Druid OneShot

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Hermit

CLASS & LEVEL BACKGROUND PLAYER NAME

Wood Elf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +3 35ft
-1 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum 87


Strength
DEXTERITY

+3
+3 Dexterity
Constitution
87
CURRENT HIT POINTS IDEALS
● Intelligence
16 ● +9 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2 12
+3 Acrobatics (Dex) Total SUCCESSES
14 Animal Handling (Wis)
+5
d8 FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

+1 -1

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Scimitar +7 d6 - Mask of the Wild:


12 ● +9 Insight (Wis)
You can attempt to hide
-1 Intimidation (Cha) Moon Sick +8 even when you are only lightly
WISDOM +1 Investigation (Int)
obscured by foliage, heavy
● +9 Medicine (Wis)
+5 +1 Nature (Int)
rain, falling snow, mist, and
Moon Sickle: +1 other natural phenomena.
+5 Perception (Wis)
20 to restore HP + d4
-1 Performance (Cha)
-1 Persuasion (Cha)
Spirit Totem
CHARISMA
● +5 Religion (Int)
-1 +3 Sleight of Hand (Dex)
Mighty Summoner
+3 Stealth (Dex)
8 ● +9 Survival (Wis) Guardian Spirit
SKILLS ATTACKS & SPELLCASTING

15 PASSIVE WISDOM (PERCEPTION)


CP Scroll case, winter
blanket, common
Lang: Druidic, Elvish, Sylvan
SP clothes
Herbalism kit Herbalism kit
longsword, shortsword,
EP
Wooden Shield
shortbow, and longbow Leather Armor
Light armor, medium armor,
GP 5
shields PP
Clubs, daggers, darts, javelins,
maces, quarterstaffs, scimitars,
sickles, slings, spears
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Can prepare 17 spells Wisdom 17 9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 1
Guidance Conjure Animals Transport Via Plants

Shape Water Dispel Magic

Produce Flame Revivify

Thorn Whip

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 3 7
EPAR
SPELL NAME
ED
PR

Detect magic

Entangle
4 3 2
Healing Word

Absorb Elements Giant Insect


SPELLS KNOWN

Stone Shape

Wall of Fire

2 3
Enhance ability

Pass WIthout Trace

Spike growth
5 2
Enlarge/Reduce

Greater Restoration
9
Wall of Stone

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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