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Features Editor:
Rebecca L. Deuel
rdeuel@computer.org
ALSO FEATURED THIS ISSUE

RESEARCH APPLIES AI TO COMPUTER ANIMATION

A New Generation of Detecting bombs, destroying


mines

Military Robots By far the most predominant use of


robots is mine detection and destruction,
says Arnis Mangolds of Foster-Miller, the
Danna Voth “throwbot” that can be tossed into build- company that produces the teleoperated

U S military branches are undergoing a ings to gather and relay information back Talon robot (see Figure 1b). Developed
to soldiers before they enter the building. from earlier, more autonomous surf-zone
shift in their structure and missions
The institute is also developing larger mine hunter-killer robots, the Talon is an
that’s designed to help them become lighter robotic vehicles that can do reconnaissance unmanned, waterproof vehicle that’s pri-
and more agile, able to move easily and and breaching missions, including a robotic marily used for bomb disposal in land
helicopter that can generate 3D models operations. The robot weighs 60 pounds
quickly to hot spots. Randall Steeb, senior from the air. stripped and can go as fast as 5.2 miles per
scientist at Rand Corporation, says this The Marine Corps is deploying nine hour. Designed as a modular system that
transformation is occurring because the teleoperated throwbot prototypes in Iraq can carry 200-pound payloads, the Talon
military services “see that we aren’t going this summer. Dubbed the Dragon Runner, uses a removable, double-jointed, 64-inch
to have another Desert Storm—the enemy the lightweight robot designed for urban pincer arm when disposing of explosives.
isn’t going to present itself out in the open reconnaissance is managed by the Marine Mangolds says it has the size and mass
as easy targets where precision weapons go Corps Warfighting Lab (see Figure 1a). The capable of carrying significant payloads,
in there, take everything out, and we all go robots are being produced by Automatika, with enough stability to plow through dry
home.” which licensed the technology from grass and similar environments.
Long-range planning to prepare for CMU. Currently certified by the US Defense
modern warfare includes developing Automatika’s cofounder Hagen Schempf Department for remotely controlled live
robotics for military use. For instance, the says the robot has night capability and can firing of lethal weapons, the Talon has been
Army’s Future Combat Systems program be used as both a listening device and an adapted to carry such payloads as an anti-
plans to make a third of its ground forces observation device, using motion detection tank launcher, a 40-mm grenade launcher,
robotic within about 15 years. Steeb says and sound alerts. Weighing 15 pounds, the and remotely controlled M240, M249,
the Army’s 20-year plan envisions 10 steps Dragon Runner is designed to be light M16, and M82A1 weapons. The Talon was
of robotic development, starting with com- enough to toss through windows or up or used in search and recovery missions at the
pletely human-controlled systems and end- down stairs to quickly survey an environ- World Trade Center after the September 11
ing with autonomous, armed, cooperative ment. The robot incorporates a pitching attack and was also deployed during the
robots. zoom video camera that automatically war in Afghanistan. Twenty Talon robots
orients its image no matter which way the were deployed in Iraq in the beginning of
Robot scouts robot lands. The Dragon Runner can 2003 and have accomplished over 10,000
Chuck Thorpe, director of the Robotics move at up to 20 miles per hour. Major missions. Mangolds says all the US mili-
Institute at Carnegie Mellon University, Scott Gondek says the system is very tary branches presently use the Talon.
says robots are good for doing “dangerous, intuitive. “The handheld controller is A smaller robot used for explosive-
dull, and dirty” things such as scouting. based on the latest gaming technology, so ordnance disposal and search and recon-
The Robotics Institute has developed a it is going to be fairly familiar to most of naissance is iRobot’s teleoperated PackBot.
small, unmanned ground vehicle called a our young Marines.” Weighing about 40 pounds, the PackBot

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2004IEEE
IEEE IEEE INTELLIGENT SYSTEMS
Published by the IEEE Computer Society
(a) (b)

Figure 1. Two military robots: (a) The 15-pound Dragon Runner is light enough to toss through a window for reconnaissance.
(b) The 60-pound Talon is a modular system that can carry 200-pound payloads.

garnered praise when one was recently lost Looking toward the future, iRobot is the robots. The medic can simply walk
on an “improvised explosive device” mis- also developing a larger robot—what where he wants to go, then hit a button,
sion in Iraq. Tom Ryden, iRobot’s director Ryden calls “a PackBot on steroids”— and the robot will automatically follow
of sales and marketing for its government through funding provided by a DoD him.”
and industrial division, says, “We’re happy group called the TSWG (Technical Sup- The robot can also search first and relay
that the robot could be in a situation so that port Working Group). The new robot information to the medic or other robots
a soldier didn’t have to be—one robot lost will be based on the same idea as the about the environment. Or, the robot can
means one soldier was not.” PackBot—with a dual-track system and use environmental information to quickly
The PackBot was originally devel- flippers that let it move over a wide range retrace its steps. Jochem says that in terms
oped through a DARPA contract and first of obstacles—but it will be able to carry of a 10-year goal, he’s looking at putting
deployed in Afghanistan in the summer of a larger payload. more advanced diagnosis and intervention
2002 for search and reconnaissance mis- devices on the robots so that they can pro-
sions in caves and buildings. Then iRobot Medical aides vide medicine and do procedures to help
developed an arm payload that could reach Robots may also be able to help recover keep soldiers alive.
up six feet from the platform with a grip- wounded soldiers in the field. Applied
per that can pick up things. Able to fire Perception Inc. is developing paired mar- The drawbacks
disrupters, it was deployed in Iraq, where supial robots that could lead or follow Robot use is growing as they become
roadside bombs are a big issue. Ryden medics around the battlefield and find and more capable and reliable, but not every-
says about 50 systems are deployed in remove wounded soldiers. The project is one thinks they will be as common or as
Afghanistan and Iraq. Able to withstand funded by the US Army Tank Automo- autonomous as the military hopes. Steeb
500 Gs, the PackBot is ruggedly built tive Command, the Office of the Secre- notes that while robots are less vulnerable
and can be thrown around, dropped, and tary of Defense Joint Robotics Program, than humans in many ways, such as to
stomped on. The vehicle has an all-digital the Army Medical Research and Materiel chemical and biological weapons or to
architecture and eight payload ports, can Command Telemedicine, and the Advanced pressure bombs, a small robot is easily dis-
carry up to 40 pounds, and moves at about Research Center. A small robot equipped abled. “You can throw a coat over it,” he
4.9 miles per hour. According to Ryden, with sensors goes out to search and reports says.
iRobot is experimenting with chemical- discoveries to the larger robot, which then Studies by Rand also found that the
biological payloads and working on build- comes to carry the soldiers off the battle- robots’ slow speeds makes them easy tar-
ing more autonomy into the robot. Another field. gets. Mangolds notes a final problem ro-
goal is to pare it down and make it more API’s president, Todd Jochem, explains bots have: “They harm by telegraphing
durable. “Every soldier has indicated that, how the robots would work with medical what you are doing. In fighting, the vast
boy, it would be nice if it were lighter,” personnel. “The medic has a PDA with majority of successes really come from
Ryden says. GPS in it which he uses to interact with all surprise and fast action.”

JULY/AUGUST 2004 www.computer.org/intelligent 3


IEEE

Research Applies AI to
IEEE Computer Society
Computer Animation
Publications Office
Benjamin Alfonsi
10662 Los Vaqueros Circle, PO Box 3014
Los Alamitos, CA 90720-1314
STAFF
Lead Editor
Dennis Taylor A recent report out of Brigham Young already been used in crowd simulations,
dtaylor@computer.org University details new methods for endow- where hand-animations would have been
ing computer-generated characters with way too labor intensive.”
Group Managing Editor
Crystal R. Shif artificial intelligence. Research findings, “We think that it will be very cost effec-
cshif@computer.org published in the Journal of Computer tive,” Egbert says. “The storage require-
Animation and Virtual Worlds earlier this ments of this technique are very reason-
Senior Editors
year, outline innovations in the interplay able, and the computation time involved is
Dale Strok and Shani Murray
between animation and AI while raising also minimal.”
Staff Editor questions about the future of computer
Rita Scanlan animation technology. Guidelines rather than rules
Assistant Editor “We thought we’d take these fields and Researchers behind the report used
Rebecca Deuel try to find some kind of common ground neural networks and what they call offline
Magazine Assistant between the two,” says Parris Egbert, a learning, a type of reinforcement learning,
Hilda Hosillos computer science professor at BYU and as the basis for their study. “We give the
Production Editor coauthor of the report. characters guidelines, then they decide
Monette Velasco Jonathan Dinerstein, a PhD candidate at what they want to do in the given situa-
BYU whose doctoral research served as tions,” Egbert says.
Contributing Editor
the impetus for the study’s findings, would “The system uses an artificial neural
Anne Lear
call it a marriage between animation and network to approximate a cognitive model.
Design Director machine learning, specifically. The computer figure uses the results of the
Toni Van Buskirk “Up until now, the ways in which machine neural network to determine appropriate
Layout/Technical Illustrations learning has been applied to computer actions based on its current state and the
Carmen Flores-Garvey and Alex Torres animation have been extremely limited,” state of the environment,” he explains.
Publisher he says. “Programming by demonstration, “Reinforcement learning is also employed
Angela Burgess such as in robotics, is the most exciting so that the computer model can automati-
Assistant Publisher thing happening today with respect to ani- cally learn an unknown behavior without
Dick Price mated characters.” an explicit model.”
Among the benefits the technology
Membership/Circulation Marketing Manager
Georgann Carter
Speeding up the work offers are animated figures that are more
The study presents a model that lets life-like, especially human figures.
Business Development Manager computer animators create autonomous “The human figure is problematic to the
Sandra Brown animated agents while drastically reduc- animator,” says John Canemaker, director
Senior Production Coordinator ing the time traditionally required to bring of the Animation Studies Program at New
Marian Anderson them to life. York University’s Tisch School for the
“It can often be difficult and time con- Arts. “It’s a calculated decision to have
suming to explicitly define all aspects of fish and robots be the ‘stars’ of animated
Submissions: For detailed instructions and formatting, the behavior and animation of a complex movies.”
see the author guidelines at www.computer.org/intelligent/
virtual character,” the report states. And in Hugo de Garis, associate professor of
author.htm or log onto IEEE Intelligent Systems’ author
center at Manuscript Central (www.computer.org/mc/
a world where time is money, faster equals computer science at Utah State University
intelligent/author.htm). Visit www.computer.org/intelligent cheaper equals better. and coauthor of the report, agrees. “The
for editorial guidelines. “Many improvements are being made to aim is to make [animated characters] more
speed up the animation process and make life-like, to give them personalities in their
Editorial: Unless otherwise stated, bylined articles as well as it cheaper,” says Chris Bregler, associate motions,” he says. “It’s a real challenge, but
products and services reflect the author’s or firm’s opinion; professor of computer science at New York ‘brain building’ is increasingly meeting it.”
inclusion does not necessarily constitute endorsement by University’s Courant Institute and Media Other benefits include the ability to
the IEEE Computer Society or the IEEE. Research Lab. “AI-based techniques have bring large numbers of animated models to

www.computer.org/intelligent IEEE INTELLIGENT SYSTEMS


life at once, and to do so in real time. Ac- of potential for the game market, but not so “Right now the most exciting area in AI
cording to the report, several thousand much for films,” Canemaker says. “As an is machine learning,” Bregler says. “With
intelligent characters can be animated in animator and filmmaker, you relish control; machine learning techniques, it should be
real time on a PC. it’s God-like, it’s like Frankenstein.” possible to simulate important emotions.”
The latter point, according to Egbert, is Still, researchers believe that their ani- De Garis is also positive. “I think this
key. “What’s novel about this is that com- mation innovations will entice game and kind of thing is coming,” he says. “Mod-
plex characters can adapt online and in real movie companies alike that want to cut ern electronics allows billions of artificial
time,” he says. “So if you played a game, costs while creating more life-like com- neurons to be made into A-brains today,
a character could play one way. In another puter-generated characters. so this kind of thing is definitely only a
game, that same character could play an- “We feel that the technique we have de- few years away.”
other way.” veloped is useful for several applications,” Animation purists will believe it
Egbert says. “How quickly that happens will when they see it. “Human behavior is
Will they work in films? depend upon how quickly people learn about unpredictable,” Canemaker says. “Are
The utility of autonomous computer- the work and begin incorporating it into their these characters going to be humanly
generated models in gaming seems obvi- applications.” unpredictable—for instance, laughing at
ous. But to what extent would the same How long will it take for this technology funerals or crying with joy?”
innovations impact filmmaking? to become widely used? “Maybe in the next The research outlined in the report
Although this software solution hasn’t five years,” de Garis says. “Brain building is is evolving, now concentrating on the
been tested in the movie market, researchers still in its infancy.” issue of behavior. “Originally, we wanted
believe that large animated sequences— autonomous agents to be able to make
such as the battle scenes in the most recent AI’s emotional IQ smart choices quickly,” Dinerstein says.
Lord of the Rings installment—could be As for the future of AI and animation, “Now we’re moving on to more sophisti-
created more quickly, not to mention more will computer-generated characters one cated concepts, such as the animator
realistically, using this technology. day be able to mimic human behavior as actually being able to teach a character
Some experts in the animation field re- well as activity? Will they be able to mimic what it should do, or even how it should
main skeptical. “I can see how it has a lot moral choices and emotional responses? feel.”

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JULY/AUGUST 2004 www.computer.org/intelligent 5

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