armor, heavy a hammer
succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the
shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can
armor, shields 10 pitons repeat the saving throw at the end of each of its turns, banishing the shackles on a
EP success. Once you invoke this rune, you can't do so again until you finish a short or long
Weapons: simple weapons, martial weapons 10 torches rest.

Tools: disguise kit, smith tools, thieves' tools a tinderbox Hill Rune. This rune's magic bestows a resilience reminiscent of a hill giant. While wearing
or carrying an object that bears this rune, you have advantage on saving throws against
0 days of rations being poisoned, and you have resistance against poison damage.
GP 7 a waterskin In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning,
piercing, and slashing damage for 1 minute. Once you invoke this rune, you can't do so
50 feet of hempen rope again until you finish a short or long rest.

A small knife Runic Shield


PP a map of Thailox You learn to invoke your rune magic to protect your allies. When another creature you can
see within 60 feet of you is hit by an attack roll, you can use your reaction to force the
a set of common clothes attacker to reroll the d20 and use the new roll.
You can use this feature a number of times equal to your proficiency bonus, and you
a belt pouch regain all expended uses when you finish a long rest.

Languages: Common, Elven and Giant reagents (25 gp) x3


longsword

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
35 5'3" / 1,60 m 127,9 lbs / 58 kg
AGE HEIGHT WEIGHT
Austaff
Brown-Hazel White Dark Brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Background Feature: Feature: City Secrets


Thailox, também conhecida como “A Cidade dos Ladrões”, era uma You know the secret patterns and flow to cities and can find passages through the urban sprawl that others
cidade portuária situada entre a Baía de Ferro e os Montes Rochosos.
Uma cidade decadente, corrupta, imoral e cruel que foi fundada por
would miss. When you are not in combat, you (and companions you lead) can travel between any two
piratas séculos atrás. Foi lá que Austaff nasceu. Era escravo cuja locations in the city twice as fast as your speed would normally allow.
função era a de gladiador. Mas não era um gladiador normal. Fazia
parte de um pequeno grupo de gladiadores marcados, ou seja, que
possuíam a marca maldita. Feat: Polearm Master
Austaff era muito bom no combate, mas não recebeu educação formal, You can keep your enemies at bay with reach weapons. You gain the following benefits:
nem foi propriamente socializado. Existia, assim como seus
companheiros, apenas para entreter a elite de Thailox. A utilização de - When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a
marcados como gladiadores especiais foi um fenômeno recente, não bonus action to make a melee attack with the opposite end of the weapon; this attack uses the same ability
era praticada por mais de 20 anos pela cidade decadente, isso quer
dizer que Austaff era um dos primeiros gladiadores marcados.
modifier as the primary attack. The weapon's damage die for this attack is a d4, and the attack deals
Eventualmente, a notícia dessa prática imoral chegou aos templários bludgeoning damage.
que mandaram uma grande frota para fechar a baía e um exército - While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity
impiedoso para cercar a cidade. Entre os soldados havia um homem
que em momento algum disse sequer uma palavra, mas que deixou attack from you when they enter the reach you have with that weapon.
bem claro seu desprezo em relação a Cidade dos Ladrões. E quem
poderia culpá-lo? Esta cidade decadente fazia jus a sua fama de
maldita e corrupta. Feat: Sentinel
Ao ouvir sem querer os planos de fuga dos mercadores de escravos a You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following
quem servia, Austaff descobriu o nome do misterioso e imponente benefits:
homem: Guthred. Austaff nunca chegou a vê-lo pessoalmente, mas a
mera menção de seu nome foi o suficiente para esfriar seu sangue. Ele - When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
nunca esqueceu quando um de seus mestres, um homem de grande Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your
influencia na cidade, disse com uma voz chorosa e hesitante: “Gu...
Guthred veio... Pessoalmente.” reach.
Com Thailox cercada, seus habitantes nada podiam fazer além de - When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't
implorarem por uma misericórdia que não seria concedida. A
destruição de Thailox foi a 21 anos atrás, mas é lembrada até hoje
have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
como com aviso a todos àqueles que ousarem empregar marcados de
qualquer forma, inclusive como escravos. Todos os cidadãos de
Thailox foram mortos, e seus cadáveres empalados por laças negras.
Por isso as ruinas de Thailox são conhecidas como a Floresta Negra. ADDITIONAL FEATURES & TRAITS
Austaff tinha 14 anos quando o massacre aconteceu e foi o único
sobrevivente do massacre porque conseguiu fugir na noite anterior do
ataque. Fugiu pelos com seu mestre e sua família e alguns escravos,
todos gladiadores. No percurso, um batalhão os encontrou, e desse 06/03/2023
encontro apenas Austaff sobreviveu, continuando sua fuga para as
Montanhas Rochosas.
90gp
Foi nas montanhas que conheceu uma gigante da tempestade 160sp
chamada Tusnelda, com quem viveu outros quatorze anos. Com ela 700cp
ele aprendeu técnicas secretas de forja e luta, assim como a magia
rúnica. No entanto toda felicidade eventualmente acaba. Um dia os 800 sp
templários encontraram Austaff e sua parceira. O que eles estavam 150 gp
fazendo lá não é possível saber, mas lá estavam, e onde eles vão a
4 chalices - 60gp each
miséria vai junto. Após uma sangrenta batalha, Tusnelda foi morta e
Austaff foi levado para a Floresta Negra para ser empalado vivo. 1 scroll of passos das brumas
Foi nesse momento que o grupo de Tristam apareceu e conseguir 1 scroll of relampago
salvar Austaff. E assim uma nova etapa em sua vida se iniciou. Após 1 dwarf axe - toren - waraxe +1 - maximum dmg vs plants
se despedir de Tusnelda, Austaff deixou as Montanhas Rochosas e
passou a viver no vilarejo de Tristam, onde refinou ainda mais suas divisão
técnicas de combate baseadas em magia rúnica. Mas sua aptidão 233 cp + 1 cp
marcial não foi a única coisa que fora refinada: seu ódio pelos
templários agora queima com uma intensidade ainda maior. Austaff 320 sp
está pronto para sua vingança. 80 gp

240
30

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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