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Nurse Education in Practice 70 (2023) 103657

Contents lists available at ScienceDirect

Nurse Education in Practice


journal homepage: www.elsevier.com/locate/issn/14715953

Effectiveness of a nursing board games in psychiatric nursing course for


undergraduate nursing students: An experimental design
Chia-Shan Wu a, 1, Mei-Fang Chen a, Huei-Lih Hwang a, Bih-O. LEE b, c, *, 2
a
Department of Nursing, National Tainan Junior College of Nursing, Tainan, Taiwan
b
College of Nursing, Kaohsiung Medical University, Kaohsiung, Taiwan
c
Center for Medical Education and Humanizing Health Professional Education, Kaohsiung Medical University, Kaohsiung, Taiwan

A R T I C L E I N F O A B S T R A C T

Keywords: Aim: To examine the effectiveness of a psychiatric nursing board game in an undergraduate psychiatric nursing
Board game course.
Psychiatric nursing Background: Didactic teaching fails to assist students in deepening their understanding of abstract concepts in
Learning outcome
psychiatric nursing. The game-based learning of professional courses can address the demands of digital-age
Nursing students
Innovative teaching
students, which may improve their learning outcomes.
Design: A parallel two-arm experimental design was adopted in a nursing college in southern Taiwan.
Methods: The participants were fourth-year students enroled in a college nursing programme in southern Taiwan.
Simple random sampling was used to divide the class into intervention and control groups. The former partic­
ipated in an eight-week game-based intervention course, while the latter continued to receive traditional in­
struction. In addition to collecting the students’ demographic data, three structural questionnaires were
developed to examine the variation in students’ nursing knowledge and attitudes toward psychiatric nursing, as
well as their learning satisfaction before and after the intervention.
Results: There were a total of 106 participants, with 53 in each group. After the intervention, the two groups were
significantly different in terms of their psychiatric nursing knowledge, attitudes and self-reported learning
satisfaction. The intervention group’s scores were significantly higher than those of the control group across all
three dimensions. This suggests the positive effects of the board game intervention on students’ learning
outcomes.
Conclusion: The research outcome can be applied in formative and undergraduate nursing education in teaching
psychiatric nursing globally. The game-based learning materials developed can be used to train psychiatric
nursing teachers. Future studies should recruit a larger sample and increase the follow-up time for assessing
students’ learning outcomes, as well as examine the similarities and differences in the learning outcomes of
students from different educational systems.

1. Introduction emotion and thinking skills, as well as their roles and behaviour in the
community and social functioning. In addition, mental disorders exac­
The World Health Organisation (WHO) lists mental disorders as one erbate patients’ decline in their interpersonal relationships and their
of the serious threats to humans in the 21st century. This highlights the self-care abilities, to the point that they require hospitalisation because
importance of mental health promotion and developments in mental of recurrent mental health problems. These result in complex issues
disorder prevention, treatment, rehabilitation and care (Machin & among patients and their family members in the social, psychological,
Moran, 2018; WHO, 2020). Patients with mental disorders face several economic and healthcare aspects (Andresen et al., 2011; Li and Tsai,
problems including mental health issues and ageing (Rong et al., 2018). 2017). Mental disorders and mental health are two issues of concern
The chronic state of patients’ illness gradually affects their cognition, worldwide.

* Correspondence to: College of Nursing, Kaohsiung Medical University, 100, Shih-Chuan 1st Road, Kaohsiung 80708, Taiwan.
E-mail address: biholee@kmu.edu.tw (B.-O. LEE).
1
ORCID iD: 0000–0002-9624–3888
2
ORCID iD: 0000–0003-1903–8378

https://doi.org/10.1016/j.nepr.2023.103657
Received 17 October 2022; Received in revised form 23 March 2023; Accepted 4 May 2023
Available online 9 May 2023
1471-5953/© 2023 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
C.-S. Wu et al. Nurse Education in Practice 70 (2023) 103657

In Taiwan, psychiatric nursing is a mandatory course in undergrad­ In game-based learning (GBL), students learn about concepts
uate nursing courses, as well as a mandatory subject in the National through a series of meticulously designed GBL strategies as part of
Registered Nurse Licensure Examination. Currently, psychiatric nursing scaffolding (Hou, 2018; Kapp, 2012; Lin and Lai, 2017). These GBL
education is only covered briefly in undergraduate nursing education mechanisms are known to improve learners’ willingness and drive to
courses. For instance, the duration of a psychiatric nursing course in succeed, thereby strengthening their learning motivation (Wang, 2012;
nursing programmes is merely 3–4 h per week and the duration of Lu et al., 2018). GBL through board games is a popular approach
psychiatric nursing clinical placement is merely a total of 120–160 because it encourages teamwork and interaction and is convenient,
hours. Nursing students often perceive psychiatric nursing as abstract inexpensive, portable and independent of the number of players, age,
and one that requires the consolidation of the knowledge acquired weather, or devices (Luchi, 2019). Research has shown that appropriate
during the first to third years of study. Thus, students must possess integration of learning content into gaming environments improves
fundamental knowledge of psychiatric medicine, psychology, sociology, students’ learning performance and participation, promotes a happy
internal medicine, general surgery and nursing (Liao et al., 2021). gaming experience and increases their learning interests and motiva­
Because of the characteristics of psychiatric disorders, it is difficult for tions (Brull and Finlayson, 2016). Another study reported that GBL can
students to understand and interact patients with psychiatric disorders help nursing students to identify meaningful connections in complex
(Lu, 2020; Wu et al., 2019). Even if the students understood the concepts nursing concepts. Educators are tasked with conveying and integrating
and knowledge acquired through textbooks, they would still feel knowledge or concepts into game-based learning so that learners can
extremely uneasy and helpless when caring these patients in clinical easily comprehend the learning content, convert their knowledge into
practice due to inadequate professional training (Lu, 2020; Wu et al., practical action and achieve positive learning outcomes based on
2019). meaningful experiences acquired during the learning process (Chang
The teaching contents in existing psychiatric nursing curricula are et al., 2022; Day-Black et al., 2015; Hou, 2018).
mostly designed by teachers. In didactic teaching, students often find it Studies have demonstrated the effectiveness of GBL in healthcare
difficult to understand abstract concepts, in addition to getting education. An early study on nursing education found that 90 %
distracted in class and therefore fail to meet the course objectives (Wu (Bayer-Hummel, 2010) and 93.4 % (Stanley and Latimer, 2011) of
et al., 2022). Considering the increasingly varied health problems and learners perceive GBL in learning as interesting and meaningful. GBL
nursing care needs of patients, as well as to strengthen students’ learning provides nursing students with a secure and useful spatial environment
motivations and their skills and knowledge, it is necessary to develop where they can repeatedly and freely experiment without having to
and evaluate psychiatric nursing educational models proactively and worry about failure or making incorrect judgements. As a result, stu­
innovatively (Wu et al., 2022). Classroom instruction may be inadequate dents have less learning-related stress and anxiety (De Freitas, 2006;
in this regard because undergraduates do not have a firm grasp of mental Ghoman et al., 2020; Oblinger, 2004). Accordingly, the introduction of
disorder-related concepts and they often do not understand the concepts GBL in nursing education can facilitate more active learning experiences
taught in the class (Chiu et al., 2021). To this end, it is increasingly for students (Xu et al., 2021). According to Xu et al. (2021) literature
important to design and incorporate different teaching approaches in review of 53 studies on GBL related outcomes in 4612 nursing students
psychiatric nursing. across 16 countries, board games had the most forward-looking influ­
Nursing education in Taiwan consists of undergraduate programmes ence on students’ learning outcomes. Regarding the types of interven­
and vocational programmes. After graduating from junior high school, tion in nursing-related board games, most comprised simulation games
students who complete the junior college nursing programme receive an (28 %), followed by serious games (13 %), escape rooms (11 %) and
associate degree (Tsai et al., 2022). The graduation rate of junior college board games (6 %). In terms of the duration of intervention, most lasted
students is 39.8% and these students are an important human resource an hour (36 %), followed by one to two hours (19 %). Regarding the
in clinical nursing tasks. According to the Ministry of Education teaching assessment method, most studies employed questionnaires (66
Department of Statistics’ query system on the standards for classifying %). Regarding the post-intervention learning outcomes, most learners
subjects in colleges and universities, there were 14,091 nursing gradu­ perceived the games as fun (28 %), followed by learners reporting
ates in the 2020 academic year, 5601 (39.74%) of whom were junior improved learning satisfaction (22.6 %) and proactive learning moti­
college graduates (Ministry of Education, 2022). Psychiatric nursing vations (22.6 %).
education reform is, thus, important to help students align their GBL groups have varying numbers of participants. To encourage
knowledge with clinical practice effectively. group discussions, the number of participants per group can be
increased from three to four to five to ten. If there are many students in a
2. Background class, each group should consist of no more than 16 individuals at most
(Hou, 2016). Luchi et al. (2019) examined the effects of implementing a
Wu et al. (2019) interviewed 20 nursing students majoring in psy­ musculoskeletal system game on the learning outcomes of undergrad­
chiatry and found that common psychiatric nursing-related stressors uate students. The intervention group consisted of 21 students (phar­
faced by students include incompetence in diagnosing and managing macy course) and the control group consisted of 22 students (nursing
symptoms and patient conditions, unfamiliarity with antipsychotics and course). The board game intervention was implemented for one week
their side effects and lack of patient communication skills. Further an­ only, but the students’ grades significantly differed. Therefore, the
alyses revealed that the possible difficulties faced by nursing students implementation of board game interventions in psychiatry education
regarding their caregiving skills include getting overwhelmed or seems promising for improving students’ learning outcomes.
confused by patients’ psychiatric symptoms and caregiving problems, According to previous qualitative studies, nursing students often
having medication-related queries and being unfamiliar with the diag­ encounter stress and barriers in learning psychiatry courses (Lu, 2020;
nostic criteria of the Diagnostic and Statistical Manual of Mental Dis­ Wu et al., 2019). The GBL methods enables students to understand
orders, Fifth Edition (DSM-5). In contrast to physical health problems, common psychiatric symptoms, medications and patient communica­
the medical and caregiving demands of psychiatric-mental health tion skills, as well as enhances their learning motivations and enables
problems are often underestimated and overlooked (Rong et al., 2018; the future application of their acquired knowledge to clinical practice
Wu et al., 2019; Lu, 2020). Given that the nursing curricula are often (Wu et al., 2019). To date, even though the limited systematic literature
centred on physical illnesses, more efforts are needed to enhance the reviews have demonstrated the efficacy of GBL in nursing education,
planning of mental health-related nursing courses, teaching resources most of these studies did not perform meta-analyses to tabulate the
and clinical placements (Rong et al., 2018; Batchelor-Aselage et al., actual outcomes of implementing board game interventions in nursing
2014). education (Gauthier et al., 2019; Xu et al., 2021). Consequently, this

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C.-S. Wu et al. Nurse Education in Practice 70 (2023) 103657

study examined the change in knowledge, attitudes and self-reported Table 1


learning satisfaction following a psychiatric nursing course incorpo­ Instructional contents of the board game intervention.
rating GBL. Week Unit Objectives Contents of
intervention
3. Methods Week Causes, symptoms, Identifying the causes Game card
3 diagnosis, and and symptoms of mental (symptom card)
3.1. Design classification of disorders
mental disorders
Week Therapeutic Utilising therapeutic Skills training
This study employed a two-arm parallel pre-post-test experimental 4 interpersonal communication (simulated and
design. relations and techniques Building situated training)
therapeutic therapeutic Theme cards
3.2. Setting and sample communication interpersonal relations (situational cards)
Week Treatment and Understanding common Game cards
5 nursing care of treatments for mental (medications, side
The participants of this study were 106 fourth-year students enroled mental disorders (I) disorders (drug therapy effects, and
in a college nursing course and divided into two classes. The nursing effects and side effects) symptoms cards)
course was held in a classroom with space for between 50 and 60 stu­ Week Treatment and Understanding common Game cards
dents. Simple random sampling was used to determine the intervention 6 nursing care of treatments for mental (medications, side
mental disorders (II) disorders (drug therapy effects, and
and control groups. The former underwent an eight-week GBL course effects and side effects) symptoms cards)
involving a board game, while the latter underwent traditional Week Nursing care of Utilisation of nursing Game cards
instruction. 8 patients with thought care procedures for (symptoms,
As this psychiatric nursing course was mandatory, all students were disorders patients with thought medications cards)
disorders Theme cards
required to take it. The only inclusion criterion for this study was the
(schizophrenia
willingness of students to participate and sign a consent form. Students cards)
were informed that they were not required to complete the survey if they Week Nursing care of Utilisation of nursing Game cards
chose not to participate in the study. No participants declined to take 10 patients with thought care procedures for (symptoms,
part in this study. disorders patients with thought medications cards)
disorders Theme cards
The sample size was calculated using G power 3.010 software (Faul (schizophrenia
et al., 2009). The alpha value was 0.05, the power 0.80 and the effect cards)
size 0.55, based on the results of a two-tailed test in a previous study Week Nursing care of Utilisation of nursing Game cards
(Chen and Tsai, 2022). Accordingly, the sample size in this study was 11 patients with care procedures for (symptoms,
affective disorders patients with affective medications cards)
adequate, as the estimated size required was 106 (53 participants in
disorders Theme cards
each group). (depression and
bipolar disorder
3.3. Nursing course incorporated with GBL as the intervention cards)
Week Nursing care of Utilisation of nursing Game cards
12 patients with anxiety care procedures for (symptoms,
The first author of this study has 18 years of teaching and clinical disorders patients with anxiety medications cards)
experience in psychiatry. Based on previous studies and the author’s disorder Theme cards
teaching experience, a psychiatric nursing board game was developed (anxiety cards)
according to a design framework that incorporates mental disorders
(thought disorder, affective disorder, behavioural disorder), medical
group. The GBL sessions were held for 30–40 min in accordance with the
diagnoses (schizophrenia, depression, bipolar disorder) and drug ther­
curriculum. The control group continued to undergo the current
apies (antipsychotics, antidepressants, mood stabilisers, anxiolytics)
instructional models including didactic learning, skills training, video-
that are easily confused by students, as well as therapeutic communi­
assisted learning, case studies and discussions.
cation techniques.
This course used GBL to incorporate five psychiatric nursing care-
related scenarios. The GBL consisted of components including game 3.4. Research ethics
cards, option cards, theme cards, game rules and a user guide (Appendix
1). The cards deepen students’ knowledge about various aspects of Research Ethics Committee approval was obtained from the Insti­
psychiatric nursing and improve their learning outcomes through tutional Review Board (IRB No xxxxxx). Prior to the intervention, the
different game modes. Following the design of the intervention, five researchers explained the research purpose to obtain the participants’
experts (two psychiatric nursing experts, two nursing teachers and a consent. The researchers also provided a confidentiality commitment,
researcher who is an experienced board game designer were invited to including the anonymity and confidentiality principles of the research
review the game to provide suggestions for improvement. The board data. Participants were informed that their grades would not be affected
game was finalised after necessary revisions were made. if they declined participation at any time during the survey.
The course undertaken by the fourth-year students is a mandatory
course held in the semester and it offers 3 credits and 54 course hours. 3.5. Measures
The GBL was conducted for eight weeks throughout the 18-week course,
during students’ spare time. Each game session lasted 30–40 min. The Three structural scales were used as measures before and after the
course units of the intervention included symptoms of mental disorders, GBL intervention. The three scales were administered once before the
diagnosis and classification, drug therapy and side effects, scenario- semester and once toward the end of the semester. The participants’
based training on therapeutic communication techniques and nursing demographic data were collected before the course began.
care of patients with thought disorders and anxiety disorders (Table 1).
The instructors in the intervention were the first author and a 3.5.1. Demographic data
research assistant. The first author explained the rules and contents of The demographic data included the students’ age, sex, duration of
the GBL to the students and divided them into six groups of eight to nine online time each day and experience in and duration of playing other
members. Each member took turns to host and guide the GBL in their board games.

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C.-S. Wu et al. Nurse Education in Practice 70 (2023) 103657

3.5.2. The psychiatric nursing knowledge scale 4. Results


This study adopted the Geropsychiatric Symptoms and Health
Problem Nursing Knowledge Scale (GPN-K) developed by Wu (2021). 4.1. Demographic characteristics
The GPN-K includes 25 questions that assess students’ abilities to eval­
uate older adults’ symptoms of mental and physical illnesses and stu­ A total of 106 fourth-year nursing students were recruited in this
dents’ knowledge about measures to be taken while practising nursing, study. Both intervention and control groups had a 100% participation
including the drugs for treatment. Every right answer was scored with retention rate. There were 53 students in the intervention group (mean
one point and a higher total score indicated possessing a higher level of age = 18.47 ± 0.504 years) and 53 in the control group (mean age =
knowledge. A confirmatory factor analysis (CFA) of the GPN-K showed 18.43 ± 0.500 years). More than 90 % of the students were female (101,
good fitness and validity (Wu et al., 2021). In this study, the content 95.28 %) and there were five (4.72 %) male students. Thirty-one (58.50
validity index (CVI) was 0.95 and Cronbach’s α was 0.78. %) intervention group and 21 (41.50 %) control group students reported
having played board games before the study. The mean duration spent
3.5.3. The geropsychiatric psychological symptoms and health problem online was 6.47 ( ± 3.78) hours for the intervention group and 5.97 ( ±
nursing attitude scale (GPN-A) 3.67) hours for the control group. The statistical analysis showed no
This study adopted the 19-item GPN-A developed by Wu (2021). The significant differences in the demographic data between both groups,
items were measured on a five-point Likert scale (1 = strongly disagree, indicating a high homogeneity between the groups (Table 2).
2 = disagree, 3 = neutral, 4 = agree, 5 = strongly agree). The higher the
score, the more proactive the students’ attitudes toward older patients
with mental disorders. The scale had an overall CVI of 0.95 and Cron­ 4.2. Pre- and post-intervention changes in the students’ psychiatric
bach’s α of.84, which reflects its excellent validity and reliability. In this nursing knowledge
study, the CVI was 0.95 and the Cronbach’s α was 0.89.
Regarding the GPN-K scores, there were no significant differences (t
3.5.4. The self-reported learning satisfaction scale = − 1.60, p = .112) in the psychiatric nursing knowledge of both groups
Based on previous studies, this study developed a 13-item self- before the GBL intervention (T0). However, there were significant dif­
reported learning satisfaction scale for students, with the aim of evalu­ ferences (t = − 2.06, p = .042) in the psychiatric nursing knowledge of
ating students’ learning satisfaction in psychiatric nursing. The items both groups after the GBL intervention (T1).
were measured on a five-point Likert scale (1 = strongly disagree, 2 = The within-group comparison of the intervention group showed that
disagree, 3 = neutral, 4 = agree, 5 = strongly agree). The higher the following the GBL intervention, the psychiatric nursing knowledge of
score, the higher the students’ learning satisfaction. As this was a self- the students in the intervention group significantly improved (t = 8.57,
developed scale, its expert validity was first assessed by five experts p < .001) from a pre-test (T0) score of 51.62 to a post-test (T1) score of
before its administration and then ten students assessed its readability to 64.3. The control group’s psychiatric nursing knowledge was also
determine whether the contents were clearly articulated and easy to significantly different between T0 and T1 (t = 6.04, p < .001).
complete. In this study, the CVI was 0.94 and the Cronbach’s α was 0.97.
4.3. Pre- and post-intervention changes in the students’ psychiatric
3.6. Data collection nursing attitudes

The data collection period began in September 2022 and concluded Regarding the psychiatric nursing attitudes scores, there were no
in January 2023. The study period per semester was 18 weeks. The pre- significant differences (t = − 1.89, p = .062) between the two groups
and post-tests were administered during the first and 18th weeks, before the GBL intervention (T0). However, there were significant dif­
respectively. Before and after the GBL, participants’ demographic data ferences (t = − 3.28, p = .001) in the psychiatric nursing attitudes be­
and responses to the three scales were collected by a part-time research tween the two groups after the GBL intervention (T1).
assistant who did not have any knowledge about which group a The within-group comparison of the intervention group showed that
participant belonged to. During the study period, students in the inter­ following the GBL intervention (T1), the students’ nursing attitudes
vention and control groups were unaware of their group assignment to toward psychiatric patients significantly improved (t = 3.46, p = .001)
evaluate the true effects of the intervention course. The participants to a score of 71.30. The control group students’ psychiatric nursing at­
completed the pre-intervention test (T0) in 20 min at the beginning of titudes did not significantly differ (t = 0.96, p = .342), as their post-
semester and the post-test (T1) in 20 min at the end of the semester. The intervention score (T1) was only 66.19.
data were collected in the classroom. To prevent experimenter effects,
the first author was not present in the classroom when the students
Table 2
completed their responses.
Demographic data of the two groups (N = 106).
Intervention group Control group (n = X2 or t p
3.7. Data analysis
(n = 53) 53)

The collected data were coded and filed, and statistical analysis was number/ % or number/ % or
mean SD mean SD
performed using SPSS 23.0. The analyses covered: (a) the reliability,
Cronbach’s α, Pearson’s correlation coefficient and t-test critical value; Age (years) 28 52.83 30 56.6 0.152 0.845
18 25 47.17 23 43.4
(b) the frequency distribution, mean and standard deviation of the
19
participants’ basic information and dependent variables, as well as the Gender 6 11.32 4 7.55 0.210 1.000
test of homogeneity of the two groups’ pre-test responses; and (c) two- Male 47 88.68 49 92.45
sample t-tests and paired t-tests to determine differences in the Female
learning outcomes of the two groups. A p-value smaller than 0.05 was Board-game 31 58.50 22 3.957 0.120
experience 22 41.50 31
considered to indicate significance. Yes
No
Time spent 6.47 3.78 5.97 3.67 -0.691 0.491
online
(hour/day)

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C.-S. Wu et al. Nurse Education in Practice 70 (2023) 103657

4.4. Pre- and post-intervention changes in the students’ self-reported There were significant differences in the two groups’ nursing atti­
learning satisfaction tudes toward patients with psychiatric disorders after the GBL inter­
vention. The intervention group’s attitude scores were significantly
Regarding the students’ self-reported learning satisfaction, there higher than those of the control group, which indicates that, compared
were no significant differences (t = − 0.36, p = .754) between the two with typical teaching strategies and activities, the GBL intervention
groups before the GBL intervention (T0). However, there were signifi­ enhanced nursing students’ attitudes toward patients’ symptoms and
cant differences (t = − 2.87, p = .005) in the self-reported learning health problems. This finding has important implications for first-time
satisfaction of the two groups after the GBL intervention (T1). In psychiatric nursing students. In previous studies, although first-time
particular, the intervention group’s post-intervention (T1) score was psychiatric nursing students’ empathy was enhanced through clinical
higher than that of the control group. placements, they continued to have stereotypical impressions and atti­
The within-group comparison of the intervention group showed that tudes toward patients with mental disorders. The students were unable
following the GBL intervention, the students had significantly higher (t to improve their attitudes through clinical placements or problem-based
= 4.08, p < .001) self-reported learning satisfaction. The control group learning and some even held negative attitudes toward the patients
students’ self-reported learning satisfaction was not significantly (Choi et al., 2016; Wu et al., 2022). The present study implemented an
different (t = 0.044, p = .965) following the intervention. The results are eight-week continuous psychiatric nursing board game intervention to
presented in Table 3. help students develop positive attitudes toward patients with mental
disorders, thus highlighting the value of the intervention. Our findings
5. Discussion are consistent with previous studies that found that the learning atti­
tudes of the intervention group that received GBL were better than those
This study examined the effectiveness of a novel GBL psychiatric of the control group that received traditional learning (Castro et al.,
nursing intervention on students’ knowledge, attitudes and self-reported 2019; Chang et al., 2020; Hwang and Chang, 2020).
learning satisfaction and found that the intervention achieved the ex­ There were significant differences in the two groups’ self-reported
pected benefits. A feature of this study is that the pre-test and post-test learning satisfaction after the GBL intervention. The intervention
measurements were taken before and at the end of a semester (18 group’s self-reported learning satisfaction was significantly higher than
weeks) and the intervention addresses the students’ needs because the that of the control group. This finding is consistent with previous
intervener (teacher) is experienced in psychiatric education and clinical studies, wherein the learners perceived that GBL had proactive effects on
practice. The study results are expected to provide new empirical evi­ their learning motivation and self-directed learning (Blanié et al., 2020;
dence that can be applied in psychiatric education and research. Breitkreuz et al., 2021; Lu et al., 2018). Our findings also suggest that
In this study, there were significant differences in the two groups’ student-centred teaching strategies stimulated students’ creative
nursing knowledge regarding patients with psychiatric disorders after thinking and improved their decision-making skills and interest in
the GBL intervention. Even though there were significant within-group learning. Additionally, given that nursing education in Taiwan has long
differences between the intervention and control groups, the interven­ been rigorous and traditional, some students may prefer traditional
tion group’s scores were significantly higher than those of the control classroom instruction instead of innovative teaching methods. Thus,
group. This is consistent with previous studies that found that GBL en­ students’ preferences toward different teaching methods should be
hances students’ understanding of the learning contents (Tan et al., considered when evaluating their self-reported learning satisfaction and
2017; Ghoman et al., 2020). In a study by Luchi et al. (2019), un­ GBL can be introduced into psychiatric nursing education on a rolling
dergraduates who engaged in a musculoskeletal system game inter­ basis.
vention had higher grades than the control group. As highlighted by Based on the results of this study, incorporating GBL into psychiatric
Day-Black et al. (2015), GBL can assist the young generation students to nursing education is a feasible approach. The salient results of this study
identify meaningful connections in complex nursing concepts and can be attributed to the meticulous study design. The duration of
thereby comprehend learning contents, apply their knowledge to prac­ intervention in most of the previous GBL studies was one hour (36%),
tical settings and achieve positive learning outcomes based on the followed by one to two hours (19 %)(Xu et al., 2021). Most of the in­
meaningful experiences acquired during the learning process. terventions involved simulation games or serious games and the pre- and
post-intervention outcomes were evaluated using questionnaires. Based
Table 3 on GBL concepts, this study applied a board game that promotes group
Difference in outcome variables within and between the intervention and con­ interaction and is portable, inexpensive and independent of the setting,
trol groups. the number of players, age and weather (Chen and Tsai, 2022; Hsieh
Variables T1-T0 T0 T1 et al., 2018; Li et al., 2019). Similar to previous studies, GBL is an
interactive approach that improves learners’ attention and interest by
t p Mean SD Mean SD
integrating simple yet entertaining instruments that help students
Nursing 8.565 < 51.62 10.12 64.30 10.81 convert their acquired knowledge and information into long-term
knowledge 0.001***
memories, thereby transforming otherwise dull and repetitive learning
Intervention
group experiences into meaningful ones. In addition to students becoming
Control group 6.035 < 47.55 15.49 58.79 16.20 closer with each other through game-related interactions, students’
0.001*** learning motivation and behaviours about preventive medicine were
t (p) -1.60 (0.112) -2.06 (0.042*) also enhanced (C.L. Lin and Swei, 2017; J.M. Lin and Swei, 2017; Lin
Nursing attitude 3.462 0.001** 67.98 7.85 71.30 8.46
Intervention
et al., 2017). The intervention in this study was rigorously implemented
group for eight continuous weeks and the pre-post-test evaluation of the
Control group .959 0.342 65.36 6.41 66.19 7.59 learning outcomes spanned a semester (18 weeks). Thus, the evaluation
t (p) -1.89 (0.062) -3.28 (0.001**) results reflect the long-term effectiveness of the intervention, rather than
Self-learning 4.082 55.06 6.95 58.53 6.27
just the short-term effectiveness.
<
satisfaction 0.001***
Intervention
group 5.1. Implications
Control group .044 0.965 54.61 7.85 54.64 7.61
t (p) -.36 (0.754) -2.87 (0.005**)
5.1.1. Teaching practice
Note: *p < .05, **p < .01, ***p < .001. As the younger generation may need to learn through multiple

5
C.-S. Wu et al. Nurse Education in Practice 70 (2023) 103657

teaching methods, the research outcome can be applied to undergrad­ CRediT authorship contribution statement
uate nursing education in cross-country psychiatric nursing instruction.
The finding also suggests incorporating a dual instructor into the GBL of Study conception and design: CSW, BOL. Data collection: CSW, HLH.
psychiatric nursing education. Data analysis and interpretation: CSW, MFC, BOL. Drafting of the article:
To enhance the role of teachers as a guide and to foster student- CSW, BOL. Critical revision of the article: All authors.
teacher interactions, each group may contain six students (Chen and
Tsai, 2022; Ko et al., 2021). However, the degree of integration, its
Declaration of Competing Interest
method and frequency and the game type need to be structured and
customised better to accommodate nursing students from different
To the authors best knowledge there is no conflict of interest to
educational systems. The GBL developed in this study can also serve as a
declare.
reference in the future when designing course activities and developing
nursing teacher training programmes, which would allow them to
References
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