2022 09 20T01 32 08 - R3dlog

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000000.000| ALWAYS| Logging started at 2022-09-20T01:32:08.

348
000000.019| ALWAYS| CFG| CrashHandler(Sentry)
000000.126| ALWAYS| CFG| Command Line: "18.198.200.18 5186
9VWGOH+BVPvPntqErLXJcw== 67525489" "-PlayerID=67525489" "-GameID=6070806202" "-
Region=EUW" "-PlatformID=EUW1" "-SkipBuild" "-EnableCrashpad=true" "-EnableLNP" "-
UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers" "-
RiotClientPort=63948" "-RiotClientAuthToken=qggQbYBWhcWRMxJgZE_U0w"
000000.399| ALWAYS| CFG| Build Version: Version 12.17.467.4767 (Sep 13
2022/17:31:21) [PUBLIC] <Releases/12.17> ChangeList: 4674767
000000.401| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.456| ALWAYS| LCURemotingClient: Initializing on port 63948
000000.501| ALWAYS| LCURemotingClient: Connected to app process.
000000.514| ALWAYS| FLOW| Initializing Renderer
000000.514| ALWAYS| r3dRenderLayer::Init enter
000000.514| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.597| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000000.597| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.752| ALWAYS| Possible GPU problem for NVIDIA GeForce GTX 1050 Ti:
Availability = 8, configManagerErrorCode = 0
000000.950| ALWAYS| DXGI version: 1.2
000000.951| ALWAYS| Detected Adapter 'Intel(R) HD Graphics 530'
000001.311| ALWAYS| DX11 feature level: 11.0
000001.555| ALWAYS| Using X3D Platform: DX11
000001.569| ALWAYS| X3D: Focus Gained
000001.611| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000001.611| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.710| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000001.875| ALWAYS| GameStartData::GameID=6070806202
000001.880| ALWAYS| CONN| Connecting to address (18.198.200.18) port (5186)
000001.886| ALWAYS| CONN| Waiting for response from game server...
000001.960| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000001.967| ALWAYS| ALE-M1UGR2ZG 0.019069
000001.969| ALWAYS| ALE-M1UGR2ZG 0.021324
000001.969| ALWAYS| ALE-M1UGR2ZG 0.021673
000001.969| ALWAYS| ALE-M1UGR2ZG 0.021682
000002.081| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000002.082| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'TØNTØN' -
Champion(Gangplank) SkinID(21) TeamBuilderRole(TOP) PUUID(9ac9e4d0-962e-5e77-aaa4-
552f34431a88) ConnectionState(Connected)
000002.082| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'SUUUUUS AMOGUSS' -
Champion(Trundle) SkinID(0) TeamBuilderRole(JUNGLE) PUUID(88015aa4-c551-55c8-9f41-
d60b59f5348e) ConnectionState(Disconnected)
000002.082| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'Neiseon' -
Champion(Yasuo) SkinID(2) TeamBuilderRole(MIDDLE) PUUID(b39bb97b-6624-5dd1-9132-
be815253bf2a) ConnectionState(Disconnected)
000002.082| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'Vlast U' -
Champion(Jinx) SkinID(38) TeamBuilderRole(BOTTOM) PUUID(57d55f70-343b-5a58-9614-
d3d3c58df943) ConnectionState(Connected)
000002.082| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'MongolianYeti' -
Champion(Zoe) SkinID(9) TeamBuilderRole(UTILITY) PUUID(31be51e9-1fb6-5973-8b98-
eff15d9f654e) ConnectionState(Connected)
000002.082| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'cocabot' -
Champion(Renekton) SkinID(9) TeamBuilderRole(TOP) PUUID(155fcb11-f960-5a41-aa8c-
3da17d5f4572) ConnectionState(Connected)
000002.082| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'Toyota Taxi' -
Champion(Rengar) SkinID(15) TeamBuilderRole(JUNGLE) PUUID(a7165831-cc67-511a-91d6-
fe9b50da2369) ConnectionState(Connected)
000002.082| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'Freida Slaves' -
Champion(Riven) SkinID(18) TeamBuilderRole(MIDDLE) PUUID(94a6452b-21c7-5a60-b887-
f524750eb76c) ConnectionState(Disconnected)
000002.082| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'SKT T1 Fakerrrr1' -
Champion(Nilah) SkinID(0) TeamBuilderRole(BOTTOM) PUUID(2f07310b-f940-5772-99a6-
6de8873fe41b) ConnectionState(Disconnected)
000002.082| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'Vacay' **LOCAL** -
Champion(Syndra) SkinID(34) TeamBuilderRole(UTILITY) PUUID(03d2149c-45d6-5d3c-93e3-
ccf21f0e3311) ConnectionState(Connected)
000002.084| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000002.096| ALWAYS| CONN| Game Server Connection Established after 0.211 seconds,
0 retries
000002.662| ALWAYS| Set focus to app
000002.664| ALWAYS| CFG| OS Version: 7 Service Pack 1 Ultimate, x64 CPU: Intel(R)
Core(TM) i5-6600K CPU @ 3.50GHz, 3600Mhz (4 cores) Instruction Set Level 7Physical
memory: 17179869184Display info: Intel(R) HD Graphics 530 1073741824 21.20.16.4565
Driver: 21.20.16.4565
000002.680| ALWAYS| LCURemotingClient: Initializing on port 63948
000002.681| ALWAYS| LCURemotingClient: Initializing on port 63948
000002.693| ALWAYS| LCURemotingClient: Connected to app process.
000002.696| ALWAYS| LCURemotingClient: Connected to app process.
000002.697| ALWAYS| LCUVoiceChatClient: Voice is enabled!
000002.700| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
000002.898| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000003.514| ALWAYS| FLOW| Begin Async Loading
000005.191| ALWAYS| LOAD| LOADING: Begin Game Object Update
000005.212| ALWAYS| LOAD| LOADING: End Game Object Update
000006.224| ALWAYS| PreloadGlobalEffects
000006.300| ALWAYS| PreloadGlobalEffects Finished
000010.742| ALWAYS| FLOW| Async Loading Complete
000010.866| ALWAYS| FLOW| Data Load Complete
000010.866| ALWAYS| FLOW| Start Main Loop
000010.948| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000011.703| ALWAYS| FLOW| Spawning completed
000011.706| ALWAYS| FLOW| SEJ-BC89AC41
000011.735| ALWAYS| FLOW| SEJ-6671BCAD
000070.832| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000071.002| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 0c458c81
000071.047| ALWAYS| FLOW| SEJ-8711AB1A 0.0260069
000071.131| ALWAYS| FLOW| SEJ-9651ACAB
000071.141| ALWAYS| FLOW| SEJ-B2890C00
000071.146| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000071.312| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000071.312| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000071.318| ALWAYS| FLOW| SEJ-891ACC45
000071.318| ALWAYS| Enabling System Load Monitoring: 1000ms
000124.945| ALWAYS| ALE-MM44G8Q7 (120.9843522 4.236163 0.031941 0.000001)
000205.792| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
2990619308
000205.792| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
1537599444
000205.792| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
2341954645
000205.792| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
3659609901
000205.792| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
3681130716
000205.792| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
3079544900
000205.792| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
2878974494
000205.792| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
262661373
001174.155| ALWAYS| VfxCreation: effectKey 3272931171 didn't resolve to anything
001300.134| ALWAYS| X3D: Focus Lost
001306.892| ALWAYS| X3D: Focus Gained
001534.187| ALWAYS| VfxCreation: effectKey 3272931171 didn't resolve to anything
001848.815| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001848.816| ALWAYS| FLOW| ALE-8SDFH23F
001849.562| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
001849.575| ALWAYS| CONN| Requesting disconnect (22)
001849.575| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001849.588| ALWAYS| FLOW| Finished Main Loop
001849.616| ALWAYS| =================== Perf Stats (all in ms)
=========================
001849.616| ALWAYS| Average Frame Time: 14.42
001849.616| ALWAYS| Average FPS: 69.37 fps
001849.616| ALWAYS| StdDev Frame Time: 2.64
001849.616| ALWAYS| Max Frame Time: 553.92
001849.616| ALWAYS| Ave GPU Frame Time: 11.64
001849.616| ALWAYS| StdDev GPU Frame Time: 1.79
001849.616| ALWAYS| Max GPU Frame Time: 46.66
001849.616| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001849.616| ALWAYS| Frame Time Histogram: [0,0,0,0,3,37,118094,5141,18,3,2,1,1,0]
001849.616| ALWAYS| GPU Time Histogram:
[0,0,0,0,505,17906,104022,862,5,0,0,0,0,0]
001849.616| ALWAYS| Max Memory Allocated = 1669.086MB
001849.851| ALWAYS| FLOW| Cleanup Complete
001849.869| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
001850.381| ALWAYS| FLOW| ALE-8SDFH23F
001850.389| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001850.390| ALWAYS| AudioManagerWwise::Finit
001850.408| ALWAYS| FLOW| Destroying the renderer
001850.408| ALWAYS| r3dRenderLayer::Close() enter
001850.883| ALWAYS| r3dRenderLayer::Close() exit

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