The document reports errors encountered while loading 3D models and character components. It indicates that a character component was invalid and dropped. It also reports that an animated 3D model called "vine_beast" contains 5 meshes but the limit is 4, and lists the path to this model file multiple times.
The document reports errors encountered while loading 3D models and character components. It indicates that a character component was invalid and dropped. It also reports that an animated 3D model called "vine_beast" contains 5 meshes but the limit is 4, and lists the path to this model file multiple times.
The document reports errors encountered while loading 3D models and character components. It indicates that a character component was invalid and dropped. It also reports that an animated 3D model called "vine_beast" contains 5 meshes but the limit is 4, and lists the path to this model file multiple times.
The document reports errors encountered while loading 3D models and character components. It indicates that a character component was invalid and dropped. It also reports that an animated 3D model called "vine_beast" contains 5 meshes but the limit is 4, and lists the path to this model file multiple times.
999 [EntityContainer/4] [<>:0]: EntityContainer: Component type
FootprintComponent invalid! Dropping component from entity entity_root in data/hd/character/player/barbarian.json 2/11 07:26:15.823 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated model file! The limit is 4 and the model has 5. Model path: 'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'. 2/11 07:26:15.828 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated model file! The limit is 4 and the model has 5. Model path: 'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'. 2/11 07:26:15.830 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated model file! The limit is 4 and the model has 5. Model path: 'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'. 2/11 07:26:15.837 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated model file! The limit is 4 and the model has 5. Model path: 'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'. 2/11 07:26:15.838 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated model file! The limit is 4 and the model has 5. Model path: 'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'. 2/11 07:26:15.840 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated model file! The limit is 4 and the model has 5. Model path: 'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'. 2/11 07:26:15.841 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated model file! The limit is 4 and the model has 5. Model path: 'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'. 2/11 07:26:15.842 [PopcornMeshBatchKey/4] [<>:0]: Too many meshes in an animated model file! The limit is 4 and the model has 5. Model path: 'data/hd/vfx/meshes/missiles/vine_beast/vine_beast.model'.