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NewTime
FL Studio Reference Manual
Newtime is a time manipulation editor. Slice, warp, time-correct, edit vocals, instrumentals and other
Title Page recordings.
What is FL Studio?
neuTime
Load
00
Save
Synctoprojecttempo
GROOVE SHIFT
What's New in FL Studio 21? TITLE TEMPOSYNC
DLDubby.wav 162831 603PM
Introduction to FL Studio
What's New?
Video tutorials
Hardware controllers
Software controllers
Touch Controllers
IL Remote App
Setting Up FL Studio
Setup Wizard
Audio Setup
MIDI Setup
Next Steps
System Settings
Audio Settings
General Settings Downbeat Marker - Set: ( Right-click) an existing Warp Marker. Any downbeat Markers will be used
to determine the start of a bar and then Warp Markers will be automatically placed at beat boundaries
File Settings that are detected in the sample. NOTE: Markers are normally stripped from the sample when using the
Drag selection and Send to playlist icons. If you save the sample to a file, then Markers are preserved. In
Theme
this case the Downbeat Marker will automatically align with the start of the nearest Bar when the sample
is dragged or sent to FL Studio. NOTE: To add a Downbeat or Warp Marker where no Marker currently
Debugging Information
exists, first add a Warp Marker, then change its type.
Project Settings
Groove (Markers & Knob) - This Marker type snaps (auto quantizes) the audio to an underlying Groove
Project Information Template grid and allows continuous control of the position of Groove Markers via the Groove Knob.
Depending on their position relative to the underlying Groove Template, the Markers may move in
Project General Settings opposite directions as the Groove Knob is used. Groove Markers are not added directly but are set when
loading a Groove template. For more on creating Groove templates see here. Load a groove to
Main Menu, Panels & Tool Bars
quantize or shuffle an existing beat, for example.
Main Menu Bar
Load (groove pattern) - Once a Groove Pattern is loaded the Groove knob will allow you to
File Menu move active Groove Markers. A Groove Pattern is a set of (user defined) locations on the beat-
grid where Slices (if present) will be snapped to that position and their Slice Markers will move
Edit Menu in responde to the Groove knob.
Add Menu Save (groove pattern) - Saves the current Groove Pattern to file. The current placement of
markers will be saved as a Groove Pattern. It is possible to create customized Groove Patterns
Patterns Menu
by manually placing or moving markers in the audio. Normally its best to create Groove Patterns
with a 1/16th beat audio loop, so that the changes are relatively in sync to the beat grid. Groove
View Menu
Markers move in response to the Groove knob allowing you to 'shuffle' audio, for example.
Options Menu To make a Template - Load a 1-Bar audio file or time-select the firt bar from a longer clip.
Then add or edit Warp Markers where you want them and Save. When this .groovepat file is
Tools Menu
loaded as a Groove Template, the 1 Bar pattern will be applied to all bars in the file. Existig Warp
Help Menu Markers falling near these markers will be set as type 'Groove' to come under the control of the
Groove Knob.
Toolbar
Shift (Markers & Knob) - Set: ( Alt+Click) any existing Marker type OR double click the Marker to
Editing the Toolbar remove it. Shift Markers are similar to Warp Markers but the position of all Markers of this type are
under the control of the Shift Knob. This allows groups of Markers to be moved in unison and time-
Main Menu
stretch the sample data either side of them when moved. This makes Shift Markers a highly versatile tool
for sound design, creative effects and particularly useful for re-timing the rhythm of melodic sample
Title & Hint Panel
loops. Particularly suitable is any audio with on-the-beat 1/8th or 1/4 note rhythm.
Transport Panel
Warp Marker - Set: Hold ( Shift+Click) to Add Warp Markers OR double click on the location to
CPU & Memory Panel Add/Remove Markers. Warp Markers will time-stretch the sample data either side of them when dragged.
They are similar to Shift Markers, but are individually and manually moved and controlled.
Global Snap Panel
Select multiple Markers / Regions - Use ( Ctrl+Click & Drag) to select Markers or a region. You
Output Panel can release the Left-Mouse button while ( Ctrl) to Click and Drag elsewhere to select non-consecutive
Regions/Markers.
Online Panel
Delete multiple Markers - Aside from double-clicking Markers to delete them, you can ( Ctrl+Click &
Pattern Panel
Drag) across the Marker/s and tap ( delete).
Shortcut Icons
Move Markers - With time stretching: Place your mouse cursor over the Marker's top-flag or
Time Panel anywhere in the middle of the vertical line and click to drag when you see the double-headed left/right
arrow appear. Without tine stretching: Double click to remove the Marker and then ( Shift+Click) to
Multilink Controllers Icon add a Warp Marker (changing the type afterward if desired).
Main Volume & Pitch Panel Move regions - Click and drag between Markers. Hold ( Alt) to disable Snap. This will move the
region, warping the sample data either side.
Window Controls
Set BPM (F2) - Click the disk icon and select 'Edit properties'. Enter the desired BPM. NOTE: Using this
File Browser
feature will make sure the Edit > Markers Tempo option will sync the loaded sample to the project
tempo. You can also access this control by ( Right-Clicking) the Tempo value or Sample Title
Plugin Database
Preview Scrub - Click the time-ruler above the slices and drag.
Project Browser
Channel Rack & Step Sequencer These operations apply to the editor:
Channel Button Menu Scroll horizontally - Use the scroll-zoom bar along the bottom of the editor window.
Channel Settings Zoom horizontally - Drag the edges of the scroll-zoom bar handle OR Mouse wheel) over the editor
area.
Main Control
Zoom Selection / Zoom Full Make a selection and ( Ctrl + Right-click). If nothing is selected this
Sampler Setting will Zoom Out to full view.
Instrument Setting
Tool-bar Options
Miscellaneous Setting
Loop mode On/Off ( L).
Automation Clip Setting
Play/Stop ( Space Bar) To Pause ( Ctrl + Space).
Layer Setting
Icon Panel - File, Edit, Select, Snap, Undo, Create score, Save as, Drag selection, Send to Playlist. See
Plugin Window Setting below.
Piano Roll Groove - Markers of type Groove can be moved under user control. The Marker system works by
comparing the existing Warp Markers to those in the Groove preset (.groovepat). Warp Markers within
Piano Roll Arpeggiator
1/4 beat of any Groove Template Marker are set to type Groove and turn yellow. Warp (Slice) Markers
Piano Roll Articulator are generated by automated slicing upon loading, or if present in the sample, existing slices are used.
Groove Markers then move when the Groove knob is tweaked. This allows you to adapt existing audio to
Piano Roll Chopper any sort of 'groove'.
Piano Roll Claw Machine Load - Load Groove Templates. For more details see Time Warp Editing > Groove (Markers &
Knob) > Load.
Piano Roll Flam Tool
Save - Save Groove Templates. For more details see Time Warp Editing > Groove (Markers &
Piano Roll Flip Tool
Knob)> Save.
Length/Sel - Shows the length of the sample and any selection (in samples).
Import MIDI Data Dialog
Tempo - Shows the detected or embedded Tempo of the sample. ( Right-Click) the Tempo value,
Piano Roll Quantizer
below the Tempo label, to open the sample properties to manually change this.
Piano Roll Randomizer
Riff Machine
Playlist
Patterns
Slaved Playback ( H or Link Icon) - Playback position will sync to FL Studio's transport controls
Audio Clips
(make sure FL Studio is in Song Mode). The bars in NewTime and the Playlist will also be aligned. To
start NewTime from a point later in the FL Studio project make a selection in the Playlist from the
Automation Clips
point where you want NewTime to start. ( Right-click) Options:
Performance Mode
Ignore host selection - NewTime will always play from the start of the sample rather than FL
Instrument / Generator Plugins Studio Playlist selections.
Plugin Wrapper Ignore own selection - NewTime ignore internal time-line selections.
Wrapper: Menu Ignore space bar key - NewTime will only play back when FL Studio playback is initiated,
either through a space bar or transport action.
Wrapper: Additional Settings
Auto scroll - The display will scroll when the play-head reaches the end of the Edit Window.
Wrapper: Plugin Processing
Audio Clips Load sample ( Ctrl+O) - Opens a file browser dialog in 'load' mode.
Autogun Save sample as ( Ctrl+S) - Opens a file browser dialog in 'save' mode. The pop-up dialog has two
options under the 'Save as type' field:
Automation Clips
Microsoft wave file (*.wav) Standard lossless .wav file at the bit-depth and sample rate set
BassDrum
in the Sample Properties dialog.
BeepMap
Microsoft compressed wave file (*.wav) Lossy compression formats. After initiating the
save a second dialog opens to save the sample in one of many compressed formats. MS
BooBass
compressed wave files simply wrap the selected compression type in a *.wav file, and put
Channel Sampler information in the wave header as to what decompression method the opening program should
use (not all programs read this information). FL Studio will load and decompress MS compressed
Control Surface wave files automatically as long as you have the appropriate codec installed.
Dashboard WavPack (*.wv) (or Right-click the 'Save as' button) Lossless or lossy , depending on
settings, open-source compression (see the WavPack website for more details). After
DirectWave Sampler
initiating save in this format you will be prompted for a bit-depth (lossless is the default, other
FLEX settings are lossy compression modes). In 'lossless' mode expect between 30-70% reduction in
file sizes, useful for archiving purposes. FL Studio will load and decompress WavPack files
FL Keys automatically.
FL Slayer MPEG 3 audio file (*.mp3) Mp3 is a Lossy compression format. It has gained world-wide
popularity because it was one of the first on the market that provided good quality lossy
FL Studio Mobile
compression. After initiating a save a second dialog opens to select the quality (bit-rate), this
controls the tradeoff between audio quality and file size. Good listening quality on portable
FPC
devices starts at about 160 kbps, use 224 kbps or 320 (max) if you want something probably
Fruit Kick indistinguishable from CD quality.
Fruity Dance Ogg Vorbis (*.ogg) Lossy , open source compression format, similar in concept to mp3
(see the Vorbis or Ogg Wikipedia website for more details). After initiating a save a
Drumaxx second dialog opens to select the quality (bit-rate), this controls the tradeoff between audio
quality and file size. Use a setting of 0.50 or more if you want good quality. FL Studio will load
Drumpad
and decompress *.ogg files automatically.
Fruity DrumSynth Live NOTE: Do not use any of the lossy formats (Microsoft compressed wave file, MPEG 3 or Ogg Vorbis) to
archive project samples or loops. Use Microsoft wave files or WavPack in lossless compression mode if
Fruity DX10
you want to save space. Hard disk space is cheap, samples may be irreplaceable.
Fruity Envelope Controller
Load groove pattern - Once a Groove Pattern is loaded the Groove knob will allow you to move active
Fruity Granulizer Groove Markers. A Groove Pattern is a set of (user defined) locations on the beat-grid where Slices (if
present) will be snapped to that position and their Slice Markers will move in responde to the Groove
Fruity Keyboard Controller knob.
Fruity Layer Save groove pattern - Saves the current Groove Pattern to file. To make Groove Patterns (
Ctrl+Alt+Click) slice Markers to set them to Groove enabled. Normally its best to create Groove Patterns
Fruity Slicer
with a 1/16th beat audio loop, so you can work relative to the beat grid. Groove Markers move in
Fruity Vibrator response to the Groove knob allowing you to 'shuffle' audio, for example. <
Fruity Video Player Slave to host playback - More options are available by ( Right-Clicking) the Slave Playback icon:
Fruity Voltage Controller Ignore host selection - NewTime will align its first bar to start at the beginning of Playlist
selections in FL Studio.
Groove Machine Synth
Ignore own selection - Playback isn't limited to the selection in NewTime.
Harmless
Ignore space bar key - Spacebar is ignored when New time is slaved to FL Studio's transport.
Harmless Tutorials This avoids the situation where you are editing something in sync with a song, and each time
you edit, if New time is in focus, it plays alone instead of with the FL Studio project.
Harmless Credits
Use project tempo on load - When enabled, the project tempo will be used to sync (stretch the
Harmor sample) instead of whatever tempo value is stored in the sample itself. When off, the sample tempo is
used or an auto-detected tempo if necessary. You can also apply these same states by selecting the Sync
IL Remote
button on the toolbar.
MIDI Out
Edit properties ( F2) (OR Right-click the sample name below TITLE or Tempo value displayed on the
MiniSynth Toolbar next to the Sync button) - Opens a dialog to set BPM and Tempo-sync that causes the sample to
stretch with changes to host BPM once imported.
Morphine
Morphine: Resynthesis
Ogun Edit
Ogun Master
Undo ( Ctrl+Alt+Z) OR ( Ctrl+Alt+Z) - Undo/Redo OR Undo many.
Ogun Synthesis
Delete ( Del) - Delete selection.
Ogun Effects
Quantize time - Quantize warp Markers to the grid. See also Grooves above.
Ogun Tutorial
Snap to downbeat - Snaps the downbeat to the start of the bar.
Patcher
Send to Playlist as audio clip - Sends the audio to the Playlist as an Audio Clip with Markers set for the
VFX Color Mapper note boundaries. When a Downbeat Marker is present, this will be snapped to the start of a Bar.
VFX Envelope Marker detection - Choose how the sample is analyzed and warp Markers applied:
VFX Key Mapper Transient - Peaks in the audio are used to estimate the beats. Works best for percussive
sounds with level peaks on the beats in the audio.
VFX Keyboard Splitter
Tempo - The tempo is auto-detected (or from meta-data) and Markers are applied.
VFX Level Scaler
None - No warp Markers are applied. You can also use this to clear all existing Markers.
VFX Sequencer
Delete all Markers - Removes all Markers, because you want to.
Plucked!
Snap
Poizone
Snap to ...
Poizone: Master Controls
Beat - 1/4 note.
Poizone: MIDI
1/2 beat - 1/8th note.
Poizone: LFO
1/3 beat - 1/12th note (triplet)
Poizone: Envelope Generator
1/4 beat - 1/16th note.
Poizone: ADSR (Amplifier)
1/6 beat - 1/24th note.
Poizone: Oscillators
1/8 beat - 1/32nd note.
Poizone: Filter
Off (none) - Movement is limited only by the Project Timebase (PPQ) setting (F11). NOTE: Snapping
Poizone: Arpeggiator
can be temporarily disabled while holding the Alt key.
Poizone: Effects
Select
Poizone: Trance Gate
Select time around selection ( Ctrl+Enter) - Selects the time-line range occupied by the selected
Sakura
notes. If no selection is made the Zoomed range will be selected.
Sawer
Select before current selection - Selects the time-line before the current selection.
Sawer: General Settings
Select after current selection - Selects the time-line after the current selection.
Sawer: Master Controls
Select all (time) - Selects the time-line.
Sawer: Oscillators
Select all (slices) ( Ctrl + A) - Selects all audio. Use this to move the audio relative to the grid.
Sawer: Filter
Select all (time and slices) - Selects everything.
Sawer: Modulation
Undo
Sawer: Effects (Delay, Chorus)
Slicex
Save as
Slicex: Master Panel
Left-click Save as a new file. Right-click Save the file as WavePack format (.wv). See the 'File > Save
Slicex: Articulation Panel sample as' section for a detailed description of .wv format.
Speech Synthesizer
FL SynthMaker
Sytrus
NOTE: Markers are normally stripped from the sample when using the Drag selection and Send to
Toxic Biohazard
playlist icons. If you save the sample to a file, then Markers are preserved. In this case the downbeat
Toxic Bio: Master Marker will automatically align with the start of the nearest Bar when the sample is dragged or sent to FL
Studio.
Toxic Bio: Oscillators
Toxic Bio: LFO Sends the selection to the Playlist. If nothing is selected the entire sample will be copied. NOTE: See the
note above about Markers, Time stretching and audio glitches.
Toxic Bio: FM Matrix
NOTE: Markers are normally stripped from the sample when using the Drag selection and Send to playlist icons.
Toxic Bio: MIDI CC If you save the sample to a file, then Markers are preserved. In this case the downbeat Marker will automatically
align with the start of the nearest Bar when the sample is dragged or sent to FL Studio.
Toxic Bio: Sequencer
Wasp XT
Wave Traveller
Mixer Functions
Mixer Menu
Plugin Effects
Audio Recording
The dB Scale
Effect Plugins
Plugin Wrapper
Wrapper: Menu
Control Surface
Distructor
Effector
EQUO
Frequency Shifter
Frequency Splitter
Fruity 7 Band EQ
Fruity Balance
Fruity Center
Fruity Chorus
Fruity Compressor
Fruity dB Meter
Fruity Delay
Fruity Delay 2
Fruity Delay 3
Fruity Fast LP
Fruity Filter
Fruity Flanger
Fruity Flangus
Gross Beat
Fruity Limiter
Fruity LSD
LuxeVerb
Maximus: Credits
Multiband Delay
Fruity Mute 2
Newtime
Newtone
Fruity NoteBook
Fruity NoteBook 2
Fruity PanOMatic
Patcher
VFX Envelope
Fruity Parametric EQ
Fruity Parametric EQ 2
Fruity Phaser
Pitcher
Pitch Shifter
Razer Chroma
Fruity Reeverb
Fruity Reeverb 2
Fruity Scratcher
Fruity Send
Fruity Spectroman
Fruity Squeeze
Fruity Vocoder
Wave Candy
Fruity WaveShaper
Soundgoodizer
SynthMaker
Transient Processor
Tuner
Vintage Chorus
Vintage Phaser
Vocodex
Vocodex: Parameters
Vocodex: Tutorials
ZGameEditor Visualizer
Audio Recording
Note Recording
Automation Recording
MIDI Scripting
Mapping Formula
Automation Clips
LFO Tool
ReWire Support
Client Mode
Host Mode
MIDI File
DrumSynth Preset
MS Waveform File
ReCycle Loops
SimSynth Preset
Speech Preset
MIDI File
Reset Settings
Troubleshooting FAQ
Monitor Speakers
Glossary
ACM Waveform
Envelope
Gate
LFO
Acknowledgements