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Fenix v2b1 Changelog
Fenix v2b1 Changelog
Fenix v2b1 Changelog
V2 Block 1
[APP]
Removed legacy display render options
Forced default to new display renderer
Added checkbox to enable legacy display selection, CPU only
Added checkbox to enable display synchronisation
Added "?" next to options in order to explain functionality, replacing tooltips
[EFB]
Fixed weight and balance discrepancies
Updated layout to 180 PAX
Updated EFB Map to support AMDB and new Navi Maps
Removed loading bars from Map and Charts to facilitate faster load-in
[DISPLAYS]
Complete rewrite and redrawing of PFD encompassing fonts, colours, element size and
positioning, matched pixel by pixel to real display.
Complete rewrite and redrawing of ND encompassing fonts, colours, element size and
positioning, matched pixel by pixel to real display.
Complete rewrite and redrawing of Upper ECAM encompassing fonts, colours, element size and
positioning, matched pixel by pixel to real display.
Complete rewrite and redrawing of Lower ECAM encompassing fonts, colours, element size and
positioning, matched pixel by pixel to real display.
Complete rewrite and redrawing of FCU encompassing fonts, colours, element size and
positioning, matched pixel by pixel to real display.
Complete rewrite and redrawing of Clock Display encompassing fonts, colours, element size
and positioning, matched pixel by pixel to real display.
Increased brightness of all displays for better visibility in bright daylight.
Rewrote the entire display render pipeline to increase performance, the old display pipeline is
still supported but not recommended.
[VISUALS]
Cockpit & displays made brighter during the day and at higher altitudes
Slight texture cleanup to reduce level of wear in cockpit
Cabin & galley optimisations (increase in performance noted in testing)
[SOUND]
Engine start and shutdown sound logic improved (no more start noises when wind-milling with
the master switch on)
Buzzsaw improved (especially during climb/cruise)
N2 whine reworked in all phases of flight
Engine inlet airflow noise improved
Cockpit wind rebuilt to be 3D with better recordings
Cabin packs sample improved
AEVC volume in cockpit adjusted
Exterior sound volume levelling
Exterior doppler e!ect added
Rear cabin soundset returns
Call Buttons enabled/working
Gear retraction recording improved
Gear wind noise improved
Optimisation of the soundset (lower memory/CPU cost)
Spoiler drag noise improved
[KNOWN ISSUES]
EXPED is a magic space button. Not behaving correctly at the moment.
AP roll is a little too snappy on certain occasions
Pitch FD bar coupling could be better
DIR TO with no FROM/TO entries causes crashes
//
Now, whilst all of this is very exciting, there is a very important caveat that should be noted. You
are about to go from a mature release that has been proven over 9 months by thousands of users,
to a build run earlier today, and tested by a couple dozen testers. Whilst we've worked hard to
ensure there are no super egregious issues that'll ruin the fun, we do anticipate a fair few bumps
and lumps in this version as we go from an in-house testing team, to the wild west of the entire
customer base. We've also held-o! addressing a number of minor issues that, quite frankly,
weren't worth delaying the entire release for another couple weeks over. If you encounter
anything that needs some polish, worry not, we will be continuing refinement work on pretty much
every area of the aircraft. With that, we really hope you enjoy this first part of a nearly year-long
e!ort to deliver the A320 simulation we've always wanted.
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