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Betronnian Knight Book
Betronnian Knight Book
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BRETONNIAN KNIGHT •
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my MINIATURES
BRE T ON NI AN QUESTING KNIGHT
[ ■ BRETONNIAN KNIGHT •;
he Kingdom of Brotonnia is defended honour and all that is good and noble. She is
f | ’ by heroic knights bound by a sacred a magical. otl>ereal being who only ever
I code of honour and chivalry. In order appears to the purest and bravest knights,
to become a knight, a young man and then only after they have endured and
must prove himself worthy of the honour by overcome the greatest perils In hor service.
accomplishing a feat of arms. He may be the When, finally, she appears, legend has it that
son of a knight or even a lowly peasant, but she will allow them a sip from the Grail cup
he must earn his knighthood by a brave and
she bears, before she disappears once more.
noble deed.
This holy chalice overflows with pure earth
According to the ancient customs of
magic. Any knight who sips from the Grail
Bretonnla. whenever a domain of the realm
becomes awesome and invincible, h is the
lacks a knight, the fairest damsel In the
greatest of honours and the greatest of
village must appoint a perilous task, which is
blessings! Many seek her. but few succeed.
often to slay a fearsome monster. This task is
known as the Errand of Knighthood, and A Questing Knight boars the blazon of tho
whoever comes forward to attempt the task Fleur de Lys upon his shield; it Is the Lady of
is invested as a Knight Errant. He must ride the Lake's emblem, a magic Wy which grows
forth In borrowed armour to succeed In his where she appears. He then rides forth
allotted task or die in the attempt! guided only by visions, dreams and
If the Knight Errant succeeds in his task tantalising glimpses of tho lady through the
and returns victorious, he earns for himself deepest forests and most hostile wilderness
the honour of knighthood and wins the hand He must slay Ores. Dragons and countless
of the damsel and the right to live In a castle. other foes, fight duels with Chaos Knights
He Is dubbed a Knight of the Realm and bears and resist all manner of worldly temptations.
a representation of the monster’s head on If he is true to his Quest, he will one day find
his shield as his heraldic blazon and crest. his way to a hidden glade and behold the
Then for many years he serves his liege lord, Lady appearing from the rising mist of a
the king, and defends the realm against all sacred lake. If he is worthy, he will be allowed
threats. to drink from the Grail. Then he will return to
The life of a Knight of the Realm is full of dwell In a Grail Chapel, guarding Its ancient
heroism and chivalry, but there are some relics and ready to challenge any onemy of all
knights for whom that is not enough. They that Is good and pure. He will be permitted to
seek yet more honour, yet more tests of their bear upon his shield the Image of the Grail.
piety, yet more fearsome perils to overcome. Now an Win know he IS a Grail Knight.
When sons are grown to manhood and ready
to become Knights Errant In their own right, There are many Questing Knights roaming
their father will sometimes relinquish his far and wide across the Old World on their
lands and take up the Grail Quest. Some Grail Quest Each ore sees every peril, every
younger knights, thirsting for honour, may adventure as a challenge and a test of his
even take up the quest as soon as they earn knightly virtues. He knows that every
their knighthood and nobly refuse to accept a opportunity to prove himself worthy of the
castle and lands! Grail is a task set for him by the Lady herself,
Such knights become Questing Knights. and success may lead him nearer to her. Such
They make solemn vows to serve tho Lady of a knight will readily Join with a band of
the Lake and seek for her sacred Grail. The -tdventurers seeking to delve into the perilous
Lady of the Lake is the goddess of chambers of a dungeon or anywhere else
Bretonnian chivalry, the guardian angel of wttere monsters lurk and sacred relics await
discovery!
2
BRETONNIAN QUESTING KNIGHT
• INTRODUCTION •
This pack contains everything you need to Remember too that if there is not a
introduce a new Warrior the Bretonnian Barbarian In the party, then one of the other
Questing Knight to your games of Warriors will have to carry the lantern and be
Warhammer Quest. Including his Warrior the leader.
card. Warrior counter. Equipment cara. a
rulebook. any special cards and a Citadel
BIGGER GROUPS OF WARRIORS
miniature to represent the Warrior himself.
II you want to, you can take more than four
This rulebook is split Into three sections: a Warriors Into an adventure, but you will have
basic Warhammer Quest section, an to make sure that there are enough Monsters
Advanced Warhammer Quest section, and a to go round! The cards and tables from the
Roleplay section. Warhammer Quest game are based on there
The Warhammer Quest rules contain all the being four Warriors, so if you have fifteen
rules for using this Warrior in your games. different Warriors In the party, then the game
The Advanced rulebook covers the rules for as it stands will present no challenge at all!
progression of the Warrior through the As a general rule, stick to partlos of four
Battle-levels, including spells, skills or special Warriors, but if you have a party of five or six,
rules, and the final section Is a guide to using then Increase the number of Monsters by an
the new Warrior In the Roleplay system. equal proportion.
EQUIPMENT
The Questing Knight starts the game with a
Questing Favour. This Is a magical token
given to him by a fair damsel of Bretonnla In
the hope of bringing him luck in the Quest to
At the start of each adventure, roll one dice THE KNIGHT’S QUEST
and look up the result on the table on the
The Knight's Quest is to And and recover a
card to see whose favour the Knight has
lost relic from the dungeon. Roll one dice
been fortunate enough to receive. The
Favour's bonuses apply for this adventure before the adventure starts to see what kind
• ADVANCED RULES •
KNIGHTS AND TREASURE Cowardly Blow
If the Knight slays a monster which has been
The Knight may use a weapon other than the
reduced to less wounds than his Battle level
Broadsword as long as R is either a sword, an
by the other Warriors, the Knight loses 06
axe or a mace, ft is dishonourable for the
Honour Points for every 100 gold that the
Knight to use missile weapons, magic other
monster Is worth.
than magical hand-to-hand weapons, magic
armour or a healing potion.
Completing an Adventure
If the Knight successfully completes an
HONOUR POINTS adventure he gains 1D6 x his Battle levol In
The Questing Knight lives by the Code of Honour Points.
Chivalry. R »s up to you to play your Knight In
an honourable way: there are no rules which Falling an Adventure
compel you to do a certain act or stop you If a Knight ever fails to complete an
from doing something. However, as you go adventure but survives to fight another day.
down dungeons, complete adventures and his Honour Points are halved!
visit distant lands there will be occasions
where your Knight’s honourable behaviour is Using a Missile Weapon
recognised. In Warhammer Quest, this is If the Knight breaks the rule of using
represented by Honour Points. dishonourable weaponry, such as a missile
weapon of any type, his Honour Point total Is
However, if you perform a valiant deed or
immediately reduced by the gold value of the
complete a quest successfully you gain
weapon! This penalty is applied every time he
Honour Points. If you act m a cowardly
uses the weapon.
manner or perform a dishonourable deed you
w* lose Honour Points, maybe even ail of Poor Knight
them! Keep a record of your Honour Point A Knight with no gold is considered shabby
total on your Warrtor record sheet. Honour
and disreputable. If. during the course of an
Points are used to Keep a track of the
adventure, the Knight’s gold total ever falls
chivalrous deeds that a Knight has performed to zero, his Honour Points are halved. If he Is
and are used to increase a Knight's chance of away from society, down a dungeon for
success in certain settlement locations.
example, the Knight will not lose half of his
The Questing Knight may win Honour Honour Points for being a Poor Knight until he
Points by his variant actions or lose them by arrives at a settlement (with luck he will have
cowardly actions. He may also win or lose obtained more gold by then).
Honour Points as a result of hazards, events
When the Knight gains more gold, his Honour
and activities that can occur in a settlement. Points are not restored - he must rebuild his
Renown through more brave deeds!
Valiant Strike
if the Knight single-handedly slays a monster, Resisting Temptation
the Knight gains 2D6 Honour Points for every
There are many temptations in this wicked
100 gold that the monster Is worth. (This
world for a goodly Knight to resist! If the
means that If the monster is worth less than
Knight visits the Alehouse he loses 2D6
100 gold the Knight won’t gain any Honour
Honour Points for being seen In such a
Points: if It is worth 100 to 199 gold he gets
disreputable place. If the Knight visits the
2D6 points, and so on). According to the
Gambling House he loses 3D6 Honour Points
Knight s Code of Chivalry, there Is far greater
not onty for the dishonour, but for being a
honour to be gained by slaying the biggest
fool'
and most dangerous monsters in single
combat, and not much honour at all in slaying Of course, sometimes these are risks the
hordes of Gobbos. Knight will have to take.
BTtETONNIAN QUESTING KNIGHT
Widespread renown +4 +2
i'-
- VISITING SETTLEMENTS ■
When the Knight arrives in a settlement, he is Animal Trader or the Weaponsmith. The
honour-bound to visit the Baron's Castle to Knight follows all of the normal rules In the
pay his respects, or must lose half of his
above locations, and rolls two dice with no
current Honour Points.
modifications in the Alehouse. Whilst In a
Once he has visited the Baron's Castle, or
settlement, he may also search for a Grail
paid tho penalty, he may visit tho General
Chapel. Each visit to any of these locations
Store, the Temple, the Armourer, the
Alehouse (but note the Honour Point takes one day as visual, though he may be
penalty), the Gambling House (ditto), the detained at the Baron’s Castle for longer.
6
BRETONNIAN QUESTING KNIGHT
JOUSTING
A tournament is being held at the castle. This
is one of the foremost tournaments in the
land and all the best knights will be there.
Now you have turned up as well, everyone
X
expects you to live up to your reputation and
defend your honour on the tilting field.
to fight any further opponents with no loss of says with a hearty chuckle, and before you
know it the whole household is getting ready
honour. If you fight on despite an Injury, gain
for the hunt!
06 Honour Points. If you are unharmed and
have further opponents lined up. you must You may refuse to hunt, but you must lose
fight them 3D6 Honour Points and leave the castle. This
counts as one day If you decide to stay and
Once you have fought all of your accompany the Baron in a day's hunting prior
opponents, you join the rest of the company to eating at the feast, roll a D6 and refer to
for a lavish feast. Tomorrow you may stay at the table on this page to see what happens at
the castle another day; roe again on the first the hunt.
the great red stag once your errand Is complete. Once there you
M
charges out of a thicket. The can deliver the relic, the monster's head(s) or
Baron s horse flees but you the damsel and collect your Honour Points
confront the beast and slay It You and a re-ward In gold. You receive a reward In
wtn 206 Honour Points. On a roll of Honour Points and twice the gold the object
6 on one dice you may also recalve or monster is worth in the Rolepiay Book
a Reward; see that section below. tables. On the roll of a 6 on one dice you will
also receive a Spoclal Reward.
BRETONNIAN QUESTING KNIGHT
10
BRE TON NlAN QUESTING KNIGHT
To find out in which chamber she is held oath, tho wrath of the Lady of the Lake will
captive roll a D66 on the following chart: turn any gold he has gained In the dungeon
so far Into worthless fool's gold! If the
D66 Chamber Warrior does break the oath, or dies, the
11-13 The Well of Doom damsel will be lost amidst the dungeon
51-53 The Circle of Power that you have insulted him in some way. He
lets his Jester mock you and calls his men to
54-56 The Torture Chamber seize you, Roll a dice to discover what
61-66 The Monsters' Lair happens-
can make the Knight complete the task by 2 Put to work in the kitchens for D6
escorting her safely out of the dungeon; days: lose 06 Honour Points.
otherwise assume she escapes into the
3 Put In the stocks for 03 days: lose
daylight as soon as she Is freed to tell the
06 Honour Points per day.
Baron of your chivalry arid courage. So If you
survive the dungeon just go and claim your 4 You are forced to joust with his
reward! If you want to impose on tho poor champion, who has Widespread
Knight the duty of escorting her out of the Renown. If you win, he will reward
dungeon, she moves 4 spaces, after all the you as If you entered and won the
other Warriors have moved. She cannot be jousting.
attacked or shot at since the Knight will 5 Jailed for D6 days: lose 06 Honour
always interpose his body and be attacked Points per day. When released, on
instead! a 5 or 6 on one dice you are also
If the Knight falls In combat, he extracts an thrown out of the castle, as 1.
oath from one of the other Warriors to fulfil 6 The Baron recognises you at last
his task with his last dying breath! Choose a and apologises profusely for his
Warrior counter at random to see who mistake; gain 206 Honour Points
swears the oath. If this Warrior breaks the and a Special Reward.
11
BRETONNIAN QUESTING KNIGHT
4) SACRED LAKE
You search hard but cannot find a chapel. Your Renown Modifier
Instead you come upon a Sacred Lake, deep Meagre renown no modifier
In the forest. This Is a Special Location. It is
Modest renown * 1 to dice roll
believed that the Lady of the Lake may
appear to those who are worthy of her favour Widespread renown +2 to dice roll
In certain holy places, most often sacred
Legendary renown +3 to dice roll
lakes.
On a score of 6 you see a fleeting vision of the
If you find such a place while searching for a
Lady of the Lake. You are inspired with holy
Grail Chapel, you may wait there in the hope
of seeing a vision of the Lady of the Lake, zeal, filled wtth knightly virtue and become
perhaps even the Grail itself) Only the most courageous and bold. You may increase one
worthy knights can expect to see her. so roll of your characteristics by 1 point for the
D6 once for each day spent beside the sacred duration of the next adventure. The Lady will
lake and apply the following modifiers. only ever appear once per lake.
12
QUESTING KNIGHT
6 Blessing of Justice
You may re-roll any one failed to
hit dice roll, ooce per adventure.
to have it blessed Only his Broadsword will but his sword can acquire further blessings
from other sacred lakes. If a ‘once per
ever receive a blessing. Other weapons are
adventure" blessing is acquired twice. It can
profane, lacking in ancient nobetty and not
be used twice per adventure, and so on.
worthy of such a favour*
6) GRAIL CHAPEL
You are either In Brotonnia or a region where request a blessing, advice or be healed. This
Bretonnlan Knights once fought and set up a not only Involves washing off the dungeon
small Grail Chapel. Here rest the remains of dust and Ore blood, but also cloarlng your
brave knights who fell in buttle, guarded by mind of all impure thoughts of fear, gr eed and
servants of the Lady of the Lake. At the Grail rage that may be lingering thero from the last
Chapel you can be healed by the Grail adventure! By penance, the Knight can regain
Damsels who dwoll here, and seek advice some Honour Points that he might have lost
from the Hermit Grail Knight who guards this through dishonourable deeds. Roll a dice for
sacred spot It Is a Special Location. Before each day in which you do penance. On a score
you can enter the Grail Chapel, you must of 1-3 you regain no honour. On a score of
make a pious donation and do penance 4 6 you may regain that many lost Honour
Points
Pious Donation
As soon as you enter the Grail Chapel, you The Hermit Knight
must make a pious donation of D6x50 gold. If You may seek wisdom and advice from the
you cannot or will not. you must leave old Hermit Knight who guards the Grail
immediately. Chapel. He will be a Grail Knight who long ago
completed his quest and saw the Grail. You
Do Penance may ask him about the whereabouts of
You must spend D3 days doing penance In artifacts and the nature of any beasts which
the chapei before you are pure enough to you might meet on your travels. Tbe Hermit
14
BRETONNIAN QUESTING KNIGHT
Kn>ght wfll not give Mwc to a Knight wtx) is may choose what level dungeon
lacking in honour and virtue, so rofl a 06 to the Warriors will explore next (this
see rf you gain any advice win help if you are looking for a
specific beast which you have been
. YfHjr_R?>own_____________ Gin advice on a- charged with slaying).
Meagre renown 6
5 Magical Item
Modest renown 5 or 6
The Hermit tells you the location of
Widespread renown 4. 5 or 6 a mighty magical item in the next
Legendary renown 3. 4. 5 or 6 dungeon you can re-roll 06 rolls on
the treasure tables If you wish.
If the Hermit Knight does give you advice, roll
a D6 to see what it Is. You may receive only
6 A Relic
one piece of advice on this visit; should you
The Hermit Knight gives you a relic
seek more advice, you must seek out another
weapon from the Grail Chapel as
Gra* Chapel.
he Is so Impressed with your
honour, chivalry and valour. Roll on
1 Cryptic Message
the Dungeon Room Treasure Table
You spend the entire day listening
for magical weapons.
to the Hermit Knight, but fall to
understand a single one of his
cryptic one-word answers to your
questions' t
2 Weak Spot
The Hermt Knight tefls you of a
special weak spot in a monster In
one turn in the next dungeon, all The Grail Damsels
of your attacks against a monster If the Hermit Knight deems you worthy of
of your choice can ignore any advice, you may also request the help of the
Toughness or Armour Cor special Grail Damsels. These holy devotees of the
damage modifiers like Ignore Pam) Lady of the Lake are trained In the arts of
that the monster might have healing, both of the body and the soul.
Dungeon cards for the one turned characteristic affected and you may only
over. attempt to restore one characteristic per day.
15
BRETONNIAN QUESTING KNIGHT
If you are not wounded or hurt In any way. 2-4 Invigorating Potion
you may ask the Grail Damsels to enhance The Damsels give you a special
your constitution for the coming Quest. Roll a invigorating potion. Start the next
D6 on the following chart: only on* such gift dungeon with an extra D6 Wounds
may be bestowed. Those cannot be recovered by
using healing, etc.: once they have
1 Lady's Challenge been used they are lost.
The Damsels tell you that the
5 Endurance
coming Quest is a challenge sent
You are given a Potion of
from the Lady of the Lake and
Endurance, which adds *■ 1 to your
that you must face the test
Toughness for the duration of the
without further gifts from her.
next adventure.
Inspired by these wise words, you
will leave the settlement today, 6 Strength
taking all the adventurers with You are given a Potion of Strength,
you. regardless of what their plans which adds 4-1 to your Strength
were' Go straight to the next for tire duration of the next
dungeon. adventure.
HAZARDS
13 Chapel
*
If the Knight Is present with the party, on a
dice roll of 4. 5 or 6 you recognise the chapel
as a Grail Chapel. The other adventurers may
not enter the Grail Chapel, but you may visit
it In the same way as in a settlement (see
above). You must roll another dice first,
61 Militia
however. On a score of 1. 2 or 3 the Grail
If you have Legendary Renown, the militia
Chapel Is ruined; on a score of 4. 5 or 6 It Is
allow your party through with no charge!
not.
62
25 Prisoner
If you pay the brigands, you must lose as
You may relinquish your share of the gold for
many Honour Points as gold!
rescuing the prisoner and gain 2D6 Honour
Points Instead.
63 Minstrel
If you have Legendary Rer*own, tl>e minstrel
26 Guests
sings a ballad of your exploits and the party
If you are able, you must pay the bill and gain
count as automatically rolling a 6 when
D6 Honour Points!
entering the town.
BRETON MAN QUESTING KNIGHT
• KNIGHTLY SKILLS-
A Knight can improve his skills by training. He 1 1 - 1 6 Shield Master______________ __
can hone his skins to perfection by training In The Knight is a master of using tho shield. No
the courtyard of any castle he visits and by matter how skilful the foe. the Knight always
taking part in tournaments against other manages to deflect some of their blows with
Knights. his shield If armed with a shield, the Knight
The Knight has the following skills available rolls a D3 every time he is wounded. Tho
to him as he goes up his Battle-levels. To result is the number of wounds deflect od by
determine which specific skill he learns when the Knight's skill with a shield. If tho Knight Is
given the opportunity, roll D66. attacked by a monster which Ignores armour,
it does not ignore the shield used In this way.
17
BRETONNIAN QUESTING KNIGHT
18
ROLEPLAYING GUIDELINES
To roleplay one of the Questing Knights of In some respects, the Bretonnian Questing
Bretonnia is to enter a realm of myth, legend, Knight might find an unusually kindred spirit
honour and glory. In some respects, in. of all Warriors, the Dwarf Trollslayer. They
roleplaying such a warrior wHI be relatively both follow a quest, and neither of thorn will
1. In other ways devilishly hard ever retreat or surrender. Of course, the
The Bretonnian Knight will have very little Trollslayer is also not averse to quaffing vast
choice In his actions in many situations. For quantities of ale too. but he may nonetheless
example, he will never run away, stab a prove an ideal ally for a Bretonnian Knight In
monster in the back, resort to trickery or any adventure.
underhand tactics, or desen his companions
In time of need. He will never refuse a good CHARACTERISTIC TESTS
turn or favour, so long as what is required is
The Knight will excel at any combat-related
honourable, and he will always help out lesser
mortals than himself whenever possible. He actions, and will be no good whatsoever at
anything that is even vaguely sneaky or
will carry himself with dignity and purity
wherever he goes, for he sees himself as the underhand. He may have some knowledge of
personal embodiment of aB that is good and ancient inscriptions, long-lost texts and the
chivalrtc. like, and will certainly be able to identify
different magical weapons and armour quite
This may make roleplaying a Questing
readily.
Knight appear to be fairly limited. Not so!
Sticking to your honourable Intentions when The table below gives some suggested
all around is falling to pieces Is actually quite modifiers to the various tests the Questing
tough, particularly when your compatriots Knight might be required to make (see the
are deserting you. Maintaining a pious and table in the Roleplay Book), together with
honourable outlook when the rest of the suggested Honour Point additions or
Warriors are out carousing, gambling and subtractions for attempting certain actions;
getting drunk is guaranteed to test your those not listed are tested as normal and
roteplaying skills to the full! have no honour modifications.
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• BRETONNIAN KNIGHT BATTLE-LEVEL TABLE •
Battle- Damage
Level Gold Title WS BS Str M Dice T Wnds 1 A Luck WP Skills Pin
1 0 Initiate 4 6+ 3 4 1 3 ID6 + 7 4 1 0 4 0 6+
Am
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ENGLISH I »«UH> 3U»S> MCOMUU "MKXT IW 11 D' B> OoTj