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The Many Meanings of Bloodborne
The Many Meanings of Bloodborne
INDEX
In a way, I was right. Yharnam is a decaying civilization cannot be unraveled, higher beings that cannot be reasoned
suffering under the erosion of terrible cosmic cycles, but whi- with.
le the structure is familiar, the meaning is deeply different. When I closed the book on my first Bloodborne
Dark Souls 1 places you at the centre of prophecy, a Chosen playthrough, and sat down to try and write a video about it,
Undead whose adventure culminates in the determination of I wanted very badly to understand the game. I wanted to de-
the fate of the world: to link the Fire, or break the cycle and velop a unified theory, a thesis that would look smart in video
plunge into an Age of Dark. Dark Souls 2, being a more per- essay form, a definitive TakeTM on the game and its meanin-
sonal and introspective game whose plot mirrors the arc of a gs that would satisfy and wow my audience. And every time
life from cradle to grave, offers you the opportunity to accept I tried to build one, Bloodborne frustrated me - even the in-
death and fully become yourself, or to reject finality and go fo- terpretation I have offered above is reductive, incomplete and
rever in search of new answers. In either case, the player is put insufficient!
in a position of agency and control - we determine the fates of
the world and the fate of ourselves, the games orbit around It is possible to piece together most of a timeline of the
our decisions. events of the Bloodborne world, as dedicated Bloodborne fan
Redgrave did in his seminal work “The Paleblood Hunt.” They
Bloodborne, on the other hand, is structured like a ni- lay out in detail the events of the story as they probably hap-
ghtmare. And it ends like one, too. You let Gehrman free you pened, establishing a very credible timeline and a compelling
by decapitating you, unburdening your soul of all the horrible narrative of the game, which they once claimed constituted
insight you have learned so that you may wake ignorant, but something close to a “definitive answer” to Bloodborne’s
free, to see a new dawn. Or else, defiant, but too weak to re- mysteries. But in the foreword to the most recent edition
sist, you defeat Gehrman and are embraced and symbolically of the document, even they have had a change of heart:
impregnated by the Nameless Moon presence. You take Gerh- 5
man’s place and become the new steward of the Hunter’s Dre- “When I first wrote The Paleblood Hunt, I wrote that
am, perpetuating the nightmare forever. there was a singular truth we could discover. Seven mon-
And finally, should you have consumed enough arcane ths later, having read so many different interpretations
insight to challenge the Great Ones, you destroy the Moon and discussion on the game’s story, having discussed the plot
Presence... and you are transformed, becoming a wriggling, with so many different people, I can only now see how absurd
tentacled slug, who is gently embraced by the Plain Doll who, that the idea of a singular story had been. There is no answer
Virgin Mary-like, cradles you like a child. to Bloodborne’s story. Bloodborne is a game that asks you what
you think. It asks you what your story is. What do you make
Bloodborne has three endings, but it only ends one way: of the unknown? This is my story. This is my Eldritch Truth.” 1
powerlessness. It is a nightmare, and there is no amount of
strength, no insight, no might, no protagonist exceptionalism I published my final episode in February of 2022, and I haven’t
that gives you control over it. stopped thinking about the game since.
That powerlessness echoes through the entire game, At the end of my Boss Designs series, I have traditionally
especially in the themes of forced pregnancy and the body asked my audience to chime in, to send me essays about their
horror of birth and reproduction that recur again and again. own conclusions about the game and share what it has meant
From Vicar Amelia’s desperate religious entreaties for sal-
vation to Micolash’s wild pseudoscientific rambling about
comprehending the cosmos, to tragic Lady Maria and Father
Gascoigne, and pathetic Gehrman himself, characters in Bloo-
dborne struggle ceaselessly against powers which are beyond 1
Redgrave, The Paleblood Hunt
them. Temptations that cannot be resisted, mysteries that https://docs.google.com/document/d/1JL5acskAT_2t062HILImBkV8eXAwaqOj611mSjK-vZ8/
The Many Meanings of Bloodborne
7
The Many Meanings of Bloodborne
I COU LD
IM AGINE MYSELF
by Nobody Good
10
In a word, I am Human - Mark
11
The Many Meanings of Bloodborne
SHEDDING THE
SKIN THAT
TR APPED THEM
by Will Verasarkin
That lesson was one of the best lessons anyone has ever
taught me. It was only by taking that lesson and applying it to
myself that I really began to understand who I was. It helped
me understand the reason I hadn’t had any real relationships
up to that point, why people making jokes about me dating
Shedding the Skin that Trapped them - Will Verasarkin
13
The Many Meanings of Bloodborne
Nurse video) makes everything feel like the lore and the rea-
I FINALLY CREATE sons behind some characters actions make vastly more sense
SOMETHING OF and things just fall bit by bit into place.
MY OWN
Bloodborne itself held a special place for me as an ama-
by Ashecroft
teur creator myself, it helped me finally create something of
my own. A setting to tell stories of characters within and a set-
For me, Bloodborne spelled a different narrative than ting to finally DM games of D&D within, albeit I suffered from
I had been ever used to in gaming and it created a world that the same thing I do now: Never being happy with what I had,
drew me in, start to finish, even if it did take me 5 years to and always having to make more. And yet, with the help of a
complete the game for the very first time, remaining the only close friend, I managed to finally create my own gothic horror
Soulsborne game I have ever finished. setting where the concepts of human and monster would test
how someone would interact with both.
Watching the Boss Designs series and seeing how your Would xenophobia and the fear of becoming a monster
mind worked on how the designs of each boss worked for spur you into killing them, regardless of if they were a threat
each environment and how you pieced together a story both to you or not, or would you help the monsters and discover the
familiar and unfamiliar to me was something that was excel- reason this land had been cursed. Bloodborne helped give me
lent to see, and so I’d like to thank you for introducing your a solid inspiration, and even if that setting doesn’t really exist
perspective into the world of Yharnam and the many sto- anymore, it helped me focus more than most things did. Blo-
ries within it. Whilst I will always appreciate the lore odborne helped me create something real, even if it was only
videos of Vaatividya, something about how you present fleeting, just like a dream or a nightmare.
14 the ideas put forward (especially in the Mergo’s Wet
I Finally Create Something Of My Own - Ashecroft
15
Additionally, as a game it always captured a much gran- So to me, it makes it feel all the scarier that all
der sense of wonder to me than something like Dark Souls. this happened in such a short amount of time. Unlike
It’s a hard feeling to really put into words, that sense that Souls, which takes the Zelda or Star Wars approach to thin-
the atmosphere itself was affected rather than just the envi- gs where all the events happen over potentially thousands of
ronment. Often given examples of how Yharnam’s influence years, which for me sort of makes it less interesting (but I un-
affected other places, and how places like Brygenwyrth and derstand not everyone feels the same there).
Cainhurst would come to affect other aspects of Yharnam and
its future, and of course the concept that the entire aspect of
the Hunt, the Hunters, Kos and all this happened in the space
of a couple of decades.
The Many Meanings of Bloodborne
17
The Many Meanings of Bloodborne
The last leg of this story is about how the visuals and
What does Bloodborne mean to me? Describing it feels cool character designs got me inspired to draw again. It re-
difficult, because it has done a lot of things for me. The first ached a point where I just didn’t care that I felt bad about
time I played it was last year in October. That was one of the drawing, I just wanted to draw the pretty Choir robes and go-
lowest points of my life, the pandemic was in full gear, I was opy celestial worm baby!! So, I did, and when I posted it on my
failing school, moved back in with my parents, and suffering art page it did unknowable algorithm eldritch magic and got a
from extreme self-loathing. I turned to the one outlet that has ton of likes. That’s cool and all, but what mattered more was I
always been there for me: video games. suddenly found myself interacting with people who found me
through that drawing and meeting a whole community of fans
I’d never played a From Soft game before and Bloodbor- and artists and ultimately making new friends. The struggle
ne’s difficulty level was way out of my comfort zone, but it never truly goes away but drawing Bloodborne fanart or so-
was Halloween-ish and I wanted something spooky, and the mething inspired by its aesthetic has pulled me out of more
game was gathering dust on my shelf for two years. I must than a few funks now and brought me so many meaningful
have spent three hours trying to get past the initial mob connections with others like me, which I’m immensely grate-
of Yharnamites. Having persevered through other hard ful for.
games like Hollow Knight I knew I could do it if I didn’t
18 give up. Which was a funny feeling at the time, because To try to put it into words is difficult, but what does Blo-
with everything else in my life I just wanted to give up. odborne mean to me? To me it means hope. It means that you
Give up school, give up art, give up my dreams of making can always find it within yourself to fight your way through
a life for myself by the skills I’ve spent so long trying to the darkness.
hone. I can’t claim something crazy like “Bloodborne cured
my depression and ADHD!” but I started rewarding myself for
finishing assignments by playing the game. I’d already failed
this physics class twice, but I died to Gascoigne at least twenty.
I sought help, and squeaked my way through the class. All I
needed was a D... and I got it! The D in physics class that finally
gave me my bachelor’s degree in digital art!
19
The Many Meanings of Bloodborne
three different endings, but the systems that govern its world
THE BEST YOU CAN remain unbroken in all of them. You can wake up in Yharnam,
DO IS JOIN THEM succeeding in your task but retaining none of the knowledge
by Steve you learned of the hunt or the Great Ones. You can break Gehr-
man out of the cycle but ultimately take his place under the
Moon Presence’s thumb. OR you can fight back against and kill
In many ways, I think Bloodborne was designed to be the Moon Presence -- but you just end up taking over its role,
an inverse of Dark Souls. You can see it right away just from so the system itself remains in place.
comparing the main characters.
(The trophy description does say something about ele-
One thing Dark Souls really drills into your head from vating humanity, which you could argue is significant, but is it
moment one is that your character sucks and is not cool at really all that different? The hierarchy still exists; it’s just that
all. The Chosen Undead is literally just some dude wielding now mankind is allowed to sit at the Great One table. What
a sword that they stole off a corpse. Your attack animations happens to, say, the residents of the Fishing Hamlet, who ap-
are slow and kind of clumsy. You’re always cowering behind pear to have their own society? Or the beasts of Old Yharnam,
a shield or dodging for your life with a huge dramatic combat who have clearly regained at least a part of their human intel-
roll. You die constantly, often in embarrassing ways. ligence? What’s to stop mankind from being just as manipula-
tive towards them as the Moon Presence was to mankind?)
Despite all of this, the Chosen Undead eventually gets
handed a choice that, for better or for worse, will alter the Bloodborne’s three endings boil down to “bad”, “bad”,
fate of the world. Whether you choose to link the fire or and “idk maybe?”, with the latter being the most difficult to
20 let it go out, your actions will have massive consequen- pull off. There’s no option to say “this is all terrible” and tear
ces. I think this is why a lot of people have anecdotes everything down to start again the way you could in Dark
about how Dark Souls helped them deal with depression; Souls.
it’s a story about someone who is seemingly powerless but
is able to accomplish great things by constantly struggling Dark Souls is a story about an average joe who nonethe-
against a world that’s out to sabotage them at every turn. less manages to bring down the gods themselves, and perhaps
even destroy the entire system that kept them in power, throu-
By contrast, the Hunter immediately feels like a more gh sheer unbreakable will. But Bloodborne isn’t that kind of
competent, “badass” protagonist. You have a cool transfor- story; it’s cosmic horror. It’s about a cool, capable protagonist
ming anime weapon and a whole closet full of black leather who, despite clashing against the gods over and over again, ul-
trenchcoats. You heal by bathing in the blood of your enemies. timately fails to escape them. The best you can do is join them.
Instead of frantically dodge rolling away from enemy attacks,
you hop out of the way with minimal effort. You don’t need a
shield; shields are for cowards. Instead, you’re packing a GUN.
And if you die, you didn’t actually, because it was a dream all
along. When you kill a boss in Dark Souls the game says VIC-
TORY ACHIEVED; Bloodborne instead says PREY SLAUGHTE-
RED. Hell, the first significant thing the Hunter does is easily
kill a monster with a striking resemblance to the hardest boss
in Dark Souls.
21
The Many Meanings of Bloodborne
slaving the Pthumerans and their successor states like Loran, reading that the Wet Nurse is Mergo’s attempt at creating a
Oedon started herding the humans and gave them an ichor Shadow of Yharnam, his own copy of one of his mother’s royal
that contained its power. The Pthumerians, under Oedon’s ca- guard, or a minion sent by Oedon.
reful prodding, produced a bloodline that would be capable
of successfully bearing a true hybrid: Queen Yharnam. And it The Moon Presence, Paleblood Flora, is the odd one out
worked, mostly. Yharnam was impregnated and the baby Mer- in this, because Flora never tried to make a child. Instead, it
go grew slowly inside her, until the Mensis Scholars found her, seems to have satisfied itself with Pets. It grooms the Hunters
ripped out the baby, and used the Cord as a loudspeaker to and the Dream to share a little bit of its power, and watches
try and call down a Great One. Oedon’s opinion on this can be them live and die inside their little terrarium. It does seem
inferred from the way that despite being the head of the He- to display some genuine attachment, keeping Gehrman ali-
aling Church’s pantheon, it does not lift a finger to shield its ve long past his natural lifespan, and embracing the Hunter
followers from you or from the effect of their audience with close to its chest when they meet. Unfortunately, the people
Mergo. of Yharnam have attracted the attention of too many Great
Ones. If this keeps up, as it has before, all of Flora’s pets will be
What’s interesting to me is that, when you kill the Wet dead.
Nurse, the words Nightmare Slain do not appear until Mergo
stops crying. It implies that Mergo is the true Great One, and I And that just will not stand. The other Great Ones have
have to agree, but I don’t think that Mergo is really dead. The got to go.
next time you see the Queen, at the bottom of the Chalice Dun-
geons, she’s visibly heavily pregnant again... and Mergo cries
every time you strike her swollen belly. I am also partial to the
23
The Many Meanings of Bloodborne
I didn’t realise it when I first played Bloodborne. But the beings reaching on a whim to hurt me.
act of fighting and killing the beasts nurtures the part of me
that never saw justice for the abuse I suffered. To go back to An incomprehensible place filled with pain. And I am the
Yharnam - and I do go back, especially when things are hard only one who can make a difference. I can fight back against
- is to step into a world that is like the inside of my head. It those who are trying to hurt me.
feels right. It feels like the world feels to me.
Death and suffering And I can win.
everywhere, cruel
and powerful
25
The Many Meanings of Bloodborne
PEOPLE SPENT
LIKE TOKENS
by Max
every step up an endless staircase. The mechanics of the game goes their crusade to keep the Vileblood Queen isolated. The
even reflect this, with Rally and Beasthood. The ever present sublimation of his purpose for a greater cause. It is a single
stoking of ambition like unwieldy fire. Should I back up, heal, known goal, unlike those of Mensis. His martyrous act, ironi-
and think; or should I push forward, disregard the potential cally, is undone by Alfred’s own wild aspirations to make him
cost, and reap the rewards of my recklessness? I’ve a personal a “true martyr,” and to purge the last of the Vilebloods. And
bias for the interweaving of mechanics and plot, so it becomes what great goal does he seek after his task is complete? He
difficult to judge myself, but I believe this implementation is follows his mentor, and becomes a true martyr himself.
both genius, and nearly seamless.
Though, even after all I’ve said, I don’t think Bloodbor-
The game provides us with examples of people who at- ne decries this type of motivation. Looking at it as both a story
tempt to tame their ambition, despite its freedom and em- and a game, it is key. You have to want to beat that next boss,
powerment. Eileen’s duty, as a Hunter of Hunters, is to lay traverse that next area, to get to the bottom of this mystery,
hunters lost to the blood and viscera to rest, while keeping to face abomination after abomination, to, “Seek Paleblood to
herself from suffering the same fate. She may go mad in her transcend the hunt.” And in the end, you are faced with three
fight against the bloodlust of others, unleashing her own in choices. To give up your mission, saving yourself from its en-
a desperate and frivolous attempt to stop the cycle. Though dless cycle, but leaving others to its temptation. To cling to
even when sane, Eileen falls prey to her strong initiative when it and face Gehrman for the sake of your satisfaction, only to
facing the Crow of Cainhurst, insisting that she settles the sco- become the same facilitator of the cycle that he was. Or to fo-
re. The key is her effort to keep others from that path, and her cus that intent to defeat Gehrman, and face the Paleblood,
willingness to let it go. Even as she bestows her mantle of Hun- the Moon Presence. There you finally transcend the hunt,
ter of Hunters to you, she warns you of it as a burden - not only you transcend the cycle of want, and gain the power to
to kill compatriots, but as another goal to tempt you, always. end it. A paradox - the ambition to chain ambition. Blo- 27
odborne is not only about the danger of unchecked am-
Another example, Martyr Logarius, the once head of bition, but the power one can have once it is honed and
the fanatical Executioners. Even with the Executioner’s con- controlled.
viction to purge and exterminate the vile and unclean, he for-
The Many Meanings of Bloodborne
sible, but life got in the way, and I took a break for a while.
EACH BOSS, When I returned to the game, I started a new save, and so-
A REFLECTION mething even better happened. I stormed through the streets
by Nora of Yharnam and beat the Cleric beast on my first try of that
run! Getting rid of my fear was the best way to proceed, and I
knew that if I could keep calm, I wouldn’t just beat the game,
What Bloodborne means to me is a journey about fear. I’d conquer it.
I don’t think of Bloodborne as just a horror game, so much as So, with a friend who had a wiki open to guide me when I
it’s a game about horror, and this was true to me years ago. got lost in some areas (those woods got to me) and a newfound
I’ve dealt with anxiety for a long, long time, though maybe resolve, I tried, and I tried. My friend and I couldn’t co-op
“dealt with” is the wrong wording, it might be better to say in-game, but it sorta felt like a spy movie, I was the agent, and
“burdened by.” When Bloodborne first released I was immedia- she was mission control. I was spoiled prior to playing, than-
tely captivated by its world and aesthetics, but I never dared ks to my fear making me think I’d never play it, but fear also
to play it, because I was afraid I wasn’t good enough. Anxiety made me deny that I’m a girl for most of my life, and well, my
and self doubt have been my constant companions, and guilt fears sure as hell didn’t win that fight. So, the adventure went
has shadowed me for a long time, so when I saw Bloodborne, smoothly, for the most part.
as much as I wanted to jump in and play around, I thought I’d
just die to the first boss over, and over, and over. Each boss seemed like a reflection of some of my own
I was wrong. struggles, really, and overcoming them wasn’t always easy, but
was incredibly rewarding. Amygdala is named for the part of
I grew up, and I never forgot. I’m an adult now, the brain that controls fear responses, and anxiety. I killed it,
28 not a scared teenager, and so I thought to myself, well, completely unafraid. In a real sense, I won that fight before it
I can’t know that I’ll fail, if I don’t try. That thought ma- started, just playing this game was an act of courage.
rinated in my head for a long time. I’ve made a lot of
self discoveries with that thought, I was afraid of myself in Micolash made me rage. I’d struggled with anger issues
more ways than I even thought, I was even in denial about my for a long, long time, and Micolash wound up taking much
own gender. It took a lot, but I mustered up just enough coura- more time than any other boss for me, just because I would
ge to find out, to discover that “Eldritch truth” so to speak. So frequently get so inflamed that I wound up fighting sloppy.
I figured, if I already went through the harrowing experience (Which is definitely saying something,
of knowing that about myself, at long last, FINALLY knowing because I didn’t feel ANY anger for
that about myself... maybe trying that game I was the other bosses.) Regardless, I won in
afraid of would be a good thing. the end. I cooled off enough to kick his
Finally, I was right. ass.
I started playing, already spoiled years ago, it Lady Maria, sitting in her clocktower,
felt like I was treading the ground that people braver guilty as can be, made me think of all the
than me tread. I died over, and over and over to the time I’d lost, and the guilt I felt over
first major street of Yharnam, until my weapons broke failed friendships from my past. A real
before I even got access to the workshop. But in- lingering history. Just like the pain
stead of focusing on this failure, I focused on the of the past fades with time, old
progress I made, and finally things clicked, and I wounds scar, old hunters finally
made it to the Cleric Beast. die.
I beat the Cleric Beast on my second try.
Having done that, I realized this was pos-
Each Boss, a Reflection - Nora
The list goes on, but my point is that each boss fight al-
lowed me a moment of self reflection, and that this epic ad-
venture was an enriching, powerful experience that I was just
too afraid to start all those years ago.
Because of that, Japan (as well as China and India, who It’s a mysterious overlord that demands tribute in exchange
suffered even more under colonial exploitation and Christian for a salvation that it won’t tell you about, all the while stea-
rule) holds a great deal of mistrust and spite for Christianity. ling and cheating and lying and exploiting its subjects 3. The
To them, grand cathedrals and statues of saints are symbols lack of a “Transcendent Good” figure in Bloodborne is due
of pain and oppression. Looking at the Catholic symbolism in to the fact that Christ wasn’t a transcendent good to Japan.
Bloodborne with this in mind paints a very dark picture of the The Catholic way of teaching Christianity tends to gloss over
Healing Church, showing them as an invasive and abusive con- the whole “your sins have already been paid for, you’re freed
quering force that bleeds the city of Yharnam dry. by Christ”, and hammer in on “all people are born sinful and
will be punished for it”, viewing adherence to the church as
You said it yourself at the start of the series, the Hea- a means of salvation, rather than Christ. When that church is
ling Church looks almost disgustingly wealthy and opulent, deeply abusive and manipulative, however, Bloodborne is the
and they had to get that wealth from somewhere. It’s unlikely result.
that they gave out their healing services for free, and we know
from Old Yharnam that when business is slowing down, the Personally, it hurts me a little to talk about Christiani-
Healing Church will make their own business, poisoning huge ty in such a negative light, since I’m a Christian myself, but I
swathes of people in order to get them addicted to the chur- value history and I’m not foolish enough to ignore the impli-
ch’s healing blood. Then, when the blood turned the people of cations it has. In the end, I reconcile with it by realizing that
Old Yharnam into beasts, which we can assume that the Hea- evils done by the church across the world are due to human
ling Church knew it would do, due to all their research in The greed and human desire, not God. I think Bloodborne does
Choir and the laboratories in the hunter’s nightmare, a night- a fantastic job of telling this story of religious trauma and
mare that was formed when the church slaughtered a fishing abuse with its themes and aesthetics.
village, dragged their god out of the water, and cut it open 31
for their experiments. Let’s not forget that the church funded
Yahar’gul’s kidnapping and experiments, took orphans to the
Choir where they were turned into horrific fetus-monsters in
the church’s pursuit of transcendence, and the fact that Mer-
go is in the top of the nightmare of Mensis would point to the
idea that Mensis, the highest branch of the Healing Church, is
the group responsible for cutting open Queen Yharnam and
stealing her child...
immensely strong aesthetic direction, as I’m sure I don’t need specific, its originator, Warhammer 40,000. Please, allow me
to tell you. this tangent, I promise it swiftly becomes relevant. A lot of
people see no value in grimdark stories. If everything is hope-
OK, but then, what are the themes I see in Bloodbor- less, and individual stories inevitably end in suffering, what
ne, exactly? Well, that is where I’m somewhat at a loss. Oh, is there to learn? To gain emotionally? Is there a point to it?
of course I can name things that are in the game. Religious Meanwhile, I love it. I thrive off of it. I fall asleep to lore videos
organizations abusing their power and exerting terrible con- recounting planetary extinctions or cruelties of 40k’s Imperial
trol over reproductive rights of common people. Townsfolk cult, to audiobooks detailing individual tragedies in the face
blaming outsiders for problems caused by their society’s in- of an uncaring universe. Here too, I struggle to put the rea-
ternal structure. All the Lovecraftian stuff. Heck, maybe I’ve sons behind my wide-eyed wonder into words. Intellectually,
devoured too many other people’s opinions on the game to I can understand why people may find these stories unappea-
have a clear picture of my own conclusions? (something so- ling and depressing, something to be avoided, but I don’t quite
mething, Bloodborne is actually about mercury poisoning Ja- ‘get’ my own love for them.
pan’s drinking water, something something monomyth in re-
verse, something something Nietzsche) But none of this feels However, I can see that this is where my interest in
like like it reaches to the core of why I find this game and its Fromsoft’s games and 40k intersect. In fact, I would be so bold
story so enthralling, even while divorced from any gameplay as to assert that, perhaps depending on one’s reading, the ga-
experience. mes may fit into a definition of being grimdark. So what does
that tell us, what are the common elements between sto-
Pondering this, I couldn’t help but think of another ries set in the 41st millenium and the story of the moonlit
subject of an inexplicable fascination: grimdark, or to be more hunt?
33
The Many Meanings of Bloodborne
35
The Many Meanings of Bloodborne
Before long, there’s barely anything left; just the transphobia. both monsters in that way.
Bloodborne isn’t an especially long story, and its ending
In Bloodborne, as you venture through Yharnam, you - attained by wading through the fire and the ocean of blood
are granted the eyes to see what was originally hidden to you. - is the game’s other image to remain fixed in my head. Day
The fundamental laws of nature, humanity, even physiology, breaks, not for a human, but for... whatever we are now. May-
are not what they seem. Your insight deepens, and your con- be what we’ve been all along. It’s not a frightening revelation,
cerns drift from the feral, tangible beasts in the city streets but a hopeful one, set to gentle music and the light of dawn.
to weirder, more ethereal, altogether more intangible things. After the gore-drenched twilight of the rest of the game, it’s
The game’s sense of horror is visceral and fleshy, reveling in honestly a relief.
showing off the myriad awful ways the human body can be
mutilated and contorted. It delights in the grotesque, and sex Do I think that the giant tentacle creature in the church
- biological sex, not the act, never any tinge of romance - is ne- basement is intentionally a trans allegory? Of course not, it’s
ver far from its mind. Yarnham is a queer place, in the archaic silly and personal and born of fractured recollections of the
sense of the word, and that queerness is utterly terrifying. game’s worlds and events. But in any story that colors a cate-
gory of people (even a strange and otherworldly one) as being
The Amygdala are perhaps the apotheosis of this. Until dangerous and horrifying simply as a case of identity, my gut
you’re properly drunk on Insight and knee-deep in the Night- response is always going to be sympathy for the creature. Hu-
mare, they’re invisible. But as madness sets in, it all starts to mans have made a lot of categories like that over the course
become clear. All the strange phenomena, all the blurring of of their long and inglorious history, and never once have
the edges of the world, all the unseen perils - it’s all them! It’s they led to anything other than tragedy, persecution, and
all the Amygdala, watching, lurking, clinging to the world and horror. Human history is a bit sparse on star lasers and
waiting for their chance to... something. It’s never clear what, visitors from other worlds, but I feel there’s still a les- 37
but it’s surely nothing good. son worth learning there.
You don’t need any Insight to see Ebrietas. So I’ll go ahead and identify with Ebreitas, silly as
She’s just there. Existing. A person that seems too strange, too that might be. And maybe, if we’re kind and patient, peo-
inhuman to ever understand. ple might be a little quicker to Make Contact when they
encounter something that seems beyond their com-
The game invites you to see something sinister there. To prehension, and a little slower to reach for their
read in a dark, alien motive, even as it spells out in plain engli- guns. We star monsters have some stories
sh what the Great Ones desire so desperately - a child. That’s to share, if you’re willing
it. Our culture has such revulsion for people having children to listen.
who ‘shouldn’t’ that this desire reads as horrific almost on its
own. Tinges of eugenics and bio-essentialism infect even some
of the most well-intentioned fantasy and science fiction. I re-
member deep discomfort as I was dragged into watching the
Hulu adaptation of A Handmaid’s Tale, not just by the ob-
vious and visceral oppression of the show’s world, but by
the way biological motherhood is equated with womanho-
od. Virtually every infertile female character is hideously
evil. Adoption is kidnapping. Surrogacy is rape. Trans pe-
ople simply do not exist. Ebrietas will never be a mother in
the only way that matters to a lot of people, no matter how
deeply she studies blood and medicine. I won’t either. We’re
The Many Meanings of Bloodborne
ned people into beasts, and the Moon granted humanity the
A CLUMSY GIANT means to defend itself against the beasts, but its gift trapped
by Jean-Baptiste the Hunters in an endless cycle of dreams and bloodshed. As
others have pointed out, the notion that “Every Great One lo-
ses its child and then yearns for a surrogate” could lead to the
There are two aspects of the game that specifically came interpretation that the Great Ones see humanity as children
to mind as I thought about it that they want to care for, again with disastrous results.
after you called for interpretations in your latest video.
Overall, I really like the idea that for once, the eldritch
The first is a short statement found in the lore descrip- entities outside the realm of human comprehension are not a
tion of the Moon rune: “The Great Ones that inhabit the night- malevolent, hostile force but more sympathetic, helpful cre-
mare are sympathetic in spirit, and often answer when called atures, who unfortunately are too removed from us to truly
upon.” This could of course be interpreted in a variety of ways, help, or whose power is tragically channeled through the de-
but the one that I come back to is this very unusual idea that lusions of morally bankrupt human beings.
these eldritch creatures, who are the source of so much suffe-
ring and chaos, are actually just trying to help. There is such Speaking of which, the second aspect I’d like to talk
a contrast here with the classic Lovecraftian story, where the about, is the fact that so much of the evil in this game comes
secret truth of the universe is that although there are greater from the abuses perpetrated by institutions of care, by orga-
minds and entities behind the mysteries of existence, they nizations that are supposed to provide medicine and relief to
are unimaginably hostile and contemptuous of humanity. people, organizations that the people trust because they hold
medical, academic or spiritual knowledge that the people
In contrast to this, if you follow this statement
38 from the Moon rune, the elder gods of Bloodborne are
don’t have.
not plotting the downfall of humankind or destroying The Healing Church is both a religious institution and
their sanity deliberately, they are actually just answering the provider of health care through blood ministration.
calls for help or knowledge, trying very earnestly to grant
the wishes that are asked... it’s just that the help
they give always produces gruesome and
disastrous results, either because the
people calling on them are despi-
cable murderers and torturers,
because the true nature of the
Great Ones is so incompatible
with our reality and understan-
ding, or even maybe because to
the Great Ones, we are just as
eldritch and incomprehensible
as they are to us, and they don’t know
how to help us in a way that fits our re-
ality.
The School of Mensis was granted an au-
dience with Mergo, but it destroyed their bodies
and fried their brains, Laurence and the Healing
Church were granted Paleblood, but it tur-
A Clumsy Giant - Jean-Baptiste
The Choir presents itself as an orphanage, a place whe- that Great Cthulhu actually was a clumsy, incomprehensible
re helpless children are cared for. The School of Mensis is a giant trying to help, and that the horrid truth of existence
secret society dedicated to studying the mind, but it also is is that powerful, corrupt people will destroy the world and
coded like an academic society, that recalls early psychiatric themselves to serve their own deluded ego. This also stands
hospitals where the patients were treated like subjects for in contrast with the Lovecraftian forms of horror, which have
experiments. frequently been interpreted as manifestations of a deeply ra-
The Byrgenwerth Institute is a university, where distin- cist fear of the unknown and the foreign, where “primitive”
guished scholars study the secrets of the world through scien- cultures are evil-worshipping mutants and where the deepest
ce for the betterment of humanity. And the Hunters and all evil found in man is his atavistic link to “savage” species, in-
their subgroups and variations are of course enforcers for all stead of a need for control and validation so absolute that it
these institutions, ostensibly empowered to protect the peo- turns apocalyptic, corrupting even the assistance offered by
ple, but actually used to protect the interests of their masters the gods themselves.
and cover up their abuses, much like a police force. At this point, I feel like I’m rambling, so I will conclude
my thoughts here.
All throughout the game, we see the fallout of systems
that have spiraled so far out of control that the truth of their
abuse is spilling out, ruining the society they were claiming to
uphold and serve. When focusing on this, all the eldritch hor-
rors, elder gods and mutant beasts don’t seem to be the point
of the story, just the means to these systems’ ends.
anti-racist reading as well. The powerful in Bloodborne are wisdom. They are defined, in fact, by very human experien-
more than willing to bring a never-ending nightmare on the ces. Ebrietas, the Choir’s Great One, and creature that the
powerless if it allows them to indulge their fantasies of supe- Church was originally built around, weeps at the Altar of
riority. Despair, presumably at the loss of the Rom-like creatu- 41
re there. Mergo cries for their mother, and the Orphan
I love the character of Micolash because of how much it endlessly laments the loss of his. Oedon simply desires a
feels like the game is poking fun at this attitude; he has the- child, by whatever cruel means necessary.
se delusions of grandeur that he has committed atrocities for,
but yet is so clearly a pathetic and laughable character, with As for the Moon Presence, or Paleblood, or Flora, whi-
a silly whiny voice, who can’t even hold his own in a fight. He chever of its many names, it seems to seek surrogate children
tries to attain this scholarly look by hiding out in a giant li- in the form of the Hunters. After all, does it not protect the
brary, but it’s painfully clear from the rot and dust all over the Hunters with immortality, help strengthen them through the
bookshelves that he hasn’t actually read any of them. He also dream? It even hugs the player in a tight embrace should they
sees the people around him as puppets, as manifested in the defeat Gehrman. The Great Ones are nothing special, not real-
creatures he summons to fight for him. And his head is literal- ly. They are nothing to aspire to, not any greater than huma-
ly in a cage. nity. Not so different at all really. Kos even has a human face,
buried under all the tentacles.
That’s the fascinating thing to me though; the goal of I hear a lot of players are disappointed with the ‘Chil-
‘transcendence’ is not only a goal paid for in blood, but one dhood’s Beginning’ ending, as all your hard work is rewarded
that seems to bring misery on all those who seek it. Willem is by becoming little more than a little squid. But I think that’s
reduced to a vegetative state, Rom is left devoid of all thought, the point. The whole game has been trying to show you that
the Scholars of Mensis all either go mad or die, and Lauren- ‘ascending’ is pointless and futile, and that ending is exact-
ce is left to burn as a hideous beast in an endless nightmare ly the disappointment that it should be. There is no ‘higher
tormented by the memories of his human self. And the Gre- state of existence’. There isn’t a lower one either. Throughout
at Ones themselves? Miserable, really; the game never seems the game the beasts are shown less as monsters and more as
to characterize them with any Godly powers or transcendent victims of the Church’s arrogance, quite human themselves
The Many Meanings of Bloodborne
43
The Many Meanings of Bloodborne
A F U LL W ER EWOLF
by Anonymous
low” really resonated with me. I beat the game, tried to get my to be aware of this, to feel guilt over it, meant that I was at
less-devout friends into it, and played through and loved Dark my core human— but if I “gave in” to my “beastly desires,” I
Souls 2 as well. At that point, it seemed right to give Bloodbor- would be kicked out of the church and lose that divine spark. I
ne another chance, and this time I stuck it out. The inevitable felt like I was half beast, half man... or in Old English, half wer.
eventually happened: my dad saw me playing it and I got into My favorite animal has been a wolf since I was a kid. Wer-be-
a ton of trouble. No matter how I tried to plead my case, even ast, wer-wolf. Etc. Etc. I think in the end this feeling is what
pointing out that I was technically old enough that I could buy draws me to pretty much all werewolf stories, but really hits
it from the store without parental permission, I got the “our home in Bloodborne. After all, Bloodborne is a story
house our rules” ultimatum and was asked to throw away the about how a powerful church institution deals
sinful disc. Which I did... and then downloaded a with (initially) werewolfy beasts, beasts that
digital copy and picked up where I left when you visit Old Yharnam are reve-
off. aled to have complex thought and
emotion despite the dehumanizing
But there was more than propaganda by the church.
just “my religion didn’t ac-
cept gay people, my religion Huh, actually now that
didn’t accept Bloodbor- I write that maybe the
ne, therefore Bloodborne “Bloodborne is gay”
is gay.” I had a hard time claim isn’t all that
putting my finger on it, weird.
but there was something
else going on, and I don’t 45
think I was the only one
to feel that way.
As a queer per-
son raised in a very
religious space, I al-
most didn’t like I
was truly “human.”
Like, this Christian
ideal of humans as
having a spark of
the divine within
them, something
that elevated
them closer to God,
didn’t make sense to
me. I felt like, well,
a beast, with beastly
needs and desires and
senses that were “un-
natural.” But of course,
the fact that I was able
The Many Meanings of Bloodborne
I’ve gone full werewolf and I’m happier for it, and Blood-
borne helped me get there.
47
The Many Meanings of Bloodborne
A DA MNING
CONDEMNATION
by Anastasia
50
A Damning Condemnation - Anastasia
And that when this hierarchical power goes unchallenged it for. Living hedonistically, treating fellow men as people to be
will destroy everybody involved. We know this to be the stan- loved and cared for, instead of feared and hated, and to reco-
dard because of the now destroyed nation of loran, which was gnize suffering as what it is instead of deluding people into
also afflicted with a similar plague. That faith through blood believing it’s somehow good for the soul, and that strength
ministration doesn’t always have to look like the Healing Chur- through community is found from WITHIN the community,
ch of Yharnam. We know that the plague manifests differently NOT from a higher authority. That being labeled a monster by
in different cultures, as found in Cainhurst castle. That we see an authority figure doesn’t mean you’re actually a monster,
this same process at the end of its life-cycle in Cainhurst, with and that we should be working to protect the most vulnerable
the entire populace consumed entirely by the desire to achieve parts of our community.
piety through luxurious lifestyles, and that the only one who
seems to retain their mind at all is the Queen of Cainhurst. As Martin Niemöller once wrote:
That all of this violence is a self-perpetuating cycle, and that
the only way to help is to break the cycle. That being involved First they came for the socialists,
with the lives of those who are a part of the cycle perpetuates and I did not speak out—
it. because I was not a socialist.
If we look at Djura we can see a man who adorns him- Then they came for the trade unionists,
self in armor that excels at 3 things: resisting blood, resisting and I did not speak out—
beasthood, and resisting frenzy. He makes sure that despite because I was not a trade unionist.
the fact he lives among the beasts of Old Yharnam, that he
can avoid continuing this cycle of violence. And what he choo- Then they came for the Jews,
ses to do is to protect the downtrodden victims of the plague, and I did not speak out— 51
and to remember that they are people. That when the night because I was not a Jew.
of the hunt is over, they will once again be human. That he
is a rebel amongst his kind, and has little interest in artistry. Then they came for me—
He is a man who, when you simply choose to not harm those and there was no one left to speak for me.4
he desires to protect and greet him on his own terms, he will
show you respect and teach you about the plight of the beasts.
A man who even in his dying breath is iron-clad in his faith in
his fellow man, and that beasts are really just people. Djura, as
a character, stands against everything the Church represents
and desires. Blood ministration in Old Yharnam comes from
within the community instead of the church. That the “bea-
sts” of Old Yharnam willingly choose to peacefully live amon-
gst themselves in squalor instead of perpetuating the cycle of
violence.
really stand it. So whenever I see werewolves in media, I feel crawlies are even organic at all. The legs of a spider or insect
an uncontrollable awareness of every single hair on my body. are meant to be quick. They move in a flash. A spider that you
Bloodborne combines a level of body horror to many of the were once so sure was just sitting on the kitchen counter can
beasts in Yharnam, so that just makes them all the more di- disappear in a matter of seconds. These legs are unpredictable
sgusting in my mind. So props to From Software for making a and dangerous in my mind. Everytime I see something that
creature that isn’t terrifying but is more just real bloody and resembles insect legs, I tighten up and nervously check every
gross. inch of my skin for tiny invaders that aren’t even there.
Trypophobia is certainly a new fear for me. Quite a few Just describing them alone is enough to make me tense
people will say it’s not actually a phobia because it’s not cau- up. It’s that sort of effect that I think explains just the sheer
sed by any sort of childhood experience or whatever, but go amount of spiders, insects and the like in all of From Softwa-
ahead and look at the Amygdala and say trypophobia doesn’t re’s games. They are a visual representation of the hyper awa-
exist5. There is something about this sort of pattern that just reness one must have to survive the cruel and dark worlds you
freaks me out. It occurs often in nature, being found in certain inhabit. It’s also probably not a coincidence that arachnids
species of fungi and certain patterns in insect nests. However and insects in Bloodborne can be found anywhere there is an
where I know this sort of pattern from is within human bio- institution of power. Pests. They are meant to be pests.
logy. Fun fact: if you scrape your knee hard enough on gravel
you can remove the top layer of skin of your kneecap! Yeah There isn’t a specific boss or enemy that features a fear
it’s pretty gross. The reason I bring it up is the healing pro- of heights in its design, but there’s plenty of high places
cess of that certain injury and similar ones I had due to being and sheer drops in the layouts of Yharnam’s towering ci-
an accident prone child. The way that layer of skin heals, it’s tyscape. You fall down from Byrgenwerth to fight Rom.
similar to this pattern, a sort of web-like matrix of You frequently have to fall down large drops when navi- 53
developing skin tissue. This pattern in the Amyg- gating the nightmare of Mensis and Hunter alike. They
dala is like starting at our planet’s biology and are a point of no return. You either fall down and survi-
having it stare right back. I look at the head ve or you perish. This height for me enhances the cosmic
and see the processes of life and death acti- smallness Bloodborne goes for. I find the surrounding void of
vely looking back at me without a single the Hunter’s Dream to be quite effective in giving me that fe-
care in the world. It’s like looking at eling. Tall pillars endlessly climbing into the sky. Both bottom
whatever thing created all the life and top are obscured by clouds. It’s the stuff of my nightma-
on Earth and feeling that you are res. I developed Acrophobia as a teenager after getting stuck
not welcome to see it. on a ski lift during a blizzard. That wasn’t the only reason but
it was definitely a major one. I think the worst part of it is not
really the falling part, but more the threat of falling. That pe-
Spiders and insects are pret- rilous in-between of land-bound and free falling is something I
ty well represented in Blo- can’t shake. I imagined several times of just falling from a high
odborne. It’s common for
people to fear them, and
likely my sentiment mi-
mics others. For me, it’s
the legs. They are spin- 5
Trypophobia is not currently recognized as a diagnosis in resources
dly, frail and mathema- such as the DSM-5 and other medical resources. Nonetheless, it’s a
tical in design, to the common and prominent enough aversion that it has a common name,
point where I won- and there is a genre of troll-memes dedicated to causing discomfort
in people who experience it. It has not yet been widely studied, and
der if these creepy its causes are not known, although there are a lot of theories out there.
The Many Meanings of Bloodborne
place, which just brought up even more questions. Was I the It’s been nice to explain all these thoughts in my head, even if
type of person to jump? Would anyone notice? Would anyone they get pretty grim at some points.
care? Luckily, at this point my answers to those questions are
no, yes, and entirely yes. Often our brains are so used to our Maybe catharsis isn’t the right word, more so just relief.
own perspective and thoughts that it’s hard to see anything The fear exists now, outside of my head. Better out there than
else. It was and still is a good idea to seek help. bouncing around in my brain right? Hopefully it helps for those
reading as well.
A creepy hospital is a common trope in modern horror It’s nice to know that we’re not alone in having fears. It’s the
media. People die in them all the time, so it’s easy to slap a one thing we all have in common.
dark filter over one and call that a horror setting. Bloodborne
doesn’t do that. The fear of places like Iosefka’s Clinic and the
Research Hall aren’t in dark rooms and bloody corpses. It’s in
the medical professionals that betray their patients’ trust.
Sure they are plenty dark and bloody, but I’m much more
terrified of these places because of the horrible treat-
ment of people placed there. I’ve been to hospitals
a lot in my life. I mentioned before I was a child
that usually had some sort of scrape or bruise.
However the first time I went to a hospital was
when I was seven. In this case, it was pneu-
monia. Likely if it wasn’t treated so quickly, I
54 would have died. Certainly not the best first
impression. Later on I would visit hospitals
more for numerous things. Medications for
mental illnesses, blood tests to make sure I
could take those medications and even some sur-
geries to remove precancerous pieces of skin.
You see the true horror of Bloodborne isn’t Eldritch My main takeaway from Bloodborne is that we physical-
monsters or existential dread, it’s an ancient hunger; a hun- ly exist in a system that is perpetuating a cycle of violence but
ger for knowledge, a hunger for power, a hunger for Blood. A we are powerless and ignorant against it, even if we participa-
hunger that makes us beasts, monsters and all horrors alike. te and climb to the top of its ranks. Ascension in Bloodborne
A hunger so deeply seated in each of us, we can never hope to is generally hollow, both literally and figuratively, while bea-
ignore. A hunger so irresistible, we will stop at nothing to feed sthood is gained when involved in perpetual violence without
its appetite. A hunger so insatiable, we will forever be slaves insight, which explains why beasts mostly exist in Old Yhar-
for its conquest to consume everything. A hunger so terrifying nam. It’ll all be clear as soon as we look at Bloodborne with a
we succumb to paranoia, of others and ourselves. So we bu- different lens-- Yes you guessed it, the capitalism lens.
ild walls, sharpen our weapons, and cut down those different
from us. Soon, we will all crave violence, we will crave... blood. The poor are constantly exposed to abuse and violence
of all forms, they lack opportunities to gain insight of their
“We are born of the blood, made men by the blood, undone by situation let alone overcome it, armed with only anger and
the blood. Our eyes are yet to open... Fear the Old Blood”. grief, all they can do is lash out, rebel and disobey the sy-
stem. The Middle Class, aka the hunters, thrown into a classist
All the endings of Bloodborne are pessimistic at best, in war, fed with lies so the real threat remains
the face of the inescapable ancient hunger. After slaying pret- hidden, forced to perpetuate violen-
ty much anything that crosses Their path, The Hunter fights ce and swear unquestioning alle-
and defeats Gehrman, however, without enough “eyes on giance to the blood for their own
the inside”, They become bewitched by Moon Presence, survival, only to become beasts
and replace Gehrman in his role in the Hunter’s Dream, themselves and be hunted. Mid-
58 only to perpetuate the same cycle of violence until the dle Upper and Upper Class who
end of Yharnam. In the event where The Hunter has seek to ascend ironically cover
enough “eyes on the inside”, They are able to resist the up their eyes and cage their
allure of the Moon Presence’s temptation, defeating it only heads in hopes of gaining
to be reborn as a similar “Great One” the Moon Presence was. insight to ascen-
On the surface, it seems They have transcended the hunt, and sion, as they
became the “Great One” that no other man could, but all They use and
did is replace the previous Moon Presence, residing within the abuse
same nightmare realm aptly named The Hunter’s Dream. Soon
the cycle of blood shall begin anew, The Hunter, now Moon
Presence, will beckon new hunters into their dream to hunt
the Great Ones, just as the previous Moon Presence did to The
Hunter Themselves. A new hunter shall arise, and with enough
“eyes on the inside’’, shall slay Them and replace Them, just as
the previous Moon Presence did to the “Great One” before it.
The role of the Moon Presence is nothing more than to be an
ignorant puppet in the cycle of blood. And yes, the last ending
where the hunter wakes up from the Hunter’s Dream is the
absolute worst, because The Hunter chose to literally close
Their eyes to the horrors of Yharnam despite everything
They’ve learnt and the strength They’ve obtained through
the sacrifice of many, only to continue Their hunt of the
beasts and hunters alike in the waking world.
The Schemes of Oedon - CY
But alas, all shall fail miserably for the simple fact that
they have their own eyes and minds shut off. Meanwhile the
richest of the rich sit back and party while they watch the rest
of the world burn, much like the rich Yharnamites on the Ni-
ght of the Hunt, or more accurately, Oedon in the grand sche-
me of things. This is a system where many lose and a handful
stand to win without even lifting a finger, so long the system
continues. All this because Willem and Laurence wanted to
“ascend” the human race to a higher plane. *cough* Private
space race *cough* in the middle of a global pandemic. *cou-
gh*
60
A deep and heartfelt “Thank You!” to everyone
who submitted essays for this project.
I am sorry I could not include all of them
in the main document, but I hope you know
that I read every single one of your submissions
multiple times, and I was grateful for your time
and attention every time.
- TBSkyen
BLOORBORNE ©
FromSoftware, SCE Japan Studio,
Sony Computer Entertainment
All rights reserved.
All images are copyright to their respective owners.