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local Rayfield =

loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/
main/source'))()

local Window = Rayfield:CreateWindow({


Name = "DECAYING WINTER SCRIPT",
LoadingTitle = "DECAYING WINTER SCRIPT [RY EDITION]",
LoadingSubtitle = "made by ry",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "1771717t26g276277g127t476t17t47t21g4g5g1261253672185"
},
Discord = {
Enabled = false,
Invite = "pqMgjdEy", -- The Discord invite code, do not include
discord.gg/
RememberJoins = true -- Set this to false to make them join the discord
every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "[MESSAGE] Ry's Personal Hub KEY",
Subtitle = "Key required to use script! [KEY CHANGES EVERY UPDATE!]",
Note = "Ask Ryder for the Key (ry#8844)",
SaveKey = true,
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW
site you would like Rayfield to get the key from
Key = "rywashere"
}
})

local Tab = Window:CreateTab("decaying-winter-main", 10590477450)

-- local Section = Tab:CreateSection("t")

local Button = Tab:CreateButton({


Name = "goodwill (BUGGY)",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/ryderfreeman/
decaying-winter-old-goodwill/main/script1'))()
end,
})
local Button = Tab:CreateButton({
Name = "custom perks",
Callback = function()
--// Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
--// Variables
local stuff = game.Workspace.InteractablesNoDel
local gui = game.Players.LocalPlayer.PlayerGui.controlsGui
local localplayer = game.Players.LocalPlayer
local mainHandler = { instance = nil, senv = nil }
local namecall = nil
local waitTable = {}
local tgas = {
["throwrating"] = 1,
["ability"] = "Can obscure vision.",
["blacklisted"] = false,
["animset"] = "THRW",
["desc"] = "Used by riot police! Yes, we still have those! We have many
hired and stationed on site at all time " ..
"and borrowed some of these!",
["weapontype"] = "Item",
["name"] = "Riot Grenade",
["damagerating"] = {
[1] = 0,
[2] = 0
},
["sizerating"] = 4,
["icon"] = "2520535457",
["woundrating"] = 2
}

--// Functions

function getkey()
spawn(function()
for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
repeat
mainHandler = getsenv(instance)
RunService.Heartbeat:Wait()
until mainHandler.afflictstatus ~= nil

local upvalue = getupvalues(mainHandler.afflictstatus)


_G.serverKey = upvalue[16]
_G.playerKey = upvalue[17]
end
end
--// Virus blocking
for index, status in pairs(getupvalue(mainHandler.afflictstatus, 1)) do
if string.match(index, "Virus") ~= nil then
status.effects.currentduration = math.huge
end
end
end)
end
--// parry
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.R then
for i=1, 10 do
workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
end
end
end)
--// stun
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.Y then
local args = {
[1] = "TGas",
[2] = 20,
[3] = game.Workspace.CurrentCamera.CFrame,
[4] = 1,
[5] = tgas,
[6] = 1,
[8] = _G.serverKey,
[10] = _G.playerKey
}

workspace.ServerStuff.throwWeapon:FireServer(unpack(args))
end
end)
-- // scan
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.B then
workspace.ServerStuff.applyGore:FireServer("scanarea",
localplayer.Character, localplayer, {[1] = game.Workspace.CurrentCamera.CFrame})
end
end)
--// smoke
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.U then
workspace.ServerStuff.dealDamage:FireServer("fireSmoke",
workspace.CurrentCamera.CFrame, _G.serverKey, _G.playerKey)
end
end)
--// heal
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.J then
for i=1, 10 do
game.Workspace.ServerStuff.dealDamage:FireServer("Regeneration", nil,
_G.serverKey, _G.playerKey)
wait(0.1)
end
end
end)

UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.M then
for i=1, 1 do
workspace.ServerStuff.dropAmmo:FireServer("rations", "MRE")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Bottle")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Beans")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Soda")
wait(0.1)
end
end
end)
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.R then
for i=1, 10 do
workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
end
end
end)
local alert = Instance.new("Sound",game:GetService("SoundService"))
alert.SoundId = "rbxassetid://232127604"
--// controlsGui
gui.Enabled = false
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/
main/decaying%20winter/Announce.lua"))()
function Callback(answer)
if answer == "Yes" then
wait(2)
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/
scripts/main/decaying%20winter/Auto%20Finish.lua"))()
elseif answer == "No" then
print("Player rejected.")
end
end
local Bindable = Instance.new("BindableFunction")
Bindable.OnInvoke = Callback
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/
main/decaying%20winter/Longer%20Effects.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/
main/decaying%20winter/Passive%20Heal.lua"))()
while true do
getkey()
wait(1)
end
end,
})
local Slider = Tab:CreateSlider({
Name = "spawn scrap [DONT GO OVER 1900!!]",
Range = {1, 1700},
Increment = 10,
Suffix = "scrap meter",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
local DropAmount = 100
local Workspace = game:GetService("Workspace")
local ServerStuff = Workspace.ServerStuff
local dropAmmo = ServerStuff.dropAmmo
dropAmmo:FireServer("scrap", Value)
end,
})

local Button = Tab:CreateButton({


Name = "spawn ration: MRE",
Callback = function()
game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations",
"MRE")
end,
})

local Button = Tab:CreateButton({


Name = "spawn ration: Bottle",
Callback = function()
game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations",
"Bottle")
end,
})
local Button = Tab:CreateButton({
Name = "op zealot",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shield"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shield"]
if perks then
perk.name = "Tanziner"
perk.desc = "You believe in art of technology."
perk.pros = { "Immune to bleeding","Extra M1 Damage","Higher defense" }
perk.cons = { "People will dislike you." }
perk.activename = "Tanziner"
perk.activedetails = "A Man from 2093."
perks.atkmod = 1950 -- 2 taps any bosses
perks.healthmod = 250
perks.defmod = 1500 -- take 1 dmg per hit except explosion
perks.stammod = 1950
perks.shovemod = 1950
perks.lightatkspeed = 100
perks.heavyatkspeed = 1950
perks.recoilmod = 2000
perks.harvestmod = 100
perks.accmod = 1950
perks.reloadmod = 250
perks.noaimmod = false
perks.bleed_immune = true
perks.mvtmod = 100
perks.aegisduration = math.huge
perks.aegisdamagetakenmelee = 0
perks.aegisrangeddamagemultiplier = 50
perks.cooldown = 0
end
end,
})
local Button = Tab:CreateButton({
Name = "op arbiter",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shotgun"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["shotgun"]
perk.name = "Arbiter but your fr SQ"
perk.desc = "UJEEUJ"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"There are no downsides, your just OP as hell."}
perk.activename = "Arbiter.exe"
perk.activedetails = "i dunno"
perks.atkmod = 1950 -- 2 taps any bosses
perks.healthmod = 250
perks.defmod = 1500 -- take 1 dmg per hit except explosion
perks.stammod = 1950
perks.shovemod = 1950
perks.lightatkspeed = 100
perks.heavyatkspeed = 1950
perks.recoilmod = 2000
perks.accmod = 1950
perks.reloadmod = 900
perks.noaimmod = false
perks.scavmod = 4000
perks.harvestmod = 100
perks.mvtmod = 40
explosive_resist = true
perks.cripple_immune = true
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = true
perks.explosivemod = 400
perks.grap = true
perks.bleed_immune = true
perks.backpack = true
perks.falldamagemod = true
perks.craftcostmod = -55
end,
})
local Button = Tab:CreateButton({
Name = "op hivemind",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])
["hive"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"]
perk.name = "hivemaster"
perk.desc = "UJEEUJ"
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and
take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"There are no downsides, your just OP as hell."}
perk.activename = "Arbiter.exe"
perk.activedetails = "i dunno"
perks.atkmod = 1950 -- 2 taps any bosses
perks.healthmod = 250
perks.defmod = 1500 -- take 1 dmg per hit except explosion
perks.stammod = 1950
perks.shovemod = 1950
perks.lightatkspeed = 100
perks.heavyatkspeed = 1950
perks.recoilmod = 2000
perks.accmod = 1950
perks.reloadmod = 900
perks.noaimmod = false
perks.scavmod = 4000
perks.harvestmod = 100
perks.mvtmod = 40
explosive_resist = true
perks.cripple_immune = true
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = true
perks.explosivemod = 400
perks.grap = true
perks.bleed_immune = true
perks.backpack = true
perks.falldamagemod = true
perks.craftcostmod = -55
end,
})

local Button = Tab:CreateButton({


Name = "spawn crafted item: AKM",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSUPAK",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "spawn crafted item: Fireier Axe",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintFAxe",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: The 'Decimator'",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintRBHammer",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: A.J.M. 9",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAJM",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: KSG",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintKSG",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: 'Maria''",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintNailedB",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: Billhook",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintBHook",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: Executioner",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() +
Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintExecSword",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})
local Input = Tab:CreateInput({
Name = "Spawn Item [MUST BE OBJECT NAME]",
PlaceholderText = "name",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
local workbench = workspace.Interactables:FindFirstChild("Workbench")
local item = ""..Text..""
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0,
5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprint"..item.."",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}

game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(ar
gs))

end,
})

local Button = Tab:CreateButton({


Name = "weird text in the sky",
Callback = function()
local dist = 1000
local increment = 100
local multiply = 100
local message = {"HE'S HERE", ""}

for points = increment, dist, increment do


local gr = (math.sqrt(5) + 1) / 2
local ga = (2 - gr) * (2 * math.pi)

for index = 1, points do


local lat = math.asin(-1 + 2 * index / (points + 1))
local lon = ga * index

local x = math.cos(lon) * math.cos(lat)


local y = math.sin(lon) * math.cos(lat)
local z = math.sin(lat)

local position = Vector3.new(x, y, z) * Vector3.new(points *


multiply, points * multiply, points * multiply)
workspace.ServerStuff.applyGore:FireServer("player_ping", nil, nil,
{ position, message[math.random(1, #message)], -(points + index) })
end
end

end,
})
local Button = Tab:CreateButton({
Name = "esp [M TO REFRESH]",
Callback = function()

loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/
main/Decaying-Winter-Esp.lua", true))();
end,
})
local Button = Tab:CreateButton({
Name = "tp SledgeQueen",
Callback = function()

loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/
main/Sledgequeentp.lua", true))();

end,
})
local Button = Tab:CreateButton({
Name = "tp ALL Scavengers",
Callback = function()

loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/
main/tp-all-enemy-to-you-in-dw.lua", true))();

end,
})
local Button = Tab:CreateButton({
Name = "SOF nametag",
Callback = function()
function Respawn()
workspace.ServerStuff.spawnPlayer:FireServer("respawncharacter")
end

function Hub()
workspace.ServerStuff.spawnPlayer:FireServer("hubbing")
end

function Start(arg)
if arg == "Normal" then
game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
elseif arg == "Ray" then
game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
end
end

function Spawn(Cords)
Respawn()
repeat task.wait() until not
game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
Hub()
Start("Normal")
repeat task.wait() until
game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
if Cords == "Match" then
game.Players.LocalPlayer.start.Value = "normal"

game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(18.777990341186523, -2.5860984325408936, -9.264251708984375)
elseif Cords == "HubA" then
game.Players.LocalPlayer.start.Value = "hubbing"

game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
elseif Cords == "Respawn" then
game.Players.LocalPlayer.start.Value = "hubbing"
Respawn()
elseif Cords == "HubB" then
game.Players.LocalPlayer.start.Value = ""

game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame =
CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
end
end

Spawn("Match") --- Match (puts you in match with pvp), HubB (hub with pvp),
HubA (hub without pvp), Respawn (puts you back into menu)
end,
})
local Button = Tab:CreateButton({
Name = "dupe loot [KILLS YOU]",
Callback = function()
for i = 1,10 do
task.wait()
workspace.ServerStuff.deathPlay:FireServer()
task.wait()
end

end,
})
local Button = Tab:CreateButton({
Name = "inf yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/
infiniteyield/master/source'))()
end,
})
local Button = Tab:CreateButton({
Name = "hanger thoughts",
Callback = function()
local uis = game:GetService("UserInputService")

uis.InputBegan:Connect(function(input,gameprocess)
if gameprocess == true then return end

if input.KeyCode == Enum.KeyCode.B then


workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup",
game.Players.LocalPlayer.Character.PrimaryPart, nil)
end
end)
end,
})
local Button = Tab:CreateButton({
Name = "funny sound troll",
Callback = function()
local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/
main/source.lua"))()

local Window = Library.CreateLib("Sounds", "Serpent")

-- Tabs --

local Songs = Window:NewTab("Holdout")


local Gamemode = Window:NewTab("Gamemode")
local Theme = Window:NewTab("Theme")
local Events = Window:NewTab("Events")
local Traps = Window:NewTab("Trigger")
local Boss = Window:NewTab("Gabriel")
local Emperor = Window:NewTab("Emperor")
local Ilija = Window:NewTab("Ilija")
local AGENT = Window:NewTab("AGENT")
local Shadow = Window:NewTab("Reikgon")
local Settings = Window:NewTab("Settings")

-- Local --

local Play = game:GetService("Workspace").ServerStuff.playAudio

-- Holdout --

local Holdpot = Songs:NewSection("Boss Themes")

Holdpot:NewButton("Medieval", "Knights Theme", function()


Play:FireServer({"songs", "holdout_bosses"}, "medieval", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Knights Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Holdpot:NewButton("Zealot", "Zealot Theme", function()


Play:FireServer({"songs", "holdout_bosses"}, "zealot", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Zealot Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Sickler", "Sickler Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "sickler", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Sickler Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Sledge", "Sledge Queen Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "sledge", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Sledge Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Yosef", "Yosef Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "yosef", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Yosef Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Rhyer", "Rhyer Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "rhyer", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Rhyer Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Bad", "Bad Business Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "bad", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Bad Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

-- Theme --

local Theme = Theme:NewSection("Theme")

Theme:NewButton("Scavfinal", "ScavFinal Theme", function()


Play:FireServer({"songs"}, "scavfinal", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Scavfinal Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Theme:NewButton("Scavwars", "Scavwars Theme", function()


Play:FireServer({"songs"}, "scavwar", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Scavwars Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("Final", "This shit Dope", function()
Play:FireServer({"songs"}, "final", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Final Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Theme:NewButton("End Credits", "Ending Credits Theme", function()


Play:FireServer({"songs"}, "unused2", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - End Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Theme:NewButton("Unused", "Unused Theme", function()


Play:FireServer({"songs"}, "unused1", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Unused Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

-- Gamemode --

local Mode = Gamemode:NewSection("Random Themes")

Mode:NewButton("Juggernaut", "Juggernaut", function()


Play:FireServer({"gamemode"}, "juggernaut", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Juggernaut";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Mode:NewButton("Bloodrush", "Bloodrush", function()


Play:FireServer({"gamemode"}, "bloodrush", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Bloodrush";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Mode:NewButton("GamemodeA", "GamemodeA", function()


Play:FireServer({"gamemode"}, "gamemodeA", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeA";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Mode:NewButton("GamemodeB", "GamemodeB", function()


Play:FireServer({"gamemode"}, "gamemodeB", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeB";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Mode:NewButton("GamemodeC", "GamemodeC", function()


Play:FireServer({"gamemode"}, "gamemodeC", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeC";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Mode:NewButton("Horn", "Horn", function()


Play:FireServer({"gamemode"}, "horn", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Horn";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Mode:NewButton("Holdout Fight 1", "Holdout Fight 1", function()


Play:FireServer({"songs"}, "holdout_fight1", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Holdout";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("Holdout Fight 2", "Holdout Fight 2", function()
Play:FireServer({"songs"}, "holdout_fight2", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Holdout";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Mode:NewButton("Holdout Fight 3", "Holdout Fight 3", function()


Play:FireServer({"songs"}, "holdout_fight3", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Holdout";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Events --

local Event = Events:NewSection("Events Sounds")

Event:NewButton("KillSwitch", "KillSwitch", function()


Play:FireServer({"events", "survevents"}, "killswitch", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - KillSwitch";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Event:NewButton("Flareraid", "Flareraid", function()


Play:FireServer({"events", "survevents"}, "flareraid", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Flareraid";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Event:NewButton("Bloodrush", "Bloodrush", function()


Play:FireServer({"events", "survevents"}, "bloodrush", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Bloodrush";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Event:NewButton("Thunder", "Thunder", function()


Play:FireServer({"events", "survevents"}, "thunder", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Thunder";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

Event:NewButton("Exotic", "Exotic", function()


Play:FireServer({"events", "survevents"}, "exotic", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Exotic";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Monte", "Monte", function()
Play:FireServer({"events", "survevents"}, "monte", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Monte";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)

-- Traps --

local Tr = Traps:NewSection("Trigger Sounds")

Tr:NewButton("Flare", "Flare Trap", function()


Play:FireServer({"world_item"}, "trap_flare1", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)

Tr:NewButton("Flare2", "Flare Trap2", function()


Play:FireServer({"world_item"}, "trap_flare2", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare2";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)

Tr:NewButton("Dynamite", "Dynamite Trap", function()


Play:FireServer({"world_item"}, "trap_fuse", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)

Tr:NewButton("Firebomb", "Firebomb", function()


Play:FireServer({"world_item"}, "firebomb", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Firebomb";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)

-- Boss --

local Boss = Boss:NewSection("Voicelines")

Boss:NewDropdown("Taunt", "Taunt", {"taunt_1", "taunt_2", "taunt_3",


"taunt_4", "taunt_5", "taunt_6", "taunt_7", "taunt_8", "taunt_9"}, function(Select)
Play:FireServer({"ai", "boss"}, Select, workspace)
end)

Boss:NewDropdown("Hurt", "Hurt", {"hurt_1", "hurt_2", "hurt_3", "hurt_4"},


function(Hurt)
Play:FireServer({"ai", "boss"}, Hurt, workspace)
end)

Boss:NewButton("Big Hurt", "Totally Moaning", function()


Play:FireServer({"ai", "boss"}, "big_hurt", workspace)
end)

Boss:NewButton("Intro", "Introduction", function()


Play:FireServer({"ai", "boss"}, "intro_1", workspace)
end)

Boss:NewButton("Intro2", "Introduction2", function()


Play:FireServer({"ai", "boss"}, "intro_2", workspace)
end)

Boss:NewButton("Gameover", "Gameover", function()


Play:FireServer({"ai", "boss"}, "game_over1", workspace)
end)

Boss:NewButton("Gameover2", "Gameover2", function()


Play:FireServer({"ai", "boss"}, "game_over2", workspace)
end)

Boss:NewButton("Behold", "Behold Power of An Angels", function()


Play:FireServer({"ai", "boss"}, "behold", workspace)
end)

Boss:NewButton("Enough", "Enough", function()


Play:FireServer({"ai", "boss"}, "enough", workspace)
end)

Boss:NewButton("Woes", "Woes", function()


Play:FireServer({"ai", "boss"}, "woes", workspace)
end)

-- Emperor --

local Emp = Emperor:NewSection("Voicelines")

Emp:NewDropdown("Begin", "Begin", {"begin1", "begin2", "begin3"},


function(begin)
Play:FireServer({"events", "emperor"}, begin, workspace)
end)

Emp:NewDropdown("Blocked", "Blocked", {"blocked1", "blocked2", "blocked3",


"blocked4", "blocked5"}, function(blocked)
Play:FireServer({"events", "emperor"}, blocked, workspace)
end)

Emp:NewDropdown("Chatter", "Chatter", {"chatter1", "chatter2", "chatter3",


"chatter4", "chatter5"}, function(chat)
Play:FireServer({"events", "emperor"}, chat, workspace)
end)
Emp:NewDropdown("Confirm", "Confirm", {"confirm1", "confirm2", "confirm3",
"confirm4", "confirm5"}, function(confirm)
Play:FireServer({"events", "emperor"}, confirm, workspace)
end)

Emp:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2",


"lowhealth3"}, function(low)
Play:FireServer({"events", "emperor"}, low, workspace)
end)

-- Ilija --

local Ilija = Ilija:NewSection("Voicelines")

Ilija:NewDropdown("Arrive", "Arrive", {"arrive1", "arrive2", "arrive3"},


function(Arrive)
Play:FireServer({"voices", "ilija", "arrive"}, Arrive, workspace)
end)

Ilija:NewDropdown("Quip", "Quip", {"quip1", "quip2", "quip3", "quip4",


"quip5"}, function(Quip)
Play:FireServer({"voices", "ilija", "quip"}, Quip, workspace)
end)

Ilija:NewDropdown("End", "End", {"end1", "end2", "end3"}, function(End)


Play:FireServer({"voices", "ilija", "end"}, End, workspace)
end)

Ilija:NewDropdown("Reload", "Reload", {"reload1", "reload2", "reload3",


"reload4", "reload5", "reload6", "reload7", "reload8", "reload9"}, function(Reload)
Play:FireServer({"voices", "ilija", "reload"}, Reload, workspace)
end)

Ilija:NewDropdown("Shot", "Shot", {"shot1", "shot2", "shot3", "shot4",


"shot5", "shot6", "shot7", "shot8", "shot9", "shot10", "shot11"}, function(Shot)
Play:FireServer({"voices", "ilija", "shot"}, Shot, workspace)
end)

-- AGENT --

local Agen = AGENT:NewSection("AGENT Voicelines")

Agen:NewDropdown("Stormenter", "Stormenter", {"storm1", "storm2"},


function(storm)
Play:FireServer({"AGENT", "stormenter"}, storm, workspace)
end)

Agen:NewDropdown("Stormleave", "Stormleave", {"storm1", "storm2"},


function(storm2)
Play:FireServer({"AGENT", "stormleave"}, storm2, workspace)
end)

Agen:NewDropdown("hostile", "hostile", {"hostile1", "hostile2", "hostile3",


"hostile4", "hostile5", "hostile6", "hostile7", "hostile8"}, function(hostile)
Play:FireServer({"AGENT", "hostile"}, hostile, workspace)
end)

Agen:NewDropdown("Heavy", "Heavy", {"heavy1", "heavy2"}, function(heavy)


Play:FireServer({"AGENT", "heavy"}, heavy, workspace)
end)

Agen:NewDropdown("Join", "Join", {"join1", "join2", "join3"},


function(join)
Play:FireServer({"AGENT", "join"}, join, workspace)
end)

Agen:NewDropdown("Left", "Left", {"left1", "left2", "left3"},


function(left)
Play:FireServer({"AGENT", "left"}, left, workspace)
end)

Agen:NewDropdown("Down", "Down", {"down1", "down2"}, function(down)


Play:FireServer({"AGENT", "down"}, down, workspace)
end)

Agen:NewDropdown("Hvt", "Hvt", {"hvt1", "hvt2", "hvt3"}, function(hvt)


Play:FireServer({"AGENT", "hvt"}, hvt, workspace)
end)

Agen:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2",


"lowhealth3"}, function(low)
Play:FireServer({"AGENT", "lowhealth"}, low, workspace)
end)

Agen:NewDropdown("Echo Start", "Echo Start", {"start1", "start2"},


function(storm)
Play:FireServer({"AGENT", "echo_start"}, storm, workspace)
end)

-- Shadow --

local Shadow = Shadow:NewSection("Reikgon Voices")

Shadow:NewButton("Sickler Scream", "Alert", function()


Play:FireServer({"shadow"}, "alert", workspace)
end)

Shadow:NewButton("Chainbreak", "Chainbreak", function()


Play:FireServer({"shadow"}, "chainbreak", workspace)
end)

Shadow:NewButton("Sickler Theme", "Sickler Provoked Theme", function()


Play:FireServer({"shadow"}, "sickler_song", workspace)
end)

Shadow:NewButton("Sickler Crying", "Sickler Idle", function()


Play:FireServer({"shadow"}, "sickler_idle", workspace)
end)

Shadow:NewDropdown("Sickler", "Sickler Voice", {"sickler_noise1",


"sickler_noise2", "sickler_noise3"}, function(sickler)
Play:FireServer({"shadow"}, sickler, workspace)
end)

Shadow:NewLabel("Skinner")

Shadow:NewDropdown("Skinner", "Skinner Voice", {"skinner_noise1",


"skinner_noise2", "skinner_noise3", "skinner_noise4", "skinner_noise5"},
function(skinner)
Play:FireServer({"shadow"}, skinner, workspace)
end)

Shadow:NewLabel("Hanger")

Shadow:NewDropdown("Hanger Alert", "Hanger Alert", {"alert1", "alert2",


"alert3"}, function(hanger)
Play:FireServer({"shadow", "hang"}, hanger, workspace)
end)

Shadow:NewButton("Influence", "influence", function()


Play:FireServer({"shadow", "hang"}, "influence1", workspace)
end)

Shadow:NewButton("Influence2", "influence2", function()


Play:FireServer({"shadow", "hang"}, "influence2", workspace)
end)

Shadow:NewButton("Cast", "Possessed Sound", function()


Play:FireServer({"shadow", "hang"}, "cast", workspace)
end)

Shadow:NewButton("Resist", "Out of Possessed", function()


Play:FireServer({"shadow", "hang"}, "resist", workspace)
end)

Shadow:NewLabel("Hidden")

Shadow:NewButton("Attack", "Hidden Attack Sound", function()


Play:FireServer({"events", "hiddenB"}, "attack", workspace)
end)

Shadow:NewDropdown("Voicelines", "Taunt", {"taunt1", "taunt2", "taunt3",


"taunt4"}, function(hidden)
Play:FireServer({"events", "hiddenB"}, hidden, workspace)
end)

-- Settings --

local Set = Settings:NewSection("Settings")

Set:NewKeybind("UI", "UI Keybind", Enum.KeyCode.RightShift, function()


Library:ToggleUI()
end)
end,
})
local Button = Tab:CreateButton({
Name = "inf stamina",
Callback = function()
repeat
task.wait()
until
game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel")
~= nil

if game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame == nil then


return
end

function GrabMainScript()
for _, instance in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if instance:IsA("LocalScript") and instance.Name ~=
"ClickDetectorScript" then
return instance
end
end
end

local func
local script = GrabMainScript()
for i, v in pairs(getreg()) do
if type(v) == "function" and getfenv(v).script then
if getfenv(v).script == script then
local upvalues = getupvalues(v)
if
tostring(upvalues[3]) ==

tostring(game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("Te
xtLabel").Text)
then
func = v
end
end
end
end
spawn(
function()
repeat
setupvalue(func, 3, math.huge)
task.wait()
until
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health <= 0
end
)
end,
})
local Button = Tab:CreateButton({
Name = "control sq [use inf yield]",
Callback = function()
local controlling = workspace.activeHostiles["AI_QUEEN"]
local friendly = true
game.Players.LocalPlayer.Character = controlling
workspace.CurrentCamera.CameraSubject = controlling
workspace.CurrentCamera.CameraType = "Custom"
local player = game.Players.LocalPlayer
LocalPlayer = game.Players.LocalPlayer
Players = game:GetService("Players")
RunService = game:GetService("RunService")
local lp = game.Players.LocalPlayer
local gui = lp.PlayerGui
local rs = game.ReplicatedStorage
local ms = lp:GetMouse()

controlling.Humanoid:GetPropertyChangedSignal("WalkToPoint"):Connect(function()
controlling.Humanoid.WalkToPoint =
controlling.HumanoidRootPart.Position
end)
if controlling:FindFirstChild("HumanoidRootPart") then
if
workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart:FindFirst
Child("BodyPosition") then

workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart:FindFirst
Child("BodyPosition"):Destroy()
end

workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart.Anchored
= false

workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame =
controlling.HumanoidRootPart.CFrame - Vector3.new(0,10,0)
wait(0.2)
--[[spawn(function()
game:GetService('RunService').Stepped:connect(function()

workspace.speccingPlayers[game.Players.LocalPlayer.Name].Humanoid:ChangeState(11)
end)
end)--]]
spawn(function()
local lp = game:GetService("Players").LocalPlayer
local c = workspace.speccingPlayers[game.Players.LocalPlayer.Name]
local hrp0 = c:FindFirstChild("HumanoidRootPart")
local hrp1 = hrp0:Clone()
c.Parent = nil
hrp0.Parent = hrp1
hrp0.RootJoint.Part0 = nil
hrp1.Parent = c
local h = game:GetService("RunService").Heartbeat
c.Parent = workspace
spawn(function()

hrp0.Transparency = 0.5
while h:Wait() and c and c.Parent do
hrp0.CFrame = hrp1.CFrame
hrp0.Orientation += Vector3.new(0, 0, 180)
hrp0.Position = controlling.HumanoidRootPart.Position -
Vector3.new(0,10,0)
hrp0.Velocity = hrp1.Velocity
end
end)
end)

end

end,
})

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