Digimon 5e Players Handbook GM Binder

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� � � � � � � �� � �� � � �� � � � � � �

How to run your own Digimon role-playing game using existing 5e rules.
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Homebrew created by @SayaIttetsu


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Based on the original series by Akiyoshi Hongo
© Bandai Namco © Toei Animation
We do not claim ownership of anything related to Digimon or Dungeons and Dragons. Please support the original source
No profits are made from the release of this supplement
All others are credited below image.
Digimon images in Stat Block section come from https://digimon.fandom.com/wiki/Digimon_Wiki and are owned by Akiyoshi
Hongo, Bandai Namco, and Toei Animation.
Inspiration and Ideas from: JoeTheDM of Pokemon 5e

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To the members of the Digimon 5e Discord for your support, ideas, and playtesting
In addition, I would like to extend a special thanks to JoeTheDM and the Pokemon 5e community for inspiration and ideas on
how certain aspects should work,
Made with GM Binder

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Join our Discord! (https://discord.gg/W6aeqke)
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� � � � � � � �� �
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Welcome to the Digital World! It is a pleasure to meet you,
most people call me Saya and I am the creator of this
supplement and a Digimon Fanatic.

Through grit, hard work, and determination you are to


embark on your very own digital adventure with a partner
digimon (or two!) by your side. Digimon has always been
about the bond of friendship to break free of the restraints of a
difficult choice or world ending threat. Though this
supplement is designed to run on itself, it is more than
capable to play a Digimon Master in a normal 5th edition
campaign. Digimon has always had that factor of
Danger...running into digital monsters that could destroy the
very foundation of reality or fabricated reality. I wish you the
best of luck!

My goal in creating this supplement was to bring a beloved


franchise into a world of imagination as a way to strengthen
the growing bonds. Many of the features of Dungeons and
Dragons 5th Edition can transfer back and forth relatively
easily as I tend to bring a way that both can be played well
together.

In the end, I plan to update this Supplement over time as the


players of the Digimon Discord Playtest and other necessities
arise. Be sure to check the changelog either at the end of this
document, or in the Digimon Discord. If you have any
questions, concerns or comments, please join our community
at Discord! (https://discord.gg/W6aeqke)

Now show them what you and your Digimon Partner is truly
capable of!
-SayaIttetu

2
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Bandai Namco, or © Toei Animations. Portions
of the material are property of © Wizards of the Coast, © Bandai Namco, or © Toei Animation
� � � � � � � �� � � � � � PART I
A
young boy steps forward facing the giant beetle
like digimon. A gleam of hope in hisCreating a Digimon
eye, he grips Master Digimon Master
the Digivice he was just given. In a blink of an
eye an Angel-Like being flies over head, his
Proficiency
Level Bonus Features Digivolutions
hands radiating a holy energy.
Digimon Partner,
1st +2 Digimon Master ─
Archetype, Digivice

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����������� 2nd +2 D-Terminal ─
Digimon Masters are adept at commanding and befriending 3rd +2 Lesser Crest ─
digital monsters in a way that most could only dream of.
However, most digidestined were chosen either by a High 4th +2 Ability Score ─
Improvement
Leveled Digimon, a trait they possess, or by watching an event
that could lead them to the digital world. 5th +3 Digivolution (Champion) 2
In any event, no matter why they were chosen, Digimon Digidestined Archetype
6th +3 3
Masters tend to arise to the occassion and fight harder than Feature
any other being. Though they owe it in part to their partners. 7th +3 Resolve 3

��������������������� 8th +3 Ability Score
Improvement
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The strength of the Digimon Master is the bond they share
9th +4 Reactive Digivolution 3
with their Digital Partner. Each Digimon Master has either
one or two digimon partners, or they become their own Digital 10th +4 The True Crest 4
Partner. The bond between the two allows for Digimon to 11th +4 Digivolution (Ultimate) 4
always overcome challenges through digivolution.
12th +4 Ability Score 4
Improvement
� � � � � �� � � � � � � � 13th +5 Warp Digivolution 4
As a Digimon Master, you gain the following class features Digidestined Archetype
14th +5 5
Feature

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Hit Dice: 1d8 per Digimon Level
15th +5 Swift Digivolution 5
Hit Points at 1st Level: 8 + Your Constitution Modifier 16th +5
Ability Score
5
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution Improvement
modifier per Digimon Master level after 1st 17th +6 Digivolution (Mega) 5
�������������������������� 18th +6 Perfect Bond 6
Armor: None 19th +6 Ability Score Increase 6
Weapons: Simple Weapons
Tools: None Digidestined Archetype
20th +6 6
Feature
Saving Throws: Charisma
Skills: Choose two from Acrobatics, Athletics, Insight,
Intimidation, Investigation, Perception, Performance,
Persuasion, Sleight of Hand, Stealth, or Survival.

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You start with the following equipment, in addition to the You must choose any Rookie Level Digimon to become your
equipment granted by your background: Digimon Partner. This digimon is your life long partner,
together you and your Digimon Partner will undergo
• A Digivice adventures, expeience to enhance the bond you two share,
• A Simple Weapon and together you two shall perform miraculous deeds.
• (a) Explorer's Pack or (b) Scholar's Pack
• 1000 Bits + 100 * 4d4 Bits
• 1 Hp Capsule C

3
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Bandai Namco, or © Toei Animation. Portions of
the material are property of © Wizards of the Coast, © Bandai Namco, or © Toei Animation.

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Starting at 1st level, you may select among three Digimon Each Digimon Master is chosen. Usually, to become a
Master archetypes. These three archetypes define how you Digimon Master, you must show and expereince one of these
use your Partner Digimon. Each one offering unique features exemplary traits. When you reach 3rd level, choose one of
to further your Digimon Master experience. Choose between: these following traits/crests to embody. These crests will
The Digidestined, Digimon Tamer, and Legendary Spirit. grant you unique features.
Your Digimon Master Archetype grants you features at 1st, Crest of Courage: Those who embody courage show no
6th, 14th, and 20th levels. fear. They charge ahead ready to tackle any challenge. If you
These archetypes are detailed at the end of this section. choose the Crest of Courage, you and your Digimon Partner
have advantage on any Saving Throws made against being

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Crest of Friendship: Those who embody friendship put
The Digivice is an intricate piece of technology and through it their friends before themselves or are a great friend to
allows your Digimon Partner to Digivolve into higher levels of everyone around them. If you chose the crest of friendship,
Digimon. In addition, each Digivice has Radar software you and your Digimon Partner exude an aura of friendship.
installed. As long as you are on the same plane of existence as Each Ally within 5 feet of either you or your Digimon Partner
another Digidestined, you may locate and track them with this (Cannot benefit from both) receive a +2 bonus to all saving
Digivice. throws.
Your Digivice may be enhanced based on the Archetype you Crest of Love: Those who embody love tend to love others.
chose. They love everyone around them with their heart and soul.
However, the most important thing to remember, they are also
loved. If you choose the crest of love, you and your Digimon
Digivices in Standard 5th Edition Partner have advantage on any Saving Throws made against
Games: being charmed.
As a DM, you may decide to change how Digivices Crest of Sincerity: Those who embody sincerity are free
work. However, I do implore you to reconsider. from hypocrisy and deceit. They can see through deceit and
Digivices are the main crux of this class. It is the will speak true. If you choose the crest of sincerity, you gain
only way Digimon may digivolve or improve. By proficiency in either Persuasion or Insight. If you already have
taking away this feature, you may limit the party's
proficiency, you may gain expertise in chosen skill. Expertise
over all strength. That being said, you may also
adds double your proficiency bonus to the skill, whichever skill
consider allowing this to be a type of magic.
Therefore, not working in an antimagic field or you choose, your Digimon Partner gains the opposite.
anything else that may block magic. Crest of Knowledge: Those who embody knowledge seek
it out whenever and wherever they can. The more knowledge
they possess the better chance they can predict the outcome.
If you choose the crest of knowledge, you gain proficiency in

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At second level, you gain the ability to create your own Religion. If you already have proficiency in the skill of your
D-Terminal and repair the one you have. The D-Terminal is a choice, you gain expertise in that skill instead. Expertise adds
piece of communication technology. With it, you may send double your proficiency bonus to the skill. Your Digimon
messages to any other Digidestined that has one. Partner also gains proficiency or expertise in the same skill.
In addition, should you find any digi-eggs you may store Crest of Reliability: Those who embody reliability are
them inside the D-terminal. trustworthy souls. Others depend on you for stability and
strength. If you choose the crest of reliability you and your
digimon partner exude an aura of trustworthiness. Each ally
D-Terminals in Standard 5th Edition within 5 feet of either you or your Digimon Partner (cannot
Games: benefit from both) receive a +1 bonus to AC.
As a DM, you may choose to change how this work Crest of Hope: Those who embody hope give a feeling of
if there is no technology in your games. However, expectation. They grant others the feeling of trust and a
this is a crucial feature to the Digimon Master in promise for a better tomorrow. If you choose the Crest of
case they would like to digivolve their digimon into Hope, you and your Digimon Partner exude an aura of hope.
special digimon. When you finish a long rest, you may grant hope to your allies.
However, you can also decide that this type of All allies within 10 feet of you gain 10 temporary hit points.
technology is considered magic and does not work Crest of Light: Those who embody light shine brightly than
under an Anti Magic field or anything else that may any other. They bring lightness on a dreary day. They are the
block magic. embodiment of good. If you choose the Crest of Light, you and
your Digimon Partner have advantage on any saving throws
made against being blinded.

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This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Bandai Namco, or © Toei Animations. Portions
of the material are property of © Wizards of the Coast, © Bandai Namco, or © Toei Animation
Crest of Sincerity: Your Lesser Crest of Sincerity evolves into
�������������������������������������������� the True Crest of Sincerity. You and your Digimon Partner
When you reach 4th level, and again at 8th, 12th, 16th, and gain proficiency in Persuasion and Insight. If you already have
19th level, you can increase one ability score of your choice by proficiency in one or both skills, you may gain expertise
2, or you can increase two ability scores of your choice by 1. instead. Expertise adds double your proficiency bonus to the
As normal, you can’t increase an ability score above 20 using skill.
this feature. In addition, when you obtain an Ability Score Crest of Knowledge: Your Lesser Crest of Knowledge
Increase, your Digimon Partner obtains an Ability Score evolves into the True Crest of Knowledge. You gain proficiency
Increase. It follows the same rules as you do. in two of the following skills of your choice: Arcana, Nature, or
Using the optional feats rule, you can forgo taking this Religion. If you already have proficiency in the skills of your
feature to take a feat of your choice instead. You may also choice, you gain expertise in those skill instead. Expertise
choose a feat instead for your Digimon Partner. adds double your proficiency bonus to the skill. Your Digimon
Partner also gains proficiency or expertise in the same skills.

����������������������� The skil you chose with the Lesser Crest of Knowledge must
be one of the two you choose.
When you reach 5th level, your Partner Digimon may now
Crest of Reliability: Your Lesser Crest of Reliability evolves
digivolve into the Champion Level. When you reach 11th level,
into the True Crest of Reliability. Each ally within 5 feet of
your Partner Digimon may now digivolve into its Ultimate
either you or your Digimon Partner (cannot benefit from both)
Level. Finally, when you reach 17th Level, your digimon may
receive a +2 bonus to AC.
digivolve into its Mega level.
Crest of Hope: Your Lesser Crest of Hope evolves into the
When you digivolve you may only digivolve one stage at a
True Crest of Hope. When you finish a long rest, you may
time. (For Example, you may divolve from Rookie to
grant hope to your allies. All allies within 10 feet of you gain
Champion. Then Champion to Ultimate. Each requiring an
20 temporary hit points.
action).
Crest of Light: Your Lesser Crest of Light evolves into the
You can digivolve a certain amount of times according to the
True Crest of Light. You and your Digimon Partner are
Class Table. You regain all uses of Digivolution when you
immune to the Blindness Condition.
finish a long rest. Digivolution is a way for your Partner
Digimon to grow in strength for a set period of time. More
information on Digivolutions in the next section.

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Starting at 13th level, you may now digivolve to the higher
�������������� levels more quickly. When activating Digivolution, you may
digivolve straight to the highest level you are capable of
At 7th level, choose another Saving Throw. You gain
digivoling into. However, it still takes the same amount of
proficiency in that saving throw.
digivolutions that it would normally use. (For Example: If you
have a Rookie Digimon and Warp Digivolve into its Ultimate
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����������������������� Level, it uses 2 of your Max Digivolutions.) More information
At 9th level, your Digivice reacts to your pain so your Digimon about Warp Digivolution can be found in the Next Section.
Partner can protect you. When you take damage, as a
reaction, you may have your Digimon Digivolve. In addition, ���
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the Digimon immediately moves its movement speed towards
Starting at 15th level, you may now digivolve your Digimon as
you. You cannot use more digivolutions than your table allots
a bonus action instead of an Action. More information for
you. Once you use this feature, you cannot use it again until
Digivolution can be found in the next section.
you finish a long rest.


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At 18th level, the bond between you and your Digimon Partner
Your bond with your Digimon Partner and the trait that you
becomes unbreakable. When you gain this feature, any effects
were chosen for merges into your soul. You gain your True
that would turn you or your digimon partner against each
Crest. The True Crest replaces the effects of the Lesser Crest.
other, does not work. Instead, if either of you are under the
Crest of Courage: Your Lesser Crest of Courage evolves
control of another creature or must fight each other due to a
into The True Crest of Courage. You and your Digimon
magical effect, the creature or effect must choose a different
Partner gain immunity to the Frightened Condition.
target for your attacks.
Crest of Friendship: Your Lesser Crest of Friendship
evolves into the True Crest of Friendship. While your allies are
within 5 feet of you or your Digimon Partner (Cannot benefit
from both) they gain a +4 to all saving throws.
Crest of Love: Your Lesser Crest of Love evolves into the
True Crest of Love. You and your Digimon Partner gain
immunity to the Charmed Condition.

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This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Bandai Namco, or © Toei Animation. Portions of
the material are property of © Wizards of the Coast, © Bandai Namco, or © Toei Animation.
Cards Unlocked at 1st Level:
� � � � � � � �� � � � � � • Power: Increase your Digimon Partner's Damage by your

���������� Proficiency Bonus.

• Speed: Increase your Digimon Partner's Movement speed



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You are have a natural talent to control two Digimon at a time.
• Targeting: Your Digimon Partner gains a bonus to their
You have also enough skill as a Digidestined to learn lost
attack rolls equal to your Proficiency bonus.
digivolution techniques to fuse your Digimon together.
• Stamina: Your Digimon Partner gains 10 Bonus
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��� Temporary Hit Points. (These Hit Points may stack with
When choosing this Archetype at 1st level, instead of one the bonus from Digivolving).
Digimon Partner you may select a Second Digimon Partner.
In battle, the three of you use the same rules as having only • Alias: You clone your Digimon Partner, your Digimon
one digimon. Each of you have your own movement, however Partner's next attack may be used twice for the next attack.
as a unit all three of you share the same Action/Reaction This card lasts until the end of your digimon partner's next
/Bonus Actions. attack.

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����������������������� • Goliath: Your Digimon Partner's Size increases to the next
Your connection with your Digimon Partners improve, they stage. (For Example: Tiny to Small, Small to Medium..ect)
wish to keep you safe at all times. This being the case they will Increase your Digimon Partner's Reach by 5 feet.
do anything to have the strength to protect you. At 6th level,
when you gain this feature, increase the amount of times you
Cards Unlocked at 5th Level:
may digivolve by 2. • Hyper Wings: Your Digimon Partner gains a flight speed
of 30 feet. If your Digimon already has a flight speed,
������������������������������������ increase it by 10 feet.
The connection with your digimon improves beyond limits. • Hypersonic: Your Digimon Partner's Movement Speed
When one of your digimon are reduced to 0 hit points but not increases by 20 feet.
killed outright, as a reaction you can have them drop to 1 hit • Hyper Power: Increase your Digimon Partner's Damage
point instead (keeping digivolutions intact). You may use this by double your Proficiency Bonus.
feature twice (once for each Digimon). You regain all • Rock Armor: Increase your Digimon Partner's AC by 2.
expended uses of this feature when you finish a long rest.
Cards Unlocked at 11th Level:
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����������������������� • Hyper Speed: Increase your Digimon Partner's Movement
Your two Partner Digimon have connected on a level of true Speed by 30 Feet.
friendship and admiration in their never ending pursuit to • Radiant Aura: Your Partner Digimon gains Proficiency in
protect their Digimon Master. As an action, you may combine all Saving Throws.
your Digimon to Digivolve into a stronger digimon. You may
have your Digimon fuse together into one Digimon. More �����������������
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information on Jogress Digivolution can be found in the next Somewhere in the world, there is a little animal digimon
section. You may only use this feature once before needing to waiting to assist you in digivolving. Starting at 6th level, Each
finish a long rest. Level above Rookie gains a permanent bonus of +2 Strength
and +2 Dexterity.

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Tamers focus on the one digimon partner they have. They use
Starting at 14th level, your skill with commanding your
cards to enhance their Digimon into the Ultimate Fighting
Digimon Partner continues to increase. Your Digimon Partner
Machine. In addition, the Tamer's Digivice changes to the
can now use two cards at once. However, the cards you
D-tector. An unique digivice that allows them to power up
choose may not be from the save unlock level and cannot
their digimon through cards.
produce the same benefits (For Example, you cannot use
You gain a deck of digimon cards that can be used for your Hypersonic and Hyper Speed).
Digimon Master's Archetype.
In addition, should you choose to use a 3rd card, both cards
that were previously activated are overwritten.

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As a bonus action, you may slash a card through your D-Tector
to improve your Digimon. You may Digi-Modify a number of
times equal to your Wisdom Modifier. Each Card lasts for
1-Minute unless otherwise noted.. If your Digimon is already
affected by a Card, you may still use another card. However,
the orginal card is overwritten. You regain all expended uses
after finishing a long rest. As you grow in levels the more
different kinds of cards you can use increases.

6
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Bandai Namco, or © Toei Animations. Portions
of the material are property of © Wizards of the Coast, © Bandai Namco, or © Toei Animation

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