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HO - Math
HO - Math
MATHEMATICS
General Education
I. FUNDAMENTALS OF MATH
Real Numbers
o Rational – numbers that are in rational form
Fractions (n/m, where n & m are whole numbers)
Mixed (1 ½)
Proper (1/2)
Improper (3/2)
Decimals
Repeating
Terminating
Integers
Natural (counting numbers/positive whole numbers)
o Odd (2n + 1)
o Even (2n)
Negative whole numbers
Zero (0)
About the Number Zero
What is zero? Is it a number? How can the number of nothing be a number? Is zero nothing, or is it something?
Well, before this starts to sound like a Zen koan, let’s look at how we use the numeral “0.” Arab and Indian scholars were the first to use
zero to develop the place-value number system that we use today. When we write a number, we use only the ten numerals 0, 1, 2, 3, 4, 5,
6, 7, 8, and 9. These numerals can stand for ones, tens, hundreds, or whatever depending on their position in the number. In order for this
to work, we have to have a way to mark an empty place in a number, or the place values won’t come out right. This is what the numeral “0”
does. Think of it as an empty container, signifying that that place is empty. For example, the number 302 has 3 hundreds, no tens, and 2
ones.
So is zero a number? Well, that is a matter of definition, but in mathematics we tend to call it a duck if it acts like a duck, or at least if it’s
behavior is mostly duck-like. The number zero obeys most of the same rules of arithmetic that ordinary numbers do, so we call it a number.
It is a rather special number, though, because it doesn’t quite obey all the same laws as other numbers—you can’t divide by zero, for
example.
Note for math purists: In the strict axiomatic field development of the real numbers, both 0 and 1 are singled out for special treatment. Zero
is the additive identity, because adding zero to a number does not change the number. Similarly, 1 is the multiplicative identity because
multiplying a number by 1 does not change it.
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63 64 64 64 65 65 66 67 67 68 69 70 70 71 72 73 73 74 75
1 1 3 7 3 9 1 3 7 3 1 1 9 9 7 3 9 3 1
75 76 76 77 78 79 80 81 82 82 82 82 83 85 85 85 86 87 88
7 1 9 3 7 7 9 1 1 3 7 9 9 3 7 9 3 7 1
88 88 90 91 91 92 93 94 94 95 96 97 97 98 99 99
3 7 7 1 9 9 7 1 7 3 7 1 7 3 1 7
List of Prime Numbers up to 1000
Composite number – a whole number that has at least one other divisor or factor aside from 1 and itself.
Special numbers - Zero and one are neither prime nor composite.
Place Value – positional notation of every digit in a number
o Whole numbers
Ones, tens, hundreds. Thousands, …
o w/ decimal point
tenths, hundredths, thousandths…
Rounding Numbers
o often done on purpose to obtain a value that is easier to write and handle than the original.
o Identify the number in the place value and look for the digit before the number in place value.
o If the digit is >= 5, add one to the digit on the place value and change the remaining numbers into zero (0)
o If the digit is < 5, retain the value of the number and change all the numbers after the place value to zero (0)
Addition
o Sum
o Plus, more than, added by, increased by
o +
Subtraction
o Difference
o Minus, less than, subtracted by, increased by
o -
Multiplication
o Product
o Doubled, twice of, multiplied by, multiple of, of
o x, *, ( )
Division
o Quotient
o Halved, grouped by, divided by
o /,_,
Inverse
o Multiplicative inverse
Multiplicative identity à 1
axb=1
o Additive inverse
Additive identity à 0
a+b = 0
Property of Numbers
o Commutative Property
o Associative Property
o Transitive Property
o Distributive Property
o Identity
o Reflexive Property
Greatest Common Factor GCF – the GCF of two or more numbers is the product of all the common prime factors of the numbers under
considerations.
Least Common Multiple LCM – the LCM of two or more numbers is the smallest number that is divisible by all given numbers. It is the product
of all unique factors of the given numbers taken and the highest power in which each occurs.
Divisibility laws - An integer is divisible a number(integer)if it can be divided exactly by the number, that is, the
remainder after diving is zero.
An integer is divisible by 2 if it ends with 0, 2, 4, 6, or 8, which means that the number is even. A number that is
not divisible by 2 is odd.
An integer is divisible by 3 if the sum of the digits is divisible by 3. Example: 21345
An integer is divisible by 4 if the last two digits form a number which is divisible by 4. Example: 11312
An integer is divisible by 5 if it ends with either 0 or 5. Example: 2000010, 345675
An integer is divisible by six if it is divisible by both 2 and 3. Example: 1233408
An integer is divisible by 7 if the number represented without its units digit minus twice the units digit of the
original integer, is divisible by 7. Example: 581 because 58 – 2(1) = 56 (56 is divisible by 7)
An integer is divisible by 8 it the last 3 digits from a number which divisible by 8. Example: 4572128
An integer is divisible by 9 if the sum of the digits is divisible by 9. Example 2312343
An integer is divisible by 10 if its last digit is 0.
Ratio
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o a comparison between two different things.
o a:b (a is to b)
o a/b
o a – antedecent, b - consquent
Proportion
o two ratios that have been set equal to each other
o a:b = c:d
o a/b=c/d
P
o extremes & means
Percentage
o the part of the base determined by the rate
RB
Rate
o specific kind of ratio (in %)
Base
o the whole number on which the rate operates
Formula: P = RB
FORMULAS
Figures Area (A) Perimeter (P) Figures Volume (V)
V = (area of the base)(height)
Rectangle A = lw P = 2l + 2w Prisms
V = lwh
Parallelogram A = bh P = add all sides Cube V=
A = bh
Rhombus P = 4s Cylinder V=
A=
Square A= P = 4s Sphere V=
A =
Trapezoid P = add all sides Pyramid V= (area of the base) (height)
sphere
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B. Angles and Its Properties
An angle is the union of two rays with the same endpoint.
A zero angle is where the two rays share the same points and coincide. They thus appear to be a single ray. It is so named
because of its zero angle measure.
An acute angle is one whose measure is strictly between zero and 90°.
A right angle is one whose measure is exactly 90°. On a drawing the symbol can be used to label two rays or segments as
perpendicular (at right angles). In symbols we write that one line or segment is perpendicular to another using the symbol .
An obtuse angle is one whose measure is strictly between 90° and 180°.
A straight angle is one in which both rays are opposite and form a [straight] line. Its measure is 180°.
Adjacent angles are angles which share a side or ray.
A pair of complementary angles sum to 90°.
A pair of supplementary angles sum to 180°.
A linear pair of angles is both supplementary and adjacent.
Vertical angles share a vertex and are formed by extending each ray though the vertex.
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C. Triangles and Quadrilaterals
Triangles
1) Acute triangle – is a triangle in which all angles are acute
2) Right triangle – is a triangle in which one of the angles is a right angle
3) Obtuse triangle – is a triangle in which one of the angles is obtuse
4) Equiangular triangle – is a triangle in which all the
angles are congruent
5) Scalene triangle – is a triangle with no congruent sides
6) Isosceles triangle – is a triangle with at least two
congruent sides
7) Equilateral triangle – is a triangle with all sides congruent
Quadrilaterals
1) Parallelogram – is a quadrilateral with two pairs of parallel sides
2) Rectangle – is a parallelogram with four right angles
3) Square – is a rectangle with four congruent sides
4) Rhombus – is a parallelogram with four congruent sides
5) Trapezoid – is a quadrilateral with exactly one pair of
parallel side
D. Polygons
A polygon is a closed plane figure made of three or more sides.
Regular Polygon - A polygon that has all sides equal Number of sides Name of polygon
and all interior angles equal. 3 triangle
Irregular Polygon - Any polygon that is not a regular 4 quadrilateral
polygon. A polygon whose sides are not all the same 5 pentagon
length or whose interior angles do not all have the 6 hexagon
same measure. 7 heptagon
Convex Polygon - A polygon that has all interior 8 octagon
angles less than 180°. 9 nonagon
Concave Polygon - A polygon that has one or more 10 decagon
interior angles greater than 180°. 12 dodecagon
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Distance Formula: Given the two points (x1, y1) and (x2, y2), the distance between these points is given by
the formula
Reference Angle - is the positive acute angle that can represent an angle of any measure. Basically, any angle on the
x-y plane has a reference angle, which is always between 0 and 90 degrees. The reference angle is always
the smallest angle that you can make from the terminal side of an angle (i.e. where the angle ends) with the
x-axis. A reference angle always uses the x-axis as its frame of reference.
Quadrantal Angles - an angle in standard position with terminal side lying on x-axis or y-axis.
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D. Trigonometric Ratios
- the relationships between the angles and the sides of a right triangle are expressed in terms of TRIGONOMETRIC
RATIOS
The-ratios are defined as follows:
FORMULAS
Figures Area (A) Perimeter (P) Figures Volume (V)
V = (area of the base)(height)
Rectangle A = lw P = 2l + 2w Prisms
V = lwh
Parallelogram A = bh P = add all sides Cube V=
A = bh
Rhombus P = 4s Cylinder V=
A=
Square A= P = 4s Sphere V=
Triangle similarity
1. SSS similarity theorem -Triangles are similar if all three sides in one triangle are in the same proportion to the
corresponding sides in the other.
2. AAA similarity theorem - Triangles are similar if the measure of all three interior angles in one triangle is the same as
the corresponding angles in the other.
3. AA similarity theorem - Triangles are similar if the measure of the two interior angles in one triangle is the same as
the corresponding angles in the other.
4. SAS similarity theorem - Triangles are similar if two sides in one triangle are in the same proportion to the
corresponding sides in the other, and the included angles are equal.
Slope
- measure of steepness of a line
- ratio of “rise” of the line to the “run” of the line
-
- If the slope is positive, the graph of a linear function points upward to the right, and the linear function increases
all throughout.
- If the slope is negative, the graph of a linear function points upward to the left, and the linear function decreases
all throughout.
Intercepts
x – intercept
- abscissa of the point of intersection of the graph of a function and x – axis
- value of when
y – intercept
- ordinate of the point of intersection of the graph of a function and the y – axis
- A – intercept of the function is .
Equation of Slopes
- Slope – Intercept Form : where
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- Intercepts Form: where
and
- Parallel Lines – equal slopes
- Perpendicular Lines – slope of one line is equal to the negative reciprocal of the slope of another line
P(n, r) = n! / (n – r)!
C(n, r) = n! / r! (n – r)!
Prepared by: Mr. Ken Abraham E. Saluta, LT, MSciEd Math (CAR) kensaluta@gmail.com LET March 2012
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