Professional Documents
Culture Documents
134520081906
134520081906
134520081906
D
SI
Abstract
The user interface design is one of the parameters that identify the efficiency of softwares.
Experiences indicate that users prefer to use softwares with limited and integrated capabilities
rather than comprehensive software. In this case, this paper presents the foundational guidelines
of
on the basis of the technical options in the forms (e.g. accessibility, language setting, etc.) that
are applicable to all kinds of software environments from desktop to web-based and embedded
softwares. We expect this new aspect to be useful for designers to produce friendlier and more
acceptable interfaces.
ive
1 Introduction
Not too long ago people were convinced to leave computers to computer
Ar
professionals. But nowadays people with little knowledge about computers can interact
with and enjoy computers as easy as clicking mouse buttons. Therefore it is clear why
they choose soft wares based on their appearance and environment.
Fast spread and advancement of computers and soft wares lead to new systems in which
users are able to choose between a set of special commands and a variety of hardware
and software tools. Sometimes they confront a complicated user interface.
User interface design (UID) is the design of computers, applications, mobile
communication devices and websites with the focus on the user’s integration and
experience [1], [7], [11]. UI design is involved in a wide range of projects from computer
systems to cars and commercial planes. All of these projects require some skills and
knowledge for the end-user [2], [12], [14]. In software engineering development process
is concentrated in separate phases such as requirements analysis, analysis,
implementation and test. UID is an important section in design phase.
Designing the UI needs to achieve the following cases:
*
Corresponding author
Email address: mafa_i@yahoo.com
57 www.SID.ir
A. Sajedi et al
D
• Concentrating on essential details of program rather than controlling the
interface
• Uniform design
SI
Nowadays, software interfaces are usually produced by UI design tools. These tools are
even permeated to website development. Increasing the number of visitors is one of the
goals that most web designers are seeking to reach it. Eye-tracking is a technique that
helps designers to know which sections of a webpage are read, glanced at or skipped
[1], [5]. The websites UI should be well-designed to reach this goal. So it is necessary to
of
ask some questions such as "which parts of the page are suitable for putting links?" or
"which part of the website causes the users leave it?" [1]. Answering these questions is
helpful to improve the usability of web sites. The mentioned study is usually done
through logical evaluation or interview.
ive
In next section some guidelines are discussed about the User-Interface Design (UID).
Then some valuable suggestions are offered to improve the User Interface design. A
Table is offered in the last section to evaluate the suggestions discussed in this paper.
ch
It is useful to consider some guidelines in the process of designing the User Interface
in order to achieve a proper UI. Some of the most important guidelines are discussed in
this section which cover concepts about consistency, flexibility, help system,
Ar
• Avoiding complexity
58 www.SID.ir
Journal of Applied Mathematics, Islamic Azad University of Lahijan Vol.5, No.19, Winter 2008
Users usually consider various subjects and make the form so busy. Putting only related
subjects in one form and then embedding suitable links between them is a way to
avoiding complexity [4].
• Metaphors
Good metaphors create visible pictures in the mind. According to [12], metaphors
usually evoke the familiar, but often add a new twist (for example recycle bin in
Microsoft windows). It is worthy that metaphors don’t cross cultural boundaries and
should be familiar to everyone.
• Reducing / handling waiting time
We should avoid long visual or aural acknowledging against button click and so on.
There should be animated latency symbols for actions that take between 0.5 to 2
seconds. Estimated waiting time should be shown for actions taking more than 2
seconds. For longer actions and are more than 10 seconds, there should be a large visual
D
indicator. Some options should also be considered for the user to cancel or continue the
action. Sometimes users do repetitive actions that lead to much waiting time. It may be
SI
done by redundant clicking on a button while the system is in latency. To prevent this
problem it is useful to disable some elements.
question)
access levels and permissions to database objects (tables, relations, etc.) is managed by
an inner layer that is named “role” [8],[9]. In this method, producing error messages is
originated from DBMS. We imply that all controls should be applied in the form of
access to the forms, menu option, button and other controls. It is possible by hiding or
disabling components and options. This way, the errors are prevented originally. In
other words, the system doesn't enter error prone states.
59 www.SID.ir
A. Sajedi et al
D
Suggestion 4: Error Prevention
Users should be informed about probable errors that lead to incomplete operation.
SI
Consequently they should be able to revise their revenue to choose and apply options.
When an error occurs the users should find a way to correct their work and should never
lose it. In error prevention, some error messages or warnings should be determined to be
shown in appropriate places. The designer should not reference to a variable, address,
of
function or table and at least one solution should be suggested. Commit or rollback
commands can be used to prevent loss of changes. It needs appropriate changes in
instructions to control exceptions correctly such as indicating log files, temporary files
and tables, and commands to embed in the code. The code is referred to the solution
ive
this goal we offer a new useful approach based on inheritance along with embedding
some events in the current forms. This way we design a child form class to handle
alignment and size issues in forms. This class inherits properties and events of all
current forms. However it needs to use a separate file to contain all text labels of each
Ar
form in each language. The new form is driven from this form.
60 www.SID.ir
Journal of Applied Mathematics, Islamic Azad University of Lahijan Vol.5, No.19, Winter 2008
D
and tools. The user wants to do an action easily and as rapidly as possible. Thus we
need a control over the top layer to enable or disable some components and options. So
the user will see the required choices whenever and wherever needed.
table, offered suggestions have highest effects on two last parameters, particularly on
user satisfaction.
Table 1
The effect of guidelines on UI evaluating factors
ch
RATE OF
RETENTION USER
TIME TO LEARN ERRORS BY
OVER TIME SATISFACTION
USERS
Leaving error management
medium high low high
Ar
to form's component
Functionality driven not
medium high low high
data driven
User control medium high low high
Error prevention low high low medium
Inheritance in designing
medium medium low high
multilingual forms
Granting efficiency with
medium Low low medium
regard to elegance
Minimize the user's
medium medium medium high
memory load
Designing menu high Low medium high
61 www.SID.ir
A. Sajedi et al
References
[1] Teaching User Interface Design using a web-based Usability Tool, E. Arroyo, T. Selker, and W.
Wei,CHI 2006, ACM, Montreal-Canada, April 22-27, 2006.
[2] Group Exercises for the Design and Validation of Graphical User Interface, H. storrle, Modellierung'
2002, Tutzing, GL Lecture Notes in Information, 26.3.2002, pp.12.
[3] User-Centered Design Practices Management and Communication, A. Gaffar, N. Moha and A. seffah
Proceedings of HCII 2005, Human Computer Interaction International, Las Vegas, Nevada, USA,
2005.
D
[4] Analysis & Design of Model Based User Interfaces, P.J Molina, and H. Traetteberg, computer
science, Springer Netherlands, 2005, pp.211-222.
[5] Transfering knowledge of User Interface Guidelines to the Web, Tools for Working with Guidelines,
SI
D.L Scapin, J. Vanderdonckt, C. Farenc, R. Bastide ,CH. Bastien, C. Leulier, C. Mariage, P.
palanque, proceedings of International Workshop on Tools for Working with Guidelines
TFWWG'2000,Springer-Verlage, London, 2000.
[6] A Survey of Model Deriven Engineering Tools for User Interface Design, P. Medina, J. Luis, D.
Chessa, Sophie, And A. Front, computer science, Springer, Berlin, Heidelberg, 2007, pp.84-97.
[7] Using Rationale for Software Engineering Education, A.H. Dutoit, T. Wolf, B. Paech, L. Borner, and
of
J. Ruckert, proceedings of the 18th Conference on Software Engineering Education & Training
(CSEE&T 2005), IEEE Computer Society, 18-20 April 2005, pp.129-136.
[8] E. Role-Based Access Control Models, R.S Sandhu, E.J. Coyne, H.L. Feinstein and C. Youman, IEEE
computer, 29 Feb 1996.
[9] Role-Based Access Control for e-Services Integration, P. Lamb, R. Power, G. Walker LNCS Volume
ive
[13] Http://www.useit.com/papers/heuristic_list.html.
[14] Http://www.ambysoft.com/essays/userInterfaceDesign.html.
Ar
62 www.SID.ir