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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Nalsolniel
_____________________________________________ Moi
______________________________________________
character name
character name player
player
Ensorceleur 2 Elfes CB ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
M
__________ 86
__________ H
__________ 1m60
____________ 55k
__________ Vert
___________ Noir
___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 14 2 HP
hit points 10 30

DEX
dexterity 18 4 AC
armor class 14 = 10+ 0 + 0 + 4 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 13 1 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


5.0 /2.5

CLASS SKILL?
15 2 TOUCH 14 FLAT-FOOTED 10 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 14 2 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 4 = 4 + 0
CHA 16 3
modifier
DEX MISC □ Appraise ■ int ______ 2
2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 4
4.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 3
3.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
2
FORTITUDE 1 = 0 + 1 + 0 + 0 + +2vs □ Climb ■ str* 2.0
______ = ______+______+______
(constitution) enchantement 1 4.0
5.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 4 = 0 + 4 + 0 + 0 + □ Craft ■ ( _______________) int 2.0 2
______ = ______+______+______
2
2.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
5 = 3 + 2 + 0 + 0 + 2
(wisdom) □ Craft ■ ( _______________) int 2.0
______ = ______+______+______
2
0.0 = ______+______+______
□ Decipher Script int ______
SPELL 3 2.0
BASE ATTACK BONUS 1 RESISTANCE 0 □ Diplomacy ■ cha 5.0 = ______+______+______
______
2
□ Disable Device int 0.0 = ______+______+______
______
3
3.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 3 = 1 + 2 + 0 + 0 4.0 4
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
3.0 3
□ Gather Information ■ cha ______ = ______+______+______
3
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
2
2.0 = ______+______+______
□ Heal ■ wis ______
Arc long composite 5 1d8 20/*3 4
4.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 3
3.0 = ______+______+______
□ Intimidate ■ cha ______
2
2.0 = ______+______+______
33M Fourreau □ Jump ■ str* ______
2 2.0
20 □ Knowledge ( Mystère
___________) int 4.0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Epée longue 3 1d8+2 19/20/*2 2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
2 2
4.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
4
4.0 = ______+______+______
Fourreau □ Move Silently ■ dex* ______
4
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3
0.0 = ______+______+______
□ Perform (______________) cha ______
3
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
3
0.0 = ______+______+______
______
2
0.0 = ______+______+______
Dague 3 1d4+2 19/20/*2 □ Profession ( ___________) wis ______
2
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
4
4.0 = ______+______+______
Disimuler (16) □ Ride ■ dex ______
4.0 2 2
□ Search ■ int ______ = ______+______+______
2
2.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
4
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 2 4.0
6.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
2 2.0 2
6.0 = ______+______+______
□ Spot ■ wis ______
2
2.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 2 1.0
□ Swim ■ str* 3.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Tumble dex* ______
3
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
4.0 4
□ Use Rope ■ dex ______ = ______+______+______
Bluff CHA 3 1.0
3.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Maniment épee longue
__________________________________________________
Arc long
0: ________________________________________________
experience points rapière ilumination (V)1AS,7M50+1,5/2niv,instant
__________________________________________________
Rayon de givre (V,G)1AS,7M50+1,5/2niv,instant
__________________________________________________
Science de l'initiative Son imaginaire (V,G,M)1AS,7M50+1,5/2niv, Cire/Laine
GEAR __________________________________________________
Détection de la magie(V,G)1AS,18M,1min/niv
__________________________________________________
lumiere dansentes
__________________________________________________
2
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Armure de mage (V,G,F)1AS,CAC,1H, Cuire tanné
__________________________________________________
Rapetisement (V,G,M)1R,7M50+1,5/2niv,1Min/niv,Poudre fer
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Vision norturne
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Ventements de ville 0 2.0 Chapaux 0 0.0 __________________________________________________
6th: ______________________________________________
Arc long composite 1.5 Protege bras/Colier??? 0.0 __________________________________________________
__________________________________________________
20 fleches 1.5 __________________________________________________
__________________________________________________
7th: ______________________________________________
Epée longue 2.0 __________________________________________________
__________________________________________________
Couverture 1.5 __________________________________________________
8th: ______________________________________________
Gourde 2.0 __________________________________________________
__________________________________________________
silex 0.0 9th: ______________________________________________
__________________________________________________
Dague 0.5

2m2 de toiles 2.0 SPELL SAVE


0.5 DC MOD
Grimoire vide
encre plumes 0.0 ARCANE SPELL FAILURE %
Sac 3.5 conditional modifiers

Lampe 0.5
Corde en chanvre 5.0
SPELLS SPELL SPELLS BONUS
Sacoche de cienture 0.5 KNOWN SAVE DC
LEVEL PER DAY SPELLS

5 0 6 0

TOTAL WEIGHT CARRIED 23.0 2 1ST 4


Imunisé contre le sommeil 1

2ND 1
29 58 87 87 174 435
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD 1
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Elfique
5TH
MONEY Commun
6TH
cp — 0 Sylvestre
sp — 50 Draconique 7TH

gp — 10 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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