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WELCOME RECRUIT!

Read the rules carefully to get a better understanding of operations and to be


in tune with our objectives. Failure to comply will result in a penalty.

-Important to read:
(HOW TO START?; PATENTS; CLASS FUNCTIONS AND ITEMS,
WEAPONS, REVIVING ALLIES)

It has a lot of information, but don't be scared, they are important to be


read and the index will be very useful to guide you in this Reading

-The uniforms are according to your rank and combat team so pay attention to the
subclasses present in CAMOUFLAGE / UNIFORM.

INDEX

HOW TO BEGIN?............................................... ................ 02


HUD INFORMATION ............................................... .......... 02 to 03
PATENTS ................................................. ......................... 03 to 4
TRAINING AND MISSIONS ............................................... 04
EVENTS ................................................. ........................... 04
RULES TO BE FOLLOWED ............................................. 05 to 06
COURSES ................................................. ...................... 06 to 07
WEAPONS ................................................. ..................... 07 to 08
REVIVING ALLIES ........................................................... 08
TEAM NOMENCLATURE ............................... .................09
ADMIN SUPPORT ............................................... ....... ..... 09
How to begin?

-Create a new character. If you don't have a slot left, delete one or have a
secondary account.

-The objective of the new character is to choose a UNIQUE active class


to operate with it (ex: assault, doctor, sniper ...) and for progression in our
system of patents and teams based on the evolution of the operator

-The new character is necessary for the patent system to work correctly
with the developed idea. Failure to comply will result in immediate
expulsion

-After going through the assessment with the administrators, you will be
promoted to soldier

-You will join a team as soon as you leave the recruit status and go to the
rank of soldier where you will be called by your identification (explained
on page 23 of this file)

-The objective is to play in a tactical way exercising a necessary role


in the team and not be a Rambo of life. Before deciding the class,
look at the class of your team allies to be helpful.

Game and HUD settings

Ghost experience parameters

→ Equipment level → No
→ Difficulty of Enemies → Extreme
→ Exploration Mode → Unguided
→ Tactical Difficulty → elite
→ Interface → disable everything except mission info and lootbox
description
(PVP ALSO DISABLE)
→ Main weapon space → 1
→ Quantity of bandages → Some
→ Risk of injury → Always
→ Healing wounds with the syringe → No
→ Power consumption → Extreme
→ Health regeneration → None
→ Ammo loss when reloading → Yes
→ Darkest night → Yes

Social and Bivouacs

→ Social Center → Restricted


→ Store on the bivouac → Only in Erewhon
→ Garage on bivouacs → Only in Erewhon

Audio

→ Music volume → 0

Event parameters

→ Presence of drones → Reduced


→ Azrael patrol frequency → Classical
→ Frequency of helicopter patrols → Classical

Patents

How to get a patent?

-After creating the new game, send a photo proving to one of the
administrators that a new game was created to account for hours played
in this mode and class level.

-The patent progress (lvl up) will be as follows:


-First lvl up with 15 hours played
-Second lvl up with +20 hours played added to 15 (15 + 20 = 35 in total)
-Third +25 and all the next patents +30 hours for each

Each patent unlocks new items that can be used. Ex: Do not use
suppressor on weapons without unlocking the correct patent

-When you reach level 10 of your class, you move up in rank, and again
at level 20 of the class

- ELITE SQUADRONS is unlocked by successfully completing the


following criteria: * Having a staff sergeant ; master sergeant rank
(Passing the proposed challenge (training + practical exam))
Training and missions

-The leader of each squad and Leaders of the operations (highest rank)
coordinate the missions and training

-The workouts can be in open world or personalized PvP

- Workouts can be done by Team VS Team

EVENTS

-No type of event has yet been established but is in the process of development

-Type 1: PvP between squads based on a team elimination system where the
losing squads will be out of the event and the winners will continue against the
next team

- Teams will be selected at random

-At the end of the event the winning team won a trophy symbolized by in
the squad name and in its description with the date of the victory.

Ex: team name: Ghost

Team description: 01/01/01

02/02/02

-New events will be discussed before they are applied


RULES: GAME INSTRUCTIONS

1) When falling, do not warn the team that you fell or keep talking. Just talk after
being revived

2) Only the doctor will be able to resuscitate. If the doctor falls, anyone takes the
function by doing an extraction mission taking the body to a bivouac or abandoned
house
3) If the doctor is far away, you can take the fallen ally to the doctor
4) The doctor must be protected so that he takes care of the wounded
5) forbidden to use a drone
6) Pathfinder can use drone (skill only)
7) Forbidden to use night vision without having the device equipped
8) When using binoculars you can use night vision and thermal while using the
equipment
9) -----------
10) Use of camouflage appropriate to the geography of the operation
11) Good communication between the squad to minimize errors and alert enemies
12) ----------
13) If the team and the bravo are divided into pairs, they must be commanded by
operators of higher rank, the same goes for the alpha
14) prohibited fast travel
15) prohibited store and vehicles on the bivouac
16) shop and vehicles only in erewhon
17) prohibited item creation. only on bivouac and erewhon is allowed
18) Do not use the ability of synchronized firing drones
19) Only an engineer can use a blowtorch
20) prohibited to exchange equipment such as (grenades, PEM, flash bang, binocular
...) without being on a bivouac or erewhon
21). Upon entering each room check that there are no enemies
22) when boarding vehicles, let them know that you have boarded so that no one is
left behind
23) warn when to rotate in case it gets hurt to know where to look
24) only engineer and pathfinder can disable turrets the others can only blow or turn
off the generator
25) communication at the CQC only with ping or signals. If the target is not too far
away to whisper
26) do not leave bodies on the road
27) we don't kill civilians
28) ECHELON TECHNICAL PROHIBITED
29) ECHELON EQUIPMENT PROHIBITED
30) only and engineer can use bazuka
31) destroy storage truck
32) destroy turrets, generators, and locations with valuable information (such as a
computer room or enemy operating room)
33) try to maintain vehicles used in their transport without exchanging for another one (for
example helicopter)
34) no one stays behind
35) equip only 3 usable items (grenade, flash, PEM, C4), the rest is like feed, gas filter,
binocular (it is your choice)
36) MEDICAL DRONE JUST TO REVIVE YOURSELF
37) Pathfinder can only use the skill's drone (class drone. Not the small one)
38) You can remove / wear a mask and helmet out of bivouac IF you have a large backpack;
49) Only one team member can carry C4
50) FOLLOW THE PATENT LVL UP GIFTS. IF U ARE NOT IN THAT PATENT DO NOT
USE IT
51) SNIPER ONLY USE DMR (WITHOUT GREEN LASER) UNTIL THE COURSE IS
COMPLETED
52) PATHFINDER CAN USE DRONE INFORMATIVE SHOOTING BEFORE INVITING
LOCATION
53) Each patent unlocks intens. CHECK PATENT CHANNEL
54) EVERYONE can use suppressors at night

ELITE COURSE

-The long-dreamed elite course will not be easy. There are 3


possible ‘‘ graduations ’’ at the moment

SKYDIVER
DIVER
SPECIAL FORCES

They work at this way, take a look:

STAGE 1:

-A challenge will be proposed (confidential information)


-STATUS APPROVED: you can choose between two course
tracking options for stage 2
* SKYDIVER
* DIVER
- FAILED STATUS: will have to reschedule the course for next week
to try again

JUST ONE ATTEMPT AT THE FIRST, TWO AT THE SECOND


BASE.

DEAD SQUADRÃO MEANS FAILED AND RETURNS FROM THE


BEGINNING ON THE NEXT WEEK

STAGE 2:

- It will depend on your approval in stage 1


- It will depend on your choice (SKYDIVER or DIVER)
- A new challenge will be proposed (confidential information)
- APPROVED STATUS: you will be a member of the elite squadron
chosen in stage 1 and the green laser will be available and also the
masks.
- FAILED STATUS: will have to reschedule the course for next week
to try again

-IF YOU BE APPROVED IN THE SKYDIVER TEST AND THE


DIVER TEST YOU BECOMES SPECIAL FORCES

ONLY THREE ATTEMPTS. DEAD SQUADRÃO THREE TIMES


MEANS FAILED

SHARPSHOOTER COURSE:

-APPROVATED STATUS: Will let you use a SNR to help you in your
jorney some of them will be locked and to unlock u must be
approvated in a elite course

-FAILED STATUS: You will can try in the next week

WEAPONS

-With a feature to differentiate between elite and conventional operators


this chapter was created
- Elite operators are logically better than conventional operations, that is,
we decided to restrict some equipment, take a look:

CONVENTIONAL OPERATORS:

SHOOTER: Do not use SNR. Only use DMR as a primary weapon +


any secondary (pistols) until they complete the sniper course

OTHER CLASSES: Use any weapon (do not DMR or SNR) but only
use with RED laser sight if you have the patent that you unlock
(GREEN, do not use)

ELITE OPERATORS:

SHARPSHOOTER: Use DMR and SNR to use if approved in the


sniper course

OTHER CLASSES: Use any weapon (do not use DMR or SNR) but
can use RED and GREEN laser sight

REVIVENDO ALIADOS

-O médico será ainda mais indispensável em uma equipe por ter


uma função super importante. Separamos a explicação em 2 itens:

ONLY FOR FIELD MEDIC:

-Being a field medic you can use a medical drone to revive YOURSELF
ONLY.

-To revive an ally you MUST carry it to an already clean building


(without hostile presence) or corridor without hostile movement

-DON'T revive in the same place where the ally was dropped for ‘’
security ’’ reasons
FOR OTHER CLASSES OF OPERATORS:

-The function of reviving ally is exclusive to the field doctor

-If the doctor is seriously injured (fallen) you should carry him to a
vehicle that you or an ally has the ability to drive and take him to a
bivouac, an abandoned house scattered around Auroa to be able to
revive them (without abandoning other fallen allies)

- We gave these 2 options because only bivouac could make it very


difficult and delay for those who are waiting

-Remembering that no operator is left behind. (left there)

TEAM NOMENCLATURE

-Simple and practical the discord group will be divided into two
squads containing four teams

SQUAD 1: Alpha, Bravo, Charlie, Delta

SQUAD 2: Echo, Foxtrot, Golf, Hotel

-Where the nomenclature of each operator will be:

TEAM NAME + SQUAD NUMBER + YOUR NUMBER IN THE TEAM (1,2,3 OR 4)

Ex: Alpha 1-1 Bravo 1-1 Bravo 1-2 Echo 2-1 ..............

Support: Complaint? Suggestion?

-If you have any complaints about operating modes of our system or
about any operator

-If you have any suggestions for new rules, rule editing or system
improvements
- Exchange of squadron, class or patent

- FAILURE TO COMPLY WITH RULES WILL RESULT IN PENALTY

Get in touch privately on discord with:

asdavas24#4751

ARQUEIRO_MATHEUS#6329

THANKS FOR READING AND PLAY WITH US, INVITE FRIENDS TO


MAKE IT EVEN BETTER UHAAA!

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