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Shadowrun Anarchy NPCs

Mr. Johnson (Corporate)

STR AGL WIL LOG CHA EDG Threat Level

3 3 5 4 6 3 3

SKILLS Acting 9, Electronics 6, Firearms 6, Intimidation 9,


Negotiation 10

AMPS Essence: 5 (–1 Magic/Heal)


• Synaptic Booster 1: Bioware. +1 Attack. -0.5 Essence
• Tailored Pheromones 2: Bioware. Reroll 2 on inperson
Charisma-related Tests. -0.5 Essence

Weapons Dam Close Near Far

Unarmed 2s OK - -

Stun Baton 7s OK - -

Heavy Pistol (Ares Predator V) 6P OK -2 -

Armor 6 Condition Monitors 10/11


(P/S)

Mr. Johnson (Street)

STR AGL WIL LOG CHA EDG Threat Level

4 4 4 3 4 3 3

SKILLS Acting 6, Athletics 6, Electronics 5, Firearms 7,


Intimidation 8, Negotiation 7, Pilot Ground 6

AMPS Essence: 4.5 (–1 Magic/Heal)


• Reaction Enhancers: Cyberware. +1 Plot Point at the
beginning of combat. –1 Essence
• Tailored Pheromones 1: Bioware. Reroll 1 on all in person Charisma-related Tests. –0.5 E

Weapons Dam Close Near Far

Unarmed 2S OK - -

Spike Knuckles 4P OK - -

Heavy Pistol 7P Ok -2 -

Armor 6 Condition Monitors 10/11


(P/S)
Company Man/Woman

STR AGL WIL LOG CHA EDG Threat Level

3 3 5 5 3 3 3

SKILLS Close Combat 7, Firearms 10, Intimidation 5, Pilot


Other 7, Stealth 7

AMPS Essence: 3 (–2 Magic/Heal)


• Control Rig 1: Cyberware. Control vehicles by VR (+1). Reroll 1 on Pilot and Gunnery.
• Plastic Bone Lacing 1: Cyberware. Damage
Reduction 1. –1 Essence
• Spy Drones 2: +2 to Perception. [A3, D0, M3]
• Team Player: May freely share Plot Points and Edge with other players.

Weapons Dam Close Near Far

Unarmed 2S OK - -

Shock Glove 6S OK - -

Heavy Pistol 6P Ok -2 -

Armor 6 Condition Monitors 10/11


(P/S)

Corporate Suit

STR AGL WIL LOG CHA EDG Threat Level

2 2 2 3 2 2 1

SKILLS Electronics/Biotech/Other Know Skill 5,


Negotiation 4, Pilot Ground 3

AMPS Essence: 5 (–1 Magic/Heal)


• Datajack and Headware: Cyberware. May access the Matrix via full VR.
+1 to Matrix Tests. –1 Essence

Weapons Dam Close Near Far

Unarmed 1S OK - -

Taser 5S OK - -

Armor 0/6 Condition Monitors 9/9


(P/S)
Barghest

STR AGL WIL LOG CHA EDG Threat Level

8 4 4 2 3 1 3

SKILLS Athletics 11, Close Combat 7, Intimidation 6, Tracking 7

AMPS Essence: 6 (no penalties)


• Critter: Has access to critter amps. • Enhanced Senses (critter power): +3 to Perception.
• Paralyzing Howl (critter power): +3 to Intimidation, targets must roll 3 hits on CHA+WIL o
cannot move. Close or Near only. • Fear (critter power): Reroll 2 on Intimidation

Weapons Dam Close Near Far

Bite 6P OK - -

Armor 3 Condition Monitors 12/10


(P/S)

Devil Rat

STR AGL WIL LOG CHA EDG Threat Level

2 5 2 2 2 1 2

SKILLS Acrobatics 10, Close Combat 8, Stealth 10,


Tracking 7

AMPS Essence: 6 (no penalties)


• Critter: Has access to critter amps. • Animal Control (ordinary rats, critter power): May
give order to up to 25 rats. Close or Near only. • Concealment (critter power): Reroll 3 on S
when not moving.

Weapons Dam Close Near Far

Bite 2P OK - -

Armor 0 Condition Monitors 9/9


(P/S)
Ghoul

STR AGL WIL LOG CHA EDG Threat Level

6 4 3 2 2 2 2

SKILLS Acting 4, Athletics 9, Close Combat 7, Firearms 7,


Intimidation 4

AMPS Essence: 6 (no penalties) • Critter: Has access to critter amps.


• Feral (critter power): Reroll 1 on Agility-related Tests.
• Blind: Not affected by visual environment.
• Dietary Requirement (Metahuman Flesh)

Weapons Dam Close Near Far

Unarmed 3S OK - -

Bite 4P OK - -

Armor 0 Condition Monitors 10/10


(P/S)

Hellhound

STR AGL WIL LOG CHA EDG Threat Level

6 4 4 2 3 1 4

SKILLS Athletics 9, Close Combat 7, Intimidation 6, Projectile


Weapons 8, Stealth 9, Tracking 7

Essence: 6 (no penalties)• Critter: Has access to critter amps.


AMPS • Elemental Attack (Fire) (critter power): Combat. Damage = 6P/AA. Defense = A + L. +2 damage to Arm
only. • Enhanced Senses (critter power): +3 to Perception. • Fear (critter power): Reroll 2 on Intimidatio
Immunity (Fire) 4 (critter power): Damage Reduction 4.

Weapons Dam Close Near Far

Bite 5P OK - -

Armor 3 Condition Monitors 11/10


(P/S)
Enemy Mage

STR AGL WIL LOG CHA EDG Threat Level

3 3 6 5 4 2 3

SKILLS Astral Combat 8, Conjuring 9, Firearms 5, Sorcery 11,


Stealth 5

AMPS Choose two:


• Control Thoughts (spell): Effect. +2 to Intimidationand Negotiation. Mind Control.
• Fireball (spell): Combat. Damage = 6P. Defense = A +L. AoE, Fire effects, Cooldown 1.
• Invisibility (spell): Effect. Invisibility. Reroll 2 onStealth.
• Confusion (spell): Effect. Confusion. Target takes -2 to all Tests, Drain 1.

Weapons Dam Close Near Far

Unarmed 2S OK - -

Knife 3P OK - -

SMG 6P OK OK -

Armor 9 Condition Monitors 10/11


(P/S)

Enemy Shaman

STR AGL WIL LOG CHA EDG Threat Level

3 3 6 4 5 2 3

SKILLS Astral Combat 8, Conjuring 11, Firearms 5, Sorcery 9,


Survival 8

AMPS Team Player: May freely share Plot Points and Edge with other players.
• Protective Talisman (focus): Once per Scene, take half damage from one attack.
• Heal (spell): Effect. Heal 1 damage per hit.

Weapons Dam Close Near Far

Unarmed 2S OK - -

Knife 3P OK - -

Shotgun 9P OK OK* -

Armor 9 Condition Monitors 10/11


(P/S)
Spirit of Air

STR AGL WIL LOG CHA EDG Threat Level

3 9 5 5 5 2 Variable

SKILLS Astral Combat 3+W, Close Combat 3+A,


Projectile Weapons 3+A

AMPS • Immunity (Normal Weapons) 3 (critter power): Damage Reduction 3.


• Movement (critter power): Effect. Using DoubleTime it does not cost target a Plot Point.

Weapons Dam Close Near Far

Unarmed 2S OK - -

Choose One

Armor 0 Condition Monitors 10/11


(P/S)

Spirit of Earth

STR AGL WIL LOG CHA EDG Threat Level

9 3 5 5 5 2 Variable

SKILLS Astral Combat 3+W, Close Combat 3+A, Projectile


Weapons 3+A

AMPS • Immunity (Normal Weapons) 3 (critter power):


Damage Reduction 3.
• Binding (critter power): Effect. Target’s movement gains Cooldown 1.

Weapons Dam Close Near Far

Unarmed 5P OK - -

Choose One

Armor 6 Condition Monitors 13/11


(P/S)
Spirit of Fire

STR AGL WIL LOG CHA EDG Threat Level

3 7 5 5 5 2 Variable

SKILLS Astral Combat 3+W, Close Combat 3+A, Projectile


Weapons 3+A

AMPS • Immunity (Normal Weapons) 3 (critter power): Damage Reduction 3.


• Immunity (Fire) All (critter power): Damage Reduction All

Weapons Dam Close Near Far

Unarmed (Fire Aura +2 Armor) 3P Ok - -

Choose One

Armor 0 Condition Monitors 11/11


(P/S)

Spirit of Man

STR AGL WIL LOG CHA EDG Threat Level

5 6 5 6 5 2 Variable

SKILLS Astral Combat 3+W, Close Combat 3+A, Sorcery 3+W

AMPS Immunity (Normal Weapons) 3 (critter power): Damage Reduction 3.


• Accident (critter power): Effect. Each combat turn,
may add 1 Glitch die (no Exploit) to (WIL rating)Tests

Weapons Dam Close Near Far

Unarmed 3S OK - -

Choose One

Armor 0 Condition Monitors 11/11


(P/S)
Spirit of Water

STR AGL WIL LOG CHA EDG Threat Level

3 7 5 5 5 2 Variable

SKILLS Astral Combat 3+W, Close Combat 3+A, Projectile


Weapons 3+A

AMPS Immunity (Normal Weapons) 3 (critter power):


Damage Reduction 3.
• Concealment (critter power): Effect. Reroll 3 on
Stealth when target not moving.

Weapons Dam Close Near Far

Unarmed 3S OK - -

Choose One

Armor 0 Condition Monitors 11/11


(P/S)

Spirit of Beast

STR AGL WIL LOG CHA EDG Threat Level

7 5 5 5 5 2 Variable

SKILLS Astral Combat 3+W, Close Combat 3+A, Intimidation


3+C

AMPS • Immunity (Normal Weapons) 3 (critter power):


Damage Reduction 3.
• Natural Weapon (critter power): Weapon (claws,
teeth, tail) STR/2 +3P

Weapons Dam Close Near Far

Unarmed 4S OK - -

Claw/Bite 7P OK - -

Choose One

Armor 3 Condition Monitors 12/11


(P/S)
Enemy Technomancer

STR AGL WIL LOG CHA EDG Threat Level

2 3 4 5 3 2 3

SKILLS Acting 6, Firearm 4, Hacking 10, Tasking 9, Tracking 8

AMPS Resonance Spike (complex form): Cybercombat.


Damage = 5S. Defense L + FW.
• Stitches (complex form): Effect. Target sprite heals 1 damage per net hit.

Weapons Dam Close Near Far

Unarmed 1S OK - -

Light Pistol 5P OK -2 -

Armor 6 Condition Monitors 9/10


(P/S)

Security Spider

STR AGL WIL LOG CHA EDG Threat Level

2 3 4 5 3 2 3

SKILLS Electronics 9, Firearms 4, Hacking 10, Tracking 8

AMPS • Cyberdeck 5: Reroll 2 on Matrix Tests, Firewall +2,


Matrix Condition Monitor 9, may run 2 programs.
• Datajack and Headware: Cyberware. May access the
Matrix via full VR. +1 to Matrix Tests. –1 Essence

Weapons Dam Close Near Far

Unarmed 1S OK - -

Light Pistol 5P OK -2 -

Armor 6 Condition Monitors 9/10/9


(P/S/Matrix)
Enemy Soldier

STR AGL WIL LOG CHA EDG Threat Level

4 5 5 3 2 2 3

SKILLS Athletics 6, Close Combat 8, Firearms 10, Intimidation


4, choose two of: Engineering 6, Heavy Weapons 8, Pilot
Ground 8, Tracking 6

AMPS • Aluminum Bone Lacing 2: Cyberware. Damage Reduction 2. –1 Essence


• Pain Inhibitor: Cyberware. Ignore injury modifiers.–1 Essence

Weapons Dam Close Near Far

Unarmed/Knife 2S/3P OK - -

Heavy Pistol 6P OK -2 -

Assault Rifle 8P -2 OK -2

Armor 12 Condition Monitors 11/11


(P/S)

Enemy Soldier (Elite)

STR AGL WIL LOG CHA EDG Threat Level

4 6 6 4 2 3 4

SKILLS Athletics 8, Close Combat 10, Firearms 12, Intimidation


4, Projectile Weapons 8, Stealth 10, Tracking 6

AMPS • Titanium Bone Lacing 3: Cyberware. Damage Reduction 3. –1 Essence


• Pain Inhibitor: Cyberware. Ignore injury modifiers.–1 Essence

Weapons Dam Close Near Far

Unarmed/Knife 2S/3P OK - -

Heavy Pistol 6P OK -2 -

Assault Rifle 8P -2 OK -2

Armor 12 Condition Monitors 11/11


(P/S)
APC

STR AGL WIL LOG CHA EDG Threat Level

10 3 0 6 0 2 -

SKILLS Pilot Ground 7, Gunnery 6

AMPS • Armor Plating 4: Damage Reduction 4.


• Smartlink 3: +3 to Gunnery.
• Troops: Surprise Threat once per Scene.

Weapons Dam Close Near Far

Machine Gun 8P -2 OK OK

Launcher 12P OK OK OK

Armor 21 Condition Monitors


(P/S)

Light Assault Helicopter

STR AGL WIL LOG CHA EDG Threat Level

10 6 0 6 0 2 -

SKILLS Pilot Other 9, Gunnery 9, Tracking 9

AMPS • Armor Plating 3: Damage Reduction 3.


• Remotely Rigged 1: Controlled by VR, +1 to Vehicle Tests. Reroll 1 on Vehicle Tests.
• Flying

Weapons Dam Close Near Far

Machine Gun 8P -2 OK OK

Launcher 12P OK OK OK

Armor 15 Condition Monitors


(P/S)
Corporate Security

STR AGL WIL LOG CHA EDG Threat Level

4 4 4 3 2 2 3

SKILLS Athletics 7, Close Combat 8, Firearms 8, Intimidation


6, Pilot Ground 8

AMPS Reaction Enhancers: Cyberware. +1 Plot Point at the


beginning of combat. –1 Essence

Weapons Dam Close Near Far

Unarmed 2S OK - -

Stun Baton 7S OK - -

Heavy Pistol 6P OK -2 -

Armor 9 Condition Monitors 10/10


(P/S)

Elite Corporate Security

STR AGL WIL LOG CHA EDG Threat Level

5 5 4 3 3 3 4

SKILLS Acting 4, Athletics 8, Close Combat 10, Firearms 10,


Intimidation 8, Stealth 10

AMPS • Cybereyes 2: Cyberware. Ignore vision modifiers,


reroll 2 on ranged attacks. –1 Essence
• Wired Reflexes 2: Cyberware. +1 Attack. +1 Plot
Point at the beginning of combat. –1 Essence

Weapons Dam Close Near Far

Unarmed

Stun Baton 7S OK - -

SMG 6P OK OK -

Armor 12 Condition Monitors 11/10


(P/S)
Rent a Cop

STR AGL WIL LOG CHA EDG Threat Level

3 3 5 4 6 3 3

SKILLS Athletics 7, Close Combat 8, Firearms 8, Intimidation


6, Pilot Ground 8

AMPS Reaction Enhancers: Cyberware. +1 Plot Point at the


beginning of combat. –1 Essence

Weapons Dam Close Near Far

Unarmed 2S OK - -

Stun Baton 7S OK - -

Heavy Pistol 6P OK -2 -

Armor 12 Condition Monitors 10/10


(P/S)

Rent a Cop (HTR)

STR AGL WIL LOG CHA EDG Threat Level

6 5 5 3 2 3 4

SKILLS Acting 3, Athletics 9, Close Combat 10, Firearms 10,


Projectile Weapons 10, Intimidation 6

AMPS • Smartlink 2: Cyberware. +2 to Firearms and Heavy


Weapons. –1 Essence
• Wired Reflexes 2: Cyberware. +1 Attack. +1 Plot
Point at the beginning of combat. –1 Essence

Weapons Dam Close Near Far

Unarmed/Stun Baton 3S/7S OK - -

Heavy Pistol 6P OK -2 -

Assault Rifle 8P -2 OK -2

Armor 12 Condition Monitors 11/11


(P/S)
Combat Medic

STR AGL WIL LOG CHA EDG Threat Level

3 3 5 5 5 6 3

SKILLS Athletics 5, Biotech 10, Close Combat 5, Firearms 5,


Negotiation 6

AMPS • Team Player: May freely share Plot Points and Edge
with other players.
• Expert Medkit: +2 to Biotech.
• Guts: +2 to resist Intimidation or Fear

Weapons Dam Close Near Far

Unarmed 2S OK - -

Stun Baton 7S OK - -

Tranq Pistol 6s OK -2 -

Armor 9 Condition Monitors 10/11


(P/S)

Pistol Adept

STR AGL WIL LOG CHA EDG Threat Level

3 6 3 6 3 2 3

SKILLS Acrobatics 9, Close Combat 9, Firearms (pistols) 10 (12)

AMPS • Boosted Agility 2: Adept. +2 to Agility. Cooldown 1.


• Improved Reflexes 3: Adept. +1 Attack. +2 Plot
Points at the beginning of combat.
• Wall Running: Adept. May run up walls.

Weapons Dam Close Near Far

Unarmed 2S OK - -

Pistol Whip 3P OK - -

Heavy Pistols + 7P OK -2 -

Armor 9 Condition Monitors 10/10


(P/S)
Razor

STR AGL WIL LOG CHA EDG Threat Level

6 6 3 3 3 3 3

SKILLS Athletics 10, Close Combat (swords) 10 (12), Stealth 10

AMPS Cyber Arms 2: Cyberware. Reroll 2 on Agility-related


attacks. –1 Essence
• Wired Reflexes 3: Cyberware. +1 Attack. +2 Plot
Points at the beginning of combat. –1 Essence
• Mono-Swords: +2 damage with swords.

Weapons Dam Close Near Far

Unarmed 3S OK - -

Swords 6P OK - -

Armor 6 Condition Monitors 11/10


(P/S)

Street Samurai

STR AGL WIL LOG CHA EDG Threat Level

5 5 5 3 3 4 3

SKILLS Close Combat 7, Firearms 10, Heavy Weapons 8,


Pilot Ground 6

Custom Cybereyes 2: Cyberware. Ignore vision


AMPS modifiers, reroll 2 on ranged attacks. –1 Essence
• Wired Reflexes 1: Cyberware. +1 Attack. –1 Essence
• Pain Inhibitor: Cyberware. Ignore injury modifiers. –1 Essence

Weapons Dam Close Near Far

Unarmed/CyberSpurs 3S/5P OK - -

Assault Rifle Or Machine Gun 8P -2 Ok -2/OK

Or Sniper Rifle 9P -4 -2 OK

Armor 12 Condition Monitors 11/11


(P/S)
Ganger

STR AGL WIL LOG CHA EDG Threat Level

4 3 3 2 2 2 2

SKILLS Acting 4, Athletics 7, Close Combat 6, Firearms 6,


Intimidation 5, Pilot Ground 5

AMPS • All the Drugs: Reroll 1 on Agility-related Tests.


• Swag Bike: Vehicle. +2 to Pilot Ground.
• Home Turf: +1 Plot Point at the beginning of combat.
• Zeal: +2 to resist Intimidation or Fear.

Weapons Dam Close Near Far

Unarmed/Knucks 2S/3P OK - -

Light Pistols 5P OK -2 -

Armor 9 Condition Monitors 10/10


(P/S)

Syndicate Enforcer

STR AGL WIL LOG CHA EDG Threat Level

6 4 4 3 4 2 3

SKILLS Athletics 7, Close Combat 8, Firearms 8, Intimidation


8, Pilot Ground 7

AMPS Smartlink 1: Cyberware. +1 to Firearms and Heavy Weapons. –1 Essence


• Guts: +2 to resist Intimidation or Fear

Weapons Dam Close Near Far

Unarmed 3S OK - -

Knife or Sword 4P/6P OK - -

Machine Pistol 6P` OK -2 -

Armor 9 Condition Monitors 11/10


(P/S)
Wiz-Ganger

STR AGL WIL LOG CHA EDG Threat Level

3 3 4 2 2 2 2

SKILLS Acting 4, Sorcery 7, Close Combat 6, Firearms 6,


Intimidation 4, Pilot Ground 5

AMPS Choose One

Weapons Dam Close Near Far

Unarmed 2S OK - -

Knife 3P OK - -

Light Pistol 5P OK -2 -

Armor 9 Condition Monitors 10/10


(P/S)

Cy-Tech (Cyborg Technomancer)

STR AGL WIL LOG CHA EDG Threat Level

4 6 5 4 3 4 4

SKILLS Close Combat 8, Firearm 8, Hacking 8, Stealth 8,


Tasking 8, Tracking 8

AMPS Resonance Spike (complex form): Cybercombat.


Damage = 5S. Defense L + FW. Choose One
• Bone Lacing 1: Cyberware. Damage Reduction 1.
• Wired Reflexes 1: Cyberware. +1 Attack.
• Cyberarms 1: Cyberware. Reroll 1 on Agility-based attacks.

Weapons Dam Close Near Far

Unarmed/ Hand Blades 2S/4P OK - -

SMG 6P OK OK -

Armor 12 Condition Monitors 10/10


(P/S)
Micro Drone

STR AGL WIL LOG CHA EDG Threat Level

2 10 0 6 0 0 1

SKILLS Pilot (Any) 9, Stealth 14, Tracking 9

AMPS Audio Analyzer: Interpret voice commands.


• Skillsoft: +2 to [Skill or Attribute Test]
• Lifelike (optional): +4 to Acting (disguise).
• Flying (optional)

Weapons Dam Close Near Far

None - - - -

Armor 3 Condition Monitors -


(P/S)

Small Drone

STR AGL WIL LOG CHA EDG Threat Level

4 10 0 6 0 0 2

SKILLS Close Combat 9, Gunnery 9, Pilot (Any) 9, Stealth 10

AMPS Audio Analyzer: Interpret voice commands.


• Flying (optional)
• Mounted Weapon (choose one)

Weapons Dam Close Near Far

Melee 6P OK - -

Machine Pistol 6P OK -2 -

Taser/Tranq 6S OK -4 -

Armor 6 Condition Monitors -


(P/S)
Medium Drone

STR AGL WIL LOG CHA EDG Threat Level

6 6 0 6 0 0 2

SKILLS Close Combat 9, Gunnery 9, Pilot (Any) 9

AMPS • Armor Plating 1: Damage Reduction 1.


• Audio Analyzer: Interpret voice commands.
• Flying (optional)
• Mounted Weapon (choose one)

Weapons Dam Close Near Far

Melee 7P OK - -

SMG 6P OK OK -

Assault Rifle 8P -2 OK -2

Armor 9 Condition Monitors -


(P/S)

Heavy Drone

STR AGL WIL LOG CHA EDG Threat Level

8 4 0 6 0 0 2

SKILLS Close Combat 9, Gunnery 9, Pilot (Any) 9

AMPS • Armor Plating 2: Damage Reduction 2.


• Audio Analyzer: Interpret voice commands.
• Flying (optional)
• Mounted Weapon (choose one)

Weapons Dam Close Near Far

Melee 8P OK - -

Machine Gun 8P -2 OK OK

Launcher 12P OK OK OK

Armor 12 Condition Monitors -


(P/S)
Runner Call Signs
A3 Ghost Bear Road Pig Chromedome Mainframe Star-Viper
Abominus Ghostrider Roadblock Chromia Major Altitude Static Line
Ace Gnawgahyde Robo-Joe Chuckles Major Barrage Steam Roller
Action Man Goldbug Rock ‘n Roll Claymore Major Storm Steeler
Aero-Viper Golobulus Rock-Viper Clean-Sweep Maverick Steeljaw
Afterburner Goon Rodimus Prime Cliffjumper Med Alert Storm Shadow
Agent Faces Grand Slam Rollbar Cloudburst Medi-Viper Stormavik
Agent Helix Grapple Rook Clutch Megabyte Strafe
Aimless Gridiron Rowdy Roddy Piper Cobra Air Devil Megatron Strato-Viper
Air Raid Grim Skull Royal Guard Cold Front Mega-Vipers Streetwise

Airborne Grimlock Rumble Colonel Courage Menasor Stretcher


Airtight Gristle Rumbler Computron Mercer Striker
Air-Viper Groove Runabout Copperhead Metal-Head Sub Viper
Airwave Grunt Runamuck Cosmos Metroplex Sub-Zero
Alley Viper Guillotine Salvo Countdown Mindwipe Sunstreaker
Alpha Trion Gung-Ho Sand Scorpion Counterpunch Mirage Super Trooper
Alpine Gyro-Viper Sand Viper Cover Girl Misfire Superion
Altitude Hacker Sandstorm Cowboy Mixmaster Sure Fire
Ambush Hannibal Scalpel Crankcase Monkeywrench Sureshot
Annihilator Hard Drive Scamper Crazylegs Moonracer Swamp Rat
Apeface Hard Master Scarlett Croc Master Motormaster Swamp-Viper
Arcee Hardball Scattershot Cross Hair Motor-Viper Sweeps
Ariel Hardhead Scavenger Cross-Country Munitia Swerve
Armadillo Hardtop Schrage Crossfire Muskrat Swindle
Astrotrain Hawk Sci-Fi Crosshairs Neurotoxin Switch Gears
Astro-Viper Haywire Scoop Crystal Ball Night Creeper Swoop
Avalanche Headhunter Scorponok Cutter Night Fox Tailgate
Backblast Headman Scourge Cutthroat Night Vulture Tantrum
Back-Stop Headstrong Scrap-Iron Cyber-Vipers Nightstick Taurus
Banzai Heavy Duty Scrapper Cyclonus Night-Viper Techno-Viper
Barbecue Heavy Metal Sea Slug Czar Ninja-Viper Tele-Vipers
Baroness Highbrow Searchlight Darklon Nitro-Viper The Enemy
Barrel Roll Hit & Run Seaspray Dart Nosecone The Fridge
Barricade Hi-Tech Secto-Viper Dead End Nullifier Thrasher
Bazooka Hoist Serpentor Decimator Nunchuk Thrust
Beach Head Hollow Point Sgt. Slaughter Dee-Jay Octane Thunder

Beachcomber Hook Shadow Strike Deep Six Omega Supreme Thundercracker


Beta Horror Show Shadow Viper Defensor Onslaught Thunderwing
Big Bear Hot Rod Shipwreck Depth Charge Optimus Prime Tiger Claw

Big Ben Hot Seat Shock Viper Desert Scorpion Orion Pax T’Jbang
Big Boa Hot Spot Shockwave Destro Outback Tollbooth
Big Brawler Hotwire Short-Fuze Devastator Overkill Tomahawk
Big Lob Hound Shrapnel Devcon Overlord Tomax
Bio-Vipers Huffer Sideswipe Dialtone Ozone Topside
Birdman Hun-Gurrr Sidetrack Dice Pathfinder Torch
Black Dragon Hunter Silverbolt Dirge Payload Torpedo

Black Dragon NinjaHydro-Viper Sinnertwin Divebomb Peacemaker Toxo-Viper

Black Major Ice Cream Soldier Six-Gun Doc Perceptor Toxo-Zombie


Black Out Ice Storm Sixshot Dodger Pinpointer Tracker
Blades Iceberg Skidmark Dogfight Pipes Tracker Kwinn
Blast Off Ice-Viper Skids Dojo Pit Viper Tracks
Blaster Iguanus Skull Buster Dolphin Pointblank Track-Viper
Blast-Off Incinerator Skullcruncher Double Blast Pounce Trailblazer
Blitzwing Inferno Sky Creeper Downtown Powderkeg Trailbreaker
Blizzard Interrogator Sky Lynx Dr. Mindbender Powerglide Triggerhappy
Blocker Iron Anvil Skydive Drag Strip Predacon Tripwire
Blot Iron Bear Skyfire Dragonsky Predaking Trypticon
Blowpipe Ironhide Skymate Drop Zone Prowl Tunnel Rat
Blowtorch Jammer Skystriker Duke Psyche-Out Ultra Magnus
Bluestreak Jazz Skywarp Dusty Punch Undertow
Blurr Jetfire Slag Eels Quarrel Updraft
Bombardier Jinx Slammer Effects Quick Kick Vapor
Bombshell Jungle Viper Slice Eject Ramhorn Venomous Maximu
Bombstrike Junkyard Slingshot Electric Eel Ramjet Viper
Bonecrusher Kamakura Slip-Stream Elita One Rampage Voltar
Brainstorm Keel-Haul Sludge Falcon Rampart Vortex
Brawl Kickback Sludge Viper Fast Draw Range-Viper Vypra
Brawn Kickstart Slugfest Ferret Rapid Fire Warpath
Breakdown Knockdown Slugslinger Firebolt Raptor Warwolf
Broadside Kup Slythor Fireflight Ratbat Weirdwolf
Brunt Lady Jaye Smokescreen Firefly Ratchet Wet Down
Bruticus Lamprey Snake Eyes Firestar Ravage Wet Suit
Budo Laserbeak Snapdragon First Aid Razor Wheelie
Bullet-Proof Laser-Viper Snarl Flak-Viper Razorclaw Whiteout
Bullhorn Law & Order Sneak Peek Flash Recoil Wide Scope
Bumblebee Leatherneck Snow Job Flint Recondo Wideload
Bushido Lifeline Snow Serpent Footloose Red Alert Wild Bill

Buzzer Lift-Ticket Snow Storm Fortress Maximus Red Dog Wild Boar
Buzzsaw Lightfoot Snow Wolf Fracas Red Ninjas Wild Weasel
Caliburst Lightning Soundwave Frag-Viper Red Shadows Wildcard
Cannonball Lightspeed Space Shot Freefall Red Spot Wildrider
Carcass Lizard Sparks Freestyle Red Star Windcharger
Cerebros Lobotomaxx Sparta Freeway Red Torches Windchill
Cesspool Long Arm Spearhead Frenzy Red Zone Windmill
Chameleon Long Haul Spirit Frostbite Reflector Wingspan
Charbroil Long Range Spoilsport Full-Tilt Repeater Wipe-Out
Chase Low-Light Springer Gallows Rewind Wolf
Checkpoint Mace Stalker Galvatron Rip It Wreckage
Chief Mad Dog Starduster Gaucho Ripcord Wrecker
Chopper Magic Starscream Gears Ripper Zap

General Mayhem Rippersnapper Zarak

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