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B l o o d b o r n e

INDEX

pag. 04 Foreword by TBSkyen

pag. 08 I could imagine myself by Nobody Good


pag. 10 In a word, I am Human by Mark
pag. 12 Shedding the Skin that Trapped them by Will Verasarkin
pag. 14 I Finally Create Something Of My Own by Ashecroft
pag. 16 Bloodborne and Addiction by Bwood*****
pag. 18 From My Cold Dead Hands by Noo noo
pag. 20 The Best You Can Do Is Join Them by Steve
pag. 22 The Lonely Great Ones by Greyking
pag. 24 Bloodborne Feels Like Home To Me by Tim
pag. 26 People Spent Like Tokens by Max
pag. 28 Each Boss, a Reflection by Nora
pag. 30 Catholicism in From Software Games by Aiden
pag. 32 The Analogy of Collage by Makkovar
pag. 36 I’ll Identify With Ebretias by Amaline
pag. 38 A Clumsy Giant by Jean-Baptiste
pag. 40 There Are No Beasts Or Gods, Only People by Steampunk Lemon
pag. 44 A Full Werewolf by Anonymous
pag. 48 A Damning Condemnation by Anastasia
pag. 52 Phobic Catharsis by Gabriel
pag. 56 The Schemes of Oedon by CY
The Many Meanings of Bloodborne

THE MANY MEANINGS OF


BLOODBORNE
Foreword by TBSkyen
4

Hello blasphemers and body horrors, my name is TBSkyen, and


welcome to The Many Meanings of Bloodborne.

In September of 2020, I set out on a journey through Blo-


odborne for the very first time, stumbling my confused hun-
ter from the slab at Iosefka’s Clinic to a confrontation with
the Nameless Moon Presence in the Hunter’s Dream over the
course of 20 episodes. It took just over a year and five mon-
ths to complete. Going into it, I expected Gothic Horror Dark
Souls; I expected vaguely steampunk-esque blood soaked wan-
derings through a decrepit city, desolate in the waning days of
some cosmic cycle whose workings would be illuminated only
by extensive reading of item descriptions.
The Many Meanings of Bloodborne - Foreword by TBSkyen

In a way, I was right. Yharnam is a decaying civilization cannot be unraveled, higher beings that cannot be reasoned
suffering under the erosion of terrible cosmic cycles, but whi- with.
le the structure is familiar, the meaning is deeply different. When I closed the book on my first Bloodborne
Dark Souls 1 places you at the centre of prophecy, a Chosen playthrough, and sat down to try and write a video about it,
Undead whose adventure culminates in the determination of I wanted very badly to understand the game. I wanted to de-
the fate of the world: to link the Fire, or break the cycle and velop a unified theory, a thesis that would look smart in video
plunge into an Age of Dark. Dark Souls 2, being a more per- essay form, a definitive TakeTM on the game and its meanin-
sonal and introspective game whose plot mirrors the arc of a gs that would satisfy and wow my audience. And every time
life from cradle to grave, offers you the opportunity to accept I tried to build one, Bloodborne frustrated me - even the in-
death and fully become yourself, or to reject finality and go fo- terpretation I have offered above is reductive, incomplete and
rever in search of new answers. In either case, the player is put insufficient!
in a position of agency and control - we determine the fates of
the world and the fate of ourselves, the games orbit around It is possible to piece together most of a timeline of the
our decisions. events of the Bloodborne world, as dedicated Bloodborne fan
Redgrave did in his seminal work “The Paleblood Hunt.” They
Bloodborne, on the other hand, is structured like a ni- lay out in detail the events of the story as they probably hap-
ghtmare. And it ends like one, too. You let Gehrman free you pened, establishing a very credible timeline and a compelling
by decapitating you, unburdening your soul of all the horrible narrative of the game, which they once claimed constituted
insight you have learned so that you may wake ignorant, but something close to a “definitive answer” to Bloodborne’s
free, to see a new dawn. Or else, defiant, but too weak to re- mysteries. But in the foreword to the most recent edition
sist, you defeat Gehrman and are embraced and symbolically of the document, even they have had a change of heart:
impregnated by the Nameless Moon presence. You take Gerh- 5
man’s place and become the new steward of the Hunter’s Dre- “When I first wrote The Paleblood Hunt, I wrote that
am, perpetuating the nightmare forever. there was a singular truth we could discover. Seven mon-
And finally, should you have consumed enough arcane ths later, having read so many different interpretations
insight to challenge the Great Ones, you destroy the Moon and discussion on the game’s story, having discussed the plot
Presence... and you are transformed, becoming a wriggling, with so many different people, I can only now see how absurd
tentacled slug, who is gently embraced by the Plain Doll who, that the idea of a singular story had been. There is no answer
Virgin Mary-like, cradles you like a child. to Bloodborne’s story. Bloodborne is a game that asks you what
you think. It asks you what your story is. What do you make
Bloodborne has three endings, but it only ends one way: of the unknown? This is my story. This is my Eldritch Truth.” 1
powerlessness. It is a nightmare, and there is no amount of
strength, no insight, no might, no protagonist exceptionalism I published my final episode in February of 2022, and I haven’t
that gives you control over it. stopped thinking about the game since.

That powerlessness echoes through the entire game, At the end of my Boss Designs series, I have traditionally
especially in the themes of forced pregnancy and the body asked my audience to chime in, to send me essays about their
horror of birth and reproduction that recur again and again. own conclusions about the game and share what it has meant
From Vicar Amelia’s desperate religious entreaties for sal-
vation to Micolash’s wild pseudoscientific rambling about
comprehending the cosmos, to tragic Lady Maria and Father
Gascoigne, and pathetic Gehrman himself, characters in Bloo-
dborne struggle ceaselessly against powers which are beyond 1
Redgrave, The Paleblood Hunt
them. Temptations that cannot be resisted, mysteries that https://docs.google.com/document/d/1JL5acskAT_2t062HILImBkV8eXAwaqOj611mSjK-vZ8/
The Many Meanings of Bloodborne

to them. Previously, these open calls resulted may


be a couple of dozen responses, some of which were
naturally just shitposts and jokes, but Bloodborne... in-
spired a different kind of response. I ended up with almost
69.000 (nice!) words worth of responses across a hundred and
six submissions. For reference, the average commercial novel
comes in at somewhere between 50.000-100.000 words.

Bloodborne means a lot, it means a lot of different things, and


to quite a lot of people.

This document is a curated selection of twenty of those


essays. I’ve included the ones I personally found most intere-
sting or thought-provoking, and I hired my friend ARTeapot
to create the layout and decorate it with concept art from the
games. I have compiled all of the essays into a second docu-
ment, which you can find here (link to final document later),
and if you are a Bloodborne fan, I think you owe it to your-
self to at least check them out. There are a lot of intere-
sting perspectives on the game, and a lot of interesting
stories about the things it has meant to its players.
6 The essays herein have been edited for clarity, gram-
mar and spelling, as well as for formatting, and I have
tried my very hardest not to alter meaning or semantic
content. They are organized by word count, with the shor-
test essays coming first, and getting longer as we go.

These essays explore a wide range of topics, from deeply


personal stories about people’s lives and the place that Blo-
odborne occupies in them, to interpretations of its symbols
and meaning, to meditations on personal identity and the me-
aning of transformation. Some of these essays contain expli-
cit and potentially disturbing content, including discussions
of physical and emotional abuse, and content warnings have
been appended to the beginning of those essays so the reader
can make an informed decision about what to engage with.

Now, dream on.


The Many Meanings of Bloodborne

7
The Many Meanings of Bloodborne

I COU LD
IM AGINE MYSELF
by Nobody Good

I have a really odd relationship with Bloodborne. As a


child and throughout my early teenage years, I always felt
like I was different from everyone else. It wasn’t in the “ha ha
I’m so quirky” type of way, however. Instead it was more of a
“everyone seems to think differently from me and I have no
idea why” type of thing. This sort of isolation even extended
to my ability to relate to fictional characters/beings. While
my friends would talk about which fantasy race they’d belong
to, I would just simply stay quiet and nod my head because I
didn’t relate enough to the ideas of those races to have an opi-
nion. Though, that all changed when I discovered Bloodborne.
I wasn’t familiar with Lovecraft or any other forms of cosmic
horror at the time, so the creature designs were completely
foreign to me. But, for some reason, I felt like I truly con-
nected with these creatures. Seeing horrendous beings with
8 such strange anatomies that were also so disconnected from
the general perception of normal humans was something that
I could relate to in a strange way.
I could imagine myself - Nobody Good

I found out later on in my life that the reason I had felt


so disconnected from everyone was because I had been living
with undiagnosed autism for most of my life and was only able
to truly get diagnosed after I turned 18, since I was able to
start setting up my own appointments rather than having to
rely on my parents for everything. Even though I’ve come a
long way when it comes to my social development, I still find
myself constantly drawn back to those designs within Blood-
borne and have made an effort to branch out into several dif-
ferent forms of cosmic horror media. Of course, I don’t actual-
ly believe that I’m secretly some kind of eldritch being with
thousands of eyes and tentacles, but Bloodborne managed to
show me things that I could imagine myself being for once in
my life.

Hopefully this story makes some amount


of sense.
The Many Meanings of Bloodborne

The game has two distinct currencies: the insight of the


IN A WOR D, Great Ones required to see the world as it truly is, and the blo-
I A M H U M AN od that represents the physical world. Willem and Laurence’s
by Mark divergence represents humanity’s separation of these concep-
ts, but I think the correct approach is a bit deeper than that.
The effect of the Old Blood upon humanity is that it intoxica-
The aspect of Bloodborne that my brain’s latched onto tes us. We always want more. It is addictive. It acts as dopa-
is the idea of blood vs. insight, or body vs. mind. mine - that devious neurotransmitter that’s both the cause of
and solution to all of life’s problems.
In general, the concept of ascending beyond this plane
of existence is tied by necessity to the idea of thought. For the However, dopamine is a vital component to the nervous
veil of physical reality to be peeled back, it is the physical wor- system. It’s required for us to learn things and is as much a
ld more so than the mental world that dissipates - or in other part of us as atoms and molecules are. And so we have a system
words, the “soul” is the thing that ascends. The game (or at where our ability to think is tied to the physical world, much
least, a fan interpretation I heard) makes reference to some in the same way that blood is tied to the Great Ones. A dream of
Great Ones being “left behind”. Given that the tainted blood is transhumanism is to move beyond the physical world, and to
linked to the Great Ones, I consider the blood to be the reason enter one of pure thought. For all Bloodborne’s talk of ascen-
why these Great Ones were unable to ascend - i.e. they were sion, and Great Ones, and higher forms of life, everything is
unable to shed the corporeal shackles of this world. always tied to blood. There is no escape from the workings of
reality. There is no escape from blood.

10
In a word, I am Human - Mark

The analogue of blood to addiction and the mechani-


sms behind is has always spoken to me the most. I’ve mode-
rate anxiety and use comfort eating to both quell and stoke
that feeling. It’s no coincidence that in the deeper moments
of self-loathing I’ll happily quote Father Gascoigne or silently
scream about blood.

I’d rather live in a world where insight, knowledge and


the imagination were my only motivators. But that’s not a
world in which I live, nor is it a world in which it’s possible to
live. I am bound by flesh and neurones, but flesh and neurones
form my brain. I am both a creature of blood, and a creature of
insight. In a word, I am human.

And I guess Bloodborne’s helped me realize that’s fine.

11
The Many Meanings of Bloodborne

SHEDDING THE
SKIN THAT
TR APPED THEM
by Will Verasarkin

I played Bloodborne during a very influential period


of my life. I was still in high school at the time, and had just
gotten out of a period of my life that was very difficult. I di-
dn’t know who I even was, who I wanted to be, when everyone
around me seemed to be figuring that out, at least on the sur-
face.

I went in with low expectations. I had heard of the re-


putation of Dark Souls games, and while I expected it to be
good, I didn’t expect it to be anything more than that. I was
completely wrong. The gameplay and setting worked together
to create a space that deeply drew me in and made playing the
game so much more engaging that my highest expectations.

12 As I played, I started to identify more with the main cha-


racter. I felt a genuine hunger to know what was really going
on and a fresh and burning hatred of the church that had hurt
people on such a grand scale. That hatred caught me off guard.
It felt more personal than it realistically should have been, and
it took me a long time to figure out why, to figure out what the
game really meant to me.

Bloodborne, to me, is a game about Insight. Insight into


the world, into people, and into yourself. Importantly, very
little information is given away for free, only the absolutely
basics to get you started. Beyond that, you must win every
scrap of knowledge you want. Not only that, but a lot of know-
ledge has been hidden, either due to deliberate obfuscation or
simply the passage of time. To fully understand everything,
you have to be ready to examine everything around you, to
peel back the layers of the world to reach true understanding.

That lesson was one of the best lessons anyone has ever
taught me. It was only by taking that lesson and applying it to
myself that I really began to understand who I was. It helped
me understand the reason I hadn’t had any real relationships
up to that point, why people making jokes about me dating
Shedding the Skin that Trapped them - Will Verasarkin

women made me so uncomfortable.

This game helped me realize I was gay.

I know it’s a very biased reading of the text that doesn’t


lean on half the points the game makes, but to me, the game
has a story. The story of someone fighting against a church
that hides away information and tells them who to be, that
pits them against people it doesn’t understand just trying to
live their lives. The story of someone realizing the bonds they
are in and working to break free. And, ultimately, the story of
someone shedding the skin that had trapped them, in order to
become something that let them be who they wanted to be.

13
The Many Meanings of Bloodborne

Nurse video) makes everything feel like the lore and the rea-
I FINALLY CREATE sons behind some characters actions make vastly more sense
SOMETHING OF and things just fall bit by bit into place.
MY OWN
Bloodborne itself held a special place for me as an ama-
by Ashecroft
teur creator myself, it helped me finally create something of
my own. A setting to tell stories of characters within and a set-
For me, Bloodborne spelled a different narrative than ting to finally DM games of D&D within, albeit I suffered from
I had been ever used to in gaming and it created a world that the same thing I do now: Never being happy with what I had,
drew me in, start to finish, even if it did take me 5 years to and always having to make more. And yet, with the help of a
complete the game for the very first time, remaining the only close friend, I managed to finally create my own gothic horror
Soulsborne game I have ever finished. setting where the concepts of human and monster would test
how someone would interact with both.
Watching the Boss Designs series and seeing how your Would xenophobia and the fear of becoming a monster
mind worked on how the designs of each boss worked for spur you into killing them, regardless of if they were a threat
each environment and how you pieced together a story both to you or not, or would you help the monsters and discover the
familiar and unfamiliar to me was something that was excel- reason this land had been cursed. Bloodborne helped give me
lent to see, and so I’d like to thank you for introducing your a solid inspiration, and even if that setting doesn’t really exist
perspective into the world of Yharnam and the many sto- anymore, it helped me focus more than most things did. Blo-
ries within it. Whilst I will always appreciate the lore odborne helped me create something real, even if it was only
videos of Vaatividya, something about how you present fleeting, just like a dream or a nightmare.
14 the ideas put forward (especially in the Mergo’s Wet
I Finally Create Something Of My Own - Ashecroft

15
Additionally, as a game it always captured a much gran- So to me, it makes it feel all the scarier that all
der sense of wonder to me than something like Dark Souls. this happened in such a short amount of time. Unlike
It’s a hard feeling to really put into words, that sense that Souls, which takes the Zelda or Star Wars approach to thin-
the atmosphere itself was affected rather than just the envi- gs where all the events happen over potentially thousands of
ronment. Often given examples of how Yharnam’s influence years, which for me sort of makes it less interesting (but I un-
affected other places, and how places like Brygenwyrth and derstand not everyone feels the same there).
Cainhurst would come to affect other aspects of Yharnam and
its future, and of course the concept that the entire aspect of
the Hunt, the Hunters, Kos and all this happened in the space
of a couple of decades.
The Many Meanings of Bloodborne

know you’re addicted to something that’s hurting you.


BLOODBOR NE
AND ADDICTION Enough melodrama though: Bloodborne. While I was
by Bwood***** quitting, (Cold Turkey maybe not the best decision,) I needed
SOMETHING to do with the nervous energy and constant brain
fog. My close friend suggested I try out this one game that
[CONTENT WARNING: they had been playing, hoping that it could help distract me.
DISCUSSIONS OF SUBSTANCE So, they lent me their copy of the new game Bloodborne and
ADDICTION] let me go to town for a while. I booted up my PS4, unknowing
to the experience I would have.
Ohhhh Bloodborne. Bloodborne, Bloodborne... Blood-
borne. What could be said about this game that hasn’t already Something clicked in my 8th attempt at the Cleric Beast.
been said better and earlier? Not much, so that leaves us up to I beat it almost hitless, 18 out of 20 blood vials still remaining.
our own experiences, personal and anecdotal. So what is Blo- The sheer rush of endorphins I felt after I beat it was amazing,
odborne... To me? and it distracted me completely from the withdrawal symp-
toms. I was on Shadows of Yharnam by the end of the day, and
To me, Bloodborne is... addiction. For the risk of soun- clamoring to play more the next. I beat the base game in 3
ding insensitive or crass, I should state that I’ve experienced days. So I bought my own copy and bought the newly released
substance addiction for several years, but I don’t wish to Old Hunters DLC. And then I went into NG+. Then +2. Then +3. I
go into that in too much detail. The long and short of it kept going, and had been on the third or so NG+7 when I star-
is that I struggled with it for 3 years, and I’ve been clean ted the Chalice Dungeons. When I had played the story Chali-
16 for 4 years soon. It was a real scuffed time in my life and ces a handful of times I dove into the Root Chalices and never
I’m glad that it seems to be behind me now. There’s few really came out. I’ve put almost 2500 hours into this game, and
things quite as awful as that feeling you have when you I still haven’t burnt out. That’s more than one fourth of a year!
Bloodborne and Addiction - Bwood*****

It might not be exactly the healthiest rebound from


my addiction, but the rush I feel playing it is spectacular, and
nothing like the highs I felt while using, thank god. It isn’t cal-
mness, drifting off for a while. It’s a furious
excitement that I still feel whenever I best
NG+7 Logarius near hitless, or keep the Orphan
of Kos from entering his second phase the
whole fight, or beat the Defiled Amygdala 30
times in a row while I farm for some top tier
Blood Gems for an interesting build.

I didn’t “overcome my addiction because of


this game!” or anything grandiose like that, the over-
coming lies with my friends, the people I love. A distraction
helps though. I jokingly call it “My New Addiction” when I
can look back on the memories of a few years ago and smile.
So that’s what it is. Bloodborne is Addiction, and it is mine.

For all the good and bad, it is.

17
The Many Meanings of Bloodborne

carving out your own path, finding a new dawn, or becoming


FROM MY COLD a sidewalk slug - it speaks to a very repressed part of me that
DE AD H ANDS wants to scream: “This is who I am, and if you want to take it
by Noo Noo away from me you will have to pry from my cold dead hands.”

The last leg of this story is about how the visuals and
What does Bloodborne mean to me? Describing it feels cool character designs got me inspired to draw again. It re-
difficult, because it has done a lot of things for me. The first ached a point where I just didn’t care that I felt bad about
time I played it was last year in October. That was one of the drawing, I just wanted to draw the pretty Choir robes and go-
lowest points of my life, the pandemic was in full gear, I was opy celestial worm baby!! So, I did, and when I posted it on my
failing school, moved back in with my parents, and suffering art page it did unknowable algorithm eldritch magic and got a
from extreme self-loathing. I turned to the one outlet that has ton of likes. That’s cool and all, but what mattered more was I
always been there for me: video games. suddenly found myself interacting with people who found me
through that drawing and meeting a whole community of fans
I’d never played a From Soft game before and Bloodbor- and artists and ultimately making new friends. The struggle
ne’s difficulty level was way out of my comfort zone, but it never truly goes away but drawing Bloodborne fanart or so-
was Halloween-ish and I wanted something spooky, and the mething inspired by its aesthetic has pulled me out of more
game was gathering dust on my shelf for two years. I must than a few funks now and brought me so many meaningful
have spent three hours trying to get past the initial mob connections with others like me, which I’m immensely grate-
of Yharnamites. Having persevered through other hard ful for.
games like Hollow Knight I knew I could do it if I didn’t
18 give up. Which was a funny feeling at the time, because To try to put it into words is difficult, but what does Blo-
with everything else in my life I just wanted to give up. odborne mean to me? To me it means hope. It means that you
Give up school, give up art, give up my dreams of making can always find it within yourself to fight your way through
a life for myself by the skills I’ve spent so long trying to the darkness.
hone. I can’t claim something crazy like “Bloodborne cured
my depression and ADHD!” but I started rewarding myself for
finishing assignments by playing the game. I’d already failed
this physics class twice, but I died to Gascoigne at least twenty.
I sought help, and squeaked my way through the class. All I
needed was a D... and I got it! The D in physics class that finally
gave me my bachelor’s degree in digital art!

Living at home had been its own series of tests. Being a


closeted LGBTQA+ person in a small conservative town when
a certain orange fascist was the president of your country is
a very particular brand of Hell, I wouldn’t wish upon anyone.
Along with fighting my way through that class, I was isolated
in a place where I can’t be fully myself, not without fear of
being othered. Which is why the themes of Bloodborne reso-
nated with me so much. You’re not an unlovable monster for
being other, and you’re worthy of compassion. Fighting your
way through the horrors forced unto the most vulnerable
members of society and escaping that cycle of violence by
From My Cold Dead Hands - Noo noo

19
The Many Meanings of Bloodborne

three different endings, but the systems that govern its world
THE BEST YOU CAN remain unbroken in all of them. You can wake up in Yharnam,
DO IS JOIN THEM succeeding in your task but retaining none of the knowledge
by Steve you learned of the hunt or the Great Ones. You can break Gehr-
man out of the cycle but ultimately take his place under the
Moon Presence’s thumb. OR you can fight back against and kill
In many ways, I think Bloodborne was designed to be the Moon Presence -- but you just end up taking over its role,
an inverse of Dark Souls. You can see it right away just from so the system itself remains in place.
comparing the main characters.
(The trophy description does say something about ele-
One thing Dark Souls really drills into your head from vating humanity, which you could argue is significant, but is it
moment one is that your character sucks and is not cool at really all that different? The hierarchy still exists; it’s just that
all. The Chosen Undead is literally just some dude wielding now mankind is allowed to sit at the Great One table. What
a sword that they stole off a corpse. Your attack animations happens to, say, the residents of the Fishing Hamlet, who ap-
are slow and kind of clumsy. You’re always cowering behind pear to have their own society? Or the beasts of Old Yharnam,
a shield or dodging for your life with a huge dramatic combat who have clearly regained at least a part of their human intel-
roll. You die constantly, often in embarrassing ways. ligence? What’s to stop mankind from being just as manipula-
tive towards them as the Moon Presence was to mankind?)
Despite all of this, the Chosen Undead eventually gets
handed a choice that, for better or for worse, will alter the Bloodborne’s three endings boil down to “bad”, “bad”,
fate of the world. Whether you choose to link the fire or and “idk maybe?”, with the latter being the most difficult to
20 let it go out, your actions will have massive consequen- pull off. There’s no option to say “this is all terrible” and tear
ces. I think this is why a lot of people have anecdotes everything down to start again the way you could in Dark
about how Dark Souls helped them deal with depression; Souls.
it’s a story about someone who is seemingly powerless but
is able to accomplish great things by constantly struggling Dark Souls is a story about an average joe who nonethe-
against a world that’s out to sabotage them at every turn. less manages to bring down the gods themselves, and perhaps
even destroy the entire system that kept them in power, throu-
By contrast, the Hunter immediately feels like a more gh sheer unbreakable will. But Bloodborne isn’t that kind of
competent, “badass” protagonist. You have a cool transfor- story; it’s cosmic horror. It’s about a cool, capable protagonist
ming anime weapon and a whole closet full of black leather who, despite clashing against the gods over and over again, ul-
trenchcoats. You heal by bathing in the blood of your enemies. timately fails to escape them. The best you can do is join them.
Instead of frantically dodge rolling away from enemy attacks,
you hop out of the way with minimal effort. You don’t need a
shield; shields are for cowards. Instead, you’re packing a GUN.
And if you die, you didn’t actually, because it was a dream all
along. When you kill a boss in Dark Souls the game says VIC-
TORY ACHIEVED; Bloodborne instead says PREY SLAUGHTE-
RED. Hell, the first significant thing the Hunter does is easily
kill a monster with a striking resemblance to the hardest boss
in Dark Souls.

And yet, for as cool as the Hunter seems, it’s debatable


whether anything they did actually matters. Bloodborne has
The Best You Can Do Is Join Them - Steve

21
The Many Meanings of Bloodborne

ople of the Fishing Hamlet. In a way, this was very successful:


THE LONELY the Hamlet worshipped Kos, and the life forms within her grew
GREAT ONES more complex until Kos becomes pregnant with the Orphan.
by Greyking8 But the Orphan is also a Great One, and it becomes trapped in
the Hunter’s Nightmare after Gehrman and Maria kill its phy-
sical body. ‘Death’ is somewhat fluid with regard to the Great
My favorite reading, as well as the one I use to interpret Ones, so whether either of them is truly gone is up in the air,
Bloodborne, is as follows: The Great Ones we meet are lonely... but the curse that Kos laid on the Hunters on behalf of her
and intent on making it everyone’s problem. slaughtered worshippers is lifted by the Sweet Child’s return
to the sea. Soon the Hunter’s Nightmare will be no more.
The Amygdala chose Division, splitting itself into mul-
tiple bodies to emulate the teeming humans, but these bodies Left-Behind Ebrietas at the Altar of Despair chose the
were no more cognizant than a reflection, and the attempt fai- most direct approach: Reproduction. This went swimmingly
led. It settled down to observe the humans, starting from the for absolutely no one. The infants were physical and stunted,
days of Pthumeru until modern Yharnam. curiosities and test subjects for the Choir that first found the
Daughter of the Cosmos. All the crawling babies you find in
Mother Kos, who was discovered after Byrgenwerth the Upper Cathedral belong to Ebrietas.
started to open the Chalice Dungeons but before the founding
of the Healing Church, chose Symbiosis. She allowed tiny Formless Oedon, the true villain of Bloodborne and
beings to inhabit her body, assuming she did not create source of the blood that started it all, is a patient one. He chose
them herself, and shared this connection with the pe- to implement a program of essentially animal husbandry. En-
22
The Lonely Great Ones - Greyking8

slaving the Pthumerans and their successor states like Loran, reading that the Wet Nurse is Mergo’s attempt at creating a
Oedon started herding the humans and gave them an ichor Shadow of Yharnam, his own copy of one of his mother’s royal
that contained its power. The Pthumerians, under Oedon’s ca- guard, or a minion sent by Oedon.
reful prodding, produced a bloodline that would be capable
of successfully bearing a true hybrid: Queen Yharnam. And it The Moon Presence, Paleblood Flora, is the odd one out
worked, mostly. Yharnam was impregnated and the baby Mer- in this, because Flora never tried to make a child. Instead, it
go grew slowly inside her, until the Mensis Scholars found her, seems to have satisfied itself with Pets. It grooms the Hunters
ripped out the baby, and used the Cord as a loudspeaker to and the Dream to share a little bit of its power, and watches
try and call down a Great One. Oedon’s opinion on this can be them live and die inside their little terrarium. It does seem
inferred from the way that despite being the head of the He- to display some genuine attachment, keeping Gehrman ali-
aling Church’s pantheon, it does not lift a finger to shield its ve long past his natural lifespan, and embracing the Hunter
followers from you or from the effect of their audience with close to its chest when they meet. Unfortunately, the people
Mergo. of Yharnam have attracted the attention of too many Great
Ones. If this keeps up, as it has before, all of Flora’s pets will be
What’s interesting to me is that, when you kill the Wet dead.
Nurse, the words Nightmare Slain do not appear until Mergo
stops crying. It implies that Mergo is the true Great One, and I And that just will not stand. The other Great Ones have
have to agree, but I don’t think that Mergo is really dead. The got to go.
next time you see the Queen, at the bottom of the Chalice Dun-
geons, she’s visibly heavily pregnant again... and Mergo cries
every time you strike her swollen belly. I am also partial to the
23
The Many Meanings of Bloodborne

One key difference from my tragic backstory, though: you are


BLOODBORNE not powerless. Oh, it’s not easy - if it were easy it wouldn’t feel
FEELS LIKE right at all - but you have all the power you need to win.
HOME TO ME
I had already played Dark Souls II before picking up Blo-
by Tim
odborne, and all those things are true of DSII as well. I enjoyed
it, but I don’t have the same connection with it. So why Blood-
[CONTENT WARNING: borne in particular?
DISCUSSIONS OF ABUSE AND TRAUMA,
AND TRAUMA THERAPY] I was raised Catholic - in fact I attended a Catholic scho-
ol, one that was full of bullies, machismo, and casual cruelty.
Bloodborne feels like home to me. Or it feels natural. Or The corrupt, hypocritical Healing Church is a perfect fit for
it feels like it was made for me. To explain things properly I the influence of the Catholic church in my life. (I also love re-
need to mention trauma in my past. I won’t go into detail. ligious imagery more generally - churches and angels and de-
mons and all of it - which I attribute to being raised Catholic.)
I was physically and emotionally abused as a child, for
a period of about ten years. I was never protected from the But it’s not just that.
abuse in a significant way. It felt inescapable. It came to be a
normal part of my life. My abusers have never been puni- It’s the beasts.
shed.
Video games were - and still are - my escape. Losing To illustrate my point, this happened in a
24 myself in gaming took me away from the reality of my therapy session I had recently. To try and
situation. experience my buried hatred and rage in a he-
althy way, I was imagining one of my abusers.
Still, these things are true: “It’s like a film,” said my therapist, “where
• I grew up in a place that never felt safe. you’re in control. Whatever you need to hap-
• I grew up in a world that was always trying to hurt me, thou- pen can happen.” I enacted various violences
gh I never understood why. on him. But we needed an ending. And Bloodbor-
• I grew up in a world where, no matter what I did, I could ne- ne presented itself. He is a huge beast, and he
ver make a difference. is trying to kill me. But I am small and quick,
• I grew up in a world where the bad guys got away with it, and and he is powerless against me.
where the innocent suffered. He swings for me, and it seems he is just
• I grew up in a world where violence ruled. about to end me. At the very last moment, I
bring up my firearm, and fire directly into
As an adult I developed depression. It makes everything his face. He staggers back, stunned by the
seem hopeless. It makes you feel powerless. It makes everything blast. I dash forward and reach into his
punishingly difficult. Some of this may sound familiar. In fact, very being, pulling free some vital piece of
when I opened my eyes in Yharnam, I felt right at home. him. He collapses to the floor, dead.
A place where nearly everything is trying to kill you. You don’t And the words PREY SLAUGHTERED appear in red.
even know how you came to be there or what you’re doing, And his blood rains down on my skin. And I am whole.
beyond the vaguest of hints: you mostly just keep going on
the path in front of you. Where the bad guys have clearly won. (If you’re curious, I imagined him looking something
Where a small mistake can destroy you instantly. like the chalice dungeon boss: Abhorrent Beast.)
Bloodborne Feels Like Home To Me - Tim

I didn’t realise it when I first played Bloodborne. But the beings reaching on a whim to hurt me.
act of fighting and killing the beasts nurtures the part of me
that never saw justice for the abuse I suffered. To go back to An incomprehensible place filled with pain. And I am the
Yharnam - and I do go back, especially when things are hard only one who can make a difference. I can fight back against
- is to step into a world that is like the inside of my head. It those who are trying to hurt me.
feels right. It feels like the world feels to me.
Death and suffering And I can win.
everywhere, cruel
and powerful

25
The Many Meanings of Bloodborne

PEOPLE SPENT
LIKE TOKENS
by Max

To me, Bloodborne is an exploration of the danger of un-


chained ambition. The concept of a hunter is an easy example
one can intuit early in the game; you must slay the beasts, but
you cannot let yourself fall prey to the temptation of blood,
lest you become a beast yourself. It’s seen first in Gascoigne, a
father driven to madness and beasthood by the hunt. Lost to
his drive to kill the beasts, you must kill him.
The plague of beasts itself was caused by the Healing Church,
praising it as a miracle cure-all. This bloodlust is even shown
through the early enemies in their general lack of strategy
and preference for unfettered aggression. Later, you hear of
Byrgenwerth, their Choir, and the School of Mensis. Those
scholars, slaves to their own morbid curiosity, explored the
Pthumerian tombs, seduced old gods, and robbed mothers of
their children, all to sate that hunger in their mind. The thou-
26 ghts and feelings that would limit reasonable individuals, or
at least give them pause to assess their actions, are quiet whi-
spers under the cathartic symphony of ambition. To pay heed
to your better judgment now would only distract from the in-
dulgence. These are both two unique ways to fall to your own
ambition.

Ludwig is a great echo of Gascoigne much later in the


game. A venerated hero, now a horrific beast beyond apt de-
scription. His intention to assemble a force of holy hunters to
quell the beast plague was admirable, but all the same he was
taken by his zeal. Be you good or great, dubious or heinous,
unchecked determination will drive you to ruin. The very cur-
se Kos laid upon the people who desecrated her corpse is a pu-
nishment for their greed. The origin of Yharnam’s madness is
the result of that boundless drive for aimless progress. Master
Willem and Laurence’s conversation hinges on this concept,
caution being overridden for the sake of some greater gain.
The unknown has no limit, so when ambition is put towards
it, it too is potentially limitless. Thus, the capacity for failure
follows. When taking these jabs in the dark, when hoping to
make that next blind leap, the cost seems meaningless. A city,
a civilization, innocent people, all equally spent like tokens for
People Spent Like Tokens - Max

every step up an endless staircase. The mechanics of the game goes their crusade to keep the Vileblood Queen isolated. The
even reflect this, with Rally and Beasthood. The ever present sublimation of his purpose for a greater cause. It is a single
stoking of ambition like unwieldy fire. Should I back up, heal, known goal, unlike those of Mensis. His martyrous act, ironi-
and think; or should I push forward, disregard the potential cally, is undone by Alfred’s own wild aspirations to make him
cost, and reap the rewards of my recklessness? I’ve a personal a “true martyr,” and to purge the last of the Vilebloods. And
bias for the interweaving of mechanics and plot, so it becomes what great goal does he seek after his task is complete? He
difficult to judge myself, but I believe this implementation is follows his mentor, and becomes a true martyr himself.
both genius, and nearly seamless.
Though, even after all I’ve said, I don’t think Bloodbor-
The game provides us with examples of people who at- ne decries this type of motivation. Looking at it as both a story
tempt to tame their ambition, despite its freedom and em- and a game, it is key. You have to want to beat that next boss,
powerment. Eileen’s duty, as a Hunter of Hunters, is to lay traverse that next area, to get to the bottom of this mystery,
hunters lost to the blood and viscera to rest, while keeping to face abomination after abomination, to, “Seek Paleblood to
herself from suffering the same fate. She may go mad in her transcend the hunt.” And in the end, you are faced with three
fight against the bloodlust of others, unleashing her own in choices. To give up your mission, saving yourself from its en-
a desperate and frivolous attempt to stop the cycle. Though dless cycle, but leaving others to its temptation. To cling to
even when sane, Eileen falls prey to her strong initiative when it and face Gehrman for the sake of your satisfaction, only to
facing the Crow of Cainhurst, insisting that she settles the sco- become the same facilitator of the cycle that he was. Or to fo-
re. The key is her effort to keep others from that path, and her cus that intent to defeat Gehrman, and face the Paleblood,
willingness to let it go. Even as she bestows her mantle of Hun- the Moon Presence. There you finally transcend the hunt,
ter of Hunters to you, she warns you of it as a burden - not only you transcend the cycle of want, and gain the power to
to kill compatriots, but as another goal to tempt you, always. end it. A paradox - the ambition to chain ambition. Blo- 27
odborne is not only about the danger of unchecked am-
Another example, Martyr Logarius, the once head of bition, but the power one can have once it is honed and
the fanatical Executioners. Even with the Executioner’s con- controlled.
viction to purge and exterminate the vile and unclean, he for-
The Many Meanings of Bloodborne

sible, but life got in the way, and I took a break for a while.
EACH BOSS, When I returned to the game, I started a new save, and so-
A REFLECTION mething even better happened. I stormed through the streets
by Nora of Yharnam and beat the Cleric beast on my first try of that
run! Getting rid of my fear was the best way to proceed, and I
knew that if I could keep calm, I wouldn’t just beat the game,
What Bloodborne means to me is a journey about fear. I’d conquer it.
I don’t think of Bloodborne as just a horror game, so much as So, with a friend who had a wiki open to guide me when I
it’s a game about horror, and this was true to me years ago. got lost in some areas (those woods got to me) and a newfound
I’ve dealt with anxiety for a long, long time, though maybe resolve, I tried, and I tried. My friend and I couldn’t co-op
“dealt with” is the wrong wording, it might be better to say in-game, but it sorta felt like a spy movie, I was the agent, and
“burdened by.” When Bloodborne first released I was immedia- she was mission control. I was spoiled prior to playing, than-
tely captivated by its world and aesthetics, but I never dared ks to my fear making me think I’d never play it, but fear also
to play it, because I was afraid I wasn’t good enough. Anxiety made me deny that I’m a girl for most of my life, and well, my
and self doubt have been my constant companions, and guilt fears sure as hell didn’t win that fight. So, the adventure went
has shadowed me for a long time, so when I saw Bloodborne, smoothly, for the most part.
as much as I wanted to jump in and play around, I thought I’d
just die to the first boss over, and over, and over. Each boss seemed like a reflection of some of my own
I was wrong. struggles, really, and overcoming them wasn’t always easy, but
was incredibly rewarding. Amygdala is named for the part of
I grew up, and I never forgot. I’m an adult now, the brain that controls fear responses, and anxiety. I killed it,
28 not a scared teenager, and so I thought to myself, well, completely unafraid. In a real sense, I won that fight before it
I can’t know that I’ll fail, if I don’t try. That thought ma- started, just playing this game was an act of courage.
rinated in my head for a long time. I’ve made a lot of
self discoveries with that thought, I was afraid of myself in Micolash made me rage. I’d struggled with anger issues
more ways than I even thought, I was even in denial about my for a long, long time, and Micolash wound up taking much
own gender. It took a lot, but I mustered up just enough coura- more time than any other boss for me, just because I would
ge to find out, to discover that “Eldritch truth” so to speak. So frequently get so inflamed that I wound up fighting sloppy.
I figured, if I already went through the harrowing experience (Which is definitely saying something,
of knowing that about myself, at long last, FINALLY knowing because I didn’t feel ANY anger for
that about myself... maybe trying that game I was the other bosses.) Regardless, I won in
afraid of would be a good thing. the end. I cooled off enough to kick his
Finally, I was right. ass.

I started playing, already spoiled years ago, it Lady Maria, sitting in her clocktower,
felt like I was treading the ground that people braver guilty as can be, made me think of all the
than me tread. I died over, and over and over to the time I’d lost, and the guilt I felt over
first major street of Yharnam, until my weapons broke failed friendships from my past. A real
before I even got access to the workshop. But in- lingering history. Just like the pain
stead of focusing on this failure, I focused on the of the past fades with time, old
progress I made, and finally things clicked, and I wounds scar, old hunters finally
made it to the Cleric Beast. die.
I beat the Cleric Beast on my second try.
Having done that, I realized this was pos-
Each Boss, a Reflection - Nora

The list goes on, but my point is that each boss fight al-
lowed me a moment of self reflection, and that this epic ad-
venture was an enriching, powerful experience that I was just
too afraid to start all those years ago.

It’s been a while since I started playing. After I beat


every boss, had an awesome Strength/Arcane build, and kil-
led the Moon Presence with the Holy Moonlight Greatsword,
I’ve started a new run. It’s been fun! This new adventure is
shaping up to be just as insightful as the last.
In the end, here’s the message of this story.
With a little insight, you can make tremendous discoveries
about yourself. With a bit of courage, you can transcend.

And with just a pinch of friendship, you can make a who-


le year just a bit less of a nightmare.

Kim, if you’re watching this, thanks for helping me find my way


around, running through Bloodborne would’ve been a bit more of a
nightmare, if you hadn’t been there to give me tips.
29
The Many Meanings of Bloodborne

of putting the Japanese under their boot and robbing them


CATHOLICISM IN of everything they had. They took slaves, destroyed temples,
FROM SOFTWARE forced entire populations to convert, and siphoned off huge
GAMES amounts of Japanese wealth until the shogunate had enough
and outlawed Christianity in 1614.
by Aiden
The missionaries in Japan didn’t care about bringing
I’m a big fan of your series and your way of analyzing Jesus to the Japanese, they cared about using Jesus as a wea-
design! I’d like to propose an interpretation of some of Blood- pon. A tool for control and exploitation that enforces the idea
borne’s (and FromSoftware’s other titles) themes that struck of “Do what we say or suffer eternally”. With how hard Catho-
me during the start of your Queen Yharnam video. licism pushes Original Sin, the Japanese would have been told
In it, you contemplated the Catholic aesthetics and symbolism constantly that “you’re damned from birth, and need to follow
present in many of FromSoftware’s games, especially Blood- the church and give offerings to be saved”, rather than being
borne, and mentioned something along the lines of “There’s told that Jesus is enough.2
always some idea of sacrifice, punishment, or original sin, but
there’s never a Christ figure. There isn’t a Transcendent Inno-
cent.”
2
I believe there is a good reason for this, and it’s This is, in my view, a hyperbolic interpretation. Europeans in Ja-
pan arrived with many different motivations, from cultural conquest
rooted in Japanese culture and history. The “Souls” ga- as described above, to respectful cultural exchange or simple trade.
mes have a history of themes of religious trauma, and Many Europeans arriving in Japan in this period were also devout
30 that is because Japan has a history of religious trauma, missionaries, intent on spreading Christianity in Japan out of sincere

tracing back to the mid 1500’s with the Jesuit missio-


conviction. Of course, this does not cancel out the colonizing fun-
ction of missionary work, and it is relevant to criticize it as such. But
naries’ arrival and late colonial-era activity. During this in the 16th century, Christianity in Japan was enthusiastically em-
time, Europeans used Christianity as an excuse to move to braced, especially by the upper classes, and Japan briefly became the
Japan in droves and establish footholds for the sake of material largest non-European diocese in the world. This was not because of
dastardly European subversion, but because the religion was politi-
exploitation under the pretense of “bringing Christ to them”. cally useful or spiritually resonant to the Japanese themselves. Nobi-
While some missionaries had genuinely good intentions, for lity were likely to embrace Christianity out of political convenience,
the most part, Europeans were there to use Christ as a means as it gave them easier access to European trade and firearms, but very
large congregations of devout Japanese citizens also emerged in this
time among the citizenry. Christians in Japan became subject to sub-
stantial persecution and discrimination once Christianity (particular-
ly Catholic Christianity) came to be seen as a threat to the power of
the Shogunate in the late 1590s. For a time, openly practicing Chri-
stianity was a capital offense for Japanese citizens, and significant
legal and systemic discrimination persisted in Japan arguably past the
Meiji Restoration. Christianity and missionary work is absolutely a
part of European colonialism and white supremacy, and it was ab-
solutely used in Japan to facilitate politics and exploitation. But it is
important to remember also that European nations never successfully
colonized Japan, and it remained a sovereign nation until the U.S.
occupation of World War II. Christianity was used as a political tool
in Japan by the Japanese, as part of Japanese power politics. To cha-
racterize Christianity in Japan as solely a rapacious, violent attempt
by Europeans and a morally bankrupt church to perpetuate abuse is,
in my view... overly simplistic. It runs the risk of erasing the agency of
Japanese Christians by reducing them to gullible victims of a Euro-
pean scam, rather than complex people who made choices about their
religious beliefs and affiliation for their own purposes.
Catholicism in From Software Games - Aiden

Because of that, Japan (as well as China and India, who It’s a mysterious overlord that demands tribute in exchange
suffered even more under colonial exploitation and Christian for a salvation that it won’t tell you about, all the while stea-
rule) holds a great deal of mistrust and spite for Christianity. ling and cheating and lying and exploiting its subjects 3. The
To them, grand cathedrals and statues of saints are symbols lack of a “Transcendent Good” figure in Bloodborne is due
of pain and oppression. Looking at the Catholic symbolism in to the fact that Christ wasn’t a transcendent good to Japan.
Bloodborne with this in mind paints a very dark picture of the The Catholic way of teaching Christianity tends to gloss over
Healing Church, showing them as an invasive and abusive con- the whole “your sins have already been paid for, you’re freed
quering force that bleeds the city of Yharnam dry. by Christ”, and hammer in on “all people are born sinful and
will be punished for it”, viewing adherence to the church as
You said it yourself at the start of the series, the Hea- a means of salvation, rather than Christ. When that church is
ling Church looks almost disgustingly wealthy and opulent, deeply abusive and manipulative, however, Bloodborne is the
and they had to get that wealth from somewhere. It’s unlikely result.
that they gave out their healing services for free, and we know
from Old Yharnam that when business is slowing down, the Personally, it hurts me a little to talk about Christiani-
Healing Church will make their own business, poisoning huge ty in such a negative light, since I’m a Christian myself, but I
swathes of people in order to get them addicted to the chur- value history and I’m not foolish enough to ignore the impli-
ch’s healing blood. Then, when the blood turned the people of cations it has. In the end, I reconcile with it by realizing that
Old Yharnam into beasts, which we can assume that the Hea- evils done by the church across the world are due to human
ling Church knew it would do, due to all their research in The greed and human desire, not God. I think Bloodborne does
Choir and the laboratories in the hunter’s nightmare, a night- a fantastic job of telling this story of religious trauma and
mare that was formed when the church slaughtered a fishing abuse with its themes and aesthetics.
village, dragged their god out of the water, and cut it open 31
for their experiments. Let’s not forget that the church funded
Yahar’gul’s kidnapping and experiments, took orphans to the
Choir where they were turned into horrific fetus-monsters in
the church’s pursuit of transcendence, and the fact that Mer-
go is in the top of the nightmare of Mensis would point to the
idea that Mensis, the highest branch of the Healing Church, is
the group responsible for cutting open Queen Yharnam and
stealing her child...

The Healing Church is, without a doubt, a poison to the


city of Yharnam, corrupting it, bleeding it dry of resources 3
Again, I think this is an overly simplistic analysis of how Christiani-
and hope. There is no good side to the church. There is no sal- ty exists and is perceived in Japan to this day. According to Ishikawa
vation. Only a greedy insane group of scholars that look down Akito, associate professor of religion at Momoyama Gakuin Univer-
on the people of Yharnam as nothing but meat for experimen- sity: “while more than 99% of Japanese people are not Christians, this
does not mean that they dislike Christianity, or have a negative image
ts and slaves to keep their money flowing while they bow their of the religion. Far from it. In fact, it is fair to say that many Japane-
heads to alien and unknowable gods that the people know se people are quite familiar with various aspects of Christian culture
nothing about. They are only told to obey, and to give their ti- [...] Christmas is a firmly established event on the calendar popular
thes to the glorious church that promises that all will be well, with people from all generations and backgrounds, and many couples
choose to get married in a Christian-style wedding, even if they are
while plotting the doom of them all. not believers. Christian culture in general has a positive image. At
the same time, most Japanese people have little or no interest in the
The Healing Church is, intentionally or not, a very loud Christian faith per se. Again, they do not critically reject Christian
teachings after thorough study; they are simply not interested and
depiction of how Christianity is viewed in Japanese culture. never bother to find out.”
The Many Meanings of Bloodborne

Souls games I personally played through several times, mi-


THE ANA LOGY nus only the muscle memory that comes with actually going
OF COLLAGE through and learning its encounters.
by Makkovar
What is it that fascinates me so, that draws me in like
a moth to a flame and has me come back to be engrossed in
Why do I love Bloodborne? Bloodborne’s world time and again? That’s... difficult to say,
actually. I’ve procrastinated even starting this essay for days,
Bloodborne is my favourite game I’ve never played. because I don’t have a simple answer that comes to mind.
I have not owned a game console since the Game Boy Colour, Whenever discussing the Dark Souls games, I fall back on the
I do all my gaming on PC and for the most part, I am content analogy of a collage: the games are a collection of aesthetics,
not having access to console-exclusive releases, as there are powerful images and experiences of hardship which center
many more great games just on the one platform than I could around some core themes. Their worlds are broken and even-
possibly get through in a single lifetime. Bloodborne is the ts are not presented in a neat, linear fashion, instead relying
one, burning exception, a game I yearn to play, but still cannot on thematic cohesion to convey their meaning to the player,
quite justify the expense of buying a Playstation just for one surrounding themes of cycles, endings, loss, grief and perse-
game. verance. As Bloodborne’s world works on similarly unintelligi-
That said, I am fascinated by it. I have watched the game ble rules, being a jumble of dreams and nightmares which are
being played dozens of times, devoured countless analyses somehow as real as the waking world, yet retain an amount
and lore breakdowns on YouTube, read a book’s worth of of dream logic, I think that analogy applies just as much. This
essays on it. I probably know it just as well as the Dark technique of presenting its meaning is also supported by an
32
The Analogy of Collage - Makkovar

immensely strong aesthetic direction, as I’m sure I don’t need specific, its originator, Warhammer 40,000. Please, allow me
to tell you. this tangent, I promise it swiftly becomes relevant. A lot of
people see no value in grimdark stories. If everything is hope-
OK, but then, what are the themes I see in Bloodbor- less, and individual stories inevitably end in suffering, what
ne, exactly? Well, that is where I’m somewhat at a loss. Oh, is there to learn? To gain emotionally? Is there a point to it?
of course I can name things that are in the game. Religious Meanwhile, I love it. I thrive off of it. I fall asleep to lore videos
organizations abusing their power and exerting terrible con- recounting planetary extinctions or cruelties of 40k’s Imperial
trol over reproductive rights of common people. Townsfolk cult, to audiobooks detailing individual tragedies in the face
blaming outsiders for problems caused by their society’s in- of an uncaring universe. Here too, I struggle to put the rea-
ternal structure. All the Lovecraftian stuff. Heck, maybe I’ve sons behind my wide-eyed wonder into words. Intellectually,
devoured too many other people’s opinions on the game to I can understand why people may find these stories unappea-
have a clear picture of my own conclusions? (something so- ling and depressing, something to be avoided, but I don’t quite
mething, Bloodborne is actually about mercury poisoning Ja- ‘get’ my own love for them.
pan’s drinking water, something something monomyth in re-
verse, something something Nietzsche) But none of this feels However, I can see that this is where my interest in
like like it reaches to the core of why I find this game and its Fromsoft’s games and 40k intersect. In fact, I would be so bold
story so enthralling, even while divorced from any gameplay as to assert that, perhaps depending on one’s reading, the ga-
experience. mes may fit into a definition of being grimdark. So what does
that tell us, what are the common elements between sto-
Pondering this, I couldn’t help but think of another ries set in the 41st millenium and the story of the moonlit
subject of an inexplicable fascination: grimdark, or to be more hunt?
33
The Many Meanings of Bloodborne

To finally lay it all out: my best attempt at a conclusion


is that these are stories about systems of control. Tremendous,
inconceivably grand systems which grind the individual down,
which no one can have any hope of personally influencing or
changing. Be it Lovecraftian Great Ones or gods of Chaos, the
Healing Church or the church of the Emperor, Yharnamite xe-
nophobia or Imperial xenophobia... All of these represent for-
ces exerting terrible influence over each and every character
in each story, whether they be people positioned outside or
working within the organizations and creeds presented. Each
character presents another view, another manner of relating
to the systems of power, but none are ever able to escape, to
avoid their own fate being bound with those systems.

Naturally, those kinds of stories strike a chord with


some, like me, ourselves having to contend with our place
under capitalism, with religious influences over our lives and
upbringing, with xenophobia on the rise, with the dreadful re-
ality that the forces and systems of power above us are dri-
ving the world we inhabit towards seemingly inevitable
demise.
34
Only, through fiction we are able to look from the
outside in, appreciating the big picture and having the
ability to comprehend these immense forces in their com-
plexity nigh on entirely, or at the very least to appreciate their
inscrutability, in a way we never could look at the system of
exploitation we are actually stuck on the inside of. Fiction pro-
vides a safe distance, an opportunity to appreciate all the de-
lightfully grim ironies and tragedies of the setting before our
eyes with a degree of detachment. Thus, I suppose, allowing
for a kind of emotional katharsis we could not experience in
reality, when people’s lives and livelihoods are continuously
at stake. So, all in all, religious organizations abusing power,
exerting control over reproductive rights, xenophobic mobs
and Lovecraftian horrors absolutely are the themes which
keep me coming back to this game’s lore and story. More im-
portantly, it is the way all these intertwine, creating an intri-
cate web of oppressiveness, mystery and terror, all of which
descend to haunt a single lonely hunter.
The Analogy of Collage - Makkovar

35
The Many Meanings of Bloodborne

I played Bloodborne on launch. A lot’s happened since


I’LL IDENTIF Y then. I’ve come out as gay, and a trans woman, to most of the
W ITH EBR ETI AS important people in my life. I’ve become a lot more politically
by Amaline aware. I’ve had panic attacks in the dead of night where my
mind spirals into fevered dread over things too big for me to
ever really engage with on a personal level, and I’ve forged
When I found Ebrietas, she was in mourning. At least, some of the strongest and truest friendships anyone could ask
that’s what it felt like to me. What else do you call it when you for. This playthrough has been the first time I’ve engaged with
find someone - a thinking person, someone ascribed the abi- the game since then, and it feels... different, now.
lity to communicate, learn, and teach - sitting silently beside
a corpse? There was no otherworldly ritual in that place. The- See, there’s a thing about trans-ness, something about
re was no sense of malevolence from this weird and godlike the way it challenges people’s ironclad assumption of how the
being, and more than there was from Rom. The Daughter of world works that makes it an easy target for hysteria and de-
the Cosmos seemed perfectly content to leave me be. I didn’t magoguery. You can see how it gets into the heads of indivi-
think of it all that much at the time, and just stuck to my usual duals who by any other metric are reasonable, rational, and
Souls game paradigm of sparing anything that I could get away kind. People who genuinely believe in tolerance and diversity.
with. There’s a satisfaction in the small defiance of being non- It’s this little nugget of insight that sets the world off-kilter for
violent in the face of such an overwhelmingly hostile franchi- them, a seed of cancerous lunacy that takes root deep in some
se. There was an entire rest of the game to explore. I only chemical and animalistic part of their brain where fear and di-
ultimately played Bloodborne once, but years later, that’s sgust form the toxic pools it needs to thrive. It starts small, but
the scene that stuck with me most, probably because of once transphobia sets in, it turns malignant shockingly qui-
36 how different it was from everything that came before ckly if nothing is done to root it out. It seems to devour every
and after. opinion a person has, every value they cherish. They start ma-
nufacturing monsters out of whole cloth, casually proposing
outright fascistic invasions of privacy and personal liberty as
if they were the world’s most common sense.
I’ll Identify With Ebretias - Amaline

Before long, there’s barely anything left; just the transphobia. both monsters in that way.
Bloodborne isn’t an especially long story, and its ending
In Bloodborne, as you venture through Yharnam, you - attained by wading through the fire and the ocean of blood
are granted the eyes to see what was originally hidden to you. - is the game’s other image to remain fixed in my head. Day
The fundamental laws of nature, humanity, even physiology, breaks, not for a human, but for... whatever we are now. May-
are not what they seem. Your insight deepens, and your con- be what we’ve been all along. It’s not a frightening revelation,
cerns drift from the feral, tangible beasts in the city streets but a hopeful one, set to gentle music and the light of dawn.
to weirder, more ethereal, altogether more intangible things. After the gore-drenched twilight of the rest of the game, it’s
The game’s sense of horror is visceral and fleshy, reveling in honestly a relief.
showing off the myriad awful ways the human body can be
mutilated and contorted. It delights in the grotesque, and sex Do I think that the giant tentacle creature in the church
- biological sex, not the act, never any tinge of romance - is ne- basement is intentionally a trans allegory? Of course not, it’s
ver far from its mind. Yarnham is a queer place, in the archaic silly and personal and born of fractured recollections of the
sense of the word, and that queerness is utterly terrifying. game’s worlds and events. But in any story that colors a cate-
gory of people (even a strange and otherworldly one) as being
The Amygdala are perhaps the apotheosis of this. Until dangerous and horrifying simply as a case of identity, my gut
you’re properly drunk on Insight and knee-deep in the Night- response is always going to be sympathy for the creature. Hu-
mare, they’re invisible. But as madness sets in, it all starts to mans have made a lot of categories like that over the course
become clear. All the strange phenomena, all the blurring of of their long and inglorious history, and never once have
the edges of the world, all the unseen perils - it’s all them! It’s they led to anything other than tragedy, persecution, and
all the Amygdala, watching, lurking, clinging to the world and horror. Human history is a bit sparse on star lasers and
waiting for their chance to... something. It’s never clear what, visitors from other worlds, but I feel there’s still a les- 37
but it’s surely nothing good. son worth learning there.

You don’t need any Insight to see Ebrietas. So I’ll go ahead and identify with Ebreitas, silly as
She’s just there. Existing. A person that seems too strange, too that might be. And maybe, if we’re kind and patient, peo-
inhuman to ever understand. ple might be a little quicker to Make Contact when they
encounter something that seems beyond their com-
The game invites you to see something sinister there. To prehension, and a little slower to reach for their
read in a dark, alien motive, even as it spells out in plain engli- guns. We star monsters have some stories
sh what the Great Ones desire so desperately - a child. That’s to share, if you’re willing
it. Our culture has such revulsion for people having children to listen.
who ‘shouldn’t’ that this desire reads as horrific almost on its
own. Tinges of eugenics and bio-essentialism infect even some
of the most well-intentioned fantasy and science fiction. I re-
member deep discomfort as I was dragged into watching the
Hulu adaptation of A Handmaid’s Tale, not just by the ob-
vious and visceral oppression of the show’s world, but by
the way biological motherhood is equated with womanho-
od. Virtually every infertile female character is hideously
evil. Adoption is kidnapping. Surrogacy is rape. Trans pe-
ople simply do not exist. Ebrietas will never be a mother in
the only way that matters to a lot of people, no matter how
deeply she studies blood and medicine. I won’t either. We’re
The Many Meanings of Bloodborne

ned people into beasts, and the Moon granted humanity the
A CLUMSY GIANT means to defend itself against the beasts, but its gift trapped
by Jean-Baptiste the Hunters in an endless cycle of dreams and bloodshed. As
others have pointed out, the notion that “Every Great One lo-
ses its child and then yearns for a surrogate” could lead to the
There are two aspects of the game that specifically came interpretation that the Great Ones see humanity as children
to mind as I thought about it that they want to care for, again with disastrous results.
after you called for interpretations in your latest video.
Overall, I really like the idea that for once, the eldritch
The first is a short statement found in the lore descrip- entities outside the realm of human comprehension are not a
tion of the Moon rune: “The Great Ones that inhabit the night- malevolent, hostile force but more sympathetic, helpful cre-
mare are sympathetic in spirit, and often answer when called atures, who unfortunately are too removed from us to truly
upon.” This could of course be interpreted in a variety of ways, help, or whose power is tragically channeled through the de-
but the one that I come back to is this very unusual idea that lusions of morally bankrupt human beings.
these eldritch creatures, who are the source of so much suffe-
ring and chaos, are actually just trying to help. There is such Speaking of which, the second aspect I’d like to talk
a contrast here with the classic Lovecraftian story, where the about, is the fact that so much of the evil in this game comes
secret truth of the universe is that although there are greater from the abuses perpetrated by institutions of care, by orga-
minds and entities behind the mysteries of existence, they nizations that are supposed to provide medicine and relief to
are unimaginably hostile and contemptuous of humanity. people, organizations that the people trust because they hold
medical, academic or spiritual knowledge that the people
In contrast to this, if you follow this statement
38 from the Moon rune, the elder gods of Bloodborne are
don’t have.
not plotting the downfall of humankind or destroying The Healing Church is both a religious institution and
their sanity deliberately, they are actually just answering the provider of health care through blood ministration.
calls for help or knowledge, trying very earnestly to grant
the wishes that are asked... it’s just that the help
they give always produces gruesome and
disastrous results, either because the
people calling on them are despi-
cable murderers and torturers,
because the true nature of the
Great Ones is so incompatible
with our reality and understan-
ding, or even maybe because to
the Great Ones, we are just as
eldritch and incomprehensible
as they are to us, and they don’t know
how to help us in a way that fits our re-
ality.
The School of Mensis was granted an au-
dience with Mergo, but it destroyed their bodies
and fried their brains, Laurence and the Healing
Church were granted Paleblood, but it tur-
A Clumsy Giant - Jean-Baptiste

The Choir presents itself as an orphanage, a place whe- that Great Cthulhu actually was a clumsy, incomprehensible
re helpless children are cared for. The School of Mensis is a giant trying to help, and that the horrid truth of existence
secret society dedicated to studying the mind, but it also is is that powerful, corrupt people will destroy the world and
coded like an academic society, that recalls early psychiatric themselves to serve their own deluded ego. This also stands
hospitals where the patients were treated like subjects for in contrast with the Lovecraftian forms of horror, which have
experiments. frequently been interpreted as manifestations of a deeply ra-
The Byrgenwerth Institute is a university, where distin- cist fear of the unknown and the foreign, where “primitive”
guished scholars study the secrets of the world through scien- cultures are evil-worshipping mutants and where the deepest
ce for the betterment of humanity. And the Hunters and all evil found in man is his atavistic link to “savage” species, in-
their subgroups and variations are of course enforcers for all stead of a need for control and validation so absolute that it
these institutions, ostensibly empowered to protect the peo- turns apocalyptic, corrupting even the assistance offered by
ple, but actually used to protect the interests of their masters the gods themselves.
and cover up their abuses, much like a police force. At this point, I feel like I’m rambling, so I will conclude
my thoughts here.
All throughout the game, we see the fallout of systems
that have spiraled so far out of control that the truth of their
abuse is spilling out, ruining the society they were claiming to
uphold and serve. When focusing on this, all the eldritch hor-
rors, elder gods and mutant beasts don’t seem to be the point
of the story, just the means to these systems’ ends.

Although I only have a very cursory knowledge of the


real-world history of these types of institutions, based on
what I was taught, it looks like the game is trying to evoke the
abuses of certain institutions of Europe in the 19th century.
These would be the ones that tried to control and quarantine
plagues, that explored the occult (often by appropriating the
spirituality of other cultures) and those that researched phy-
sical and mental health and often used and abused their pa-
tients for research, especially mentally ill people. In the game,
they are presented not only as corrupt and mostly interested
in controlling the narrative, but also as completely willing to
torture and devour the thousands of people that rely on them
for care. The victims of these abuses in the game are the wor-
king class people who can’t afford to lock themselves up and
party during the Night of the Hunt, the orphan children with
no one to claim them, the uneducated public who wasn’t tau-
ght enough about medicine to question their doctors, the pe-
ople of an isolated and “primitive” fishing village whose dei-
ty was hooked and gutted for research, and even the Hunters
who are told the atrocities they commit are for a good cause.

Of course, “humans were the real monsters” is a tired


trope, but there is something to appreciate about this idea
The Many Meanings of Bloodborne

sidiaries is a major one. Whether it’s the swathes of Yharna-


THER E A R E NO mites patrolling the streets with crude weapons, on a mission
BE ASTS OR GODS, to hunt down beasts only to become beasts themselves, and
ONLY PEOPLE be slain by their former peers, in a cycle of violence that en-
sures the Church stays in power as the people are too busy
by Steampunk Lemon
fighting amongst themselves; or the horrendous experiments
conducted by the Choir, there’s a theme of the powerful and
Bloodborne is a game I’ve played so many times over privileged viewing those below them as dispensable, as pawns
the years it’s difficult to really pin down a single reading of in their game. This is perhaps seen most clearly in Yahar’gul,
the game. I’ve loved all of the Soulsborne games but Bloodbor- where the School of Mensis near literally builds a stairway to
ne is definitely the one I’ve spent the most time with; both in the cosmos out of the piled-up corpses of the townspeople. The
the game actually playing it and outside of the game thinking Chalice Dungeons, in my view, play a pretty important role in
about it and trying to understand it. I don’t even know how this regard. They show us that this is nothing new, that Yhar-
many times I’ve just wandered around an area with the mo- nam stands tall on endless catacombs that stand as testament
nocular looking over the architecture and trying to parse the to ancient societies that were just as brutal.
environmental storytelling, or how many times I’ve died to a
boss at the last moment because I was too busy admiring the All this is done in the name of ascension, of transcen-
wonderfully crafted attack animations or the fantastic soun- dence to the level of a Great One. To me, this reads as the
dtrack. Something about the game’s world and aesthetic height of arrogance; the upper classes of Yharnam believe
just fascinates me in a way very few pieces of media ma- themselves so above the working classes, the ‘beastly masses,’
nage to. that they aspire to literally become a higher level of being,
40 a new species, so desperate are they to distinguish themsel-
I think that, as I see it, there are definitely a few ves from the ordinary folk. The game definitely feels dren-
clear thematic threads running through the whole game ched in class politics, taken to a logical extreme, although the
though. The ever-present oppression and control exerted strong xenophobia in Yharnam, combined with a long history
over the people of Yharnam by the Church and its various sub- of real-world ‘scientific racsim’ could definitely work for an
There Are No Beasts Or Gods, Only People - Steampunk Lemon

anti-racist reading as well. The powerful in Bloodborne are wisdom. They are defined, in fact, by very human experien-
more than willing to bring a never-ending nightmare on the ces. Ebrietas, the Choir’s Great One, and creature that the
powerless if it allows them to indulge their fantasies of supe- Church was originally built around, weeps at the Altar of
riority. Despair, presumably at the loss of the Rom-like creatu- 41
re there. Mergo cries for their mother, and the Orphan
I love the character of Micolash because of how much it endlessly laments the loss of his. Oedon simply desires a
feels like the game is poking fun at this attitude; he has the- child, by whatever cruel means necessary.
se delusions of grandeur that he has committed atrocities for,
but yet is so clearly a pathetic and laughable character, with As for the Moon Presence, or Paleblood, or Flora, whi-
a silly whiny voice, who can’t even hold his own in a fight. He chever of its many names, it seems to seek surrogate children
tries to attain this scholarly look by hiding out in a giant li- in the form of the Hunters. After all, does it not protect the
brary, but it’s painfully clear from the rot and dust all over the Hunters with immortality, help strengthen them through the
bookshelves that he hasn’t actually read any of them. He also dream? It even hugs the player in a tight embrace should they
sees the people around him as puppets, as manifested in the defeat Gehrman. The Great Ones are nothing special, not real-
creatures he summons to fight for him. And his head is literal- ly. They are nothing to aspire to, not any greater than huma-
ly in a cage. nity. Not so different at all really. Kos even has a human face,
buried under all the tentacles.
That’s the fascinating thing to me though; the goal of I hear a lot of players are disappointed with the ‘Chil-
‘transcendence’ is not only a goal paid for in blood, but one dhood’s Beginning’ ending, as all your hard work is rewarded
that seems to bring misery on all those who seek it. Willem is by becoming little more than a little squid. But I think that’s
reduced to a vegetative state, Rom is left devoid of all thought, the point. The whole game has been trying to show you that
the Scholars of Mensis all either go mad or die, and Lauren- ‘ascending’ is pointless and futile, and that ending is exact-
ce is left to burn as a hideous beast in an endless nightmare ly the disappointment that it should be. There is no ‘higher
tormented by the memories of his human self. And the Gre- state of existence’. There isn’t a lower one either. Throughout
at Ones themselves? Miserable, really; the game never seems the game the beasts are shown less as monsters and more as
to characterize them with any Godly powers or transcendent victims of the Church’s arrogance, quite human themselves
The Many Meanings of Bloodborne

and capable of fear and even of conversation and intelligence;


with Ludwig and the Afflicted Beggar being rather talkative in
particular.

The upper classes may see the normal townspeople, the


‘beasts’ as subhuman, animalistic and degenerate, but this is
simply another delusion, another way for them to make them-
selves feel as though they are special, above everyone else.
They alone tread alongside gods, not like those mindless ani-
mals on the ground, they think. Beasts, humans, Great Ones,
are all very similar in the end. The Moon Presence even sports
the same hollowed ribcage as the most basic beasts found all
over Yharnam, they’re really not so different.

This is the main theme of Bloodborne in my reading;


it’s a fundamental refutation of the idea that some people are
inherently superior, or inferior, to others, and I think that’s a
pretty uplifting message for such a bleak game. There are no
beasts or gods, only people; flawed, often arrogant people,
and maybe the world would be a better place if we stop-
ped trying to find ways to make ourselves feel superior
42 and just learned to accept that we’re all not so diffe-
rent.
There Are No Beasts Or Gods, Only People - Steampunk Lemon

43
The Many Meanings of Bloodborne

A F U LL W ER EWOLF
by Anonymous

Bloodborne helped me accept being gay.

Which is really weird, because


it’s not exactly overt with queer themes or
anything. But since the start of this series,
I’ve been trying to figure out how to turn the
gibberish emotions I felt towards the game into
something coherent, and it’s not been easy—in Bloodborne,
part because at the time I first realized the con- which also looked
nection between Bloodborne and queerness I wasn’t really cool because of my aforemen-
“out” exactly, although the truth is that no one ever tioned werewolf obsession (that to
comes out just once. But anyway. this day I still carry around, lol). However, the extreme
violence (coupled with the fact that the Christian deno-
I was raised in a pretty tight knit religious community mination I was a part of viewed blood as sacred and media that
that... held some strong opinions both on being gay and involved a “misuse of it” was distasteful) meant it was off limi-
what was considered “appropriate” entertainment. Ear- ts. However, somewhere down the line I heard that there was
ly on as a kid I loved spooky stories, but of course thin-
44 gs like ghosts, zombies, vampires, magic, etc. were a Big
the cosmic horror element, and that seemed like a convenient
justification: if anyone asked, I felt like I could argue that it
No-No. Despite that, or maybe because of it, I found my- wasn’t “bad,” it was about aliens and a disease! That’s what’s
self really drawn to werewolf stories, since they seemed causing all this stuff! And it’s a horror game, you’re not sup-
so comparatively down to earth, made of flesh and bone in- posed to “like” it! So, one day when I knew I’d be home alone,
stead of spirit, y’know? I ran down to Gamestop and bought a used copy.
Once I hit teenagehood and started realized I had a de- I didn’t enjoy it.
finite attraction to men, I started feeling much more discon-
nected from the world I knew, and became more and more in- It was so bloody that I got kinda squeamish, and I coul-
terested in what was considered “edgy” entertainment in my dn’t even make it to the first boss, since it was so difficult. I
community; at the same time though, the risk of being socially eventually decided that it was too risky and hard and I hid it
ostracized for not living according to “biblical standards” me- in a drawer. Even if I had all these possible excuses for why
ant that I couldn’t really experiment or even be seen enjoying it shouldn’t be offensive, if my folks or anyone just saw me
certain movies, games, etc., let alone try out any sort of ro- playing it without context I’d be sure to be in hot water.
mantic anything. In my mid to late teens, I started hearing
plenty about this Dark Souls series and how good it was once Ironically, this meant that Dark Souls, as long as I could
you adjusted to the initial challenge. My curiosity was piqued, avoid mentioning its title, was easier to get away with, since it
but I felt like there was no way I could be caught playing a drew from the same generic fantasy tropes that hundreds of
game with a title like that without getting in trouble (being a video games had before. Plus, I could turn the blood effects off.
teenager, I lived with my parents at the time). I grabbed it on steam and fell in love with it. At this point, my
issues with sexuality and religion were making me extremely
Hearing about Dark Souls soon meant I heard about depressed, and Dark Souls’ message of “Don’t you dare go hol-
A Full Werewolf - Anonymous

low” really resonated with me. I beat the game, tried to get my to be aware of this, to feel guilt over it, meant that I was at
less-devout friends into it, and played through and loved Dark my core human— but if I “gave in” to my “beastly desires,” I
Souls 2 as well. At that point, it seemed right to give Bloodbor- would be kicked out of the church and lose that divine spark. I
ne another chance, and this time I stuck it out. The inevitable felt like I was half beast, half man... or in Old English, half wer.
eventually happened: my dad saw me playing it and I got into My favorite animal has been a wolf since I was a kid. Wer-be-
a ton of trouble. No matter how I tried to plead my case, even ast, wer-wolf. Etc. Etc. I think in the end this feeling is what
pointing out that I was technically old enough that I could buy draws me to pretty much all werewolf stories, but really hits
it from the store without parental permission, I got the “our home in Bloodborne. After all, Bloodborne is a story
house our rules” ultimatum and was asked to throw away the about how a powerful church institution deals
sinful disc. Which I did... and then downloaded a with (initially) werewolfy beasts, beasts that
digital copy and picked up where I left when you visit Old Yharnam are reve-
off. aled to have complex thought and
emotion despite the dehumanizing
But there was more than propaganda by the church.
just “my religion didn’t ac-
cept gay people, my religion Huh, actually now that
didn’t accept Bloodbor- I write that maybe the
ne, therefore Bloodborne “Bloodborne is gay”
is gay.” I had a hard time claim isn’t all that
putting my finger on it, weird.
but there was something
else going on, and I don’t 45
think I was the only one
to feel that way.

As a queer per-
son raised in a very
religious space, I al-
most didn’t like I
was truly “human.”
Like, this Christian
ideal of humans as
having a spark of
the divine within
them, something
that elevated
them closer to God,
didn’t make sense to
me. I felt like, well,
a beast, with beastly
needs and desires and
senses that were “un-
natural.” But of course,
the fact that I was able
The Many Meanings of Bloodborne

Of course, the actual mechanism by with the beast co-


mes out (heheh, get it, comes out) in Bloodborne aren’t spe-
cifically related to orientation, instead just fairly universal
“evils:” violence, greed, CAPITALISM— ahem, sorry— but man,
it hit me hard.

As I dodged my parents looking over my shoulder and


made it through the later parts of the game, I saw myself in
a lot of the characters, especially Gascoigne (who be-
ars a religious title) and Djura (the white hun-
ter who protects the beasts of Old Yharnam,
a top tier queer ally). But the character
that really stuck out to me was Lauren-
ce. Laurence was someone who was deeply
ingrained with the church, with religion;
but his thirst for knowledge (you might
even call it passion) led him down into a
place that caused him to become “evil,”
a beast in the form that the church
was fighting. When I found him, a
sorrowful werewolf draped in the
46 Grand Cathedral like the Pietà,
literally eternally b u r n i n g
with his guilt... I
felt like I was looking
in a mirror.

The queer themes in


Bloodborne are definitely
subtext, but I think they’re
definitely there. I mean,
just anecdotally, in my time
online I’ve seen a not
insignificant over- l a p
between Bloodbor- n e
fans, furries, and gay
people, and I don’t
think that it’s entirely
a coincidence.
A Full Werewolf - Anonymous

In any case, Bloodborne being an inherently kinda gay


story is something that I’ve gotten out of it, and it means that
it’ll always be a really personal piece of art that I’ve returned
to over and over. Now, as I write this, I’ve moved out and
am starting to live a life that feels right for me.

I’ve gone full werewolf and I’m happier for it, and Blood-
borne helped me get there.

47
The Many Meanings of Bloodborne

A DA MNING
CONDEMNATION
by Anastasia

Bloodborne being a spiritual successor to Dark Souls has


a lot to live up to, many expectations to uphold, certain stan-
dards that it needs to fill. To me, these games always have a
powerful atmosphere and tone, which is rich material when it
comes to interpretation. So, with that out of the way I’ll just
come right out and say it: The Souls games are about critici-
zing Christianity as an institution.

In Bloodborne, the people that the church abuses are


the poor, the downtrodden, the people who are purposefully
turned into violent monsters by the upper echelon of society
and are used to create a perpetual cycle of violence. We know
that the residents of Yharnam are extremely xenophobic,
violently hateful towards “outsiders”, “foreigners”, ne-
ver trusting anybody who could be suspected as such. To
48 me this reads as racism firstly, but also bigotry towards
anybody the Church would label as undesirable. After
all, it is the church who says the Old Blood is what keeps
people healthy from the plague while falsely claiming it
is outsiders that bring the plague in. The same church whi-
ch seems to be primarily inspired by the real-world catholic
church. One which has a... troubled history with poor people,
to put it lightly.

The Catholic Church, which teaches its followers that


one of the strongest forms of piety is martyrdom.
The Catholic Church, which taught people to practice
flagellation (the act of beating, burning or whipping oneself
to ‘ease’ spiritual suffering.)
The Catholic Church which was originally formed from
the idea that worldly possessions are corruptive to the souls of
mortal men.

The same material possessions which are taught to be


given freely to the Church, even though the Catholic Church
uses this money to buy expensive decorations and artistry in-
stead of contributing towards the well-being of its followers.
The same Church which taught people to worship the rotting
A Damning Condemnation - Anastasia

organs of mortal men as holy objects. The same Church which


made people buy “indulgences” to get into heaven, or to buy a
dead sinners’ way into heaven. The same church which made
sure that faith is practiced exclusively through the Church,
by restricting the common man’s ability to read their reli-
gious text. The same Church which enforces all of these rules
through a strict hierarchy. That being granted power from the
Church is derived from god. The same Church which began the
Crusades (holy wars designed to wipe out competing faiths.)
The same Church which used missionaries in place of Crusa-
ders when war became unpalatable. The same Church which
teaches people to trust the church first and family second. The
same Church which tells its followers to send their own chil-
dren to be sexually abused and tortured for simply being gay.

All of this can be seen in Bloodborne. That beasts will


sacrifice themselves and achieve some level of transcenden-
ce, that piety can be found in flagellation, that the church is
luxurious and flaunts their wealth as much as they can. That
living hand to mouth is desirable, as long as you buy the one
precious holy resource from the Church, That this money re-
ally goes towards the construction of superfluous artistry,
that faith is practiced through fathers, vicars, bishops and the
like. That the power and strength the church lends to people
is derived from [old] god[s], that this structure is maintained
through strict hierarchy and segregation, that you shouldn’t
trust your family or neighbors, as any of them could become
beasts.

That the Church enlists warriors to fight “holy wars”,


and that these warriors are granted holy statuses and exemp-
tions, that the violence in finding and destroying beasts is a
holy act in itself, that this violence is something which is hi-
ghly encouraged. That this violence is perpetuated through
the one specific resource the Church grants people, that peo-
ple who enact this “holy violence” are typically found to be-
come addicted to it, that, with enough time, these same holy
warriors are themselves labeled “beasts” and hunted as such.

That, given enough time, the church will cannibalize its


own population as long as it keeps this structure and hierar-
chy. And, importantly, Bloodborne tells you something more:
that communication with old gods can be done privately.
You don’t have to have anything to do with the Church at all.
The Many Meanings of Bloodborne

50
A Damning Condemnation - Anastasia

And that when this hierarchical power goes unchallenged it for. Living hedonistically, treating fellow men as people to be
will destroy everybody involved. We know this to be the stan- loved and cared for, instead of feared and hated, and to reco-
dard because of the now destroyed nation of loran, which was gnize suffering as what it is instead of deluding people into
also afflicted with a similar plague. That faith through blood believing it’s somehow good for the soul, and that strength
ministration doesn’t always have to look like the Healing Chur- through community is found from WITHIN the community,
ch of Yharnam. We know that the plague manifests differently NOT from a higher authority. That being labeled a monster by
in different cultures, as found in Cainhurst castle. That we see an authority figure doesn’t mean you’re actually a monster,
this same process at the end of its life-cycle in Cainhurst, with and that we should be working to protect the most vulnerable
the entire populace consumed entirely by the desire to achieve parts of our community.
piety through luxurious lifestyles, and that the only one who
seems to retain their mind at all is the Queen of Cainhurst. As Martin Niemöller once wrote:
That all of this violence is a self-perpetuating cycle, and that
the only way to help is to break the cycle. That being involved First they came for the socialists,
with the lives of those who are a part of the cycle perpetuates and I did not speak out—
it. because I was not a socialist.

If we look at Djura we can see a man who adorns him- Then they came for the trade unionists,
self in armor that excels at 3 things: resisting blood, resisting and I did not speak out—
beasthood, and resisting frenzy. He makes sure that despite because I was not a trade unionist.
the fact he lives among the beasts of Old Yharnam, that he
can avoid continuing this cycle of violence. And what he choo- Then they came for the Jews,
ses to do is to protect the downtrodden victims of the plague, and I did not speak out— 51
and to remember that they are people. That when the night because I was not a Jew.
of the hunt is over, they will once again be human. That he
is a rebel amongst his kind, and has little interest in artistry. Then they came for me—
He is a man who, when you simply choose to not harm those and there was no one left to speak for me.4
he desires to protect and greet him on his own terms, he will
show you respect and teach you about the plight of the beasts.
A man who even in his dying breath is iron-clad in his faith in
his fellow man, and that beasts are really just people. Djura, as
a character, stands against everything the Church represents
and desires. Blood ministration in Old Yharnam comes from
within the community instead of the church. That the “bea-
sts” of Old Yharnam willingly choose to peacefully live amon-
gst themselves in squalor instead of perpetuating the cycle of
violence.

That is what Bloodborne represents to me. It exists as a


damning criticism of the Catholic Church, in the ways that it
perpetuates abuse and violence simply to maintain hierarchy,
and that the Church will one day fall, and that people are able 4
“ First they came...” confessional poem by Martin Niemöller.
to leave abusive institutions by breaking the cycle of abuse. The exact date is unknown, but it began circulating in the 1950s.
For real life people, breaking this cycle means breaking all ties Notably, Niemöller was a national conservative and Nazi sympathi-
zer in the early 1930s, but changed his views over time as the persecu-
to the Church, and living in spite of what the Church stands tions of the Third Reich increased in intensity.
The Many Meanings of Bloodborne

dborne and other horror media. I feel a kinship with stories


PHOBIC CATHARSIS that tell of worlds similar to our own in which everything is
by Gabriel terrifying. Most of all, I can experience horror in a way that I
can explain.
[CONTENT WARNING: So in an attempt at some sort of weird catharsis, I’m
DISCUSSIONS OF TRYPOPHOBIA, SPIDERS AND INSECTS, using this as a way to explain why I’m scared of Bloodborne.
SUICIDE, BODY AND GENDER DYSPHORIA AND Buckle up, this is gonna go in a lot of weird places.
DISCUSSIONS OF MEDICAL ILLNESS]
To set the sort of system I’m using for this, I’ll start with
While I personally haven’t played Bloodborne, I’m in- something I’m less afraid of in Bloodborne: werewolves. Don’t
timately familiar with its setting. It is a delightful example of get me wrong, those loud dogs can certainly startle me if they
many different types of horror, from good old body horror, get the jump on me, but what I feel with something like the
various different phobias, cosmic horror, etc. I kinda mentio- Cleric Beast or Blood Starved Beast isn’t really fear. More so
ned this vaguely before in a comment, but I have a list of pho- I just feel a sort of bad nostalgia if that makes any sense. I’ve
bias equivalent to a minor novella. There’s the trypophobia, personally been a trans woman for about two or three years
with other major ones being arachnophobia (fear of spiders), at this point. Along with that realization came a lovely thing
insectophobia (fear of insects), acrophobia (fear of heights), called gender dysphoria, aka a dissatisfaction with my body
and nosocomephobia (fear of hospitals). This goes alongside compared to that of a traditionally feminine per-
many other minor phobias and just generally anxiety in- son for those uninformed. The biggest
ducing things. Exposure therapy has helped with some part of that for me was body
of them, but it’s not exactly the most expedient pro-
52 cess. On top of all that, I have moderate general anxiety
hair. Even before I
transitioned I
and social anxiety. I’m not the only one with this sort of couldn’t
experience.

Plenty of people I’ve met have felt similarly afraid


of the world. Between all of them, there’s two general
ways people cope. The first is humor. If you can find
a way to laugh at the scary thing, you won’t be sca-
red anymore right? I like to call my phobias a col-
lection for this reason. Some people collect Poke-
mon cards, I collect things that frighten me. We all
have hobbies. The other one is to submit to that
fear. Find ways to experience the fear and
fear like it in a way that doesn’t actually
hurt you. The majority of that comes
from horror media. Being scared
of horror movies lets people
feel fear in a way that’s con- trol-
led. Safe. I’m the type that goes for the
latter. Obviously there are limits to
what I’ll experience, but in gene-
ral I’m utterly fixated by Bloo-
Phobic Catharsis - Gabriel

really stand it. So whenever I see werewolves in media, I feel crawlies are even organic at all. The legs of a spider or insect
an uncontrollable awareness of every single hair on my body. are meant to be quick. They move in a flash. A spider that you
Bloodborne combines a level of body horror to many of the were once so sure was just sitting on the kitchen counter can
beasts in Yharnam, so that just makes them all the more di- disappear in a matter of seconds. These legs are unpredictable
sgusting in my mind. So props to From Software for making a and dangerous in my mind. Everytime I see something that
creature that isn’t terrifying but is more just real bloody and resembles insect legs, I tighten up and nervously check every
gross. inch of my skin for tiny invaders that aren’t even there.

Trypophobia is certainly a new fear for me. Quite a few Just describing them alone is enough to make me tense
people will say it’s not actually a phobia because it’s not cau- up. It’s that sort of effect that I think explains just the sheer
sed by any sort of childhood experience or whatever, but go amount of spiders, insects and the like in all of From Softwa-
ahead and look at the Amygdala and say trypophobia doesn’t re’s games. They are a visual representation of the hyper awa-
exist5. There is something about this sort of pattern that just reness one must have to survive the cruel and dark worlds you
freaks me out. It occurs often in nature, being found in certain inhabit. It’s also probably not a coincidence that arachnids
species of fungi and certain patterns in insect nests. However and insects in Bloodborne can be found anywhere there is an
where I know this sort of pattern from is within human bio- institution of power. Pests. They are meant to be pests.
logy. Fun fact: if you scrape your knee hard enough on gravel
you can remove the top layer of skin of your kneecap! Yeah There isn’t a specific boss or enemy that features a fear
it’s pretty gross. The reason I bring it up is the healing pro- of heights in its design, but there’s plenty of high places
cess of that certain injury and similar ones I had due to being and sheer drops in the layouts of Yharnam’s towering ci-
an accident prone child. The way that layer of skin heals, it’s tyscape. You fall down from Byrgenwerth to fight Rom.
similar to this pattern, a sort of web-like matrix of You frequently have to fall down large drops when navi- 53
developing skin tissue. This pattern in the Amyg- gating the nightmare of Mensis and Hunter alike. They
dala is like starting at our planet’s biology and are a point of no return. You either fall down and survi-
having it stare right back. I look at the head ve or you perish. This height for me enhances the cosmic
and see the processes of life and death acti- smallness Bloodborne goes for. I find the surrounding void of
vely looking back at me without a single the Hunter’s Dream to be quite effective in giving me that fe-
care in the world. It’s like looking at eling. Tall pillars endlessly climbing into the sky. Both bottom
whatever thing created all the life and top are obscured by clouds. It’s the stuff of my nightma-
on Earth and feeling that you are res. I developed Acrophobia as a teenager after getting stuck
not welcome to see it. on a ski lift during a blizzard. That wasn’t the only reason but
it was definitely a major one. I think the worst part of it is not
really the falling part, but more the threat of falling. That pe-
Spiders and insects are pret- rilous in-between of land-bound and free falling is something I
ty well represented in Blo- can’t shake. I imagined several times of just falling from a high
odborne. It’s common for
people to fear them, and
likely my sentiment mi-
mics others. For me, it’s
the legs. They are spin- 5
Trypophobia is not currently recognized as a diagnosis in resources
dly, frail and mathema- such as the DSM-5 and other medical resources. Nonetheless, it’s a
tical in design, to the common and prominent enough aversion that it has a common name,
point where I won- and there is a genre of troll-memes dedicated to causing discomfort
in people who experience it. It has not yet been widely studied, and
der if these creepy its causes are not known, although there are a lot of theories out there.
The Many Meanings of Bloodborne

place, which just brought up even more questions. Was I the It’s been nice to explain all these thoughts in my head, even if
type of person to jump? Would anyone notice? Would anyone they get pretty grim at some points.
care? Luckily, at this point my answers to those questions are
no, yes, and entirely yes. Often our brains are so used to our Maybe catharsis isn’t the right word, more so just relief.
own perspective and thoughts that it’s hard to see anything The fear exists now, outside of my head. Better out there than
else. It was and still is a good idea to seek help. bouncing around in my brain right? Hopefully it helps for those
reading as well.
A creepy hospital is a common trope in modern horror It’s nice to know that we’re not alone in having fears. It’s the
media. People die in them all the time, so it’s easy to slap a one thing we all have in common.
dark filter over one and call that a horror setting. Bloodborne
doesn’t do that. The fear of places like Iosefka’s Clinic and the
Research Hall aren’t in dark rooms and bloody corpses. It’s in
the medical professionals that betray their patients’ trust.
Sure they are plenty dark and bloody, but I’m much more
terrified of these places because of the horrible treat-
ment of people placed there. I’ve been to hospitals
a lot in my life. I mentioned before I was a child
that usually had some sort of scrape or bruise.
However the first time I went to a hospital was
when I was seven. In this case, it was pneu-
monia. Likely if it wasn’t treated so quickly, I
54 would have died. Certainly not the best first
impression. Later on I would visit hospitals
more for numerous things. Medications for
mental illnesses, blood tests to make sure I
could take those medications and even some sur-
geries to remove precancerous pieces of skin.

Even with how often I’ve gone, I still fear


hospitals. I fear that these people that swear to
take care of people like me will utterly ignore
that trust. Honestly, that’s a far more realistic
fear here in America than being turned into a blue
alien.

Bloodborne is an utterly fascinating game. You


don’t even need to play it to understand its mastery over
horror. I’ll likely play it at some point whenever I can find
the time. The reason I like it so much is that I can relate to
it. I’m scared of a lot of things, which you can probably tell
for certain at this point. Even so, there’s something about
explaining those fears to random people
that makes it feel more tangible.
The Many Meanings of Bloodborne

“Great Ones” we know of have a physical body, with a clear


THE SCHEMES human or Pthumerian origin, and are pitiful, mindless beings
OF OEDON despite the cosmic powers and knowledge they possess. All,
by C Y but one. He is formless, omnipresent yet invisible, His presen-
ce is prominent, overwhelming even, to all denizens of Bloo-
dborne. Incidentally, there are no powerful kings and father
The events of Bloodborne began with the discovery of figures, nor male-gendered Great Ones known in Bloodborne.
the old labyrinth beneath Yharnam. There, Byrgenwerth le- All, but one, Oedon.
arned of the Old Blood and the knowledge of the Great Ones.
Byrgenwerth soon obsessed over transcending mankind to “When the red moon hangs low, the line between man and beast
the next level, but stayed away from the Old Blood, for Master is blurred. And when the Great Ones descend, a womb will be
Wilhem had understood that the blood would become their blessed with child.”
undoing. However, Laurence, intoxicated by the promises of
the Old Blood, left Byrgenwerth despite his teacher’s warning Ebrietas shares many traits with the Celestial Child born
and founded the Healing Church along with his sympathizers. of Arianna’s womb at the advent of Oedon which soaked the
moon blood red, suggesting that the human race once bore
However, unbeknownst to the Healing Church, they the children of Oedon, most probably the people of Loran, be-
had inadvertently reawakened an ancient being when the Old fore their civilization met their ultimate demise and remain
Blood was imbibed, a being whose existence compels all buried underground until the inciting incident. Similarly, the
around him to draw blood, consume blood and worship Amygdala are plentiful yet identical, and their history goes as
blood. His name, Oedon. far as Pthumerians, it would not be a stretch to say that they
56 are the children of Oedon and Ptumerian Queens.
“Human or no, the oozing blood is a medium of the
highest grade, and the essence of the formless Great One, Mother Kos may seems like the exception, however, the
Oedon. Both Oedon, and his inadvertent worshippers, sur- effects of her parasites on the people of the fishing hamlet
reptitiously seek the precious blood.” and the form that the untainted Orphan takes, suggests that
Kos may just be from another humanoid civilization, who uti-
The urge to draw blood, the scourge of the beast, those lized these parasites to attain cosmic power similarly to pa-
are no mere side effects of Blood Healing, it is but the conse- rasitic phantasm molluscs granting human eyes insight and
quence of imbibing the Old Blood, it is lumenwood Kin cosmic powers.
the worshiping of a Great One, the
one true Great One. Speaking of invertebrates and parasitic celestial crea-
tures, the Moon Presence, or shall we call it the Pale Moon,
What did I mean who serves as the antithesis to Oedon’s blood soaked moon. It
by the one true Gre- desires the death of “Great Ones”, the children of Oedon. With
at One? Well, most the help of Gehrman, hunters and the Hunter’s Dream were
born to hunt the Great Ones. Perhaps it’s the Moon Presen-
ce’s instinctual retaliation against the maddening blood, and
a pact was formed between Gehrman and the Moon Presence:
for the power to suppress the scourge of the beast and end the
nightmare Bygernwerth started, in return Gehrman needed
to supply more able bodies to hunt down “Great Ones”, aka
the hunters.
The Schemes of Oedon - CY

For hunters to reach the Hunter’s dream and enjoy its


“perks”, they needed an invitation, the paleblood. The iconic
first message of Bloodborne in Japanese reads: “Request (at
a shop) for ’paleblood’, to fulfill and complete (your duties
of) the hunt” This wasn’t a Macguffin, rather the very reason
why The Hunter is in Yharnam. Hunters are romanticized as
powerful, just; the peacekeepers of Yharnam. Outsiders flock
into Yharnam for fame, power and blood alike, with the note
of ‘paleblood’ in hand. The Hunters who consumed the blo-
od of the Pale Moon can also utilize Blood Echoes obtained in
their hunt, unknowingly to them that’s no different than im-
bibing and spilling the maddening blood. Blood Echoes in Ja-
panese reads: “Blood’s living will before death(to be honoured
and memorialized)” It is akin to a memorial or honouring of
the dead, carrying on their will when blood echoes are con-
sumed, however the ones they honour are not the victims of
their blade, rather the will of the maddening blood, the will of
Oedon. The mark of Blood Echoes and the hunter’s mark is one
of the Hanged Man, which is generally read as resignation,
sacrifice and stuck in time, all very apt descriptions of
the hunters. The Hunter’s Mark can also be read as an
inescapable fate, no matter which branch you take at 57
the crossroad, they all lead to the same fate-- a fate of
ruin.

The Moon’s general tarot readings of deceptions and


illusion is apparent throughout Bloodborne, but there is
another reading: a truth that one cannot admit to. Wilhem
and his hidden eyes, Lawrence and his mistrust in the Old Blo-
od, Maria taking her own life, Gehrman and the lifesize doll,
Rom veiling the truth, Micolash and reality, even the Moon
Presence itself has a truth it cannot admit-- it can hide in the
veils of the pale moon, but it cannot break free from the cycle
of blood.

Oedon thrives as blood is spilled and consumed, no mat-


ter if it’s the blood of humans, beasts or celestial beings, for
flowing blood is an offering to Oedon, His maddening poison,
and His sweet aphrodisiac. Oedon is untouchable, unslayable,
for He resides in a different plane. A plane that no other can
perceive let alone enter it, for He is the one true Great One.
All are but slaves before Oedon. No one escapes His influence,
not the Celestial Beings, not the Ptumerians, not Byrgenwer-
th, not Yharnam, and neither will you.
The Many Meanings of Bloodborne

You see the true horror of Bloodborne isn’t Eldritch My main takeaway from Bloodborne is that we physical-
monsters or existential dread, it’s an ancient hunger; a hun- ly exist in a system that is perpetuating a cycle of violence but
ger for knowledge, a hunger for power, a hunger for Blood. A we are powerless and ignorant against it, even if we participa-
hunger that makes us beasts, monsters and all horrors alike. te and climb to the top of its ranks. Ascension in Bloodborne
A hunger so deeply seated in each of us, we can never hope to is generally hollow, both literally and figuratively, while bea-
ignore. A hunger so irresistible, we will stop at nothing to feed sthood is gained when involved in perpetual violence without
its appetite. A hunger so insatiable, we will forever be slaves insight, which explains why beasts mostly exist in Old Yhar-
for its conquest to consume everything. A hunger so terrifying nam. It’ll all be clear as soon as we look at Bloodborne with a
we succumb to paranoia, of others and ourselves. So we bu- different lens-- Yes you guessed it, the capitalism lens.
ild walls, sharpen our weapons, and cut down those different
from us. Soon, we will all crave violence, we will crave... blood. The poor are constantly exposed to abuse and violence
of all forms, they lack opportunities to gain insight of their
“We are born of the blood, made men by the blood, undone by situation let alone overcome it, armed with only anger and
the blood. Our eyes are yet to open... Fear the Old Blood”. grief, all they can do is lash out, rebel and disobey the sy-
stem. The Middle Class, aka the hunters, thrown into a classist
All the endings of Bloodborne are pessimistic at best, in war, fed with lies so the real threat remains
the face of the inescapable ancient hunger. After slaying pret- hidden, forced to perpetuate violen-
ty much anything that crosses Their path, The Hunter fights ce and swear unquestioning alle-
and defeats Gehrman, however, without enough “eyes on giance to the blood for their own
the inside”, They become bewitched by Moon Presence, survival, only to become beasts
and replace Gehrman in his role in the Hunter’s Dream, themselves and be hunted. Mid-
58 only to perpetuate the same cycle of violence until the dle Upper and Upper Class who
end of Yharnam. In the event where The Hunter has seek to ascend ironically cover
enough “eyes on the inside”, They are able to resist the up their eyes and cage their
allure of the Moon Presence’s temptation, defeating it only heads in hopes of gaining
to be reborn as a similar “Great One” the Moon Presence was. insight to ascen-
On the surface, it seems They have transcended the hunt, and sion, as they
became the “Great One” that no other man could, but all They use and
did is replace the previous Moon Presence, residing within the abuse
same nightmare realm aptly named The Hunter’s Dream. Soon
the cycle of blood shall begin anew, The Hunter, now Moon
Presence, will beckon new hunters into their dream to hunt
the Great Ones, just as the previous Moon Presence did to The
Hunter Themselves. A new hunter shall arise, and with enough
“eyes on the inside’’, shall slay Them and replace Them, just as
the previous Moon Presence did to the “Great One” before it.
The role of the Moon Presence is nothing more than to be an
ignorant puppet in the cycle of blood. And yes, the last ending
where the hunter wakes up from the Hunter’s Dream is the
absolute worst, because The Hunter chose to literally close
Their eyes to the horrors of Yharnam despite everything
They’ve learnt and the strength They’ve obtained through
the sacrifice of many, only to continue Their hunt of the
beasts and hunters alike in the waking world.
The Schemes of Oedon - CY

everyone and everything in their reach and take out anything


that stands in their way.

But alas, all shall fail miserably for the simple fact that
they have their own eyes and minds shut off. Meanwhile the
richest of the rich sit back and party while they watch the rest
of the world burn, much like the rich Yharnamites on the Ni-
ght of the Hunt, or more accurately, Oedon in the grand sche-
me of things. This is a system where many lose and a handful
stand to win without even lifting a finger, so long the system
continues. All this because Willem and Laurence wanted to
“ascend” the human race to a higher plane. *cough* Private
space race *cough* in the middle of a global pandemic. *cou-
gh*

However, there isn’t to say that there is no merit to par-


ticipation in the system, nor is it intrinsically bad. Only by
participation, can we gain insight into the situation, as long as
our eyes are opened. Only with insight, can we have the choice
to act against violence, as long as our minds are opened. Only
by choosing to act, can we achieve “eyes on the inside”, and
truly transcend. 59
I’d like to read “eyes on the inside” as the capacity for
self-reflection and self-actualisation, so one can learn of their
true self, and work on living accordingly to their strengths,
weaknesses and their needs, until they finally transcend from
the insatiable hunger of their wants and desires, breaking free
from the system, at least mentally and spiritually. Victims and
perpetrators of violence, without the liberty for
self-actualization, eventually
become beasts; the blind cha-
se after advancement, without
self-reflection, results in stillbir-
th or vacuous minds.

And so I’ve come to realize that the hunt


itself is more important than transcending the sy-
stem. To be conscious and open minded, to do good wi-
thin your capabilities, to be kind to others and ourselves
that we don’t yet understand, to find peace and happiness
within the mundane; all of it, is a “transcendence” of its own.
It’s the hardest thing that I’ve ever tried, and from time to
time I do slip back to being a hungry slug, hellbent on mind-
The Many Meanings of Bloodborne

less consumption. Still, so long as I have “paleblood” in mind,


embers shall reignite my burnt out heart over and over, the
earth shall pave a road before me upon a sea of void, and the
winds shall usher me forward down the path only I can thread,
true to myself, I shall inch slowly towards the ideal self that
I’ve yet to know.

Last words to all my fellow struggling hunters out there:


Seek “paleblood” to “transcend” the hunt,
and may you find your worth in the waking world.

60
A deep and heartfelt “Thank You!” to everyone
who submitted essays for this project.
I am sorry I could not include all of them
in the main document, but I hope you know
that I read every single one of your submissions
multiple times, and I was grateful for your time
and attention every time.
- TBSkyen

the night, and the dream,


were long...
WE ARE BORN OF THE BLOOD,
MADE MEN BY THE BLOOD,
UNDONE BY THE BLOOD.
OUR EYES HAVE YET TO
OPEN...

FEAR THE OLD BLOOD.


THE MANY MEANINGS OF BLOODBORNE
by TBSkyen & community authors

BLOORBORNE ©
FromSoftware, SCE Japan Studio,
Sony Computer Entertainment
All rights reserved.
All images are copyright to their respective owners.

Layout by ARTeapot Studio

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