The document provides rules for playing the card game Teeny Tiny Tin. The objective is to score the most points by connecting cards in lines on the grid based on matching or differing card properties of color, shape and number. Players take turns either adding cards to the grid to form new lines or passing cards, with points scored for lines and lots of 4 matching cards that are doubled for completing game objectives.
The document provides rules for playing the card game Teeny Tiny Tin. The objective is to score the most points by connecting cards in lines on the grid based on matching or differing card properties of color, shape and number. Players take turns either adding cards to the grid to form new lines or passing cards, with points scored for lines and lots of 4 matching cards that are doubled for completing game objectives.
The document provides rules for playing the card game Teeny Tiny Tin. The objective is to score the most points by connecting cards in lines on the grid based on matching or differing card properties of color, shape and number. Players take turns either adding cards to the grid to form new lines or passing cards, with points scored for lines and lots of 4 matching cards that are doubled for completing game objectives.
The document provides rules for playing the card game Teeny Tiny Tin. The objective is to score the most points by connecting cards in lines on the grid based on matching or differing card properties of color, shape and number. Players take turns either adding cards to the grid to form new lines or passing cards, with points scored for lines and lots of 4 matching cards that are doubled for completing game objectives.
Stack the remaining cards face • In every line, all cards must Scoring
iota TM
the great big game in the
down to form a draw pile. Place the top card face up in the center of the playing area to form the starter card. Notice that each either be all the same or all different in each individual property: color, shape, and number. (See “How do you form After each turn, add up the face values of all cards in each line either created or extended on your turn. If a card is part of 2 lines, it teeny-weeny tin card has three properties: a line?” below.) is counted twice. Double points for a shape, a color and a number. the entire turn for each lot • Cards may be played in any completed. Double again for playing sequence. How to Play all 4 of your cards on one turn. The teeniest person starts the • A 4 card line is called a lot. Ending the Game game and play moves to the left. Creating one doubles your score The game ends when the draw pile 2-4 players • Ages 8 and up for the turn. On your turn, take one of two runs out and one player plays his actions: or her last card. Double points for Rules of Play that turn. High score wins! Contents 1. Add 1,2,3 or 4 cards in a single line, connecting to any Variations • Maximum allowable line length 64 unique cards card(s) already in play. All • For a shorter game, play with half is 4 cards. 2 Wild cards cards must follow the GuideLines, of the deck (include Wild cards). below. Record your score and • If there are any gaps, it’s not • When playing with young then replenish your hand to a line... and some spaces on the children, ignore scoring: first Object 4 cards... grid will be impossible to fill. player out of cards after the draw Score the most points by adding pile runs out wins. cards in lines connected to the or grid. 2. Pass... and trade some, all or none of your cards back to the A line consists of 2, 3 or 4 bottom of the draw pile and take How do you form a line? Easy as 1 2 3 cards straight in a row or new ones. Since any 2 cards have some or 2. Are the shapes either all column, in which each GuideLines no properties in common, the same or all different on • All cards played must connect in any 2 cards will work to each card? individual property (color, a single straight line and at least begin a line. The 3rd and 4th shape and number) is either 3. Are the numbers either all one must connect to the grid. cards in that line must satisfy the same or all different on the same on each card the requirements set by the • Although you must play cards in each card? or different on each card. first 2 cards. a single line, additional lines If your answer is no to any of Therefore, before adding the 3rd may be created and/or extended these, then it’s not an Set Up card to a line, look at the 3 as a result. (See Turn 3 on other allowable move. Get a pencil and paper for scoring. cards that would be in that line side for example.) Ask yourself these same questions Shuffle and deal 4 cards face down and ask yourself: to each player. (Look at them but • You may create or extend a before adding the 4th card 1. Are the colors either all the keep them secret from opponents.) line by adding cards to both to create a lot. same or all different on each card? ends of it. (See Turn 2.) Examples of Lots Play Example
Same color on each card. Turn 1 2 cards are played.
Different shapes on each card. Same number, different colors, Same number on each card. starter different shapes. 6 points Same color on each card. Same shape on each card. Turn 2 2 cards are played Different numbers on each card. creating a new 3 card line. Same color on each card. Same shape, different colors, Different shapes on each card. different numbers. Cards must Different numbers on each card. be played in a single line, Different colors on each card. though they needn‘t touch. Same shape on each card. 6 points Same number on each card. Different colors on each card. Turn 3 2 cards are played. Different shapes on each card. The yellow square 2 completes Same number on each card. a lot. 2 new lines of 2 cards Different colors on each card. each are also created. 12 points Same shape on each card. for the 2 lines across (8+4). Different numbers on each card. 5 points for the line up/down. Different colors on each card. Double for the lot. 34 points Different shapes on each card. Different numbers on each card. Turn 4 4 cards are played Wild Cards completing 2 lots. Face value of each lot is 10 points. A second A Wild card substitutes for any any line(s) it may be a part line down worth 6 points is also other card and has a of. You may then replay it on face value of 0 points. extended for a total of 26. Double any turn. You do not have You may “recycle” a to name a Wild card when you all points for lot 1. Double again Wild card in play prior to your play it. However, it must for lot 2, and double again for turn by exchanging it with represent the same card if part playing all 4 cards! 208 points a card from your hand that fits of two lines.