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Measure, Modulation and Metadesign: NC Fabrication in Industrial Design and Architecture
Measure, Modulation and Metadesign: NC Fabrication in Industrial Design and Architecture
1093/jdh/epz042
Journal of Design History Measure, Modulation and
Metadesign: NC Fabrication in
Industrial Design and Architecture
When we think of the prevalence of smooth surfaces and parametric curves in contem-
porary industrial design and architecture, we rarely imagine that their shared techno-
logical origins lay within the art of cutting and machining three-dimensional forms
using numerical control machine tools. For design and engineering offices of automo-
bile and airplane manufacturers in the post-war era, the greatest challenges involved:
the problem of accurately reproducing complex curved surfaces in full-scale models,
the precise transfer of these curves and surfaces to a blueprint and the translation of
this information into a programmable form.1 These problems would coalesce to form
what was known as the ‘blueprint-to-computer challenge’.
Many of the digital tools involving curves and surfaces embedded within con-
temporary design software are the outcome of this challenge. The transcribing of
complex smooth surfaces and their underlining algorithmic source within the field of
industrial design paralleled the emergence of the original technical ensemble of nu-
merical control (NC) machines which combined to resolve the blueprint-to-computer
problem.
© The Author(s) [2019]. Published
by Oxford University Press on
Before the use of computers, complex curves were drawn with a tool called a spline: a
behalf of The Design History flexible strip of wood that was held in place on the drafting table with weights called
Society. All rights reserved. ‘ducks’. Once the ducks were in order, the tracing of the spline, or ‘lofting’ could take
1
place. Splines were used in naval architecture to draw and cut the curved sections of
the ship hull and keel.2
In car design, the problem of copying, and translating a curve derived from a real,
This article demonstrates how technical knowledge and methods from the discip-
line of industrial design were successfully adopted by the field of architecture. It is
premised on the notion that both industrial design and architecture share the in-
herent issue of working in various forms of representational media such as drawing
and models and both disciplines require the transfer of design intentions between
different forms of media. This necessity of transferring information between media
posed a problem, and ultimately an opportunity for both fields. This article presents
the cases of the blueprint-to-computer challenge in industrial design, its resolution
by engineers, and the moment when designers such as Andries Van Onck at the
Olivetti Company began to understand that communications between computers
and numerically controlled machines established a novel way to design using para-
metricism. It continues to connect these cases to a similar model-to-computer chal-
lenge which occured decades later within the architectural discipline, specifically at
the office of Frank O. Gehry. These ideas continue to develop in the theoretical work
of architect Greg Lynn, who seeks different software applications and fabrication
methods from other disciplines to create a type of architecture which anticipates
dynamic and animate forces. This design strategy is similar to that of post-war in-
dustrial designers who conceived of design, like Van Onck, as an environment of
motion, forces and effects arising from manufacturing with fabrication machines.
This article presents a techno-rational history that points to the origins of para-
metric architectural design in the history and development of representing complex
curves for use in automatic NC machine tools. The key, yet common, obstacle in
each of these case studies was the challenge of developing an algorithmic language
to accurately communicate complex curvilinear forms between humans, computers
and NC machines.
One of the most significant developments in manufacturing occurred during the late
1950s with the invention of numerically controlled machine tools. Referred to simply
as NC machines, these machines were able to cut complex three-dimensional shapes in
wood or foam using a program of instructions stored onto a punch card and fed into
the machine. These forms, in turn, would be used to machine the tools and dies for
stamping or moulding the bodywork components such as a car fender or aeroplane
fuselage.
AnnMarie Brennan
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The solutions—De Casteljau and Bezier
The unscientific and arbitrary process of translating one
mode of communication (drawing and model) into a
Bezier’s solution, called UNISURF, was an interactive process for numerically defining
space curves and surfaces for draughtsmen and designers. The heart of the UNISURF
system was Bezier’s initial idea to represent a ‘basic curve’ as the intersection of two
elliptic cylinders. The two cylinders were defined inside a parallelepiped, which is a
three-dimensional volume where each of the six faces are parallelograms, also known
The basic idea of UNISURF came from a comparison with a process often used in
foundries to obtain a core: sand being compacted in a box. The shape of the upper
surface of the core is obtained by scraping off the surplus with a timber plank cut
as a template; of course, a shape obtained by such a method is relatively simple
since the shape of the plank is constant and that of the box edges is generally
simple. To make the system more flexible, one might change the shape of the
template at the same time as it is moved. In fact, this idea takes us back to a very
old, and sometimes forgotten, definition of a surface: it is a locus of a curve which
is at the same time moved and distorted.13
As the above processes of De Casteljau and Bezier reveal, the origin of smooth sur-
faces in CAD originated within a technical chain of operations for machining metal
into complex curved forms for the automotive industry. Yet the blueprint-to-computer
challenge should not be reduced to being understood as merely a process of cutting
metal. Indeed it was a significant moment in which we can understand UNISURF and
the realization of the Bezier curve as a new mode of information, of mathematical
algorithms which helped to communicate one form of two-dimensional representation
into three-dimensional form using a technological ensemble of machines.
Metadesign
Around the same time as Bezier’s development, the Dutch designer Andries Van Onck
published the 1964 article ‘Metadesign’.14 Van Onck understood the advantages of
NC manufacturing, and was perhaps one of the first designers to fully comprehend
the parametric rules and mathematics behind this method of NC production and the
direct effects and possibilities parametricism offered to form-generation in the design
process. As a student, Van Onck studied with Max Bill at the Hochschule für Gestaltung
(HfG) in Ulm. There he specialized in the field of precision mechanics; dealing with
problems of moving joints in precision engineering, the use of standardized, inter-
changeable parts, and the construction of modular systems.15 On the recommenda-
tion of Tomas Maldonado, Van Onck went to Italy to work as a draughtsman in the
Milanese studio of Ettore Sottsass on the development drawings for the Olivetti main-
frame computer, Elea 9003.16
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The thesis consists of three parts: a written volume containing images and diagrams,
a photographic image volume, and a practical project. The first part presents com-
prehensive examples of how to construct transitional arcs and transitional surfaces
using various methods: mathematically, geometrically, mechanically, electronically and
The second volume consists solely of black and white photographs illustrating the
problem of transition arcs and surfaces found in parts of classic automobile models.
Some examples include the front grille and top of a 1928 Ford, a window detail from
a 1933 Bentley, a front grille and top of a 1936 Mercedes Benz, the front grille and
headlight of a 1941 Ford Jeep, the front grille with headlight of a 1902 Fiat, and the
side window of a 1948 Cisitalia ([2]). The practical component of the thesis co the ana-
lysis and design of a slide projector and the construction of a full scale model.
In both the thesis and the Metadesign article, Van Onck encompassed cites the work
of W.H. Gres, Die geometrischen varhaeltnisse bei der hestellung unregelmaessiger
flaechen (1953) [The Geometric Conditions in the Production of Irregular Surfaces].
He explains how the mathematician developed a geometry of surfaces produced with
machine tools, serving as an important source relevant to the concept of Metadesign. Fig 2. Andries van Onck,
D’Arcy Thompson’s On Growth and Form (1917) is another important source mentioned Photograph of Cisitalia
in both texts. In a section titled, ‘Distortion of a Cartesian Rectangular Coordinate automobile demonstrating
transition arcs and curves
System’, Van Onck cites a direct quotation from the book, explaining Thompson’s from theoretical Ulm thesis.
means of mapping morphologies using a rectangular grid of equidistant coordinates, Uebergangsbogen und
which alters and deforms shapes of animals in various ways. Van Onck lists the third uebergangsflaechen zum
method described by Thompson, the ‘simple shear’: ‘where the rectangle co-ordinates praktischen gebrauch beim
become ‘oblique’, their axes being inclined to one another at a certain angle …’21 industrial design (Transition
Curves and Transition Surface
Areas for Practical Use in
In the introduction to ‘Metadesign’, Van Onck criticizes the design discipline and its
Industrial Design) June 1961.
focus on the arbitrary association with style and ‘good design,’ and lamenting how the Supervisor Horst Rittel. Photo
formal traits of industrial design projects are considered as either variants of applied credit: Inv.nr Diplom 62.7 ©
arts or the result of market research. He posits an alternative way to assess the success HfG-Archiv Ulm, Museum Ulm.
or failure of designed products based on a rationalized design method
combined with new modes of fabrication.22 Metadesign, according
to Van Onck, is kinematic, meaning it is similar to authentic versions
of streamlined industrial design objects, where its form is determined
according to optimal aerodynamic performance. An example of this is
seen in the shape of a car body or airplane fuselage designed for op-
timal speed, rather than for the simple purposes of styling, evidenced
in objects such as a ‘streamlined’ pencil sharpener. Metadesign is not
dependent on the motion or force of air or water that formed the
most optimized shape of a car, boat, or airplane; rather its kinematics
involved the rotation, smoothing and rounding operations which could
be carried out with NC fabrication machines, defined by Van Onck as:
Van Onck was familiar with NC machine tools through his work in the Olivetti Research
Centre, where he conducted experiments on the NC machine tools at the Officina
Meccanica Olivetti in Ivrea. The Olivetti Company was known for its production of type-
writers and calculators; less well-known is the company’s machine tool division which
specialized in manufacturing NC machine tools and later, machining centres.24 The set-
ting of parameters using an algebraic formula became a prerequisite of designing with
computers and a necessity for utilizing NC machines, therefore the form, as Van Onck
claims, is a direct result of NC technology: ‘the NC tool tracked precise automorphisms
(the kinematic patterns related to formal transformations), so it would shift the field’s
understanding of form’.25 This line of thinking parallels that of Gres, who, as Van Onck
notes, contends that traditional projective geometry was not suitable for the system-
atic treatment of surfaces obtainable with the use of NC machine tools. In describing
this new way in which the field could understand form—as a state of becoming and
being formed by machines—Van Onck proposed a novel mode of designing accord-
ing to parametrics with an emphasis on topology. To demonstrate his argument in
the section ‘Metadesign Instruments’, he describes a project conducted at the Olivetti
Central Research Laboratory where a series of quartz cubes were exposed to a constant
abrasive action in a NC machine tool. Every twelve hours a cube was extracted and
replaced with a new one in order to keep constant the quality of cubes in the machine.
The amount of time each cube was inserted into the machine dictated the amount of
curvature on the surface of the cube. The last cube taken out of the machine after 290
hours was so rounded that it was almost spherical ([3]). The result was a iterative se-
quence of objects containing varying degrees of curves made by the machines, while
Fig 3. Andries van Onck, at the same time the curves were derived from the same family.
experiment using machine tools
to demonstrate the rounding of Van Onck describes a second experiment performed at Olivetti to discover a similar
quartz cube into a sphere. From ‘family’ of curves created through gradations of machining a square form into a circular
Ulm thesis Uebergangsbogen
und uebergangsflaechen zum
one. The experiment demonstrates how ‘a surface of minimum extension, the mem-
praktischen gebrauch beim brane’s curves are easily accessible to mathematical analysis. The surfaces of minimum
industrial design (Transition extension and the surfaces of bodies of minimum volume have a constant mean curva-
Curves and Transition Surface ture and are [the] subject of many experiments and calculations, especially in the field
Areas for Practical Use in of experimental physics and biology’.26 ([4]) Here, he refers to a diagram of Thompson’s
Industrial Design,) June 1961.
Supervisor Horst Rittel. Photo
comparing a man’s skull with that of a chimpanzee and a baboon using a grid net,
credit: Inv.nr Diplom 62.7 © illustrating how morphologies can be mapped and measured, and how an orthogonal
HfG-Archiv Ulm, Museum Ulm. network of the grid can be effected by algebraic operations.
AnnMarie Brennan
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tool that executes it’.27 The importance of the Bezier curve and NC
machine tools for the designing and forming of material in industrial
design would continue with the development of more accurate and
powerful machines such as the Computer Numerical Machines (CNC),
In Gehry’s office, it soon became clear that digital computing afforded the opportunity
to use a whole new world of complex geometries which were previously prohibited
because they were too difficult to calculate and translate into construction documents,
and impossible to build with standard-sized materials. These advances in digital com-
puting were twofold. First, digital computing allowed the rendering of the building de-
sign in the form of a three-dimensional digital model to be created as a flexible, easily
changeable format available and accessible to a range of participants involved in the
design and building process. Second, the digital three-dimensional model permitted
the machine manufacture of customized materials to build complex forms using CAD/
CAM technology.
Some members of Gehry’s office set out to resolve this problem by abandoning trad-
itional drawings and substituting them with a digital three-dimensional model. This
model could be used as a general platform of information for all of the parties involved
to access sub-contractors, engineers and consultants. Moreover, the digitalization of
the design allowed for CAD/CAM production, meaning that the architect could send
Computer-Aided Drawings (CAD) directly to a Computer-Aided Manufacturing (CAM)
machine. The computer would then provide directions to a machine to manufacture
the material according to the numerical specifications, therefore bypassing the ne-
cessity for printed, two-dimensional shop drawings in this computer-to-computer
communication.
Despite the later success of Gehry’s office, the transition from hand-drawings to com-
puterized renderings was not an easy one. When Gehry was first awarded the commis-
sion to design the Walt Disney Concert Hall, the office, staffed with about 30 people,
was still using pencils, ink and paper on drafting boards to draw construction docu-
ments. James Glymph was hired as manager to assist in modernizing and reorganizing
the Gehry office. He realized that the basic computer programs of CAD, based on
Euclidean geometric shapes, were inadequate for representing Gehry’s distinctive style
of complex, curved surfaces of non-Euclidean geometries, and therefore the office
required a new type of software.
Gehry was finally coerced into adopting digital methods by the client, the Walt Disney
Concert management, to assure them that his design for the concert hall could be suc-
cessfully constructed. On the recommendation of Harvard Professor William J. Mitchell,
Glymph contacted IBM’s aerospace division where he met Rick Smith and invited him
to work at the Gehry office. Smith, an information technology consultant, was tasked
with the difficult job of introducing digital technology to the firm. With working ex-
perience at Lockheed Aircraft Corporation and IBM, Smith was familiar with the French
company Dassault Systemes; a spinoff of Dassault Aviation and developer of a software
program that would be crucial in the development of Gehry’s work. CATIA, a Computer
Aided Three-Dimensional Interactive Application, was a program which had its origins
in Bezier’s UNISURF NC program. Smith imported his knowledge in design and drafting
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aircraft forms and applied these same computer programs to render Gehry’s architec-
ture into a feasible three-dimensional computer model.
Ironically, Gehry was extremely resistant to embracing the digitalization of his work,
Despite the office’s resistance to change, the artistic expression of Gehry’s design
required a new, operative medium. Gehry’s usual sculptural method of designing
buildings included quick, preliminary sketches and large physical models. The Walt
Disney Concert Hall model consisted of shards of paper and was about two-feet
tall on a wooden base. Before Smith introduced digitizing techniques to the office,
the staff translated Gehry’s three-dimensional paper model into two-dimensional
drawings. Smith, to his amazement, witnessed the architects projecting a bright
light onto one side of the model which cast a shadow onto a pane of opaque
glass on the other side. A piece of tracing paper was attached to the glass, and an
architect traced the shadow outline with a pencil. This process of transferring three-
dimensional forms onto a two-dimensional surface is an old practice invented by the
Renaissance architect Leon Battista Alberti for the creation of drawing perspective
and the use of reproducing images with the camera obscura.30 The process was
illustrated by Albrecht Dürer in his 1535 book on the instruction of measurement,
and later depicted in an allegorical painting by Karl Friedrich Schinkel in his Origin
of Painting (1830).31
Smith, in his attempt to bring the office into the twenty-first century with the use
of computers, continually ran into resistance in the Gehry office. The architects
Gehry continued to design using physical models, and eventually, Smith convinced the
architect to bring a FARO Digitizer into the studio; a technology primarily used in indus-
trial design that employs a mechanical arm to map coordinates projected onto an ac-
curate, physical comparison model overlaid with a laser grid. These digital coordinates
created a three-dimensional digital model, which would then be imported into the
CATIA software program. This information was used by subcontractors and CAD/CAM
fabricators to manufacture over 12,000 pieces of customized steel for the concert hall,
all differing in shape, size and weight. From the initial design to the completion of the
building, the entire process to complete the Walt Disney Hall took 16 years—yet this
episode marks the moment in which architecture finally adopted the design and fabri-
cating methods that were already a part of the industrial design industry for 30 years.
The anxiety of losing control of the design process and the authority of the architect
would eventually drive Gehry and his office to develop a form of CAD software called
Digital Project. It was a CATIA-based software application sold to architects as a user-
friendly interface to send information directly to the manufacturer.35 The software fully
exploited the advantages of using a digital three-dimensional model in lieu of draw-
ings, yet the power and control of the design would remain with the architect.
‘Continuous Differentiation’
While Gehry Architects was one of the first firms to exploit the opportunities presented
through the use of digital computing and the mass customization of building parts
manufactured using CAD/CAM technology, the architect who adopted and developed
the theories behind these technological developments, echoing many of Van Onck’s
earlier claims, is Greg Lynn.36 In 1992, he launched his architectural office FORM in Los
Angeles after working in New York. Lynn is more recently noted for curating the 2013
blockbuster exhibition at the Canadian Centre for Architecture, Archaeology of the
Digital, which traces some key projects in the history of computing in architecture.37 His
office portfolio is a transdisciplinary range of work which includes buildings, furniture,
tea sets, environments and even a series of catamarans.
His interest in curves was fostered by an encounter with a fellow graduate student at
Princeton University, who introduced Lynn to German-manufactured splines made of
rubber strips and aluminium discs. During the late 1980s, this interest in splines trans-
lated into the digital when a spline tool was offered in Microstation software (CAD),
allowing him to model roadways and earthworks using splines.38 Soon after, he started
to experiment with film animation software such as Alias, Softimage and Maya since
these programs possessed similar geometric and calculus-based geometric models:
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later realised that the real revolution was in the use of a 300-year old invention:
calculus.39
Alias was of particular interest to Lynn, as well as industrial designers at General Motors
Lynn began to develop the concept of ‘blob’ architecture by using the Meta-Balls
program in the Explorer 3Design animation software by Wavefront Technologies.
He experimented with a type of geometry called isomorphic polysurfaces. Referred
to as ‘meta-clay’, ‘meta-balls’ or simply as ‘blobs’ in the animation industry, these
topological geometries contain surfaces that can be shaped and formed by various
local forces. These iterative, modulated series of curved blobs are similar to the
cubes that shared similar curves from the same family in Van Onck’s experiment at
Olivetti, exemplifying his theory of Metadesign. But rather than being formed by the
tumbling and machining of NC machines, Lynn’s blobs are shaped by film animation
software ([6]).
One of the first coherent designs to feature blobs and their transformation includes the
Embryological House; a project that originated from a discussion with an automobile
manufacturer on the possibility of mass producing bespoke-designed cars. Lynn’s office
had been working on designing a house that could be manufactured in a factory using
production methods from the auto industry. This line of thought resulted in a series of
houses that engages with the issues of ‘brand identity and variation, customization and
continuity, flexible manufacturing and assembly, and most importantly an unapologetic
investment in the contemporary beauty and voluptuous aesthetics of undulating sur-
faces rendered vividly in iridescent and opalescent colors’.42 The Embryological Houses
Similar to other projects designed in the FORM office, such as the Tongue machined
surfaces for a multi-functional furniture system, the volumes of the Alessi tea and cof-
fee sets, or the Pretty Good Life Showroom, the envelope of the Embryological Houses
are formed by a logic of the CNC machines and provide an artisanal, unique crafted
quality to surfaces. As Lynn claims, ‘the limits and numerical constraints of computer
controlled robots are also built into the software giving the panels their limit of size and
shape’.44 The result is a volume defined as a flexible surface that presents opportunities
for patterning, articulating and decorating.
The meaning of ‘animate form’ for Lynn is the difference between the abstract space
of architectural design—which is ‘conceived as an ideal neutral space of Cartesian
coordinates’—to other design fields. For example in naval design, the ship hull is ‘con-
ceived as an environment of force and motion rather than as a neutral vacuum’.46
Unlike the static space of architecture, these abstract surfaces of design factor in dy-
namic properties such as movement, turbulence, flow, viscosity and drag. The surface
of a hull is designed to move through water; its curved smooth shape anticipates the
animate forces of water and wind. Moreover the hull, Lynn notes, ‘does not change
its shape when it changes its direction […] but variable points of sail are incorporated
into its surface’.47 Based on the optimized surfaces of ships, airplanes and automobiles,
Lynn proposes that architecture should begin to adopt this same strategy of designing
form—one that is dynamic, based on moving forces, optimal performance and located
in the field of industrial design.
These concepts are embodied in the way a curved line is drawn. In Animate Form,
Lynn demonstrates the difference between a traditional Cartesian-based curve and an
animate one by showing us two similar lines constructed by two different methods
([7]). The first line is a composite curve defined by a fixed radius with the connected
segments occurring at points of tangency delineated by a line connecting the radii.
A second curved line is similar, but constructed by using spline geometry, where the
radii are substituted with weighted control vertices through which the curved spline
flows.48 The lines and smooth surfaces that make up a continuous differentiation not
only appear fluid, but are values ‘composed of a continuous stream of relative values’.49
AnnMarie Brennan
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This approach toward the generation of complex forms and surfaces in architecture is
not particular to this contemporary moment. As Van Onck pointed out in 1964, complex
surfaces and forms could be found in the pre-computing work of ‘Metadesigners’;
whether it was the catenary structures of Antonio Gaudi, the modulated forms of Le
Acknowledgements: I would like to extend my gratitude to the editors and peer-reviewers of this
paper for their constructive insights, criticism, and encouragement. I thank Jasmin Al-Kuwaiti, Junior
Museum Assistant and Martin Mäntele, Director of the HfG Ulm-Archive for their assistance in
retrieving the Van Onck archival material and providing permission to publish his images. I am also
grateful for the assistance and image permissions provided by Nora Murphy, Archivist for Researcher
Services in the Department of Distinctive Collections at MIT Libraries.
2 Gerald Farin, ‘A History of Curves and Surfaces in CAGD’, 11 Paul de Faget de Casteljau, ‘De Casteljau’s autobiography:
in Handbook of Computer Aided Geometric Design, eds. My time at Citroën’, Computer Aided Geometric Design,
G. Farin, J. Hoschek and M.S. Kim (Boston, MA: North 16 (1999), 583.
Holland/Elsevier, 2002), 7. 12 Farin, ‘A History of Curves and Surfaces in CAGD’, 7.
3 For the history of the use of parametric algorithms in archi- 13 P. Bezier, ‘How a Simple System Was Born’, in Curves and
tectural design, see John Frazer, ‘Parametric Computation. Surfaces for Computer Aided Geometric Design. A Practical
History and Future’, Architectural Design, vol. 86, no. 2, Guide, ed. Gerald Farin (Boston: Academic Press, [1988],
2016: 18–23. 1993), 7.
4 Pierre Bezier, ‘Style, Mathematics and NC’, Computer- 14 Andries Van Onck, ‘Metadesign’, Edilizia Moderna, 85
Aided Design, vol. 22, no. 9, Nov. 1990: 524. (1964): 52–57.
5 John E. Ward, ‘Numerical Control of Machine Tools’, in 15 Andries Van Onck, Letter from Van Onck to the Director
McGraw Hill Yearbook of Science and Technology (New the the Durst AG Factory (a photomechanical equipment
York: McGraw Hill: 1968), 58–65. company) dated 20/2/1959. PA 428, Brief 20/02.1959 van
6 Douglas T. Ross, ‘Origins for the APT Language for Onck an Durst AG, HfG-Ulm Archive.
Automatically Programmed Tools’, Association for 16 Andries Van Onck and H. Takeda, Adventures and
Computing Machinery (ACM) SIGPLAN Notices, Vol. 13, Misadventures of Design, (Florence: Alinea Editrice: 2005:
No. 8, August 1978: 65. 5–8, 170). On the collaboration between Olivetti and the
7 Douglas T. Ross, ‘Origins of the APT Language…’, 61–99. HfG Ulm school for the Elea computer, see Elisabetta Mori,
‘Ettore Sottsass jr. e il design dei primi computer Olivetti’,
8 Norman Saunders, ‘Computer-Aided Design (CAD) in the
AIS/Design, no. 1 March 2013. (Accessed 11 December
Boeing Airplane Division in Renton’, in Reflections on the
2015) http://www.aisdesign.org/aisd/ettore-sottsass-jr-e-
History of Computing, ed. A. Tatnall, IFIP AICT 387 (Berlin:
il-design-dei-primi-computer-olivetti. Also, see AnnMarie
Springer, e-book, 2012), pp. 49.
Brennan, ‘The Work of Design and the Design of Work:
AnnMarie Brennan
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Olivetti and the political economy of its early computers’, a smooth curve lying in a plane formed by the intersection
in Computer Architectures: Constructing the Common of a rotary (double-inverted) cone with a flat surface that is
Ground, 1945–1980, eds. Theodora Vardouli and Olga parallel to the cone axis. Van Onck, ‘Uebergangsbogen und
Touloumi (Abington: Routledge, forthcoming 2019). uebergangsflaechen …’, p. 22. Citing Strubecker, Van Onck
AnnMarie Brennan
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