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Three Days of Black Blood
Three Days of Black Blood
Three Days of Black Blood
Black Blood
T
hree Days
of Black
Blood is an
adventure
for 1st-level
characters.
The player characters stumble
upon the fishing village
of Fairshell and find out it
is going to be attacked by
the Black Blood pirates in
three days’ time. Can the
adventurers protect the
fishermen and their families
from the attack, Seven
Samurai-style?
Pointing out what are the best spots to place The final battle is against Nandra and the
barricades (Perception). remaining pirates. If the players follow her into
the ship, remember that Nandra and the Black
The DC is typically going to be 15; a critical
Blood pirates are used to the sway, but the PCs are
success grants 2 fortification points, a success
not! Movement requires an Acrobatics check for
grants 1 fortification point, and a critical failure
Balance (DC 10).
causes them to lose 1 fortification point. Allow one
check per player, but if they have a very good idea
for a second check you might allow that player to
Aftermath
spend a Hero Point to make another check. If the player characters defeated the pirates
without burning the ship, the biggest possible reward
Third Day: Black Blood is the ship itself. Moving it from Fairshell might
prove difficult without knowledge or supplies, but it