Professional Documents
Culture Documents
Output Log
Output Log
Output Log
(13:37:59,074 utc) No override for data file provider, so gonna wait until data
patching is done!
[3D WebView] Low memory warning: Application.lowMemory indicated that the app has
been notified of low memory. For tips on reducing memory usage, please see this
article: https://support.vuplex.com/articles/how-to-reduce-memory
UnityEngine.LowMemoryCallback:Invoke()
(13:38:11,465 utc) [MobileDeviceManager] LOW MEMORY WARNING from OS: PSS: 295 MB
MonoReservedBytes: 37 MB MonoUsedBytes: 18 MB UnityReservedBytes: 152 MB
UnityUsedBytes: 61 MB
(13:38:19,681 utc) [OnboardingManager] PveUserData not loaded yet, so not ready for
login
(13:38:19,699 utc) [OnboardingManager] PveUserData not loaded yet, so not ready for
login
(13:38:20,706 utc) [OnboardingManager] PveUserData not loaded yet, so not ready for
login
(13:38:20,759 utc) [OnboardingManager] PveUserData not loaded yet, so not ready for
login
(13:38:20,774 utc) [OnboardingManager] PveUserData not loaded yet, so not ready for
login
(13:38:20,894 utc) [OnboardingManager] PveUserData not loaded yet, so not ready for
login
(13:38:24,286 utc) [SoundRegister] Clearing all sound roots out of the register.
(13:38:24,740 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
[3D WebView] Low memory warning: Application.lowMemory indicated that the app has
been notified of low memory. For tips on reducing memory usage, please see this
article: https://support.vuplex.com/articles/how-to-reduce-memory
UnityEngine.LowMemoryCallback:Invoke()
(13:40:23,245 utc) [MobileDeviceManager] LOW MEMORY WARNING from OS: PSS: 421 MB
MonoReservedBytes: 103 MB MonoUsedBytes: 88 MB UnityReservedBytes: 214 MB
UnityUsedBytes: 125 MB
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(13:44:05,887 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
(13:44:56,624 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
(13:45:29,393 utc) [SoundProfilePlayer] Could not find a sound event for the moment
'Added To Deck (Client.Utils.VoiceoverMomentEnum)' in the sound profile of the card
Stony Suppressor (ee9d5dec-0cfd-43bd-b4a6-6c96077e2dab).
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
BaconData.Logging.Log:Warn(String, Object, Object, Object)
Code.Core.Assets.SoundProfilePlayer:PlaySoundIfReady()
System.Action:Invoke()
Client.Assets.BaconAsset`1:RunReadyActions()
AssetLoadCompleteDelegate:Invoke(Object)
Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
AssetLoadCompleteDelegate:Invoke(Object)
Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
(13:45:30,880 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), True),
DisableScreenSleepRequestors.Count:1
(13:45:32,426 utc) Not performing state transition after queue validation RMS
because MMState is already: Queued
(13:45:36,389 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
(13:45:41,133 utc) Encountered Null Load function going into game scene: server
url: , serverInfoGameMode:
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
GameLoadingTransition:HandleLocationLoaded(BaconURI)
System.Action`1:Invoke(T)
NavigationProtocolHandler:UpdateCompletelyLoadedLocation()
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:BaconUpdate()
Client.Core.BaconBehaviour:CallAllBaconUpdates()
CoreDependencyContext:Update()
WwiseUnity: Bank
Card_MageseekerPersuader_6a9278e0_5c59_4d12_95ce_d5f142758eb1_stage0 failed to load
(AK_FileNotFound)
WwiseUnity: Bank
Card_MageseekerPersuader_6a9278e0_5c59_4d12_95ce_d5f142758eb1_stage1 failed to load
(AK_FileNotFound)
WwiseUnity: Bank
Card_BrightsteelProtector_c483a72f_eb45_4155_845f_b15d88b5f301_stage0 failed to
load (AK_FileNotFound)
WwiseUnity: Bank
Card_BrightsteelProtector_c483a72f_eb45_4155_845f_b15d88b5f301_stage1 failed to
load (AK_FileNotFound)
(13:45:54,151 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
(13:45:54,263 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
WwiseUnity: Bank
Card_CithriaOfCloudfield_f49e67c1_456c_4b4d_8c17_53379d63e074_stage1 failed to load
(AK_FileNotFound)
(13:46:49,163 utc) Failed to get asset bundle name for asset path
"Assets/AssetLibrary/CardProfiles/Mods/Power1Profile.asset" with hash "-
1892027204".:
Assumed wrong in BaconBundleManifest.GetAssetBundleNameFromAssetPath(), line 0 in .
Called from Client.Assets.AssetLibrary.FindOrCreateAssetHandle(), line
0 in .
Called from
Client.Assets.CardProfileManager.GetCardProfileAssetHandle(), line 0 in .
Called from PrefabPreloader.GatherAssetHandlesForCardCode(), line 0
in .
[3D WebView] Low memory warning: Application.lowMemory indicated that the app has
been notified of low memory. For tips on reducing memory usage, please see this
article: https://support.vuplex.com/articles/how-to-reduce-memory
UnityEngine.LowMemoryCallback:Invoke()
(13:47:13,017 utc) [MobileDeviceManager] LOW MEMORY WARNING from OS: PSS: 421 MB
MonoReservedBytes: 163 MB MonoUsedBytes: 139 MB UnityReservedBytes: 306 MB
UnityUsedBytes: 166 MB
(13:48:49,656 utc) [source] Triggering significant user action because the player
won a game.
(13:48:50,531 utc) [EoGRewardsModel] Received 200 from DefaultSource for this game.
(13:49:14,646 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
(13:49:54,961 utc) [SoundProfilePlayer] Could not find a sound event for the moment
'Added To Deck (Client.Utils.VoiceoverMomentEnum)' in the sound profile of the card
Silent Shadowseer (a3166537-6dd0-4301-8ea6-164c8065b73d).
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
BaconData.Logging.Log:Warn(String, Object, Object, Object)
Code.Core.Assets.SoundProfilePlayer:PlaySoundIfReady()
System.Action:Invoke()
Client.Assets.BaconAsset`1:RunReadyActions()
AssetLoadCompleteDelegate:Invoke(Object)
Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
AssetLoadCompleteDelegate:Invoke(Object)
Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
(13:49:56,136 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), True),
DisableScreenSleepRequestors.Count:1
(13:49:58,069 utc) Not performing state transition after queue validation RMS
because MMState is already: Queued
(13:50:00,514 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
(13:50:03,874 utc) Encountered Null Load function going into game scene: server
url: , serverInfoGameMode:
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
GameLoadingTransition:HandleLocationLoaded(BaconURI)
System.Action`1:Invoke(T)
NavigationProtocolHandler:UpdateCompletelyLoadedLocation()
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:BaconUpdate()
Client.Core.BaconBehaviour:CallAllBaconUpdates()
CoreDependencyContext:Update()
(13:50:10,279 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
(13:50:10,292 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
(13:53:41,167 utc) [source] Triggering significant user action because the player
won a game.
(13:53:42,445 utc) [EoGRewardsModel] Received 200 from DefaultSource for this game.
(13:54:12,066 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
WwiseUnity: Bank
Card_FleetfeatherTracker_0ab389ba_2f42_49e0_b9c6_e6c70fbec39c_stage0 failed to load
(AK_FileNotFound)
(13:54:49,417 utc) [SoundProfilePlayer] Could not find a sound event for the moment
'Added To Deck (Client.Utils.VoiceoverMomentEnum)' in the sound profile of the card
Jagged Taskmaster (b7556ec5-35d4-4a01-a1df-0e99ebeeace6).
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
BaconData.Logging.Log:Warn(String, Object, Object, Object)
Code.Core.Assets.SoundProfilePlayer:PlaySoundIfReady()
System.Action:Invoke()
Client.Assets.BaconAsset`1:RunReadyActions()
AssetLoadCompleteDelegate:Invoke(Object)
Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
AssetLoadCompleteDelegate:Invoke(Object)
Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
(13:54:50,595 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), True),
DisableScreenSleepRequestors.Count:1
(13:54:51,714 utc) Not performing state transition after queue validation RMS
because MMState is already: Queued
(13:54:55,726 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
(13:55:00,924 utc) Encountered Null Load function going into game scene: server
url: , serverInfoGameMode:
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
GameLoadingTransition:HandleLocationLoaded(BaconURI)
System.Action`1:Invoke(T)
NavigationProtocolHandler:UpdateCompletelyLoadedLocation()
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:BaconUpdate()
Client.Core.BaconBehaviour:CallAllBaconUpdates()
CoreDependencyContext:Update()
(13:55:07,836 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
(13:55:07,854 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
(13:56:23,620 utc) Failed to get asset bundle name for asset path
"Assets/AssetLibrary/CardProfiles/Mods/Power1Profile.asset" with hash "-
1892027204".:
Assumed wrong in BaconBundleManifest.GetAssetBundleNameFromAssetPath(), line 0 in .
Called from Client.Assets.AssetLibrary.FindOrCreateAssetHandle(), line
0 in .
Called from
Client.Assets.CardProfileManager.GetCardProfileAssetHandle(), line 0 in .
Called from PrefabPreloader.GatherAssetHandlesForCardCode(), line 0
in .
(14:00:18,969 utc) [source] Triggering significant user action because the player
won a game.
(14:00:19,786 utc) [EoGRewardsModel] Received 200 from DefaultSource for this game.
(14:00:19,787 utc) [EoGRewardsModel] Received 1500 from QuestRewards for this game.
(14:00:50,339 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
(14:01:41,541 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
(14:01:56,641 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
(14:02:08,338 utc) [source] Triggering significant user action because the player
claimed rewards road loot.
(14:02:08,506 utc) FSM trying to open loot display without required components.
This is a design-time error.
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
HutongGames.PlayMaker.Actions.BaconGetLootGameObjects:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
(14:02:08,796 utc) FSM trying to open loot display without required components.
This is a design-time error.
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
HutongGames.PlayMaker.Actions.BaconGetLootGameObjects:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
HutongGames.PlayMaker.Actions.SetParent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
HutongGames.PlayMaker.Actions.SetParent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
HutongGames.PlayMaker.Actions.SetParent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
HutongGames.PlayMaker.Actions.SetParent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
HutongGames.PlayMaker.Actions.SetParent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
(14:03:03,243 utc) [QueueSelector] Get selected deck Deck Importado for game mode
(14:03:05,236 utc) Not performing state transition after queue validation RMS
because MMState is already: Queued
(14:03:28,407 utc) Encountered Null Load function going into game scene: server
url: , serverInfoGameMode:
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
GameLoadingTransition:HandleLocationLoaded(BaconURI)
System.Action`1:Invoke(T)
NavigationProtocolHandler:UpdateCompletelyLoadedLocation()
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:BaconUpdate()
Client.Core.BaconBehaviour:CallAllBaconUpdates()
CoreDependencyContext:Update()
(14:06:42,542 utc) Failed to get asset bundle name for asset path
"Assets/AssetLibrary/CardProfiles/Features/08B_Revive.asset" with hash
"923439391".:
Assumed wrong in BaconBundleManifest.GetAssetBundleNameFromAssetPath(), line 0 in .
Called from Client.Assets.AssetLibrary.FindOrCreateAssetHandle(), line
0 in .
Called from
Client.Assets.CardProfileManager.GetCardProfileAssetHandle(), line 0 in .
Called from PrefabPreloader.GatherAssetHandlesForCardCode(), line 0
in .
(14:06:57,451 utc) [EoGRewardsModel] Received 100 from DefaultSource for this game.
(14:07:20,622 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
(14:08:40,398 utc) Not performing state transition after queue validation RMS
because MMState is already: Queued
(14:08:46,028 utc) Encountered Null Load function going into game scene: server
url: , serverInfoGameMode:
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
GameLoadingTransition:HandleLocationLoaded(BaconURI)
System.Action`1:Invoke(T)
NavigationProtocolHandler:UpdateCompletelyLoadedLocation()
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:BaconUpdate()
Client.Core.BaconBehaviour:CallAllBaconUpdates()
CoreDependencyContext:Update()
WwiseUnity: Bank
Card_Mk2EvolutionTurret_eec9a5de_27a5_4de4_a418_61f5690bc8c9_stage0 failed to load
(AK_FileNotFound)
WwiseUnity: Bank
Card_Mk2EvolutionTurret_eec9a5de_27a5_4de4_a418_61f5690bc8c9_stage1 failed to load
(AK_FileNotFound)
WwiseUnity: Bank
Card_TravelerConstellation_92eb36d5_858f_47a3_b8ff_c555fc77beb2_stage0 failed to
load (AK_FileNotFound)
WwiseUnity: Bank
Card_TravelerConstellation_92eb36d5_858f_47a3_b8ff_c555fc77beb2_stage1 failed to
load (AK_FileNotFound)
(14:11:43,074 utc) [source] Triggering significant user action because the player
won a game.
(14:12:02,293 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
(14:12:13,414 utc) Not performing state transition after queue validation RMS
because MMState is already: Queued
(14:12:19,356 utc) Encountered Null Load function going into game scene: server
url: , serverInfoGameMode:
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
GameLoadingTransition:HandleLocationLoaded(BaconURI)
System.Action`1:Invoke(T)
NavigationProtocolHandler:UpdateCompletelyLoadedLocation()
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:BaconUpdate()
Client.Core.BaconBehaviour:CallAllBaconUpdates()
CoreDependencyContext:Update()
(14:13:09,691 utc) Somehow initiative has been granted to a player that isn't an
ally or the opponent!:
Assumed wrong in InitiativeController.Refresh(), line 0 in .
Called from System.Reflection.MonoMethod.Invoke(), line 0 in .
Called from System.Reflection.MethodBase.Invoke(), line 0 in .
Called from System.Delegate.DynamicInvokeImpl(), line 0 in .
(14:13:56,938 utc) Somehow initiative has been granted to a player that isn't an
ally or the opponent!:
Assumed wrong in InitiativeController.Refresh(), line 0 in .
Called from System.Reflection.MonoMethod.Invoke(), line 0 in .
Called from System.Reflection.MethodBase.Invoke(), line 0 in .
Called from System.Delegate.DynamicInvokeImpl(), line 0 in .
(14:14:32,612 utc) [source] Triggering significant user action because the player
won a game.
(14:14:33,691 utc) [EoGRewardsModel] Received 100 from DefaultSource for this game.
(14:14:54,185 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
(14:17:01,164 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
(14:17:37,190 utc) [SoundProfilePlayer] Could not find a sound event for the moment
'Added To Deck (Client.Utils.VoiceoverMomentEnum)' in the sound profile of the card
War Chefs (96daccbc-51a6-41b5-909f-8942fc15444f).
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
BaconData.Logging.Log:Warn(String, Object, Object, Object)
Code.Core.Assets.SoundProfilePlayer:PlaySoundIfReady()
System.Action:Invoke()
Client.Assets.BaconAsset`1:RunReadyActions()
AssetLoadCompleteDelegate:Invoke(Object)
Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
AssetLoadCompleteDelegate:Invoke(Object)
Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
(14:17:44,540 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), True),
DisableScreenSleepRequestors.Count:1
(14:17:46,049 utc) Not performing state transition after queue validation RMS
because MMState is already: Queued
(14:17:47,949 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
(14:18:00,523 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
(14:18:00,544 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
[3D WebView] Low memory warning: Application.lowMemory indicated that the app has
been notified of low memory. For tips on reducing memory usage, please see this
article: https://support.vuplex.com/articles/how-to-reduce-memory
UnityEngine.LowMemoryCallback:Invoke()
(14:20:44,079 utc) [MobileDeviceManager] LOW MEMORY WARNING from OS: PSS: 531 MB
MonoReservedBytes: 254 MB MonoUsedBytes: 222 MB UnityReservedBytes: 323 MB
UnityUsedBytes: 177 MB
WwiseUnity: Bank
Card_LaurentBladekeeper_c677a675_5166_47ee_a228_592246a19003_stage0 failed to load
(AK_FileNotFound)
WwiseUnity: Bank
Card_LaurentBladekeeper_c677a675_5166_47ee_a228_592246a19003_stage1 failed to load
(AK_FileNotFound)
(14:22:13,447 utc) Failed to get asset bundle name for asset path
"Assets/AssetLibrary/CardProfiles/Mods/Power1Profile.asset" with hash "-
1892027204".:
Assumed wrong in BaconBundleManifest.GetAssetBundleNameFromAssetPath(), line 0 in .
Called from Client.Assets.AssetLibrary.FindOrCreateAssetHandle(), line
0 in .
Called from
Client.Assets.CardProfileManager.GetCardProfileAssetHandle(), line 0 in .
Called from PrefabPreloader.GatherAssetHandlesForCardCode(), line 0
in .
(14:22:33,879 utc) Failed to get asset bundle name for asset path
"Assets/AssetLibrary/CardProfiles/Mods/Power1Profile.asset" with hash "-
1892027204".:
Assumed wrong in BaconBundleManifest.GetAssetBundleNameFromAssetPath(), line 0 in .
Called from Client.Assets.AssetLibrary.FindOrCreateAssetHandle(), line
0 in .
Called from
Client.Assets.CardProfileManager.GetCardProfileAssetHandle(), line 0 in .
Called from PrefabPreloader.GatherAssetHandlesForCardCode(), line 0
in .
WwiseUnity: Bank
Card_DauntlessSeneschal_6c3721a1_c76c_434a_b88c_9e317e133568_stage0 failed to load
(AK_FileNotFound)
WwiseUnity: Bank
Card_DauntlessSeneschal_6c3721a1_c76c_434a_b88c_9e317e133568_stage1 failed to load
(AK_FileNotFound)
[3D WebView] Low memory warning: Application.lowMemory indicated that the app has
been notified of low memory. For tips on reducing memory usage, please see this
article: https://support.vuplex.com/articles/how-to-reduce-memory
UnityEngine.LowMemoryCallback:Invoke()
(14:25:28,242 utc) [MobileDeviceManager] LOW MEMORY WARNING from OS: PSS: 596 MB
MonoReservedBytes: 254 MB MonoUsedBytes: 234 MB UnityReservedBytes: 324 MB
UnityUsedBytes: 187 MB
(14:25:45,332 utc) Failed to get asset bundle name for asset path
"Assets/AssetLibrary/CardProfiles/Mods/Power1Profile.asset" with hash "-
1892027204".:
Assumed wrong in BaconBundleManifest.GetAssetBundleNameFromAssetPath(), line 0 in .
Called from Client.Assets.AssetLibrary.FindOrCreateAssetHandle(), line
0 in .
Called from
Client.Assets.CardProfileManager.GetCardProfileAssetHandle(), line 0 in .
Called from PrefabPreloader.GatherAssetHandlesForCardCode(), line 0
in .
(14:27:28,229 utc) Trying to return 'P_Flare' without Prototype. Did you get the
instance from the PrefabManager?
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Error(Object)
PrefabManager:ReturnInstance(T)
Client.Core.BaconBehaviour:CallAllBaconUpdates()
CoreDependencyContext:Update()
(14:30:53,885 utc) Failed to get asset bundle name for asset path
"Assets/AssetLibrary/CardProfiles/Mods/Power1Profile.asset" with hash "-
1892027204".:
Assumed wrong in BaconBundleManifest.GetAssetBundleNameFromAssetPath(), line 0 in .
Called from Client.Assets.AssetLibrary.FindOrCreateAssetHandle(), line
0 in .
Called from
Client.Assets.CardProfileManager.GetCardProfileAssetHandle(), line 0 in .
Called from PrefabPreloader.GatherAssetHandlesForCardCode(), line 0
in .
(14:30:53,887 utc) Unable to find an asset bundle for asset path
Assets/AssetLibrary/CardProfiles/Mods/Power1Profile.asset. Returning null for the
asset.
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
Client.Assets.AssetLibrary:FindOrCreateAssetHandle(String, Boolean)
Client.Assets.CardProfileManager:GetCardProfileAssetHandle(String)
PrefabPreloader:GatherAssetHandlesForCardCode(String, BaconAssetHandleCollection,
List`1, IReadOnlyList`1)
PrefabPreloader:BuildPausedContainerForAnimationGraph(AnimationGraphNode,
BaseGameState, Action`1)
PrefabPreloader:PreloadAssetsForAnimationGraph(AnimationGraphNode, BaseGameState,
Action`1)
Client.Script.GameAnimationProcessor:ProcessGameplayMoment(GameplayMoment)
Client.Script.GameAnimationProcessor:TryProcessGameplayMoments()
System.Action`2:Invoke(T1, T2)
Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
Client.Script.GameAnimationProcessor:BaconUpdate()
Client.Core.BaconBehaviour:CallAllBaconUpdates()
CoreDependencyContext:Update()
(14:31:22,716 utc) [source] Triggering significant user action because the player
won a game.
(14:31:23,416 utc) [EoGRewardsModel] Received 200 from DefaultSource for this game.
(14:31:53,286 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
[3D WebView] 3D WebView for Android is automatically pausing all of the webviews in
an application because Unity has paused. If this interferes with WebViews created
by other plugins in your project (such as ad SDKs), please see this article:
https://support.vuplex.com/articles/android-conflicts-with-other-plugins
UnityEngine.Logger:Log(LogType, Object)
Vuplex.WebView.AndroidWebPlugin:OnApplicationPause(Boolean)
(14:47:25,564 utc) GameInvite: Polling Lobby and Invites call failed - FailureInfo
Status: Unauthorized, ErrorCode: Message:
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
Client.Core.<SyncUpLobbyAndInvites>d__0:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<SendAsync>d__50:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Client.ServiceManagers.ClientServiceRequest`1:HandleWebRequestCompleted(UnityWebReq
uest, TaskCompletionSource`1, CancellationTokenRegistration, Boolean,
IEnumerable`1)
Client.ServiceManagers.<>c__DisplayClass51_0:<SendAsyncInternal>b__3(AsyncOperation
)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
(14:47:47,725 utc) [SoundProfilePlayer] Could not find a sound event for the moment
'Added To Deck (Client.Utils.VoiceoverMomentEnum)' in the sound profile of the card
Eye of the Dragon (f739bd92-44bc-4ab0-81c3-28ec36a18386).
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
BaconData.Logging.Log:Warn(String, Object, Object, Object)
Code.Core.Assets.SoundProfilePlayer:PlaySoundIfReady()
System.Action:Invoke()
Client.Assets.BaconAsset`1:RunReadyActions()
AssetLoadCompleteDelegate:Invoke(Object)
Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
AssetLoadCompleteDelegate:Invoke(Object)
Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
(14:47:49,985 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), True),
DisableScreenSleepRequestors.Count:1
(14:47:51,424 utc) Not performing state transition after queue validation RMS
because MMState is already: Queued
(14:47:53,863 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
(14:47:53,865 utc) MMState reset to None
(14:47:58,038 utc) Encountered Null Load function going into game scene: server
url: , serverInfoGameMode:
UnityEngine.Logger:Log(LogType, Object)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
log4net.Core.LogImpl:Warn(Object)
GameLoadingTransition:HandleLocationLoaded(BaconURI)
System.Action`1:Invoke(T)
NavigationProtocolHandler:UpdateCompletelyLoadedLocation()
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:BaconUpdate()
Client.Core.BaconBehaviour:CallAllBaconUpdates()
CoreDependencyContext:Update()
(14:48:04,366 utc)
SetScreenSleepDisabled(AdventureQueueLoadConnectScreenNew(Clone), False),
DisableScreenSleepRequestors.Count:0
WwiseUnity: Bank
Card_MageseekerConservator_e0255ffa_b901_41a8_9b9a_dc643685c895_stage0 failed to
load (AK_FileNotFound)
WwiseUnity: Bank
Card_MageseekerConservator_e0255ffa_b901_41a8_9b9a_dc643685c895_stage1 failed to
load (AK_FileNotFound)
(14:49:19,263 utc) Failed to get asset bundle name for asset path
"Assets/AssetLibrary/CardProfiles/Mods/Power1Profile.asset" with hash "-
1892027204".:
Assumed wrong in BaconBundleManifest.GetAssetBundleNameFromAssetPath(), line 0 in .
Called from Client.Assets.AssetLibrary.FindOrCreateAssetHandle(), line
0 in .
Called from
Client.Assets.CardProfileManager.GetCardProfileAssetHandle(), line 0 in .
Called from PrefabPreloader.GatherAssetHandlesForCardCode(), line 0
in .
(14:58:46,675 utc) [source] Triggering significant user action because the player
won a game.
(14:58:47,465 utc) [EoGRewardsModel] Received 200 from DefaultSource for this game.
(14:59:11,868 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
(14:59:33,951 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
(14:59:47,223 utc)
LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_Independen
tLanes_Team,Mods_IndependentLanes,StandardRuneterraOpen,EternalGauntletBo3,Foundati
ons,StandardGauntletBo3,EternalRuneterraOpen,CallOfTheMountain,LastCallQualifierGau
ntlet,StandardTournament,EternalTournament
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
DataBindingProvider`1:Bind(Action`1)
Client.Core.BaconBehaviour:Subscribe(Action`1)
Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
Client.Core.BaconBehaviour:Awake()
NavPathVisual:SetActiveInternal(Boolean, Action)
NavPathVisualBase:Activate(Action)
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
System.Action:Invoke()
NavigationNode:ProcessNextQueuedVisual(State, Boolean)
System.Action:Invoke()
NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
System.Action`1:Invoke(T)
LoR.UI.UIScreenManager:HandleScreenChangeIfSameSection(BaconURI, Boolean)
LoR.UI.<OpenAfterUnlock>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
Client.ServiceManagers.<PledgeToRegion>d__120:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<SendAsync>d__50:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Client.ServiceManagers.ClientServiceRequest`1:HandleWebRequestCompleted(UnityWebReq
uest, TaskCompletionSource`1, CancellationTokenRegistration, Boolean,
IEnumerable`1)
Client.ServiceManagers.<>c__DisplayClass51_0:<SendAsyncInternal>b__3(AsyncOperation
)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
Client.ServiceManagers.<PledgeToRegion>d__120:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<SendAsync>d__50:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Client.ServiceManagers.ClientServiceRequest`1:HandleWebRequestCompleted(UnityWebReq
uest, TaskCompletionSource`1, CancellationTokenRegistration, Boolean,
IEnumerable`1)
Client.ServiceManagers.<>c__DisplayClass51_0:<SendAsyncInternal>b__3(AsyncOperation
)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
Client.ServiceManagers.<PledgeToRegion>d__120:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<SendAsync>d__50:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Client.ServiceManagers.ClientServiceRequest`1:HandleWebRequestCompleted(UnityWebReq
uest, TaskCompletionSource`1, CancellationTokenRegistration, Boolean,
IEnumerable`1)
Client.ServiceManagers.<>c__DisplayClass51_0:<SendAsyncInternal>b__3(AsyncOperation
)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
Client.ServiceManagers.<PledgeToRegion>d__120:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<SendAsync>d__50:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Client.ServiceManagers.ClientServiceRequest`1:HandleWebRequestCompleted(UnityWebReq
uest, TaskCompletionSource`1, CancellationTokenRegistration, Boolean,
IEnumerable`1)
Client.ServiceManagers.<>c__DisplayClass51_0:<SendAsyncInternal>b__3(AsyncOperation
)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
Client.ServiceManagers.<PledgeToRegion>d__120:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<SendAsync>d__50:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Client.ServiceManagers.ClientServiceRequest`1:HandleWebRequestCompleted(UnityWebReq
uest, TaskCompletionSource`1, CancellationTokenRegistration, Boolean,
IEnumerable`1)
Client.ServiceManagers.<>c__DisplayClass51_0:<SendAsyncInternal>b__3(AsyncOperation
)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
Client.ServiceManagers.<PledgeToRegion>d__120:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<SendAsync>d__50:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Client.ServiceManagers.ClientServiceRequest`1:HandleWebRequestCompleted(UnityWebReq
uest, TaskCompletionSource`1, CancellationTokenRegistration, Boolean,
IEnumerable`1)
Client.ServiceManagers.<>c__DisplayClass51_0:<SendAsyncInternal>b__3(AsyncOperation
)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
Client.ServiceManagers.<PledgeToRegion>d__120:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<SendAsync>d__50:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Client.ServiceManagers.ClientServiceRequest`1:HandleWebRequestCompleted(UnityWebReq
uest, TaskCompletionSource`1, CancellationTokenRegistration, Boolean,
IEnumerable`1)
Client.ServiceManagers.<>c__DisplayClass51_0:<SendAsyncInternal>b__3(AsyncOperation
)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
Client.ServiceManagers.<PledgeToRegion>d__120:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<SendAsync>d__50:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Client.ServiceManagers.ClientServiceRequest`1:HandleWebRequestCompleted(UnityWebReq
uest, TaskCompletionSource`1, CancellationTokenRegistration, Boolean,
IEnumerable`1)
Client.ServiceManagers.<>c__DisplayClass51_0:<SendAsyncInternal>b__3(AsyncOperation
)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
Client.ServiceManagers.<PledgeToRegion>d__120:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<SendAsync>d__50:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Client.ServiceManagers.ClientServiceRequest`1:HandleWebRequestCompleted(UnityWebReq
uest, TaskCompletionSource`1, CancellationTokenRegistration, Boolean,
IEnumerable`1)
Client.ServiceManagers.<>c__DisplayClass51_0:<SendAsyncInternal>b__3(AsyncOperation
)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
RegionPickerScreenController:RebuildUI()
System.Action`1:Invoke(T)
Client.ServiceManagers.<PledgeToRegion>d__120:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<SendAsync>d__50:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
Client.ServiceManagers.ClientServiceRequest`1:HandleWebRequestCompleted(UnityWebReq
uest, TaskCompletionSource`1, CancellationTokenRegistration, Boolean,
IEnumerable`1)
Client.ServiceManagers.<>c__DisplayClass51_0:<SendAsyncInternal>b__3(AsyncOperation
)
UnityEngine.AsyncOperation:InvokeCompletionEvent()