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Mechanics
Mechanics
Mechanics
MUHAMMAD HARIS
SIDDIQUI
UNIT – 1: Introduction to statics:
Engineering Statics is the gateway into engineering mechanics, which is the application of
Newtonian physics to design and analyze objects, systems, and structures with respect to motion,
deformation, and failure. In addition to learning the subject itself, you will also develop skills in
the art and practice of problem solving and mathematical modeling, skills that will benefit you
throughout your engineering career.
The subject is called “statics” because it is concerned with particles and rigid bodies that are in
equilibrium, and these will usually be stationary, i.e. static.
are two kinds of quantities that are used in physics and math.
Scalars are quantities that only have magnitude (or size), while vectors have both magnitude and
direction. Explore some examples of scalars and vectors, including distance, displacement,
speed, and velocity.
A vector stores only two parameters of information - length and direction. It doesn't tell you
anything about it's origin/location. It can vary with time if it's given as a function of time, for
example if the vector symbolises speed of an accelerating object, then it does vary on time, if the
speed is constant then it doesn't vary on time.
Vector Addition:
A+B = B+A
Similarly, if we have two vectors P and Q as given below and we need to find their sum, then we
can move the vector Q in a way without changing its magnitude and direction such its tail is
joined to the head of the vector P. Then, the sum of the vectors P and Q using the triangle law of
vector addition is given by,
R=P+Q
Triangle Law of Vector Addition Formula
Consider two vectors P and Q such that the angle between them is θ and their resultant sum
vector using the triangle law of vector addition is given by the vector R. The formula for the
magnitude |R| and direction ϕ of the resultant vector R using triangle law for the addition of
vectors is given by,
|R| = √(P2 + Q2 + 2PQ cos θ)
ϕ = tan-1[(Q sin θ)/(P + Q cos θ)]
Triangle Law of Vector Addition Proof
Before getting on to the proof of the triangle law, let us first see the statement of the triangle law
of vector addition:
Statement: If two vectors acting simultaneously on a body are represented both in magnitude
and direction by two sides of a triangle taken in an order then the resultant sum vector (both
magnitude and direction) of these two vectors is given by the third side of that triangle taken in
the opposite order.
In the figure given below, consider two vectors P and Q whose magnitudes are given by the sides
OA and AB, respectively. Now, the sum of these vectors using the triangle law of vector addition
is given by the resultant vector R (side OB of the triangle) whose magnitude and direction are
|R| = √(P2 + Q2 + 2PQ cos θ)
ϕ = tan-1[(Q sin θ)/(P + Q cos θ)]
Now, extend the side OA till point C such that BC is perpendicular to OC and the angle between
vectors P and Q is θ. Also, the direction of the resultant vector R is given by the angle ϕ. In right-
angled triangle OBC, we have
Hence, we have proved the formulas for the triangle law of vector addition.
The parallelogram law of vector addition is the process of adding vectors geometrically. This
law says, "Two vectors can be arranged as adjacent sides of a parallelogram such that their tails
attach with each other and the sum of the two vectors is equal to the diagonal of the
parallelogram whose tail is the same as the two vectors".
Consider the vectors P and Q in the figure below. To find their sum:
Step 1: Draw the vectors P and Q such that their tails touch each other.
Step 2: Complete the parallelogram by drawing the other two sides.
Step 3: The diagonal of the parallelogram that has the same tail as the
vectors P and Q represents the sum of the two vectors. i.e., P + Q = R.
☛Note: Here, the vector R is called the resultant vector (of P and Q).
Parallelogram Law of Vectors Formula
Consider two vectors P and Q with an angle θ between them. The sum of vectors P and Q is
given by the vector R, the resultant sum vector using the parallelogram law of vector addition. If
the resultant vector R makes an angle β with the vector P, then the formulas for its magnitude
and direction are:
Statement of Parallelogram Law of Vector Addition: If two vectors can be represented by the
two adjacent sides of a parallelogram drawn from a point, then their resultant sum vector is
represented completely by the diagonal of the parallelogram drawn from the same point.
Next, we will determine the direction of the resultant vector. We have in right traingle ODC,
tan β = DC/OD
Vector Subtraction
We can do vector subtraction just like how we do the subtraction of scalars. We subtract the
corresponding components of vectors while subtracting vectors. The graphical interpretation of
vector subtraction can be understood by using the parallelogram law and triangle law of addition.
Let us learn more about vector subtraction along with geometrical interpretation and examples.
The vector subtraction of two vectors a and b is represented by a - b and it is nothing but
adding the negative of vector b to the vector a. i.e., a - b = a + (-b). Thus, subtraction of vectors
involves the addition of vectors and the negative of a vector. The result of vector subtraction is
again a vector. The following are the rules for subtracting vectors:
It should be performed between two vectors only (not between one vector and one scalar).
Both vectors in the subtraction should represent the same physical quantity.
Suppose that a and b are two vectors. How can we interpret the subtraction of these vectors
graphically? That is, what meaning do we attach to a - b? To start with, we note that a - b will be
a vector which when added to b should give back a. i.e.,
(a - b) + b = a
But how do we determine the vector a - b, given the vectors a and b? The following figure
shows vectors a and b (we have drawn them to be co-initial).
Using the parallelogram law of vector addition, we can determine the vector as follows. We
interpret a - b as a + (- b), that is, the vector sum of a and −b. Now, we reverse vector b, and
then add a and -b using the parallelogram law:
This shows the vector subtraction a - b as the addition of a and −b.
Now, we will interpret the subtraction of vectors using the triangle law of vector addition.
Denote the vector drawn from the end-point of b to the end-point of a by c.
Note that b + c = a. Thus, c = a - b. In other words, the vector a - b is the vector drawn from the
tip of b to the tip of a (if a and b are co-initial).
Note that both ways (using parallelogram law and triangle law) are described above give us the
same vector for a - b. This becomes clearer from the figure below:
The vector PT is obtained by adding a and −b using the parallelogram law. The vector RQ is
obtained by drawing the vector from the tip of b to the tip of -a. Clearly, both vectors are the
same (as their magnitudes and directions are the same).
How to Subtract Vectors?
To subtract two vectors a and b graphically (i.e., to find a - b), just make them coinitial first
and then draw a vector from the tip of b to the tip of a.
We can add -b (the negative of vector b which is obtained by multiplying b with -1) to a to
perform the vector subtraction a - b. i.e., a - b = a + (-b).
If the vectors are in the component form we can just subtract their respective components in
the order of subtraction of vectors.
Here is an example.
Example: If a = <4, -2, 3> and b = <1, -2, 5> then find a - b.
Solution:
= <3, 0, -2>
Any vector subtracted from itself results in a zero vector. i.e., a - a = 0, for any vector a.
The subtraction of vectors is NOT commutative. i.e., a - b is not necessarily equal to b - a.
The vector subtraction is NOT associative. i.e., (a - b) - c does not need to be equal to a -
(b - c).
(a - b) · (a + b) = |a|2 - |b|2.
(a - b) · (a - b) = |a - b|2 = |a|2 + |b|2 - 2 a · b.
How To Do Multiplication of Vectors?
A vector has both magnitude and direction. We can multiply two or more
vectors by dot product and cross product. Let us understand more about each
of the multiplication of vectors.
Dot Product
The dot product of vectors is also called the scalar product of vectors. The
resultant of the dot product of the vectors is a scalar value. Dot Product
of vectors is equal to the product of the magnitudes of the two vectors, and the
cosine of the angle between the two vectors. The resultant of the dot product
of two vectors lie in the same plane of the two vectors. The dot product may
be a positive real number or a negative real number.
Let a and b be two non-zero vectors, and θ be the included angle of the
vectors. Then the scalar product or dot product is denoted by a.b, which is
defined as:
→a×→b=→c
Here →a→ and →b→ are two vectors, and →c→ is the resultant vector. Let θ
be the angle formed between →a→ and →b→ and ^n^ is the unit
vector perpendicular to the plane containing both →a→ and →b→.
mass (m)
Mass (symbolized m) is a dimensionless quantity representing the amount of
matter in a particle or object. The standard unit of mass in the International
System (SI) is the kilogram (kg).
F = ma
where F is the applied force in newtons, m is the mass of the object or particle
in kilograms, and a is the resulting acceleration in meters per second squared.
The mass of an object can be calculated if the force and the acceleration are
known.
Mass is not the same thing as weight. Weight has meaning only when an
object having a specific mass is placed in an acceleration field, such as the
gravitational field of the earth. At the earth's surface, a kilogram mass weighs
about 2.2 pounds, for example. But on Mars, the same kilogram mass would
weigh only about 0.8 pounds, and on Jupiter it would weigh roughly 5.5
pounds.
When expressing large or small masses, prefix multipliers are used.The table
below shows the most common alternative mass units and their relationship to
the kilogram.
milligram (mg) 10 -6 10 6
microgram 10 -9 10 9
(µg)
Definition of Force
Force is defined as the pushing or pulling of an item. Push and pull are caused
by the interaction of two things. Force may also be expressed using terms like
stretch and crush.
A force is an external agent that may change the condition of rest or motion of
a body. It has a magnitude as well as a direction. The direction of the force is
the place where force is applied, and the application of force is the location
where force is applied.
m
= mass,
a
= rate of acceleration
Unit of Force
The force applied on an object is measured in terms of Newton and dyne. Force
is measured in dyne in the centimetre gram second system of unit (CGS unit). It
is represented in Newton (N) in the standard international system of units (SI
unit).
Dyne and Newton are related to one another. We can convert the value of force
in dyne and newton using the relationship between them. The value of dyne in
terms of newton and vice versa is as given below:
1 dyne =
10−5 10−5
newton
1 Newton =
105 105
dyne
Newton: 1N can be defined as the force required to move an object with a mass
of 1 kg at an acceleration of
1 m/s2
. It is represented by letter N. Mathematically, we write:
1N=1kg×1m/s2
1 dyne=1g×1cm/s2
In order to evaluate that what happens in case two different forces act on a similar
object, it is quite important to learn both the direction and the magnitude or the extent of
bot the forces in order to compute the outcomes.
When there are two different forces and they act on a single point unit, the resultant
(also known as net force) can be analyzed followed by parallelogram rules for addition
of vectors. Free-body illustrations can also be used as a suitable method to record the
movement of the forces acting on a given object.
It is important to note that the forces generally act in a particular direction and they have
different sizes which depends upon the factor that how effective the push or pull factor
is. Now because of all these dimensions or one can even say features, forces can be
categorized as vector quantities.
What do you mean by rectangular components of a vector? Explain how
a vector can be resolved into two rectangular components in a plane.
we can split the vector ‘R’ in two rectangular components. As shown in the figure,
ANALYTICAL METHOD:
Consider the triangle OAB, θ is the angle between P and Q and α be the
angle between P and R.
Let us consider a body in which four coplanar forces are acting as sown in
figure. The resultant can be found bot graphically and analytically.
GRAPHICAL METHOD:
Draw vectors da, ab, bc and cd to some scale to represent forces F1, F2,
F3 and F4 simultaneously. The vectors are drawn parallel to the forces
starting from a point.
Then close the polygon by joining dd’. Measure dd’ and convert it into the
force unit using the same scale. This gives the value of Resultant.
ANALYTICAL METHOD:
Let four force F1, F2, F3 and F4 acting at a point O making angles θ1, θ2,
θ3 and θ4 with the X-axis respectively. Let R be the resultant force acting at
angle θ with the X-axis.
R = √{ (ΣFx)² + (ΣFy)² }
Thus the value of R gives the magnitude and that of θ gives the direction.
Τ=F×D
The moment of a pair of forces will be bigger if the formula for the moment of a
pair of forces is followed.
The force's magnitude is bigger, and
The arm of the pair of forces is longer, indicating that the perpendicular
distance between the two forces' lines of action is greater.
The Newton-Meter is the SI unit for Couple Moment (N m). The dimensional
formula for the Moment of Couple is
[ML2T−2]
.