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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Louis De Valnor
_____________________________________________ ______________________________________________
character name
character name player
player
Louis De Valnor 2 humain CB ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
M
__________ 20
__________ Homme
__________ 1 85
____________ 75
__________ vert
___________ chatain clair
___________ blanc
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 15 2 HP
hit points 14 9

DEX
dexterity 15 2 AC
armor class 16 = 10+ 3 + 1 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 15 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


5.0 /2.5

CLASS SKILL?
12 1 TOUCH 12 FLAT-FOOTED 14 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 14 2 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 2 = 2 + 0
CHA 9 -1
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -1
-1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
2
FORTITUDE
(constitution) 5 = 3 + 2 + 0 + 0 + □ Climb ■ str* 2.0 = ______+______+______
______
□ Concentration ■ con ______ 2
2.0 = ______+______+______
REFLEX
(dexterity) 5 = 3 + 2 + 0 + 0 + □ Craft ■ ( _______________) int ______
1
1.0 = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
2 = 0 + 2 + 0 + 0 + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
SPELL -1
BASE ATTACK BONUS 2 RESISTANCE 0 □ Diplomacy ■ cha -1.0 = ______+______+______
______
1
□ Disable Device int 0.0 = ______+______+______
______
-1
-1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 4 = 2 + 2 + 0 + 0 2
2.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-1.0 -1
□ Gather Information ■ cha ______ = ______+______+______
-1 3.0
2.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
5.0 2 3.0
□ Heal ■ wis ______ = ______+______+______
Epée longue 4 1 D 8 +2 19/20*2 2 3.0
5.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -1
-1.0 = ______+______+______
□ Intimidate ■ cha ______
T 2
2.0 = ______+______+______
□ Jump ■ str* ______
1 3.0
□ Knowledge ( nature
___________) int 4.0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1 3.0
□ Knowledge ( geographie
___________) int 4.0 = ______+______+______
______
1
0.0 = ______+______+______
ATTACK □ Knowledge ( explo ss ter
___________) int ______
ATTACK BONUS DAMAGE CRITICAL 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
Epée courte 2 1D8+2 19/20*2 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 2 4.0
6.0 = ______+______+______
2 4.0
6.0 = ______+______+______
P □ Move Silently ■ dex* ______
2
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -1
0.0 = ______+______+______
□ Perform (______________) cha ______
-1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-1
0.0 = ______+______+______
______
2
0.0 = ______+______+______
Arc long composite 4 1D8 20*3 □ Profession ( ___________) wis ______
2
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2
2.0 = ______+______+______
□ Ride ■ dex ______
33 M P 4.0 1 3.0
□ Search ■ int ______ = ______+______+______
40 Fleches normales 2
2.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
2
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
2 3.0
5.0 = ______+______+______
□ Spot ■ wis ______
2 5.0
7.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 2 3.0
□ Swim ■ str* 5.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Tumble dex* ______
-1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
4.0 2 2.0
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________

0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
armure de cuir cloutée 3 5 __________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-1 0 10 rouille __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
pistage
__________________________________________________
4th: ______________________________________________
empathie sauvage __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
ennemi juré : mort vivant __________________________________________________
__________________________________________________
combat a deux armes __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS defense a deux armes __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
tir rapide __________________________________________________
epée longue 2.0 __________________________________________________
6th: ______________________________________________
epée courte 1.0 __________________________________________________
__________________________________________________
arc long composite 1.5 __________________________________________________
__________________________________________________
7th: ______________________________________________
armure de cuir cloutée (leger) 10.0 __________________________________________________
__________________________________________________
flèches (40) 3.0 __________________________________________________
8th: ______________________________________________
corde en chanvre (15 m) 5.0 __________________________________________________
__________________________________________________
torche (0) 0.0 9th: ______________________________________________
__________________________________________________
outre (1l) 2.0

silex a amorce 0.0 SPELL SAVE


3.5 DC MOD
sac a dos
hachette 1.5 ARCANE SPELL FAILURE %
vetements communs 2.0 conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 31.5 1ST

2ND
33 67 100 100 200 500
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
6TH
cp — 0
sp — 0 7TH

gp — 101 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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