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Monk/3 Outlander Zach T.

CLASS & LEVEL BACKGROUND PLAYER NAME


Rumion Ironfist
Mountain Dwarf, Male True Neutral Milestone
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 -Fiddles with random things
+2 ARMOR
+3 35ft. he finds
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED -Driven by wanderlust
15 PERSONALITY TRAITS

Hit Point Maximum 21


● +4
Strength
DEXTERITY -Nature: Nature is important

+5
Dexterity
21
+3 +1
Constitution
CURRENT HIT POINTS IDEALS
-1
Intelligence
16 +3
Wisdom
0
Charisma -Last of his tribe
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1 3d8+1

+5
Acrobatics (Dex) Total SUCCESSES
13
-Too carefree and lazy. Only
+3
Animal Handling (Wis) 3 FAILURES
does the bare minimum
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+4
Athletics (Str)

-1 0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) -Resistances: Poison
Staff 2h +5 1d8+3
8 +3
Insight (Wis) -Dwarven Resilience: Advantage against poison
saving throws
0
Intimidation (Cha) Unarmed +5 1d4+3
-Stonecunning: Add double proficiency bonus when
WISDOM -1
Investigation (Int)
Javelin +5 1d6+3 doing a History check related to stone
+3
Medicine (Wis)
+3 -1
Nature (Int)
-Unarmored Defense: AC=10+Dex+Wis when not
wearing armor or shield
Follow-up: Can use unarmed
+3
Perception (Wis)
16 attack as bonus action -Martial Arts: Unarmed Strikes and monk weapons
(shortswords, simple weapons that are not 2-handed
0
Performance (Cha) or heavy) have a special property when not wearing
0
Persuasion (Cha) armor or shield
CHARISMA Flurry of blows: Spend 1 ki to -Unarmed strikes and monk weapons have
-1
Religion (Int) finesse
0 do 2 unarmed attacks with -Unarmed strikes can use a 1d4+str instead.
+3
Sleight of Hand (Dex) This can increase with levels.
follow-up -Can use a bonus action to do an unarmed

+5
Stealth (Dex) strike after melee attacks.
11 ●
+5
Survival (Wis)
-Ki: Special actions
SKILLS ATTACKS & SPELLCASTING 2/2 per short/long rest. Saves= DC 13

-Flurry of Blows: Do 2 unarmed strikes in a


follow-up instead of 1
13 PASSIVE WISDOM (PERCEPTION) Outlander: Staff, Hunting trap, -Patient defense: Use bonus action to get ready
CP to dodge
hunting trophy, traveler's clothes,
belt pouch -Step of the Wind: Use bonus action to Dash or
Disengage. Jump length is also doubled.

Languages: Common, Dwarvish,


SP 3 Dungeoneer pack: -Unarmored Movement: +10ft to movement when not
crowbar, hammer, 10 pitons, 10 wearing armor. Increases with level.
Goblin torches, tinderbox, 10 days of
EP
Darkvision 60ft. rations, waterskin -Monastic Tradition: Way of the Open hand
-Open Hand Technique: Using Flurry of Blows
can impose these effects
Quarterstaff: Versatile. Blunt (+5
Weapons: Battleaxe, Warhammer, GP 10 to hit, 1d6+dex damage 1 hand,
-Dex saving throw, failure makes target
prone
Shortsword, Simple Weapons 1d8+dex damage 2 hand) -Strength Save, failure knocks target 15ft
PP -Nullifies reactions
Javelin x5: Thrown (30/120),
Armor: Light, Medium Pierce, +5 to hit, 1d6+dex -Deflect Missiles: Use reaction to reduce missle
damage by 1d10+Dex_Lvl. If this reduces damage to
damage
zero, then by spending 1 ki point, send it flying back
Tools: Brewer's tools, Lute for prof+dex to hit, 1d4+dex damage.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
75 years 4' 0" 160 lbs
AGE HEIGHT WEIGHT
Rumion Ironfist
Hazel Brown Brown Beard
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

The Fistpick tribe was an interesting


case. They were a trive of Dwarven
monks trained to use their hands to
mine, rather than equipment. These
mining martial artists often traded
minerals with neighbors. Their main
rival was the goblins, which clashed
with them often.

Already outcast from his tribe,


Rumion spent his days wandering
around, robbing local goblin tribes
of their goods. He was looked down
by his peers for not properly
dedicating himself of the way of the
Fistpick, but was respected by them
nevertheless. Every month, when
ADDITIONAL FEATURES & TRAITS
the Council of the Fistpicks would
be surprised with a little extra gold
when it came to collecting the tribal
tax.

When the goblins united into a


formidable force, the Fistpick tribe
fought valiantly to survive but failed.
Rumion, one of the youngest in the
tribe at the time, was told to run and
preserve the way of the Fistpick. He
wants to travel the land and take up
a wife so his tribe can survive.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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