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Arn Filho Da Tempestade
Arn Filho Da Tempestade
-1
+5 47 the gods are constantly working in the world.
8
+6 I will someday get revenge on the corrupt
Temple Hierarchy who branded me a heretic.
+2 -1
Once I pick a goal, I become obsessed with it
14 -1 to the detriment of everything else in my life.
+2
+3
+3
-1 -1
Dark Vision - 18m
-1
War Hammer +5 1d8+2
9
+6 Fey Ancestry - Adv x Charm. Immunity x Sleep
Long Sword +5 1d8+2
+5 Wrath of the Storm (2x/Long) - When a creature within
-1 5 feet of you that you can see hits you with an attack,
+2 +2
Fonts: 5-5
you can use your reaction to cause the creature to
make a Dexterity saving throw. The creature takes
+2 2d8 lightning or thunder damage (your choice) on a
14 -1
failed saving throw, and half as much damage on a
successful one.
+2 WotS 2-2 (Long)
Destructive Wrath or TU (1x/Short) -
+3 DW - 1-1 (Short) Wield the power of the storm with unchecked ferocity.
+3 -1
+2
When you roll lightning or thunder damage, you can
use your Channel Divinity to deal maximum damage.
16 +5
Tempestuous Magic:
BA whirling gusts before or after you cast a spell to fly
up to 10 feet without provoking opportunity attacks.
Metamagic (4/Long):
3 234
Warhammer Elemental Magic (1) - Turn any weapon into thunder
Chainmail or lightning element;
Twinned Spell (1/Lv of Spell)- Double a spell to other
Shield
Elfo, Anão, Primordial, 329 Pacote Aventureiro
target in range;
War Caster:
Celestial e Dracônico. Pacote do Sacerdote
You have advantage on Constitution saving throws
that you make to maintain your concentration on a
0 rações spell when you take damage;
111 When a hostile creature's movement provokes an
opportunity attack from you, you can use your reaction
Pedra possivelmente to cast a spell at the creature, rather than making an
mágica da torre para opportunity attack. The spell must have a casting time
of 1 action and must target only that creature.
examinar depois. Que
material é esse?
43 1,80 75
Tristan;
Defensive Combo:
Mirror Image + Shield of Faith x Strong or Guidance x Weak
DW Fireball 4th x HighCA / Scorching Ray 4th x LowCA + Ward
Offensive Combo:
DW Fireball 4th x 2+Enemies / Scorching Ray 4th x 1 Enemy
14 Will Save
D20 6/8/11
20CA
Feiticeiro CHA 14 +3
3 3
Spare the Dying touch stabilize death Fireball 150/20ft radius 8d6 x Dex
Thaumaturgy alter elements Counterspell (R) 60ft Cancel 3º Spell Lv or CD 10+Spell Lv
Minor Illusion creates sound or image
Mage Hand 30ft
Guidance (C) 1min +1d4 Hab Check
Shocking Grasp touch 2d8 + No React Adv x Metal
Thunder Clap 5ft Self Radius 2d6 x Con + 100ft Sound
Frost Bite 60ft 2d6 x Con + Disv 1º Atk
4 4 Thunder Step
Melf's Tiny Meteors (C) 6x2d6 - 2 per turn x Dex
Absorb Elements (R) Resist til start my next turn +1d6 Weapom Dmg
3 3
Scorching Ray 120ft 3x2d6
Mirror Image - 3 Images d20 6/8/11+ 9CA