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Lecture 1 Priciples of Games Design
Lecture 1 Priciples of Games Design
Lecture 1 Priciples of Games Design
Analytics
IS74022A
An introduction to games Design and Techniques
which use player behaviour to improve
retention/monetisation
this tell us? Which games do you know which animals may
enjoy?
What would the barriers be?
Controls
Rules
Screen, realising its not a real world
2. Medium term
Level to level
3. Long term
Play session to play session
Rules Enforcement
Traditional game
Other players
Umpire/Referee
Video game
Game code running on computer
Moderator
Hybrid
Extrinsic-Intrinsic: i.e. Bonus item for
coming back to play
Intrinsic-Extrinsic: i.e. Kill cam shot
“trophy”
Extrinsic
A trophy to act as a reminder
Scarcity, perhaps linked to difficulty
Luck vs Skill
The longer players play the more luck they feel they
deserve, even if skill suggests otherwise
Good luck is highly valued
An irrational sense that we have control over luck
http://tinyurl.com/jv2vrfu
Anticipation The designer can use this (carefully)
& Luck Example: When the player defeats an opponent,
there is a 20% chance they will drop a low value
random item, after 5-10 drops, just as the player
gets bored with the grind, the game offers up 2
enemies in a row which both have a 80% chance of
dropping a high value item.
https://tinyurl.com/
y3caacd8