Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 11

GROUP MEMBERS :

 Farhah Amirah
 Nurul Elyna
 Nor Aqilah
 Puter Nur Marissa

REVISED STORYBOARD

ATTENTION GRABBER :

Honey and Rocky (the two main


characters in the game) walks into the
woods to go to the Witch’s Cottage to get
their hands on the Golden Chocolate Bar.
They were caught by the witch and she
said that they can enter but they have to
deal with the consequences.

The witch disappears and the fourth


character, Peppermint Man emerges. This
character will be accompanying Honey and
Rocky throughout the whole game. He will
be their guide and give instructions to
conduct exercises. In this page there will be
two buttons which allows the students to
choose whether to continue or exit the
game.
MAIN PAGE :

If the student decides to continue with


the game, he will be brought to the main
page. Here, students are required to fill in
their name and I.D. After filling in the
details, the students will click on the door
to start with the game.

The witch reappears and leads Honey,


Rocky and Peppermint Man into the
hallway of the cottage.
The witch will lay out the rules for the
game. There will be four doors, all of them
is a passage way to an entirely different
world. In each of these worlds, the player
will have to complete different tasks in
order to escape. If they succeed a task,
they will be given a key which will unlock
the last door that contains Pandora’s Box
with Golden Chocolate Bars in it.

The witch vanishes after giving the rules.


Peppermint Man will give instructions for the
player to click on ‘lesson’ option to start with
the lessons.
The first door will lead the player to the first
lesson. The setting for the first lesson is an
enchanting world with a magical pond. The
pond will reflect the lesson which will be on
reading (Comprehension).

After completing the lesson, the player is


needed to do a task in the form of a MCQ.
There will be 10 questions and players are
needed to read the mini passage and answer
all questions. The questions will be arranged
in a random order
After answering all questions, the player
will be rewarded with a key. The player
will have to click the ‘door’ button to
escape and move on to a different world.

The second lesson will be focusing on


listening skills. It is set in a mysterious
world and there will be another character,
the Werewolf. The Werewolf will read a
mini passage that will be useful for the
player to answer questions in the exercise.
The exercise will be in the form of
drag and drop questions. Answer
options will be given and players are
needed to drag the answer to the
question. This exercise will consist of
10 questions.

After answering all questions, the


players will be rewarded with another
key.
The third lesson will bring the
characters to a psychedelic world. The
lesson focuses on reading skills.
Another character, Roberto the Cat will
conduct the lesson.

The exercise will be in the form of fill in


the blanks. There will be 10 questions
and answer options will be given to
assist the players.
After answering all questions, the
player will receive a key.

The fourth lesson will bring the player


to a fun fair setting. The lesson is on
grammar. The lesson will be
conducted by a character, the
Ringman.
The exercise is in the form of a
crossword puzzle with 10 questions.
Players are needed to fill in the
answer based on the clues given.

After completing the exercise, a key


will be given to the player.
When all four keys are obtained, the
players will be brought to a locked
door which hides the Pandora Box
behind it.

The door will be unlock and the


characters enter the room to get their
reward.
Inside the room lies the Pandora Box
with Golden Chocolate Bars in it. The
characters rejoice over the success.

The game ends with a plot twist. The


witch stated that the characters might
have found their way to the treasure
but now they are stuck in the cottage
forever. The witch then disappear into
thin air

You might also like