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Blades DV Attack Ratings Availability Cost

Combat Axe 5P 9/-/-/-/- 4 500


Combat/Survival Knife 3P 8/2*/-/-/- 2 220
Forearm Snap Blades 3P 6/-/-/-/- 3 185
Knife 2P 6/1*/-/-/- 1 20
Katana 4P 10/-/-/-/- 3 350
Polearm 4P 8/-/-/-/- 2 210
Sword 3P 9/-/-/-/- 3 320 *=Max Range 20 meters

Clubs DV Attack Ratings Availability Cost


Club 3S 6/-/-/-/- 1 65
Extendable Baton 2S 5/-/-/-/- 2 52
Sap 2S 6/-/-/-/- 1 75
Staff 4S 8/-/-/-/- 1 150
Stun Baton 5S(e) 6/-/-/-/- 2 600
Telescoping Staff 4S 8/-/-/-/- 2 250

Other Melee Weapons Type DV Attack Ratings Availability Cost


Bike Chain Unarmed 2S 5/-/-/-/- 1 15
Bullwhip Exotic 1P 6/-/-/-/- 4 255
Knucks Unarmed 3P 6/-/-/-/- 1 100
Shock Gloves Unarmed 4S(e) 5/-/-/-/- 4 790
Monofilament Whip Exotic 6P 14/-/-/-/- 6(I) 1300
Throwing Weapons/Projectiles DV Attack Ratings Availability Cost
(Rating/2)/
Bow (Rating/2)P (Rating)/(Rating/ (Rating/3)(L) 100+(Ratings x10)
4)/-/-
Arrow - - (Rating/3) (Rating x2)
Injection Arrow - - 4 (Rating x20)
Light Crossbow 2P 6/8/2/-/- 3 150
Standard Crossbow 3P 2/10/4/2/- 3(L) 290
Heavy Crossbow 4P 2/8/6/4/- 4(L) 425
Bolt - - 2 5
Injection Bolt - - 4 50
Throwing Knives 2P 10/9/3/-/- 2 155
Throwing Stars 2P 9/11/5/-/- 2 160

Tasers DV Modes Attack Ratings Ammo Availability


Defiance Super Shock 6S(e) SS 10/6*/-/-/- 4(m) 1
Yamaha Pulsar I/II 4S(e) SS 9/9t/-/-/- 4(m) 1
Cost
340
325/350
Hold-Outs DV Modes Attack Ratings Ammo
Fichetti Tiffani Needler 3P SS 10/6/2/-/- 4(c)
Streetline Special 2P SS 8/8/-/-/- 6(c)
Walther Palm Pistol 2P SS/BF 12/7/-/-/- 6(b)

Light Pistols DV Modes Attack Ratings Ammo


Ares Light Fire 70 2P SA 10/7/6/-/- 16(c)
Ares Light Fire 75 2P SA 10/7/6/-/- 16(c)
Beretta 101T 2P SA 9/8/6/-/- 21(c)
Beretta 201T 2P SA/FA 9/8/6/-/- 21(c)
Colt America L36 2P SA 8/8/6/-/- 11(c)
Fichetti Security 600 2P SA 10/9/6/-/- 30(c)
Rugar Redhawk 3P SA/BF 7/10/7/-/- 8(cy)

Machine Pistols DV Modes Attack Ratings Ammo


Ares Crusader II 2P SA/BF 9/9/7/-/- 40(c)
Ceska Black Scorpion 2P SA/BF 10/9/8/-/- 35(c)
Steyr TMP 2P SA/FA 8/8/6/-/- 30(c)

Heavy Pistols DV Modes Attack Ratings Ammo


Ares Predator VI 3P SA/BF 10/10/8/-/- 15(c)
Ares Viper Slivergun 4P(fl) SA/BF 12/8/6/-/- 30(c)
Browning Ultra Power 3P SA 10/9/6/-/- 10(c)
Colt Government 2076/Manhunter 3P SA 10/8/6/-/- 14(c)
Rugar Super Warhawk 4P SA 8/11/8/-/- 6(cy)

Submachine Guns DV Modes Attack Ratings Ammo


Colt Cobra TZ-100 3P SA/BF 9/9/6/-/- 32(c)
Colt Cobra TZ-110 3P SA/BF 10/10/7/-/- 32(c)
Colt Cobra TZ-120 3P SA/BF 10/11/8/-/- 32(c)
FN P93 Praetor 4P SA/BF/FA 9/12/7/-/- 50(c)
HK-227 3P SA/BF 10/11/8/-/- 28(c)
Ingram Smartgun XI 3P SA/BF 11/9/6/-/- 32(c)
SCK Model 100 3P SA/BF 10/10/7/-/- 30(c)
Uzi IV 3P SA/BF/FA 8/8/7/-/- 24(c)

Shotguns DV Modes Attack Ratings Ammo


Defiance T-250 4P SS/SA 7/10/6/-/- 5(m)
Mossberg CMDT 4P SA/BF 4/11/7/-/- 10(c)
PJSS Model 55 4P SA/BF(short) 3/12/8/-/- 2(b)
Remington Roomsweeper 5P SA 9/8/4/-/- 88(m)

Rifles DV Modes Attack Ratings Ammo


AK-97 5P SA/BF/FA 4/11/9/7/1 38(c)
Ares Alpha 4P SA/BF/FA 4/10/9/7/2 42(c)
-Grenade Launcher as grenade SS 4/10/6/2/- 6(c)
Colt M23 4P SA/BF/FA 5/8/8/8/4 40(c)
FN-HAR 5P SA/BF/FA 3/11/10/6/1 35(c)
Yamaha Raiden 4P SA/BF/FA 4/11/10/7/2 60(c)
-Grenade Launcher as grenade SS 4/11/7/1/- 4(c)
-Shotgun 4P SS/SA 7/9/8/-/- 2(b)
Ares Desert Strike 5P SA 3/10/10/10/10 14(c)
Cavalier Arms Crockett EBR 5P SA/BF 3/8/11/8/8 20(c)
Ranger Arms SM-5 5P SA 3/6/9/11/12 15(c)
Remington 900 5P SS 2/7/10/12/11 5(m)
Ruger 101 5P SA 2/6/10/12/11 8(m)
Barret Model 122 6P SA 1/8/11/16/14 10(c)

Machine Guns DV Modes Attack Ratings Ammo


Ingram Valiant 4P SA/BF/FA 2/11/12/7/3 50(c) or 100(belt)
Stoner-Ares M202 5P SA/BF/FA 1/10/11/7/6 50(c) or 100(belt)
RPK HMG 6P SA/BF/FA 1/10/12/8/7 50(c) or 100(belt)
Panther XXL 7P SA 1/9/12/8/6 15(c)

Special Weapons (Exotic) DV Modes Attack Ratings Ammo


Ares Super Squirt Special SS 8/12/9/-/- 20(c)
Parashield DART Pistol 1P + Special SS 9/10/8/-/- 5(c)
Parashield DART Rifle 1P + Special SS 5/8/11/3/- 6(m)

Launchers DV Modes Attack Ratings Ammo


Ares Antioch II Grenade SS -/6/8/6/5 8(m)
ArmTech MGL-6 Grenade SA -/8/8/3/- 6(c)
ArmTech MGL-12 Grenade SA -/8/9/6/2 12(c)
Aztechnology Striker Missile SS -/4/10/9/6 1(ml)
Onotari Interceptor Missile SS -/5/9/10/8 2(ml)

Weapon Accessories Mount Availability Cost


Airburst Link - 3 600
Bipod Under 1 200
Concealable Holster - 1 150
Gas-vent System Barrel 3 500
Gyro Mount Under 3 1400
Hidden Arm Slide - 2 350
Imaging Scope Top 1 350
Laser Sight Top or Under 1 125
Periscope Top 2 70
Quick-Draw Holster - 2 175
Shock Pad - 2 50
Silencer/Suppressor Barrel 4 500
Smart Firing Platform Under 5 2500
Internal Smartgun System - 1(L) +500
External Smartgun System Top or Under 2(L) 200
Spare Clip - 2 5
Speed Loader - 1 25
Tripod Under 2 500

Ammo Availability Cost


Hold-Outs/Light Pistol/Machine Pistol 1 5
Heavy Pistol/SMG 1 10
Rifles 2(L) 20
Tasers 1 10
Injection Dart 2 5+Toxin
Assault Cannon 4(I) 50
Machine Guns 2(L) 15 per 10
DMSO 1 15 per 10

Ammo Types AR DV Cost Muliplier


APDS +2 -1 x3
Explosive - +1 x2
Flechette +1 -1 x1.5
Gel - S x1.5
Stick-N-Shock +1 -15(e) x2
Caseless - - x2

Explosives DV GZ DV Close DV Near Blast


Grenades
Stun 10S 8S 6S 15m
Fragmentation 16P 12P 8P 20m
High Explosive 16P 10P 4P 15m

Gas - - - -

Smoke/Thermal Smoke - - - -
Flash-pak BIII BII BI 10m
Rockets/Missiles
Anti-Vehicle Rocket 12P 8P 4P 10m
Fragmentation Rocket 16P 12P 8P 30m
High Explosive Rocket 16P 10P 4P 20m
Gas Rocket - - - -
Smoke/Thermal Smoke Rocket - - - -
Missile Variant As Rocket As Rocket As Rocket As Rocket

Explosive Packages
Rating Cost
1-3 Rating x10
4-6 Rating x50
7-9 Rating x100
10-12 Rating x250
13-15 Rating x500
16-18 Rating x1000
19-20 Rating x5000
Availability Cost
2 435
2 200
2 345

Availability Cost
3(L) 350
3(L) 400
2(L) 260
3(L) 460
2(L) 230
3(L) 390
2(L) 250

Availability Cost
4(L) 520
3(L) 510
3(L) 690

Availability Cost
2(L) 750
4(L) 610
2(L) 315
3(L) 275/500
3(L) 400

Availability Cost
2(L) 730
2(L) 785
3(L) 840
4(L) 925
3(L) 825
3(L) 750
3(L) 725
2(L) 455

Availability Cost
2(L) 330
4(L) 700
5(L) 325
2(L) 325

Availability Cost
2(L) 2100
5(L) 3400
- -g
2(L) 5100
3(L) 2100
5(L) 3200
- -
- -
4(L) 11000
5(L) 9050
5(L) 13200
3(L) 12000
2(L) 11100
6(I) 15200

Availability Cost
4(L) 4175
4(L) 6900
5(L) 8000
6(I) 10000

Availability Cost
3(L) 560
2 510
3 710

Availability Cost
3(I) 5900
4(I) 1800
4(I) 5000
5(I) 7000
5(I) 9000
Availability Cost Notes

4(L) 100
4(I) 150
4(I) 150
Based on Normal Vision, Bumps down 1 level on flare
4(I) 50+20 (loses chemical) or low-light, does not effect thermographic or
ultrasound
4(I) 50
4(L) 125

5(I) 2800
5(I) 2000
5(I) 2100
4(I) 750+100 dose payload Use Gase Attack rules, p.116
4(I) 1200 See Rules p.263
+1(I) As Rocket + Sensor +2 Attack Rating
rating x 500
Clothes Availability Cost
Clothing 1 10-10000
Electrochromic Feature 1 75
Feedback Feature 2 150

Armor Defense Rating Capacity Availability Cost


Synthleather Jacket +1 3 1 300
Actioneer Business Clothes +2 6 2 1500
Armor Clothing +2 4 2 500
Armor Jacket +4 8 2 1000
Armor Vest +3 6 2 750
Chameleon Suit +2 4 4(I) 2000
Full Body Armor +5 10 4(L) 2000
-With Helmet +2 6 - 500
Lined Coat +3 7 2 900
Urban Explorer Jumpsuit +3 6 2 800

Armor Modifications Capacity Availability Cost


Chemical Protection (Rating) 3 Rating x250
Chemical Seal 6 5 3000
Cold Resistance (Rating) 3 Rating x250
Fire Resistance (Rating) 3 Rating x250
Electricity Resistance (Rating) 3 Rating x250

Helmets/Shields Defense Rating Capacity Availability Cost Type DV


Helmet +1 4 1 200 - -
Ballistic Shield +2 2 4 900 Close Combat 2S
Riot Shield +2 2 4 1200 Close Combat 4S(e)
Attack Ratings
-
4/-/-/-/-
4/-/-/-/-
Commlinks Device Rating Attributes (D/F)
Meta Link 1 1/0
Sony Emperor 2 1/1
Renraku Sensei 3 2/0
Erika Elite 4 2/1
Hermes Ikon 5 3/0
Transys Avalon 6 3/1

Cyberdecks Device Rating Attributes (A/S)


Erika MCD-6 1 4/3
Spinrad Falcon 2 5/4
MCT 360 3 6/5
Renraku Kitsune 4 7/6
Shiawase Cyber-6 5 8/7
Fairlight Excalibur 6 9/8

Accessories Device Rating Availability


AR Gloves 3 1
Biometric Reader 3 2
Electronic Paper 1 1
Printer 3 1
Satellite Link 4 3
Simrig 3 4
Subvocal Mic 3 2
Trid Projector 3 1
Trodes 3 1

RFID Tags Device Rating Availability


Standard Tags 1 1
Datachips 1 1
Security/Stealth Tags 3 2
Sensor Tags 2 2

Communication/Countermeasures Availability Cost


Bug Scanner 3 200
Data Tap 2 300
Headjammer 5(I) Rating x150
Area Jammer 4(L) Rating x200
Directional Jammer 4(L) Rating x200
Micro-Transceiver 1 100
Tag Eraser 3 400
White Noise Generator 3 Rating x50

Software Availability Cost


Autosoft Rating Rating x500
Basic Cyberprogram 1 60
Hacking Cyberprogram 4(I) 250
Datasoft 2 120
Mapsoft 2 100
Shopsoft 2 150
Skillsoft 4 3
-Activesofts 4 Rating x5000
-Knowsofts 2 2500
-Linguasofts 1 Rating x1500
Tutorsoft Rating/3 Rating x400

Credsticks Max Value Availability


Standard 5000 1
Silver 20000 1
Gold 100000 2
Platinum 500000 3
Ebony 1000000 5

Identification Availability Cost


Fake SIN 4(I) Rating x2500
Fake License 4(I) Rating x200

Tools Availability Cost


Kit 1 500
Shop 4 5000
Facility 7 50000

Optical/Imaging Devices Capacity Availability


Binoculars 1-3 1
Optical Binoculars - 1
Camera 1-6 1
Micro-Camera 1 1
Contacts 1-3 2
Endoscope - 3
Glasses 1-4 1
Goggles 1-6 1
Imaging Scope 3 1
Monocle 1-4 1
Mage Sight Goggles - 5
Periscope - 2

Visual Enhancement Capacity Availability


Flare Compensation (1) 1
Image Link (1) 1
Low-Light Vision (1) 2
Smartlink (2) 2
Thermographic Vision (1) 2
Ultrasound Link (1) 1
Vision Enhancement (2) 1
Vision Magnification (1) 1

Auditory Devices Capacity Availability


Directional Microphone 1-6 2
Earbuds 1-3 1
Headphones 1-6 1
Laser Mic 1-6 2
Omni-Directional Mic 1-6 1

Audio Enhancements Capacity Availability


Audio Enhancement (1) 1
Select Sound Filter (Rating) 3
Spatial Recognizer (2) 2

Sensor Packages Max Sensor Rating


Headware RFID/Audio/Visual 2
Handheld/Small Drone 3
Wall-Mounted/Medium Drone 4
Large Drone/Cyberlimb 5
Motorcycle 6
Vehicle 7
Building/Complex 8

Sensors Capacity Availability


Handheld Housing 1-3 1
Wall-Mounted Housing 1-6 1
Sensor Array Rating 3
Single Sensor (1) 2

Breaking/Entering Gear Rating Availability


Autopicker N/A 4(L)
Cellular Glove Molder 1-4 6(I)
Chisel/Wrecking Bar N/A 1
Keycard Copier N/A 4(I)
Lockpick Set N/A 2
Maglock Passkey 1-4 3(I)
Miniwelder N/A 1
Miniwelder fuel Canister N/A 1
Monofilament Chainsaw N/A 3
Sequencer 1-6 4(I)
Industrial Chemicals Availability Cost
Glue Solvent 1 90
Glue Sprayer 1 150
Thermite Burning Bar 5(L) 500

Survival Gear Availability Cost


Chemsuit (Rating 1-6) 4 Rating x150
Climbing Gear 1 200
Diving Gear 3 2000
Flashlight 1 25
Gas Mask 1 200
Gecko Tape Gloves 3 250
Hazmat Suit 3 3000
Light Stick 1 25
Magnesium Torch/Flare 1 5
Microflare Launcher 1 175
Microflares 1 25
Rappelling Gloves 1 50
Respirator (Rating 1-6) 1 Rating x50
Survival Kit 2 200

Climbing Gear Availability Cost


Grapple Gun 3 500
Microwire 2 50 per 100m
Myomeric Rope 4 200 per 10m
Standard Rope 1 50 per 100m
Stealth Rope 3(I) 85 per 100m
Catalyst Stick 3(I) 120

BioTech Availability Cost


Biomonitor 2 300
DocWagon Contracts
-Basic 1 500/month or 5000/year
-Gold 1 2500/month or 25000/year
-Platinum 1 5000/month or 50000/year
-Super Platinum 1 10000/month or 100000/year
Disposable Syringe 2 10
Medkit (Rating 1-6) 3 Rating x250
Medkit Supplies 1 100
Slap Patches
Antidote Patch 3 150
Chem Patch 3 200
Stim Patch (Rating 1-6) 3 Rating x25
Tranq Patch (Rating 1-12) 3 (Rating x Rating) x10
Trauma Patch 3 500
Active Program Slots Availability Cost
0 2 100
1 2 700
1 2 1000
2 2 2500
2 3 5000
3 3 8000

Active Program Slots Availability Cost


2 3(I) 24750
4 3(I) 61500
6 3(I) 95000
8 4(I) 107000
10 6(I) 172500
12 8(I) 410600

Cost
150
200
5
25
500
1000
50
200
70

Cost
1
5
10
40
Cost
6
20
100
500
1000

Cost
Capacity x50
50
Capacity x100
100
Capacity x200
250
Capacity x100
Capacity x50
300
Capacity x120
3000
50

Cost
+250
+25
+500
+2000
+500
+300
+500
+250

Cost
Capacity x50
Capacity x50
Capacity x50
Capacity x100
Capacity x50

Cost
500
+(Rating x250)
+1000

Cost
Capacity x100
Capacity x250
Rating x1000
Rating x100

Cost
500
Rating x500
20
600
250
Rating x2000
250
80
500
Rating x250
Implant Grades ESS Cost Cost Availability
Used x1.1 x0.5 -1
Alphaware x0.8 x1.2 +1
Betaware x0.7 x1.5 +2
Deltaware x0.5 x2.5 +3

Headware Essence Capacity Availability


Commlink 0.2 (2) 2
Control Rig (Rating 1-3) Rating x1 - 4(L)
Cortex Kink Bomb - (1) 6(I)
Cortex Microbomb - (2) 6(I)
Cortex Area Bomb - (3) 6(I)
Cyberdeck 0.4 (4) 4(L)
Datajack 0.1 - 2
Datalock (Rating 1-12) 0.1 - 4
Olfactory Booster (Rating 1-3) 0.2 - 3
Simrig 0.2 - 4(L)
Skilljack (Rating 1-6) Rating x0.1 - 4
Taste Booster (Rating 1-3) 0.2 - 3
Tooth Compartment - - 4
Ultrasound Sensor 0.3 (2) 4
Voice Modulator (1-3) 0.2 - 4(L)

Cyberjacks Attributes (D/F) Matrix Init Bonus Availability


Rating 1 4/3 +1 3(L)
Rating 2 5/4 +1 3(L)
Rating 3 6/5 +2 3(L)
Rating 4 7/6 +2 4(L)
Rating 5 8/7 +3 5(L)
Rating 6 9/8 +3 6(L)

Eyeware Essence Capacity Availability


Cybereyes Basic System
-Rating 1 0.1 1 2
-Rating 2 0.2 4 2
-Rating 3 0.3 8 3
-Rating 4 0.4 12 3
-Rating 5 0.5 16 3
Flare Compensation 0.1 (1) 2
Image Link 0.1 - 2
Low-Light Vision 0.1 (2) 2
Ocular Drone 0.3 (6) 3
Retinal Duplication (1-6) 0.1 (1) 5(I)
Smartlink 0.2 (3) 3(L)
Thermographic Vision 0.1 (2) 2
Vision Enhancement 0.1 (2) 3
Vision Magnification 0.1 (2) 3

Earware Essence Capacity Availability


Cyberears Basic System
-Rating 1 0.1 1 2
-Rating 2 0.2 4 2
-Rating 3 0.3 8 3
-Rating 4 0.4 12 3
-Rating 5 0.5 16 3
Audio Enhancement 0.1 (1) 2
Balance Augmenter 0.1 (4) 3
Damper 0.1 (1) 2
Select Sound Filter (Rating 1-6) 0.1 (Rating) 4
Sound Link 0.1 - 2
Spatial Recognizer 0.1 (2) 3

Bone Lacing Body Defense Unarmed DV


Plastic +1 +1 +1
Aluminum +2 +1 +1
Titanium +2 +2 +2

Bone Density Ratings DV AR


Rating 1 +1 +1
Rating 2 +1 +2
Rating 3 +2 +2
Rating 4 +2 +3

Bodyware Essence Capacity Availability


Bone Lacing (Plastic) 0.5 - 3(L)
Bone Lacing (Aluminum) 1 - 4(L)
Bone Lacing (Titanium) 1.5 - 6(L)
Dermal Plating (Rating 1-4) Rating x0.3 - 4(L)
Fingertip Compartment 0.1 (1) 2
Grapple Gun 0.5 (4) 3
Internal Air Tank (Rating 1-4) 0.25 (Rating) 2
Muscle Replacement (Rating 1-4) Rating x0.7 - 3(L)
Reaction Enhancers (Rating 1-4) Rating x0.3 - 4(L)
Skillwires (Rating 1-6) Rating x0.1 - 4
Smuggling Compartment 0.2 (2) 3
Wired Reflexes 1 1 - 3(L)
Wired Reflexes 2 2 - 3(L)
Wired Reflexes 3 3 - 4(I)
Wired Reflexes 4 4 - 6(I)
Bodyware Rating Essence Availability
Adrenaline Pump 1-3 Rating x0.75 5(I)
Bone Density Augmentation 1-4 Rating x0.3 4(L)
Cat's Eyes N/A 0.1 3
Enhanced Articulation N/A 0.2 4
Muscle Augmentation 1-4 Rating x0.2 4(L)
Muscle Toner 1-4 Rating x0.2 4(L)
Orthoskin 1-4 Rating x0.25 4(L)
Platelet Factories N/A 0.2 4
Skin Pocket N/A 0.1 4
Suprathyroid Gland N/A 0.7 5(L)
Symbiotes 1-4 Rating x0.2 4
Synthacardium 1-3 Rating x0,1 3
Tailored Pheromones 1-4 Rating x0.2 4(L)
Toxin Extractor 1-6 Rating x0.2 4
Tracheal Filter 1-6 Rating x0.1 4

Cultured Bodyware Rating Essence Availability


Cerebral Booster 1-3 Rating x0.2 5
Damage Compensator 1-12 Rating x0.1 5(L)
Mnemonic Enhancer 1-3 Rating x0.1 5
Pain Editor N/A 0.3 5(I)
Reflex Recorder (Skill) N/A 0.1 5
Sleep Regulator N/A 0.1 5
Synaptic Booster 1-3 Rating x0.5 5(L)

Cyberlimb Cost and Capacity Essence Availability Synthetic Cost (Capacity)


Skull 0.75 5 15000 (2)
Torso 1.5 4 25000 (5)
Arm 1 4 20000 (8)
Forearm 0.45 3 12000 (5)
Hand 0.25 3 6000 (2)
Leg 1 4 20000 (10)
Lower Leg 0.45 4 12000 (6)
Foot 0.25 4 6000 (2)

Cyberlimb Accessories Capacity Availability Cost


Attribute Increase (Rating) Rating Rating x5000
Gyromount (8) 5(I) 6000
Slide (3) 5(L) 3000
Holster (5) 4 2000
Hydraulic Jacks (Rating) 4 Rating x2500
Smuggling Compartment (5) 2 6000

Cyber Implant Weapons Essence Capacity Availability


Cyberjaw 0.1 (1) 2
Hardening 0.1 (1) 2
Shock Limb 0.25 (1) 3
Handblade 0.15 (1) 4(I)
Retractable Handblade 0.25 (2) 4(I)
Hand Razors 0.15 (1) 3(I)
Retractable Hand Razors 0.25 (2) 3(I)
Spurs 0.15 (1) 4(I)
Retractable Spurs 0.25 (3) 4(I)
Hold-out pistol 0.1 (2) 3(L)
Light Pistols 0.25 (4) 3(L)
Machine Pistols 0.5 (6) 4(L)
Heavy Pistols 0.5 (6) 4(L)
SMG 1 (8) 5(L)
Shotgun 1.25 (10) 5(L)
Grenade Launcher 1.5 (15) 6(I)
External Clip port 0.1 (1) 1
Laser Sight 0.1 (1) 1
Silencer/Suppressor 0.1 (2) 4(I)

Implant Weapon Stats Type DV Attack Ratings


Hadening Unarmed 3P 6/-/-/-/-
Shock Unarmed 4S(e) 5/-/-/-/-
Handblade Blades 3P 6/-/-/-/-
Hand Razors Blades 2P 6/-/-/-/-
Spurs Blades 3P 7/-/-/-/-
Cyberjaw Unarmed 5P 2/-/-/-/-
Cost
2000+Commlink
(Rating x2) x30000
10000
25000
40000
5000+Cyberdeck
1000
Rating x1000
Rating x4000
4000
Rating x20000
Rating x3000
800
36000
Rating x5000

ESS Cost
1 45000
1.5 65000
2 80000
2.3 95000
2.6 140000
3 210000

Cost

1000
4000
6000
10000
16000
1000
800
1500
6000
Rating x20000
4000
2000
4000
2000

Cost

1000
3000
4500
7500
11000
4000
8000
2250
Rating x3500
1000
4000

Unarmed AR
+1
+2
+3

Cost
8000
18000
30000
Rating x4000
3000
5000
Rating x4500
Rating x30000
Rating x15000
Rating x20000
7500
40000
150000
250000
400000
Cost
Rating x55000
Rating x5000
4000
30000
Rating x31000
Rating 32000
Rating x6000
17000
12000
140000
Rating x3500
Rating x30000
Rating x31000
Rating x4800
Rating x4500

Cost
Rating x31500
Rating x2000
Rating x9000
48000
14000
12000
Rating x95000

Obvious Cost (Capacity)


10000 (4)
20000 (10)
15000 (15)
10000 (10)
5000 (4)
15000 (20)
10000 (12)
5000 (4)

Cost
1500
2500
5000
2000
2500
1000
1250
3000
5000
2000
3000
3500
4300
4800
8500
24000
1000
1000
1000
Foci Bonding Cost (Karma) Availability Cost
Enchanting Focus Force x3 (Force)L Force x5000
Metamagic Focus Force x3 (Force)L Force x9000
Power Focus Force x6 (Force+3)L Force x18000
Qi Focus Force x2 (Force)L Force x3000
Spell Focus Force x2 (Force)L Force x4000
Spirit Focus Force x2 (Force)L Force x4000
Weapon Focus Force x3 (Force+3)L Force x7000

Formulae Availability Cost


Focus Formula As Focus Focus cost x0.25
Spell Formula
-Combat 3L 2000
-Detection 2L 500
-Health 2L 500
-Illusion 3L 1000
-Manipulation 3L 1500

Magical Supplies Availability Cost


Magical Lodge Materials (Force)L Force x500
Reagents, Per Dram 2 50
Vehicle Modifications Availability Cost
Rigger Interface 2 1000
Standard Weapon Mount 4(I) 2500
Heavy Weapon Mount 5(I) 5000
Manual Operation +1 +500

Vehicles Hand (On/Off Road) Acceleration Speed Interval Top Speed


Bikes
Dodge Scoot 5/7 4 10 80
Harley-Davidson Scorpion 3/5 16 30 200
Yamaha Growler 3/3 15 20 180
Suzuki Mirage 2/6 29 30 260
Cars
Chrysler-Nissan Jackrabbit 3/5 20 15 160
Honda Spirit 4/5 15 20 150
Eurocar Westwind X80 2/6 24 30 250
Hyundai Shin-Hyung 3/5 12 25 200
Ford Americar 4/5 9 20 160
Saeder-Krupp-Bentley Concordat 3/5 18 30 180
Mitsubishi Nightsky 4/6 10 10 160
Trucks/Vans
Toyota Gopher 4/4 15 15 150
GMC Bulldog 5/7 10 10 140
Range Rover Model 2080 4/5 12 20 160
Ares Roadmaster 5/7 8 10 120
Boats
Samuvani Criscraft Otter 4 10 15 90
Aztechnology Sunrunner/Nightrunner 3 20 20 120
GMC Riverine 4 15 15 100
Submarines
Proteus Lamprey/Sea Snake 3 13 10 60
YNT Delfin 5 18 10 70
Fixed-Wing Aircraft
Artemis Industries Nightwing 4 15 25 150
Cessna C750 5 20 25 250
MCT-Sikorsky-Bell Seahawk 5 30 50 500
Rotorcraft
Ares Dragon 4 10 30 260
MCT-Sikorsky-Bell Wolfhound 3 20 40 320
Northrup Wasp 3 25 50 330
VTOL/VSTOL
Ares Venture 4 40 60 680
GMC Banshee 3 60 90 900
Federated Boeing Commuter/Osprey X 3 35 60/80 420
Microdrones
GMC Micromachine 3/6 5 5 25
Shiawase Kanmushi 2/3 4 5 15
Sikorsky-Bell Microskimmer XXS 2 6 10 35
MCT Gnat 3 4 10 30
Minidrones
GM-Nissan Flip-Flop 2/4 8 15 50
Shiawase Inu 2/3 6 8 24
Horizon Flying Eye 3 15 15 40
MCT Hornet 3 20 15 35
Small Drones
Chrysler-Nissan Pursuit V 3/6 30 50 280
Aztechnology Crawler 3/4 8 10 30
Cyberspace Designs Quadrotor 2 15 20 120
Lockheed Optic-X2 4 15 30 140
Medium Drones
GM-Nissan Doberman 3/5 10 15 100
Nissan Samurai/Oni 3/4 10 10/8 30
MCT-Nissan Roto-Drone 3 20 30 160
Federated Boeing Blackhawk 3 35 40 200
Large Drones
Steel Lynx Combat Drone 3/5 15 15 80
Ares Packmule 3/4 6 5 30
Cyberspace Designs Dalmatian 3 13 20 130
Ares Black Sky 2 25 50 300
Body Armor Pilot Sensor Seat Availability Cost

2 0 1 0 2 2 3000
7 6 1 1 2 2 14000
6 4 1 1 2 2 8000
4 2 1 1 1 2 12000

8 4 2 1 3 2 11000
10 3 1 1 4 2 13000
6 1 4 3 2 3 115000
7 1 1 1 3 2 20000
11 4 1 2 4 2 16000
14 8 3 3 4 3 65000
18 10 4 4 8 3 259000

12 6 1 1 4 2 25000
16 12 2 3 2/10 2 35000
16 10 4 4 7 3 73000
18 16 2 2 2/12 2 68000

6 4 2 2 6 2 25000
10 8 3 3 5 3 39000
14 12 4 4 8 4 113000

2 1 2 1 4 2/4 15000
6 12 3 1 3 3 110000

2 0 1 1 1 2 20000
8 2 2 1 4 2 150000
12 4 2 2 8 2 300000

22 10 2 3 2/16 2 360000
12 14 4 4 8 4 423000
10 8 3 3 2 3 93000

16 12 2 2 2/8 3 400000
18 18 4 4 2/12 4 13000000
16 10/16 2/4 2/4 2/10 2/4 350000/800000
0 0 1 1 - 2 450
0 0 3 2 - 2 900
0 0 2 1 - 2 850
0 0 2 1 - 2 800

1 0 2 1 - 2 1000
1 0 2 2 - 2 1100
1 0 2 2 - 2 2000
1 0 2 2 - 2 2100

4 2 4 3 _ 3 11000
6 2 2 2 - 2 4500
3 1 3 2 - 2 5000
2 4 4 4 - 3 18000

4 6 2 3 - 2 6500
6/9 6/10 3 2 - 2 4500/6700
5 6 3 2 - 2 5000
8 6 3 3 - 3 8000

12 16 4 4 - 4 25000
8 6 2 1 - 3 10000
6 4 3 3 - 3 10000
8 10 4 4 - 5 43000

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