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Andoninhas Gêmeas

Medium humanoid, chaotic neutral

Armor Class 13
Hit Points 59 (7d10 + 21)
Speed 30 ft.
Saving Throws DEX +5, CHA +5
Skills Perception +2, Stealth +5

STR DEX CON INT WIS CHA


10 (+0) 16 (+3) 14 (+2) 12 (+1) 10 (+0) 16 (+3)

Condition Immunities
Senses Passive Perception 12
Languages Common
Challenge 2 (450 XP)

Mischievous Nature. Andoninhas Gêmeas have advantage on


Dexterity (Stealth) checks.

Portal Manipulation. Andoninhas Gêmeas can cast the Misty


Step spell once per day without requiring a spell slot. The
spell’s range is self.

Star’s Guidance. Andoninhas Gêmeas have advantage on


saving throws against being charmed or frightened.

Actions
Sneaky Strike. The Andoninhas Gêmeas make a swift and
precise melee strike against a target. They have an attack
bonus of +3 and deal 13 (2d8 + 4) piercing damage.

Starbeam Blast. The Andoninhas Gêmeas conjure a beam of


starlight and fire it at a target, either in melee or at a range of
30/120 ft. They have an attack bonus of +3 and deal 11 (2d6 +
4) radiant damage.

Portal Swap. Once per day, the Andoninhas Gêmeas can


manipulate portals, swapping their positions with another
creature within 30 feet. The target must succeed on a DC 13
Dexterity saving throw or swap places with the Andoninhas
Gêmeas.

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