Badminton Lect

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Chapter 3

Badminton

Expected Outcomes:

1. Define the sports lingo/terminologies often use in table Tennis


2. Explain the mechanics of playing such as:
A. scoring, kinds of grips and stokes, Basic rules ,Game strategies etc.
3. Perform the basic strokes and the basics of serving and service return
4. Apply the rules of the game during the practicum thru online
5. Appreciate the sports game and put into practice the learning gain from playing the
game into everyday.

Brief History

Badminton is a sport for two or four people. The game is either one player
against one player or a team of two players against another team of two players. The
players use rackets to hit a shuttlecock over a net.
A badminton-like game was known in ancient Greece and Egypt – a game called
battledore and shuttlecock – in which two players hit a feathered shuttlecock back and
forth with tiny rackets.
The game was played in India during the 18th Century, at which time it was
called “Poona” . In the 1860s it was adopted by British Army officers stationed in India.
The officers took the game back to England, where it became a success at a party
given by the Duke of Beaufort in 1873 at his estate called “Badminton” in
Gloucestershire.
In 1877, the newly formed Bath Badminton Club arranged the first set of written
rules. In 1899, the All England Open Badminton Championships, the first badminton
competition in the world, was held. Since 1992, Badminton has been an Olympic sport.
The first was in the 1992 Summer Olympics in Barcelona, Spain.

Although badminton originated in England, it is mainly played in countries of Asia


such as China, Indonesia and the Republic of Korea that now dominates this sport.
Badminton is a sport that has been around since the 16th century. The sport is
played indoors and the pinnacle comes from its Olympic events. The sport is very
popular in Asian countries such as China and India with these countries leading the way
by producing some of the world’s best players.
A game can take place with either two (singles) or four (doubles) players.
An official match has to be played indoors on the proper court dimensions. The
dimensions are 6.1m by 13.4m, The net is situated through the middle of the court and
is set at 1.55m.

Rules in playing Badminton

SERVICE- The server’s racket shall initially hit the base of the shuttlecock, while the
whole of the shuttlecock is below the server’s waist.
GENERAL PLAY- Once the shuttlecock is in play, the point continues with players
attempting to hit the shuttlecock back and forth across the net. A side wins the rally by
hitting the shuttlecock to the floor on the opponent’s side of the court with the
opponent’s failing to keep the shuttlecock in play.
SINGLES
1. At the beginning of the game (0-0) and with the server’s score even, the server
serves from the right service court; with the server’s score od, the serve serve’s from
the left service court.
2. The shuttlecock is hit alternately by the server and the receiver until a “fault” is made
or the shuttle ceases to be in play.
3. If the receiver makes a “fault” or the shuttlecock ceases to be in play because it
touches the surface of the court inside the receiver’s court, the server scores a point.
The server, then, serves again from the alternate service court.
4. If the server makes a “fault” or the shuttlecock ceases to be in play because it
touches the surface of the court inside the server’s court, the server loses the right to
continue serving and the receiver, then, becomes the server. No point is scored by
either player.
Doubles
1. The service shall be delivered from the right service court;
A) at the start of the game,
B) with the serving side failing to score, and
C) with the serving side scoring an even number of points.
2. Only the receiver shall return the service. It shall be a “fault” if the shuttlecock is
touched or the receiver scores a point hit by the receiver’s partner, thus, the serving
side scores a point.
3. After the service is returned;
a) the shuttlecock may be hit by either player of the serving side then by either player of
the receiver side, and soon, until the shuttlecock cease to be in play, and
b) a player may hit the shuttlecock from any position on that player’s side of the net.
4. The player who serves at the start of any game shall serve from, or receive in:
a) the right service court (RSC) when that player’s side has or hasn’t scored an even
number of points in that game, and
b) the left service court (LSC) when that player’s side has scored an odd number of
points in that game
5. The player who receives at the start of any game shall receive in, or serve from:
a) at the RSC when that player’s side has or hasn’t scored an even number of points,
and
b) the LSC when that player’s side has scored an odd number of points.
6. The reverse pattern shall apply to the partners.
7. If the receiving side makes a “fault” or the shuttlecock ceases to be in play because it
touches the surface of the court inside the receiving side’s court, the serving side scores
a point and the server serves again.
8. If the serving side makes a “fault” or the shuttlecock ceases to be in play because it
touches the surface of the court inside the serving side court, the server loses the right
to continue serving. A point is scored by the receiver.
9. Either player of the winning side may serve first in the next game, and either player of
the losing team may receive.

SERVICE ERROR
1. A service error has been made when the player is:
a) serving out of turn,
b) serving from the wrong court, and
c) standing in the wrong service court and preparing to receive the delivered service.
2. If an error is discovered before the next service is delivered:
a) it shall be a “let” if the side that made an error won a rally,
b) the error shall not be corrected if the side that made an error lost the rally, and
3. If there is a “let” because of service error, the rally shall be played with the error
corrected.
4. If the service error is discovered after the next service has been delivered:
a) the error shall not be corrected, or
b) the play in that game shall proceed without changing the player’s new service court.

Winning the Game


To win a game you must reach 21 points before your opponent. If you do so then you
will have won that set. If the scores are tied at 20-20 then it comes down to whichever
player manages to get two clear points ahead. If the points are still tied at 29-29 then
the next point will decide the winner of the set. Winning the overall game will require you
to win 2 out of the 3 sets played.
Equipment
Badminton Racket
Modern Badminton Rackets are light in weight and don’t weigh more than 100 grams.
The frame of the Racket can be made of common metals like steel or aluminium.
Sometimes rackets are made of alloys, tough carbon fiber, ceramic, or boron. Its length
does not exceed 680mm and width does not exceed 230 mm.
Shuttlecock
Sixteen feathers fixed in a cork base enveloped in a thin leather sheet make a
shuttlecock. Interestingly, the best Badminton Shuttlecocks are made from feathers
from the wing of a goose. The shuttle weighs between 4.74 to 5.50 grams.

Badminton Shoes
A good pair of Badminton Shoes provide good grip, cushioning and some flexibility at
the forefoot.

Objective
The objective of badminton is similar to that of other racket games. This game can be
played in three variants; singles, doubles, and mixed doubles. A shuttle cock is shot
with a wired metal rimmed racket across the net, called a serve, to player(s) on the
other side of the court who try to send it back.
TERMINOLOGIES
Alley - Extension of the court by l 1/2 feet on both sides for doubles play. Back Alley -
Area between the back boundary line and the long service line for doubles.
Backcourt - Back third of the court, in the area of the back boundary lines.
A Balk - Any deceptive movement that disconcerts an opponent before or during the
service; often called a "feint."
Baseline - Back boundary line at each end of the court, parallel to the net.
Carry - An illegal tactic, also called a sling or throw, in which the shuttle is caught and
held on the racquet and then slung during the execution of a stroke.
Center or Base Position - Location in the center of the court to which a singles player
tries to return after each shot.
Center Line - Line perpendicular to the net that separates the left and right service
courts.
Clear - A shot hit deep to the opponent’s back boundar>Nine. The high clear is a
defensive shot, while the flatter attacking clear is used offensively.
ourt - Area of play, as defined by the outer boundary lines.
Drive - A fast and low shot that makes a horizontal flight over the net.
Drop - A shot hit sohly and with finesse to fall rapidly and close to the net on the
opponent’s side.
Fault - A violation of the playing rules, either in serving, receiving, or during play (see
common faults listed below).
Flick - A quick wrist and forearm rotation that surprises an opponent by changing an
apparently soft shot into a faster passing one; used primarily on the serve and at the
Forecourt - Front third of the court, between the net and the short service line.
Hairpin Net Shot - Shot made from below and very close to the net with the shuttle
rising, just clearing the net, and then dropping sharply down the other side. The shuttle’s
flight approximates the shape of a hairpin.
Half court Shot - A shot hit low and to midcourt, used effectively in doubles against
the up-and-back formation.
Kill - Fast, downward shot that cannot be returned; a "putaway."
Let - A legitimate cessation of play to allow a rally to be replayed. Long Service.
Line - In singles, the back boundary line.1n doubles a line 2 l/2 feet inside the back
boundary line. The serve may not go past this line.
Match - A series of games (at U.S. Olympic Festival-’93 it is three out of five), to
determine a winner.
Midcourt - The middle third of the court, halfway between the net and the back boundary
line.
Net Shot - Shot hit from the forecourt that just clears the net and drops sharply.
Push Shot - Gentle shot played by pushing the shuttle with little wrist motion, usually
from net or midcourt to the opponent’s midcourt.
Match - A series of games (at U.S. Olympic Festival-’93 it is three out of five), to
determine a winner.
Racquet - Instrument used by player to hit shuttlecock Weight:About3 ounces. Length:
27 inches. Made of: Ceramic, graphite, or boron frame; beef-gut string. Cost: $60-$175
(unstrung).
R ally- Exchange of shots while the shuttle is in play.
Serve or Service - Stroke used to put shuttlecock into play at the start of each
rally.
ervice Court - Area into which the serve must be delivered. Different for singles and
doubles play.
Short Service Line - The line 6 l/2 feet from the net which a serve must reach to be
legal.
Shuttlecock - Official name for the object that players hit. Also known as "birdie."
Weight: .17-.l9 ounces. Made of: 16 goose feathers attached to a cork tip covered with
goat skin. Cost: $1.50-$2.00. Usually lasts for no more than two games. The heavier the
shuttlecock, the faster it flies. Flies faster in higher temperatures and at higher altitudes.
Smash - Hard-hit overhead shot that forces the shuttle sharply downward. Badminton’s
primary attacking stroke.
Wood Shot - Shot that results when the base of the shuttle is hit by the frame of the
racquet. Once illegal, this shot was ruled acceptable by the International Badminton
Federation in 1963.

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