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THE MOSTLY SPELLLESS NECROMANCER: WEILD THE POWER
WITHIN THE SOULS OF THE FALLEN TO BRING YOUR FOES TO =
Baas) (ih,
roiNECROMANCER
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from the earth, The skeleton's form,
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tundead emanated from behind it A rotten hand smashed
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beckoned his ancestors back to the material plane. Their
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charging the warriors of thei rival tribe.
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‘on controlling negative energy and the souls of the dead to
destroy their enemies. Using energy from the lower planes,
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Necromancers deal with the powers of death and the
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they can exploit the unique energies contained within the
soul
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many forms, with some devoting their powers to summoning.
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develop powers that are fueled by the life force of their
enemies, or by merging their very souls with another, as a
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Contrary to popular belief, necromancers are not
necessarily evi-doers, nor do all of them seek to subjugate
others. In fact, some of them seek to use their powers for
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more generalized fear oftheir eapacities.
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some form of power over the vital essences that move any
living creature -and they seek to use this to their advantage.
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generals, raising the ancestral dead to honor their eternal
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often employ necromancers as a fear tactic, turning the fallen
soldiers of their opponents against them.
Necromancer typically have a solitary lifestyle, expanding
their skillset with necromantic experiments in whatever lair
they can manage to carve for themselves. The call to.
adventure often comes from an opportunity to test their
stalls, expand their knowledge, or gain grester powers over
the dead,
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which your necromancer lives and acts within. Some worlds.
and cultures view necromancy, and by extension all acts that
involve taking advantage of death and the afterlife, as
inherently evil and will distrust any user of such dark powers.
‘Another item to consider is the reason why you chose to
devote yourself to the art and practice of necromancy. Do you
‘have dark intentions and wish to harness underworld powers
for personal gain? Are you an arcane explorer wishing to
Pec ee eee ee ea Scr ee
deceased friend or loved one and restore them back to life?
Carefully consider the alignment of your character. A
necromancer does not have to be evil, though it takes a
specific kind of mindset to see the eternal soul of a creature
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disposition one would require to not view disturbing the dead
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character was raised in, therefore it helps to flesh out where
your necromancer is from and how that society viewed
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You can make a necromancer quickly by following these
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Haunted One background.ite oleae
PC
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HitPoints at Ist Level: § + your Constitution modifier
‘Hit Points at Higher Levels: 1d8 (or 5) | your Constitution
modifier per necromancer level after 1st
PROFICIENCIES
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Skills: Choose two skills from Arcana, Deception, History,
Intimidation, Investigation, Medicine, and Religion
unto
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+ (@) Alight crossbow and 20 bolts or (b) any simple
pore
+ G@)Asscholar’s pack or b) a dungeoneer’s pack
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SPEAKER FOR THE DEAD
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the other side, you gain the ability to communicate with all
undead creatures as ifyou shared a language. At 7th level,
you can cast the speak with dead spell at will without
Stores
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Beginning at Ist level, you gain the ability to see the souls of
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succeeds, you can force it to reroll the saving throw and use
the new roll. You can do this only once per soul. Ifthe target
‘succeeds this 2nd save, the soul burns up, and disappears. If
the target has an Intelligence of 8 or higher, it rerolls the save
with advantage. A creature with a CR equal to or lower than
‘one third your necromancer level automatically fails this
save, Souls that you have not attempted to capture linger for
10 minutes before departing to the next life. Alingering soul
‘occupies the space the erealure died in, and does not require
‘asave to be consumed. You can have a number of captured
‘souls equal to half your level (rounded up).
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captured soul, ora lingering soul within 10 feet of you to
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1410 necrotic damage and you regain hit points equal to half,
the damage done.This abilities damage increases by 1410
‘when you reach Sth level (2410), 11th level (310), and 17th
ree rer toy
NECROMANTIC ORDER
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necromantic order whose teachings you adhere to. Your
‘options are detailed at the end ofthe class description. Your
chosen order grants you features at 2nd level and again at
Career tact
Perea eee nuts ses ese oerSrecTRAL SHROUD
Starting at 3rd level you learn to shape the necrotic energy
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of pure shadow energy. Your Shroud lasts for 1 minute. It
ends early ifyou are incapacitated, or dismiss itas a bonus
action, While your Shroud is active, you gain the following
benefits ifyou aren't wearing medium, or heavy armor:
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you're already adding your Wisdom modiffer to your AC
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‘your Wisdom modifier, and you regain all expended uses of it
oer
PAUL B Seas) Ue tLe A LEY
When you reach 4th level, and again at 8th, 12th, 16th, and
19th level you can inerease one ability score of your choice by
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AurA OF CORRUPTION
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takes a penalty to that saving throw equal to your Wisdom
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penalty
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‘whose soul you have captured. You may cast the spel
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currently captured. As long as the spel is active, your voice
also changes to match that of the individuals
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expending a spell slot. The form must be that of the creature
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Unpyinc ENTITY
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bas made itself a part of you, represented by the following
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+ You are immune to disease and the poisoned condition
et
+ You don't need to eat, drink, or breathe.
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your choice, within your Aura of Corruption, must make a
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DC=8+ your proficiency bonus + your Wisdom modifier.
On a failed save, the target is frightened of you for 1
minute. If creature frightened by this effect ends its turn
‘more than 30 feet away from you, it can attempt another
Wisdom saving throw as an action to end the effect on it
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proficiency bonus, and you regain all expended uses of it
‘when you finish a long rest.
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in the face of defeat. Ifyou are reduced to 0 hit points, you
‘can use your reaction to consume a captured soul. You are
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Aura of Corruption, takes Necrotic damage equal to half your
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You can't use this feature again until you finish along rest,
MASTER OF DEATH
By 15th level, you become impossible to kill by normal
means. You can expend 10 hit dice, and 8 hours of work to
hhide a segment of your soul into a mundane object.
When you would die, and the abject is still intact, you
instead resurrect atthe location of the abject of your choice
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regain 2 expended hit die per long rest. Once you use this
ability you can't do s0 again for 30 days,
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shadows and decay, As an action, you can activate this aura,
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+ The aura reduces any bright light in a 30-oot radius
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penalty of 1) to their attack rol
‘+ Atthe end of each of your turns, each creature of your
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to half your level (rounded wp).
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lingering soul within 10 feet of you, to cause dark tendrils
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After activating this aura, you can’t do so again until you
eresNECROMANTIC ORDERS
ORDER OF THE REAPER
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Death. Often a calling if not a burden, a Reaper's path is
often a lonely one as the everlasting presence of death that
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the pain and fear they inflict; death can be complex and
therefore a Reaper's dark calling doesn't necessarily go hand
eer eed
Perhaps the most straightforward of the necromantic
orders, the Order of the Reaper feasts on the souls they
collect, constiming their life energy to strengthen their own,
Benen
CONSUMED KNOWLEDGE
‘Through the consumption ofthe souls of ancient warriors,
‘you have learned how to effectively prepare for battle. You
gain proficiency with medium armor, and martial weapons.
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Beginning at 2nd level, you gain a unique way to interact
with the souls of the dead, As a bonus action you can
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‘of you. For the next minute, you gain temporary hit points
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turns. When this ability ends, you lose any remaining
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Perera
{At Lath level you can consume an additional soul as part of
this bonus action. Ifyou choose to do so, you gain an
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‘saving throws, and may analyze both souls at once. (2 total)
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REAPER WEAPON
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level, you can transform one weapon into your Reaper
‘Weapon by consuming a captured soul, while you hold the
‘weapon, to perform a special ritual. You ereate a dark
connection between yourself and the weapon. You perform
the ritual over the course of 1 hour, which ean be done
cece
‘The weapon gains the following properties:
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of $0320 ifit's a ranged weapon. Ifthe weapon has the
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+ Your Reaper Weapons damage die is changed to 344, and
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your Wisdom modifier, instead of Strength or Dexterity,
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statistics. You can only have one Reaper Weapon ata time,
‘and if you would use this feature again while having a Reaper
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‘Starting at 6th level, you can attack twice instead of once,
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umber of altacks increases to three when you reach 14th
level. Moreover, you can use your Sou! Siphon ability in place
rena ener
INTRODUCTION | CLASS FEATURESINECROMANTIC ORDERS] PROXY106DEATH APPROACHES
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before making an attack on your turn you can consume 2
souls, captured, or a lingering soul within 10 feet of you, to
teleport up to 60 feet to an unoccupied space you can see
that is also in dim light or darkness.
You then have advantage on the first attack you make with
your Reaper Weapon before the end of the turn,
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[At LAth level, you learn to empower your Reaper Weapon
with the souls of the dead, making it an even more terrifying
instrument of Death, You learn new ways to impart deaths
eer
Once per round, choose one ofthe following:
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striking and cleaving through enemies around you. You can,
use your action to consume up to three captured souls. You
rove 5 feet without provoking opportunity attacks for each,
soul you consume, and can make a melee attack against each
creature you pass within 5 feet of while moving this way.
Rain of Death. You can use your action to constime up to
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each target, as normal, and you make a separate attack roll
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next successful attack with extra necrotic energy. The
damage equals your Necromancer level, its type is either
[Necrotie or Cold damage, You can instead consume three
souls, if you do so, the extra damage is instead twice your
eens
DEATH WALKs AMONG US
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Insts for I minute, while transformed you gain following
on
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Cold Damage and treats immunity as if it were resistance
Immediately after the ability ends, you must sueceed on a
res ere ee oan
PreteORDER OF THE MANIFESTER
Manifesters are as unique to the orders of Necromancers as
they are Rare, What motivates them to pursue their Necrotic
path? Desire to reconnect with a fallen mentor? A desire for
power? A fateful encounter? Regardless, instead of
‘manipulating Souls for their own strength, they choose to
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Je eae DU eRe tee
Beginning at 2nd level you form a partnership with the
Soul of a powerful agent of Death. You graft its soul on to
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lends you its strength and expertise, and can once again do
Serres
Choose the form of your Spiritual partner: the Null Knight,
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together, and your Spiritual Partner determines the benefits
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‘occupy your body, you ean no longer be possessed.
[As you grow more experienced, your Spiritual Partner lends
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thing only. There are strong magies being misused, Null
Koights wield strange abilities and armaments with the sole
purpose of wiping out Magi I's rumored their blades are so
sharp, they can even tear through magic itself. When you
form a partnership with this Spiritual Partner you inherit
their zealotus distaste for magic, and those who wield it.
AnTI-MAGIC WARRIOR
At 2nd level, you merge your soul with the soul of the Null
Knight. Under the tutelage of your partner, you acquire the
training necessary to effectively arm yourself against the
ets
You gain proficiency with medium armor, shields, and
Pern earns
Additionally, you can manifest a token of the Null Knights
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weapon you're holding with the properties of AntiMagic
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disadvantage on the saving throw it makes to maintain its
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spell attack bonus for the next minute, oF until they
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penalized caster with your Anti-Magie Blade renews the
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fect eevee
Iyou are able to cast spells, you can’t cast them or
concentrate on them while wielding your Anti Magic Blade.
FIGHTING STYLE
At 2th level, the merging of your souls allows you to adopt the
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Choose one of the following options:
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hand and no other weapons, you gain a +2 bonus to
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other than you that is within 5 feet of you, you can use
your reaction to impose disadvantage on the attack rol
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weapon one or two-handed until the beginning of your
or es eee eee
bonus to your Armor Class and your attack rolls with that
weapon. When you wield it two-handed you gain +2
Pent oe cen ea ners
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even ifyou later get to choose again.
DSAWEAVE SENSE
Finally at 2nd level, the Null Knight within you has connected
‘you to the weave, granting you a better understanding of the
‘magic you are purpose driven to combat. You gain
proficiency with the Arcana skill, and when you roll a skill
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open your senses to the presence of the weave. For the next
minute, you sense the presence of magic within 30 feet of
‘you. you know if any creature or object you can see is magical
in nature, is casting or concentrating on a spel, aris affected
bya spell, curse, of other magical effect
‘At 10th level, the range of your weave sense increases to 60
oes
HUNGERING BLADE
Starting at 6th level, you can attack with your Anti-Magic
Blade tice, instead of once, whenever you take the Attack.
action on your turn. Additionally, your AntiMagic Blade
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[Anti-Magic upon them. Whenever the branded creature casts
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psychic damage equal to your wisdom modifier times the
level of the spell (minimum of 1 damage). The brand lasts for
1 minute. The brand ends earl if the target dies, you die, you
are incapacitated, or you apply the brand to another target. A
Remove Curse cast on the target removes the brand early,
NBS e Shs)
‘At 10th level, you've developed techniques for slicing through
threads of the weave directly. Once per round, choose one of
peat ts
Dispelling Strike. When you hit a creature or object that is
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Peg ee aor een
dispel the spell. Consume a number of eaptured or lingering
‘souls, on a hit the target suffers the weapon aftack's normal
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Ending spells on willing targets requires no attack roll,
deals no damage, and still expends souls as above.
‘Spell Absorbing Strike. You can use your Anti Magic Blade
erent emer en eens
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consume 3 captured souls and reduce the incoming damage
by 1d10 + your Wisdom modifier + your Necromancer level
‘Magical damage you reduce is absorbed and stored within
your weapon and unleashed on your next attack. Before the
‘end of your next turn, when you it a creature with your Anti-
ore pe eee eee ete es
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‘Spell Disrupting Strike. You gain the ability to anticipate a
foe's magic. As @ reaction, when an opponent within 60 feet
‘of you attempts to cast a spell, you may consume 3 captured
souls to immediately make a single attack against them,
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‘and the creature cannot cast spells until the start of your next
ry
IMPROVED ANTI MAGIC BLADE
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can instead consume 3 souls to give it additional properties,
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barriers such as Wall of Force unimpeded.
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properties and powers of the target. Targets temporarily
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Anti-Magic field spel for the duration ofthe attack.
ROD 2ee eb NES
At 20th level, you can sever one creature from the weave
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‘make a melee spell atack against a creature within 5 feet of
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the weapon attack’s normal effects, and all spells, or magica
Se en?
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itmust make a save against your Soul Capture DC, to
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creature immediately takes 10410 psychic damage. Ifthe
Creature was attempting to cast a spell, the spell fails and has
Per ere trees reer acee et crc
with limited uses, the use is expended but the effect does not
Pore eee en
with a permanent effect, the effec is suppressed, This effect
‘on the creature ends on a successful save, or the next time
the creature finishes a long rest.
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ce eesROTA
Details about Reavers are sparse. Not many who have seen
thera live long enough to tel the tale. What few details
ee ot eee ey
shadowy grasp, i's the reaver it send’s to collect the soul it
feels it is owed. The Ancient spirit ofthe Reaver excelled at
dealing death swiftly, and silently; feeling most at home in the
shadows. A Reaver lets their spectral blades do it's speaking
for them, silent, brutal, and efficient, When you graft the
Reavers spirit onto your soul, ou learn to use your Soul
Cerra St ge
ATTACK FROM THE SHADOWS
SE oe eee
tap into a fragment of ts former expestise. You learn how to
sitike subtly and exploit a foe's distraction, Once per turn,
ena ea eters
with an attack if you have advantage oa the attack roll, The
Pte ete Ree ee are an
section)
You don't need advantage on the attack rol if another enemy
ofthe target is within 5 feet of it, that enemy isn't
incapacitated, and you don't have disadvantage on the attack
et
‘The amount of the extra damage increases by 1d6 as you
gain levels in this class at 6th level, (246 Total), 10th (346),
encom Cr)
EMISSARY OF DARKNESS
{At 2nd level, you learn to give form to the formless, using the
souls you capture to manifest an effigy of shadow. As a bonus
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Roos ee ecg eer eee cd
space you can see within 15 feet of you. This shade lasts until
comet cee tte
‘you manifest another shade, or until you're incapacitated,
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bit point, and immunity to all conditions. IFit has to make a
Se esc a
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On your turn, you can mentally command the emissary to
move up to 30 feet in any direction (no action required). If
your emissary is ever more than 30 feet from you at the end
Pere eer mers
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asif they were dificult terrain. your emissary is immediately
Peer gee eee ee eee ces
‘more than 30 feet from you at the end of your turn.
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(200 feet), and 20th level (1 mile).
You can use the shade in the following ways:
Sern eC eee
your commands. In combat, it rolls its own initiative and
tee eee a eee cs
other actions as normal
ee Cece
places with your shade at a cost of 15 feet of your
movement, regardless of the distance between the two of
you.
a Cee ee eed
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pr
+ When a creature that you can see within 5 feet of your
Se ee ei
seaction to make an opportunity attack against that
creature as ifyou were in the shade’s space,
ee ne eC
eS eee
Seren eee eee ee
create a second one, the previous one vanishes, When an
emissary is destroyed, it sinks into the ground and reverts
back to being your shadow. Once you use this feature, you
ee ot ho ee ets
Peroni Thee aie rea auknaree sREAVER’S BLADE
[At 2nd level you gain the ability o manifest a token of the
eRe
‘wreathed blades of pure necrotic energy. By consuming a
captured soul, ora lingering soul within 10 feet of you, you
can manifest a twin pair of deadly necrotic blades instantly.
‘They appear in your hands, as long as they are free, I'you
create a second pair of blades, the previous ones vanish,
ee es
finesse and thrown properties. They have a normal range of
60 feet and no long range, and your Reaver Blade returns to
your hand immediately ater itis used to make a ranged
oe
On a hit, they deal Necrotic damage equal to 1d6 plus the
ability modifier you used for the attack roll,
‘When you use the Attack action with a Reaver Blade, you can
make a melee or ranged weapon attack with a second Reaver
eee eens
HAND OF DARKNESS
Po eS ean
knowledge, allowing you to strengthen the shade you
Sree ene ester)
souls instead of I to give your emissary a more corporeal
form, and granting it ts own pair of Reaver Blades. Your
shade now has the ability to take the attack action. You can
command your emissary (no action required) to take the
ce eee enter ers
Proficiency Bonus for the attack roll, and adds your Dexterity
Perea ee eee
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hits, provided you did not use your Attack from the Shadows
fon the turn you commanded it and it meets the requirements,
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Mark OF DEATH
[At th level the reaver within you helps you stalk Death's
foes, allowing you to mark your prey. When you hita target,
Pere ne ee eens ted
blade's normal effects, and you can immediately consume a
‘captured soul to inflict deaths mark spon them, While the
creature is marked, you can't have disadvantage on attack
rolls against them. You always know in what plane of
existence the marked creature is located, and you know their
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ere ee reese eet
target whenever you, or your shade deals damage with your
Reaver blades. The mark lasts for 24 hours or until you use
this feature again.
FAGELESS STALKER
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your emissary. As an action, your shade becomes a perfect
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EU ene ra eaces
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you were located where itis, On each of your turns as a
ferent ee eke eee ters
your own, or back again. While you are using its senses, you
are blinded and deafened in regard to your own
surroundings. A creature can use its action to examine the
‘shade with an Intelligence (Investigation) check (DC equal to
Sot oe estate omen
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Senate
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at 14th level your connection with the Reaver within you
strengthens further, allowing you to better manifest the token
ofits power. When you manifest your Reaver Blades, you can
consume an additional soul to give your attacks with a
Reaver Blade the ability to tear the fabric ofa creature's soul,
Your Reaver Blades gain the following benefits:
Your attacks now score a critical hit on a 19-20.
When you deal damage with your Attack from the
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for a critical hit with your Reaver Blades. This increases
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vith your shadow. Nothing can stop you from fulfilling your
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‘a creature that is surprised is aeritical hit. You can then
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Dark MAGE
‘The Ancient spirit of the Dark Mage was a master of the
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Defy Death, and walk the earth once more. Or simply
because it amuses them. Whatever reason it may have,
grants you the ability to wield great dark magic.
Dark MacEs GIFT
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talent, granting you the ability to tap into their prodigious
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CANTRIPS
You know three Cantrips of your choice from the Dark Mage
spell lst. You learn one additional cantrip of your choice at
6th, 10th, and 1th level
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‘The Dark Mage Spellcasting table shows how many spell
slots you have to cast your Dark Mage spells. To cast one of
your Dark Mage spells of Ist level or higher, you must
expend a slot of the spells level or higher.
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‘Mage spell lst. You learn new Dark Mage spells of your
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‘choose one of the Dark Mage spells you know and replace it
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SPELLCASTING ABILITY
Wisdom is your spellcasting ability for your Dark Mage
spells, you ase your Wisdom whenever a spell refers to your
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the saving throw DC for a Dark Mage spell you cast and
‘when making an Attack roll with one.
‘Spell save DC 8 ~ your proficiency bonus + your Wisdom
er
‘Spell Attack modifier = your proficiency bonus * your
heresDark MAGES UNDERSTANDING
Se era a eee oes
understanding it possessed, giving you stronger insight into
the ebb and flow of the weave. You gain proficiency in the
eS eC
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ets
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pertaining to a magical item, effect, or spell you can gain
knowledge from a success as if you had cast the Identify
spell
Sout Macic
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the secrets of manipulating the life embers within the soul to
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you offer up a piece of yours as part of that exchange to gain
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‘expend a number of Necromancer hit die equal to the spells
evel to cast the spell without expending a spell slot.
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soul and expend a number of Necromancer hit die equal to
the spells level to create additional spell slots. You can create
spell slots no higher in level than Sth.
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erie
ConverTING Spett Stots To Hit Dice
Ota ecco t
and consume one captured soul to regain a number of
Sera ne em ten nse!
SouL EMPOWERED SPELLCASTING
‘Starting at 6th level, you learn to infuse your spells with the
‘remaining embers of power contained within the souls you
carry, When you cast a Dark Mage spell of Sth level or lower,
you can consume a captured soul and a number of hit die up
een actrees
‘consumed hit die and reduce both your current and
‘maximum hit points by half the result (rounded up.
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‘When you cast a spell using this ability, you can choose to
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resistance to necrotic damage and treats immunity to
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energies, when you are the sole target ofa spell of Sth level
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Make an ability check using your spellcasting ability. The DC
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spell fails, has no effect, is absorbed, and you regain one
expended spell slot equal tothe level of the spell consumed.
Once you use this feature, you cannot do so again until you
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(Once you use this feature, you cannot do so again until you
finish a short or long rest
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Resurrection
NengORDER OF THE MONARCH
One phenomenon that is most often associated with
necromancy: the raising of the dead. This field is exactly what
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‘those who join the ranks ofthis Order rely on the souls of the
departed to accomplish their goals
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ereature into your service, as part of the reaction you take
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service until you choose to release it. The creature can be no
bigger than ‘medium’ size, and its CR can be no higher than,
L
AL 6th level, you can now raise undead soldiers with a CR
toyour Necromancer level divided by 2. Additionally, you can
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soldier's soul and you are already at your limit you must
release one ofthe souls in your service (your choice). Undead
soldiers do not count as collected souls for the purposes of
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‘The types of souls that you can raise change as you gain.
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At 2nd level you can Materialize and summon forth an
Po ee tery
‘materialize and control one undead soldier ata time.
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in your service, When you summon your undead soldier, you
‘manifest A shadowy body of the former creature.
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versions ofits former tools, weapons, and equipment.
‘The creature isa reconstruction ofthe original creature
that was used to make the undead soldier and hes all the
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+ Itloses any multiattack action it may have had,
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ceach of these abilities can only be used once per day.
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ccannat be used to ascend more than 5 feet off the ground.
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or eure wounds, or magic items such as Healing potions.
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soldiers with necromantic vitality called soul dice. The
number of dice in the pool equals your Necromancer level +
ae ea eee et een
‘unavailable until you finish a short or ong rest.
POND U Ra RV easter
When you Materialize an undead soldier you expend one of
your soul die. The creature's current and maximum health
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passive traits it had in life, they may use your proficiency
bonus rather than its own for their attacks, saves and skills,
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ees
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‘unoccupied space. An undead soldier creature disappears if it
is reduced to 0 HP, until you cal it forth again
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‘expend a number of Soul dice up to your proficiency bonus.
Prose Re heEo) PN or MOO ENE)
You may use your action to give your soldiers verbal orders
‘which they will obey tothe best of their ability, even if they do
not share a language with you. You must be able to use your
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When you give your soldiers a command, they share your
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and may move and use any of their attacks, abilities, or spells
available to them, as long as they are able to do so.
Ifyou choose to not give them a command, orifyour soldier
cannot hear you, they will automatically move into range of
the closest enemy that they can see and will use the attack
Renee eee eer een eM Coot cad
ones
At 6th level, you and your undead soldiers have mastered the
ability to act synchronously, your undead soldiers now
pereeeeeretecets
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Soldiers last 10 minutes, or until they are dismissed.
Soldiers are dismissed if they move outside the Monarchs
Domain, (dctaled later inthis section), oF ifthey or you fall
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soldier disappears and returns to being a Soul contained
SO ee a ae
Eee Rear asy
‘An undead soldier can be summoned and resummoned a
Sree eee ea eens
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dependent on rests until completing a short or long rest
peed
Monarcu's DoMAIN
ree een a eee
enor eee eee
times. You cannot willingly move an undead soldier beyond,
this range. Ifever your undead soldier finds itself outside this
distance, itis immediately dismissed,
Your domain range inereases every time you reach a new
Order Feature. At 6th level (50 feet), 10th level (100 feet),
eae eee ese ey
MONARCHS ARMAMENTS
Sere eens
rer er em econ cee ed
state, though the item keeps all abilities and statistics. Your
‘equipment changes size to match the form of its new wielder,
as long as its capable for the undead soldier to wield, You
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oe ee ee eee ord
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‘one such item at a time. If another item is given, the previous
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SOVEREIGN DECREE
Cee en ee eee
captured souls to spur your undead soldiers to greater action.
Once per round, choose one ofthe following:
er eeecy
When you're within 10 feet of an undead soldier and a
creature makes an attack against you, you can use your
reaction and expend one soul die and consume one captured
soul to switch places with that undead soldier, provided it
isn't incapacitated, This movement doesn't provoke
‘opportunity attacks. Roll the sou! die. Until the start of your
next turn, the undead soldier gains a bonus to AC equal to
cere ee
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‘weapon's normal effects, and becomes marked wntil the end
‘of our next turn, Roll the soul die, The first attack made on
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damage equal to the result of your soul die + your Wisdom
eer
ToM
You can consume one captured soul, and expend one soul
die, to have an undead soldier of your choice, within 30 feet
‘of you, and that can hear you, use their reaction to move up
to their full movement speed toward you without provoking
‘opportunity attacks. Roll the sou! die. Ifyour undead soldier
cree eee ee ee ete ee cee
Hit points equal to the result of your soul die + your Wisdom
poreIV COD PU Lola Z AUR Ceh
Se oe eee ect es
soldiers begins to permeate their newly corporeal flesh. Your
Pt ot een eee eet ccs
purpose of overcoming resistance and immunity to non:
errors
Additionally, as you grow in strength, the undead soldiers
you currently have in your service grow more powerful
Whenever you gain the Ability Score Improvement class
feature, your undead soldiers’ abilities also improve. Your
undead soldiers can increase one ability score of your choice
eer ee ee eee
por et econ eee eed
score above 20 using this feature unless its description,
ee ee gee ee Oecd
Pore nee
Finally, ifyou are targeted by an attack or a spell, you may
Peete ees Penn et re one ert ceed
Percent ene ete ere ener
‘WE ARE LEGION
At 10th level your Necrotic mastery allows you the ability to
expand the number of Soldiers you can wield. You can now
control a number of undead soldiers equal to your proficiency
Peer beeen fo eter eae eee
Se a eee eee eee
However, each soldier is unique, and when you summon
Ste eee rete ans
‘The Cumulative value of your soldier's CR may be no higher
See eects
command your soldiers, you command all active soldiers.
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onsrw it
Se Oe ee aU ve nie?
Conversely you can have 2 Undead soldiers with @ CR of
peers as
Additionally
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the original creature had the ability to do so. They cannot
use abilities that summon other creatures, however.
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HAND OF THE KING
eC See Retest eet cere cary
ren eee ee
undead soldier you control or possess encase youin a
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ioe ste
+ Your game statistics are replaced by the statistics of the
undead soldier, but you retain your alignment, personality,
size, and Intelligence, Wisdom, and Charisma scores. If
rer rece reece eres
the bonus in its stat block is higher than yours, you may
use the soldier's bonus instead of yours, Ifthe soldier has
any Damage Resistances, Immunities, and Vulnerabilities
Seer ee eet eae ee eee ed
coe eee os
Your AC equals 13 + your Wisdom modifier. Ifthe undead
soldier has a natural armor that is higher than yours, you
‘may use the soldier's armor class instead of yours.
eae eee ei anc