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New Roster (Warhammer 40,000 9th Edition) [374 PL, 8CP, 6,225pts]

Arks of Omen Detachment (Imperium - Adeptus Astartes - Dark Angels) [374 PL,
8CP, 6,225pts]
Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Assault Doctrine,
Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable,
Shock Assault, Speed of the Raven, Tactical Doctrine

Configuration [12CP]

**Chapter Selector**
Selections: Dark Angels
Categories: PC: DA, CONFIGURATION

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

Game Type
Categories: CONFIGURATION

No Force Org Slot [10 PL, 160pts]


Deathwing Ancient [6 PL, 90pts]
Categories: ANCIENT, TERMINATOR, CHARACTER, FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM,
INFANTRY, ELITE CHARACTER, NO FORCE ORG SLOT, FACTION: DARK ANGELS, INNER CIRCLE, DEATHWING
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Astartes Banner [Aura], Crux Terminatus, Unit: Ancient in Terminator Armour
Powerfist and Storm Bolter
Selections: Power fist, Storm bolter
Weapon: Power fist, Storm bolter

Abilities Description Ref


While a friendly <CHAPTER> CORE unit is within 6" of this model, add 1 to
the leadership characteristic of models in that unit. In addition, each time a
model in such unit is destroyed by an attack made by an enemy model, roll
Astartes
one D6. On a 4+, do not remove the destroyed model from play - it can,
Banner
after the attacking model's unit has finished making its attacks, either shoot
[Aura]
with one of its ranged weapons as if it were your shooting phase or make
one attack with one of its melee weapons as if it were the fight phase. After
resolving these attacks, the destroyed model is then removed.
Crux
This model has a 5+ invulnerable save.
Terminatus

Unit M WS BS S T W A Ld Save Ref


Ancient in Terminator Armour 6" 3+ 3+ 4 4 5 3 8 2+

Weapon Range Type S AP D Abilities Ref


Power Each time an attack is made with this weapon,
Melee Melee x2 -3 2
fist subtract 1 from that attack’s hit roll.
Storm Rapid
24" 4 0 1 -
bolter Fire 2
Deathwing Command Squad [4 PL, 70pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: DARK ANGELS, INFANTRY, TERMINATOR, FACTION:
IMPERIUM, INNER CIRCLE, DEATHWING COMMAND SQUAD, DEATHWING, CORE, NO FORCE ORG SLOT
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Bodyguard, Crux Terminatus
Deathwing Sergeant [35pts]
Unit: Deathwing Sergeant
Storm Bolter & Power Sword
Selections: Power sword, Storm bolter
Weapon: Power sword, Storm bolter
Deathwing Terminator [35pts]
Unit: Deathwing Terminator
Storm Bolter & Power Fist
Selections: Power fist, Storm bolter
Weapon: Power fist, Storm bolter

Abilities Description Ref


While a friendly <CHAPTER> CHARACTER unit that has a wounds
Bodyguard characteristic of 9 or less is within 3" of this unit, enemy models cannot
target that CHARACTER unit with ranged attacks.
Crux
This model has a 5+ invulnerable save.
Terminatus

Unit M WS BS S T W A Ld Save Ref


Deathwing Sergeant 5" 3+ 3+ 4 4 3 3 9 2+
Deathwing Terminator 5" 3+ 3+ 4 4 3 2 8 2+

Weapon Range Type S AP D Abilities Ref


Power Each time an attack is made with this weapon,
Melee Melee x2 -3 2
fist subtract 1 from that attack’s hit roll.
Power
Melee Melee +1 -3 1 -
sword
Storm Rapid
24" 4 0 1 -
bolter Fire 2

HQ [13 PL, 230pts]


Belial [7 PL, 125pts]
Categories: FACTION: ADEPTUS ASTARTES, BELIAL, CHARACTER, FACTION: DARK ANGELS, HQ, INFANTRY,
GRAND MASTER, TERMINATOR, FACTION: IMPERIUM, CAPTAIN, DEATHWING
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Grandmaster of the Deathwing, Iron Halo, Parrying blade, Rites of Battle (Aura), Unit:
Belial
Sword of Silence & Storm Bolter
Selections: Master-crafted storm bolter, Sword of Silence
Weapon: Master-crafted storm bolter, Sword of Silence

Abilities Description Ref


In your Command phase, select one friendly DEATHWING CORE or
Grandmaster
DEATHWING CHARACTER unit within 6" of this model. Until the start of
of the
your next Command phase, each time a model in that unit makes an
Deathwing
attack, you can re-roll the hit roll.
Iron Halo This model has a 4+ invulnerable save.
Parrying Each time a melee attack is made against this model, subtract 1 from
blade that attack’s hit roll.
Rites of While a friendly DARK ANGELS CORE unit is within 6" of this model,
Battle (Aura) each time a model in that unit makes an attack, re-roll a hit roll of 1.

Unit M WS BS S T W A Ld Save Ref


Belial 5" 2+ 2+ 4 4 6 4 9 2+

Weapon Range Type S AP D Abilities Ref


Master-
crafted Rapid
24" 4 -1 2 -
storm Fire 2
bolter
Each time an attack is made with this weapon
Sword of against a unit that is not a VEHICLE, an
Melee Melee +2 -4 3
Silence unmodified wound roll of 2+ is always
successful.
Captain in Gravis Armour [6 PL, 105pts]
Selections: Astartes Chainsword, Boltstorm gauntlet
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, FACTION: IMPERIUM, INFANTRY, CAPTAIN, MK X
GRAVIS, PRIMARIS, HQ, FACTION: DARK ANGELS
Rules: Angels of Death
Abilities: Gravis Fighting Style, Iron Halo, Rites of Battle, Unit: Captain in Gravis Armour,
Weapon: Astartes Chainsword, Boltstorm gauntlet (Melee), Boltstorm gauntlet (Shooting)

Abilities Description Ref


- If this model is equipped with an Astartes Chainsword, each time the
bearer fights, it can make 2 additional attacks with that weapon. (For a
maximum of 3)
- If this model is equipped with a Power Sword, each time the bearer fights, it
Gravis
can make 2 additional attacks with that weapon.
Fighting
- If this model is equipped with a Power Fist, each time the bearer fights, it
Style
can make 1 additional attack with that weapon

This ability cannot be used with a Relic which replaces any of these
weapons.
Iron Halo This model has a 4+ invulnerable save.
Rites of While a friendly <CHAPTER> CORE unit is within 6" of this model, each time
Battle a model in that unit makes an attack, re-roll a hit roll of 1

Unit M WS BS S T W A Ld Save Ref


Captain in Gravis Armour 5" 2+ 2+ 4 5 7 5 9 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Each time an attack is made with this
Boltstorm
Melee Melee x2 -3 2 weapon, subtract 1 from that attack's
gauntlet (Melee)
hit roll.
Boltstorm
Pistol
gauntlet 18" 4 -1 1
3
(Shooting)

Troops [28 PL, 460pts]


Heavy Intercessor Squad [7 PL, 115pts]
Selections: Heavy bolt rifle
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
4x Heavy Intercessor [92pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [23pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Heavy Intercessor Squad [7 PL, 115pts]
Selections: Heavy bolt rifle
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
4x Heavy Intercessor [92pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [23pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Heavy Intercessor Squad [7 PL, 115pts]
Selections: Heavy bolt rifle
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
4x Heavy Intercessor [92pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [23pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Heavy Intercessor Squad [7 PL, 115pts]
Selections: Heavy bolt rifle
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
4x Heavy Intercessor [92pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [23pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -

Elites [18 PL, 325pts]


Primaris Apothecary [4 PL, 70pts]
Selections: Absolver Bolt pistol, Frag & Krak grenades, Reductor Pistol
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, APOTHECARY, FACTION: IMPERIUM, INFANTRY,
PRIMARIS, ELITE CHARACTER, FACTION: DARK ANGELS, ELITES
Rules: Angels of Death
Abilities: Combat Restoratives, Narthecium [Aura], Unit: Primaris Apothecary, Weapon:
Absolver Bolt Pistol, Frag grenades, Krak grenades, Reductor Pistol

Abilities Description Ref


At the end of your Movement phase, this model can heal one friendly
Combat <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is
Restoratives within 3" of it. That model regains up to D3 lost wounds. Each model can
only be healed once per turn.
While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is
Narthecium
within 3" of this model, each time a model in that unit would lose a wound,
[Aura]
roll one D6; on a 6, that wound is not lost.

Unit M WS BS S T W A Ld Save Ref


Primaris Apothecary 6" 3+ 3+ 4 4 5 4 8 3+

Weapon Range Type S AP D Abilities Ref


Absolver Bolt Pistol 18" Pistol 1 5 -1 2 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Reductor Pistol 3" Pistol 1 4 -4 2 -
Primaris Company Champion [Legends] [4 PL, 70pts]
Selections: Master-crafted power sword
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, COMPANY CHAMPION, INFANTRY, PRIMARIS,
CHARACTER, ELITES
Rules: Angels of Death
Abilities: Blade Stance, Honour or Death, Unit: Primaris Company Champion [Legends],
Weapon: Master-crafted power sword

Abilities Description Ref


At the start of the Fight phase, if this model is within Engagement range of any
enemy units, select one of the following stances to apply to this model until the
end of that phase

- Defensive Parries: Add 1 to armour saving throws made for this model and
Blade
this model has a 4+ invulnerable save
Stance
- Behading Strikes: Add 1 to the strength characteristic of this model and each
time this model makes a melee attack, on an umodified roll to wound of 6, the
target suffers 1 mortal wound in addition to any normal damage
- Whirling Blade: Add 1 to the Attacks characteristic of this model and this
model fights first this phase
This model is eligible to perform a Heroic Intervention if it is within 6"
horizontally and 5" vertically of an enemy unit, instead of 3" horizontally and 5"
Honour
veritcally. Each time this model makes a Heroic Intervention move, so long as
or
it ends its move either closer to the closest enemy model or within
Death
Engagement range of an enemy CHARACTER unit, it can move up to 6". All
other rules of Heroic Intervention still apply.

Unit M WS BS S T W A Ld Save Ref


Primaris Company Champion [Legends] 6" 2+ 2+ 4 4 5 5 8 3+

Weapon Range Type S AP D Abilities Ref


Master-crafted power sword Melee Melee +1 -3 2 -
Redemptor Dreadnought [10 PL, 185pts]
Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling
Cannon, Redemptor Fist
Categories: FACTION: ADEPTUS ASTARTES, DREADNOUGHT, FACTION: IMPERIUM, REDEMPTOR
DREADNOUGHT, VEHICLE, CORE, ELITES, FACTION: DARK ANGELS
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor
Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining),
Weapon: Fragstorm Grenade Launcher, Heavy flamer, Heavy Onslaught Gatling Cannon,
Redemptor Fist

Abilities Description Ref


Duty Each time an attack is allocated to this model, subtract 1 from the Damage
Eternal characteristic of that attack(to a minimum of 1)

Unit M WS BS S T W A Ld Save Ref


Redemptor Dreadnought [1] (7+ wounds
8" 3+ 3+ 7 7 13 4 8 3+
remaining)
Redemptor Dreadnought [2] (4-6 wounds
6" 4+ 4+ 7 7 N/A 4 8 3+
remaining)
Redemptor Dreadnought [3] (1-3 wounds
4" 5+ 5+ 7 7 N/A 4 8 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Fragstorm
Assault
Grenade 18" 4 0 1 Blast
D6
Launcher
Each time an attack is made with
Heavy
Heavy flamer 12" 5 -1 1 this weapon, that attack
D6
automatically hits the target.
Heavy Onslaught Heavy
30" 6 -1 1 -
Gatling Cannon 12
Redemptor Fist Melee Melee x2 -3 D3+3 -

Fast Attack [129 PL, -2CP, 2,260pts]


Assault Squad [4 PL, 90pts]
Categories: FACTION: ADEPTUS ASTARTES, ASSAULT SQUAD, FACTION: IMPERIUM, INFANTRY, MELTA
BOMBS, CORE, FACTION: DARK ANGELS, FAST ATTACK
Rules: Angels of Death, Combat Squads
Unit: Assault Marine, Assault Marine Sergeant
4x Space Marine [72pts]
Selections: 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Space Marine Sergeant [18pts]
Selections: Bolt pistol/Chainsword, Frag & Krak grenades
Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Assault Marine 6" 3+ 3+ 4 4 2 1 7 3+
Assault Marine Sergeant 6" 3+ 3+ 4 4 2 2 8 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Attack Bike Squad [2 PL, 50pts]
Categories: FACTION: ADEPTUS ASTARTES, ATTACK BIKE SQUAD, BIKER, FACTION: IMPERIUM, CORE, FAST
ATTACK, FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Jink
Abilities: Turbo-boost
Attack Bike [2 PL, 50pts]
Selections: 2x Bolt pistol, 2x Frag & Krak grenades, Heavy bolter, Twin boltgun
Unit: Attack Bike, Weapon: Bolt pistol, Frag grenades, Heavy bolter, Krak grenades, Twin
boltgun

Abilities Description Ref


Turbo- When this model Advances, add 6" to its Move characteristic for that
boost Movement phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Attack Bike 14" 3+ 3+ 4 5 4 2 7 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolter 36" Heavy 3 5 -1 2 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Twin boltgun 24" Rapid Fire 2 4 0 1 -
Bike Squad [5 PL, 90pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, BIKER, BIKE SQUAD, CORE, FAST ATTACK,
FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Combat Squads, Jink
Abilities: Turbo-boost, Unit: Biker Sergeant, Space Marine Biker
Biker Sergeant [30pts]
Selections: Bolt pistol, Frag & Krak grenades, Twin boltgun
Weapon: Bolt pistol, Frag grenades, Krak grenades, Twin boltgun
2x Space Marine Biker w/Bolt Pistol [60pts]
Selections: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Twin boltgun
Weapon: Bolt pistol, Frag grenades, Krak grenades, Twin boltgun

Abilities Description Ref


Turbo- When this model Advances, add 6" to its Move characteristic for that
boost Movement phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Biker Sergeant 14" 3+ 3+ 4 5 3 2 8 3+
Space Marine Biker 14" 3+ 3+ 4 5 3 1 7 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Twin boltgun 24" Rapid Fire 2 4 0 1 -
Deathstorm Drop Pod [7 PL, 120pts]
Selections: Deathstorm cannon array
Categories: FACTION: ADEPTUS ASTARTES, DROP POD, FACTION: IMPERIUM, VEHICLE, FAST ATTACK,
DEATHSTORM DROP POD, FACTION: DARK ANGELS
Rules: Angels of Death, Explodes (6"/1)
Abilities: Death From Above, Defensive Array, Drop Pod Assault, Unit: Deathstorm Pod,
Weapon: Deathstorm cannon array

Abilities Description Ref


During deployment, if every model in this unit has this ability, then you can
Death set up this unit high in the skies instead of setting it up on the battlefield. If
From you do, then in the Reinforcements step of one of your Movement phases
Above you can set up this unit anywhere on the battlefield that is more than 9" away
from enemy models.
In your Shooting phase, each time this model is selected to shoot, it's
Deathstrom cannon array or its Deathstorm missile array can target, and
resolve attacks against, every eligible enemy unit. Each time this model fires
Defensive
overwatch, it only resolves attacks with it's weapons against the charging
Array
unit, but when doing so the Type of it's Deathstorm cannon array is changed
to Heavy 12, and the type of it's Deathstorm missile array is changed to
Heavy 4.
This transport must start the battle set up high in the skies (see Death From
Above pg 125) but neither it, nor any units embarked within it, are counted
towards any limits that the mission you are playing places on the maximum
Drop Pod number of Reinforcements units you can have in your army. This trasnport
Assault can be set up in the Reinforcements step of your first, second or third
Movement phase, regardless of any mission rules, and they must set up
more than 9" away from any enemy models. After this trasnport has been set
up on the battlefield, no units can embark within it.

Unit M WS BS S T W A Ld Save Ref


Deathstorm Pod - - 4+ 6 6 8 - 8 3+

Weapon Range Type S AP D Abilities Ref


Deathstorm cannon array 18" Heavy 6 6 -1 1 -

Inceptor Squad [7 PL, 120pts]


Selections: Assault bolter x2, 2x Inceptor [80pts], Inceptor Sergeant [40pts]
Categories: FACTION: ADEPTUS ASTARTES, FLY, FACTION: IMPERIUM, INCEPTOR SQUAD, INFANTRY, JUMP
PACK, MK X GRAVIS, PRIMARIS, CORE, FAST ATTACK, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads, Death from Above
Unit: Inceptor, Inceptor Sergeant, Weapon: Assault bolter

Unit M WS BS S T W A Ld Save Ref


Inceptor 10" 3+ 3+ 4 5 3 2 7 3+
Inceptor Sergeant 10" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Assault bolter 18" Assault 3 5 -1 1 -
Invader ATV Squad [4 PL, 70pts]
Categories: FAST ATTACK, BIKER, FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, PRIMARIS, INVADER
ATV SQUAD, FACTION: DARK ANGELS, FACTION: RAVENWING
Rules: Jink
Invader ATV [4 PL, 70pts]
Selections: Bolt pistol, Onslaught Gatling Cannon, Twin auto bolt rifle
Rules: Angels of Death, Explodes (3"/1)
Abilities: Turbo-boost, Unit: Invader ATV, Weapon: Bolt pistol, Onslaught Gatling Cannon,
Twin auto bolt rifle

Abilities Description Ref


Turbo- When this model Advances, add 6" to its Move characteristic for that
boost Movement phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Invader ATV 14" 3+ 3+ 4 5 8 4 7 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Onslaught Gatling Cannon 24" Heavy 8 5 -1 1 -
Twin auto bolt rifle 24" Assault 6 4 0 1 -

Javelin Attack Speeder [7 PL, -1CP, 115pts]


Selections: Heavy bolter, Javelin Missile Launcher
Categories: FACTION: ADEPTUS ASTARTES, FLY, FACTION: IMPERIUM, LAND SPEEDER, RELIC, JAVELIN
ATTACK SPEEDER, VEHICLE, FACTION: <CHAPTER>, FAST ATTACK
Rules: Angels of Death, Explodes (3"/1), Martial Legacy
Unit: Relic Javelin, Weapon: Heavy bolter, Javelin Missile Launcher - Frag, Javelin Missile
Launcher - Krak

Unit M WS BS S T W A Ld Save Ref


Relic Javelin 16" 3+ 3+ 4 6 9 2 7 3+

Weapon Range Type S AP D Abilities Ref


Heavy bolter 36" Heavy 3 5 -1 2 -
Javelin Missile Launcher - Frag 36" Heavy 3D6 4 0 1 Blast
Javelin Missile Launcher - Krak 36" Heavy 3 8 -2 D6 -
Javelin Attack Speeder [7 PL, -1CP, 115pts]
Selections: Heavy bolter, Javelin Missile Launcher
Categories: FACTION: ADEPTUS ASTARTES, FLY, FACTION: IMPERIUM, LAND SPEEDER, RELIC, JAVELIN
ATTACK SPEEDER, VEHICLE, FACTION: <CHAPTER>, FAST ATTACK
Rules: Angels of Death, Explodes (3"/1), Martial Legacy
Unit: Relic Javelin, Weapon: Heavy bolter, Javelin Missile Launcher - Frag, Javelin Missile
Launcher - Krak

Unit M WS BS S T W A Ld Save Ref


Relic Javelin 16" 3+ 3+ 4 6 9 2 7 3+

Weapon Range Type S AP D Abilities Ref


Heavy bolter 36" Heavy 3 5 -1 2 -
Javelin Missile Launcher - Frag 36" Heavy 3D6 4 0 1 Blast
Javelin Missile Launcher - Krak 36" Heavy 3 8 -2 D6 -

Land Speeder Tempest [6 PL, 110pts]


Categories: FACTION: ADEPTUS ASTARTES, FAST ATTACK, FLY, FACTION: IMPERIUM, LAND SPEEDER, LAND
SPEEDER TEMPEST, VEHICLE, FACTION: <CHAPTER>, RAVENWING
Rules: Angels of Death, Jink
Land Speeder Tempest [6 PL, 110pts]
Selections: Assault cannon, Tempest salvo launcher
Rules: Explodes (3"/1)
Unit: Land Speeder Tempest, Weapon: Assault cannon, Tempest salvo launcher - Frag,
Tempest salvo launcher - Krak

Unit M WS BS S T W A Ld Save Ref


Land Speeder Tempest 16" 6+ 3+ 4 6 7 2 7 3+

Weapon Range Type S AP D Abilities Ref


Assault cannon 24" Heavy 6 6 -1 1 -
Tempest salvo launcher - Frag 36" Heavy 2D6 4 -1 1 Blast
Tempest salvo launcher - Krak 36" Heavy 2 8 -3 D6 -
Land Speeder Tornadoes [4 PL, 70pts]
Categories: FACTION: ADEPTUS ASTARTES, FLY, FACTION: IMPERIUM, LAND SPEEDER, VEHICLE, LAND
SPEEDER TORNADOES, FAST ATTACK, FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Explodes (3"/1), Jink
Land Speeder Tornado [4 PL, 70pts]
Selections: Assault cannon, Heavy bolter
Unit: Land Speeder Tornado, Weapon: Assault cannon, Heavy bolter

Unit M WS BS S T W A Ld Save Ref


Land Speeder Tornado 16" 3+ 3+ 4 6 6 2 7 3+

Weapon Range Type S AP D Abilities Ref


Assault cannon 24" Heavy 6 6 -1 1 -
Heavy bolter 36" Heavy 3 5 -1 2 -

Land Speeder Tornadoes [4 PL, 70pts]


Categories: FACTION: ADEPTUS ASTARTES, FLY, FACTION: IMPERIUM, LAND SPEEDER, VEHICLE, LAND
SPEEDER TORNADOES, FAST ATTACK, FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Explodes (3"/1), Jink
Land Speeder Tornado [4 PL, 70pts]
Selections: Assault cannon, Heavy bolter
Unit: Land Speeder Tornado, Weapon: Assault cannon, Heavy bolter

Unit M WS BS S T W A Ld Save Ref


Land Speeder Tornado 16" 3+ 3+ 4 6 6 2 7 3+

Weapon Range Type S AP D Abilities Ref


Assault cannon 24" Heavy 6 6 -1 1 -
Heavy bolter 36" Heavy 3 5 -1 2 -

Land Speeder Tornadoes [4 PL, 70pts]


Categories: FACTION: ADEPTUS ASTARTES, FLY, FACTION: IMPERIUM, LAND SPEEDER, VEHICLE, LAND
SPEEDER TORNADOES, FAST ATTACK, FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Explodes (3"/1), Jink
Land Speeder Tornado [4 PL, 70pts]
Selections: Assault cannon, Heavy bolter
Unit: Land Speeder Tornado, Weapon: Assault cannon, Heavy bolter

Unit M WS BS S T W A Ld Save Ref


Land Speeder Tornado 16" 3+ 3+ 4 6 6 2 7 3+

Weapon Range Type S AP D Abilities Ref


Assault cannon 24" Heavy 6 6 -1 1 -
Heavy bolter 36" Heavy 3 5 -1 2 -
Land Speeder Typhoons [6 PL, 100pts]
Categories: FACTION: ADEPTUS ASTARTES, FLY, FACTION: IMPERIUM, LAND SPEEDER, VEHICLE, FAST
ATTACK, FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Explodes (3"/1), Jink
Land Speeder Typhoon [6 PL, 100pts]
Selections: Heavy bolter, Typhoon missile launcher
Categories: LAND SPEEDER TYPHOONS
Unit: Land Speeder Typhoon, Weapon: Heavy bolter, Typhoon missile launcher, Frag
missile, Typhoon missile launcher, Krak missile

Unit M WS BS S T W A Ld Save Ref


Land Speeder Typhoon 16" 3+ 3+ 4 6 6 2 7 3+

Weapon Range Type S AP D Abilities Ref


Heavy bolter 36" Heavy 3 5 -1 2 -
Typhoon missile launcher, Frag missile 48" Heavy 2D6 4 0 1 Blast.
Typhoon missile launcher, Krak missile 48" Heavy 2 8 -2 D6 -

Land Speeders [3 PL, 60pts]


Categories: FACTION: ADEPTUS ASTARTES, FLY, FACTION: IMPERIUM, LAND SPEEDER, VEHICLE, FAST
ATTACK, FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Explodes (3"/1), Jink
Abilities: Datalink Telemetry
Land Speeder [3 PL, 60pts]
Selections: Heavy bolter
Unit: Land Speeder, Weapon: Heavy bolter

Abilities Description Ref


At the start of your Shooting phase, select one enemy unit that is within 18"
Datalink of and visible to this unit. Until the end of the phase, each time a friendly
Telemetry <CHAPTER> WHIRLWIND model makes an attack with a weapon that has
the Blast ability against the selected unit, add 1 to that attack's hit roll

Unit M WS BS S T W A Ld Save Ref


Land Speeder 18" 3+ 3+ 4 6 6 2 7 3+

Weapon Range Type S AP D Abilities Ref


Heavy bolter 36" Heavy 3 5 -1 2 -
Outrider Squad [6 PL, 105pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, BIKER, PRIMARIS, OUTRIDER SQUAD,
CORE, FACTION: DARK ANGELS, FAST ATTACK, RAVENWING
Rules: Angels of Death, Jink
Abilities: Devastating Charge, Turbo-boost
2x Outrider [70pts]
Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x
Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak
grenades, Twin Bolt rifle
Outrider Sgt [35pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak
grenades, Twin Bolt rifle

Abilities Description Ref


Devastating Each time this unit fights, if it made a charge move this turn, then until that
Charge fight is resolved, add 2 to the Attacks characteristic of models in this unit
Turbo- When this model Advances, add 6" to its Move characteristic for that
boost Movement phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Outrider 14" 3+ 3+ 4 5 4 2 7 3+
Outrider Sgt 14" 3+ 3+ 4 5 4 3 8 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Heavy Bolt
18" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenades 1
Rapid
Twin Bolt rifle 30" 4 -1 1
Fire 2
Outrider Squad [6 PL, 105pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, BIKER, PRIMARIS, OUTRIDER SQUAD,
CORE, FACTION: DARK ANGELS, FAST ATTACK, RAVENWING
Rules: Angels of Death, Jink
Abilities: Devastating Charge, Turbo-boost
2x Outrider [70pts]
Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x
Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak
grenades, Twin Bolt rifle
Outrider Sgt [35pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak
grenades, Twin Bolt rifle

Abilities Description Ref


Devastating Each time this unit fights, if it made a charge move this turn, then until that
Charge fight is resolved, add 2 to the Attacks characteristic of models in this unit
Turbo- When this model Advances, add 6" to its Move characteristic for that
boost Movement phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Outrider 14" 3+ 3+ 4 5 4 2 7 3+
Outrider Sgt 14" 3+ 3+ 4 5 4 3 8 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Heavy Bolt
18" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenades 1
Rapid
Twin Bolt rifle 30" 4 -1 1
Fire 2
Ravenwing Darkshroud [7 PL, 110pts]
Selections: Heavy bolter
Categories: FACTION: ADEPTUS ASTARTES, FACTION: DARK ANGELS, FLY, FACTION: IMPERIUM, RAVENWING
DARKSHROUD, VEHICLE, FAST ATTACK, FACTION: RAVENWING
Rules: Angels of Death, Jink
Abilities: Explodes (D6"), Icon of old Caliban (Aura), Unit: Ravenwing Dark Shroud, Weapon:
Heavy bolter

Abilities Description Ref


When this model is destroyed, roll one D6 before any embarked models
Explodes
disembark and before removing it from play. On a 6 it explodes, and each
(D6")
unit within D6" suffers D3 mortal wounds.
Icon of
old While a friendly DARK ANGELS unit is within 6” of this model, each time a
Caliban ranged attack is made against that unit, subtract 1 from that attack’s hit roll
(Aura)

Unit M WS BS S T W A Ld Save Ref


Ravenwing Dark Shroud 12" 3+ 3+ 4 6 9 3 8 3+

Weapon Range Type S AP D Abilities Ref


Heavy bolter 36" Heavy 3 5 -1 2 -
Scout Bike Squad [4 PL, 90pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, SCOUT, SCOUT BIKE SQUAD, BIKER,
CORE, SMOKESCREEN, FACTION: DARK ANGELS, FAST ATTACK
Rules: Angels of Death, Combat Squads, Outflank
Abilities: Turbo-boost
2x Scout Biker [60pts]
Selections: 2x Astartes shotgun, 2x Bolt pistol, 2x Combat knife, 2x Frag & Krak grenades,
2x Twin boltgun
Unit: Scout Biker, Weapon: Astartes shotgun, Bolt pistol, Combat knife, Frag grenades,
Krak grenades, Twin boltgun
Scout Biker Sergeant [30pts]
Selections: Astartes shotgun, Combat knife, Frag & Krak grenades, Twin boltgun
Unit: Scout Biker Sergeant, Weapon: Astartes shotgun, Combat knife, Frag grenades, Krak
grenades, Twin boltgun

Abilities Description Ref


Turbo- When this model Advances, add 6" to its Move characteristic for that
boost Movement phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Scout Biker 16" 3+ 3+ 4 5 2 1 7 4+
Scout Biker Sergeant 16" 3+ 3+ 4 5 2 2 8 4+

Weapon Range Type S AP D Abilities Ref


Astartes Assault
18" 4 0 1 -
shotgun 2
Bolt pistol 12" Pistol 1 4 0 1 -
Combat Each time the bearer fights, it can make
Melee Melee User 0 1
knife 1 additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Twin Rapid
24" 4 0 1 -
boltgun Fire 2
Storm Speeder Hailstrike [7 PL, 115pts]
Selections: 2x Fragstorm Grenade Launchers, Onslaught Gatling Cannon, Twin ironhail heavy
stubber
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, FLY, VEHICLE, STORM SPEEDER,
HAILSTRIKE, FAST ATTACK, FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Explodes (6"/D3), Jink
Unit: Storm Speeder Hailstrike [1] (6+ wounds remaining), Storm Speeder Hailstrike [2] (3-5
wounds remaining), Storm Speeder Hailstrike [3] (1-2 wounds remaining), Weapon: Fragstorm
Grenade Launcher, Onslaught Gatling Cannon, Twin ironhail heavy stubber

Unit M WS BS S T W A Ld Save Ref


Storm Speeder Hailstrike [1] (6+ wounds
16" 3+ 3+ 5 6 10 3 7 3+
remaining)
Storm Speeder Hailstrike [2] (3-5 wounds
12" 3+ 4+ 5 6 N/A 2 7 3+
remaining)
Storm Speeder Hailstrike [3] (1-2 wounds
8" 3+ 5+ 5 6 N/A 1 7 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Fragstorm Grenade Launcher 18" Assault D6 4 0 1 Blast
Onslaught Gatling Cannon 24" Heavy 8 5 -1 1 -
Twin ironhail heavy stubber 36" Heavy 8 4 -1 1 -
Storm Speeder Hammerstrike [8 PL, 125pts]
Selections: Hammerstrike missile launcher, 2x Krakstorm Grenade Launcher, Melta destroyer
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, FLY, VEHICLE, STORM SPEEDER,
HAMMERSTRIKE, FAST ATTACK, FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Explodes (6"/D3), Jink
Unit: Storm Speeder Hammerstrike [1] (6+ wounds remaining), Storm Speeder Hammerstrike
[2] (3-5 wounds remaining), Storm Speeder Hammerstrike [3] (1-2 wounds remaining),
Weapon: Hammerstrike missile launcher, Krakstorm Grenade Launcher, Melta destroyer

Unit M WS BS S T W A Ld Save Ref


Storm Speeder Hammerstrike [1] (6+ wounds
16" 3+ 3+ 5 6 10 3 7 3+
remaining)
Storm Speeder Hammerstrike [2] (3-5 wounds
12" 3+ 4+ 5 6 N/A 2 7 3+
remaining)
Storm Speeder Hammerstrike [3] (1-2 wounds
8" 3+ 5+ 5 6 N/A 1 7 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Hammerstrike
Heavy
missile 36" 8 -3 3 -
2
launcher
Krakstorm
Assault
Grenade 18" 6 -1 D3 -
1
Launcher
Each time an attack made with this
Melta Heavy weapon targets a unit within half range,
24" 8 -4 D6
destroyer 3 that attack has a damage characteristic of
D6+2
Storm Speeder Thunderstrike [8 PL, 135pts]
Selections: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, FLY, VEHICLE, STORM SPEEDER,
THUNDERSTRIKE, FAST ATTACK, FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Explodes (6"/D3), Jink
Unit: Storm Speeder Thunderstrike [1] (6+ wounds remaining), Storm Speeder Thunderstrike
[2] (3-5 wounds remaining), Storm Speeder Thunderstrike [3] (1-2 wounds remaining),
Weapon: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod

Unit M WS BS S T W A Ld Save Ref


Storm Speeder Thunderstrike [1] (6+ wounds
16" 3+ 2+ 5 6 10 3 7 3+
remaining)
Storm Speeder Thunderstrike [2] (3-5 wounds
12" 3+ 3+ 5 6 N/A 2 7 3+
remaining)
Storm Speeder Thunderstrike [3] (1-2 wounds
8" 3+ 4+ 5 6 N/A 1 7 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Stormfury Heavy
48" 10 -3 D6 -
missiles 1
Thunderstrike Heavy
36" 9 -3 D6 -
las-talon 2
Blast. Each time an attack is made with
Twin Icarus Heavy
24" 7 -1 2 this weapon against an Aicraft unit, add 1
rocket pod 2D3
to that attack's hit roll
Storm Speeder Thunderstrike [8 PL, 135pts]
Selections: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, FLY, VEHICLE, STORM SPEEDER,
THUNDERSTRIKE, FAST ATTACK, FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Explodes (6"/D3), Jink
Unit: Storm Speeder Thunderstrike [1] (6+ wounds remaining), Storm Speeder Thunderstrike
[2] (3-5 wounds remaining), Storm Speeder Thunderstrike [3] (1-2 wounds remaining),
Weapon: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod

Unit M WS BS S T W A Ld Save Ref


Storm Speeder Thunderstrike [1] (6+ wounds
16" 3+ 2+ 5 6 10 3 7 3+
remaining)
Storm Speeder Thunderstrike [2] (3-5 wounds
12" 3+ 3+ 5 6 N/A 2 7 3+
remaining)
Storm Speeder Thunderstrike [3] (1-2 wounds
8" 3+ 4+ 5 6 N/A 1 7 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Stormfury Heavy
48" 10 -3 D6 -
missiles 1
Thunderstrike Heavy
36" 9 -3 D6 -
las-talon 2
Blast. Each time an attack is made with
Twin Icarus Heavy
24" 7 -1 2 this weapon against an Aicraft unit, add 1
rocket pod 2D3
to that attack's hit roll
Suppressor Squad [5 PL, 90pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, JUMP PACK, PRIMARIS, FLY,
SUPPRESSOR SQUAD, FAST ATTACK, CORE, SMOKESCREEN, FACTION: DARK ANGELS
Rules: Angels of Death, Death from Above
Abilities: Suppressing Fire
2x Suppressor
Selections: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades
Unit: Suppressor, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak
grenades
Suppressor Sergeant
Selections: Accelerator autocannon, Bolt pistol, Frag & Krak grenades
Unit: Suppressor Sergeant, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades,
Krak grenades

Abilities Description Ref


Each time a model in this unit makes an attack with an accelerator
Suppressing
autocannon against an enemy INFANTRY unit, if a hit is scored, that
Fire
enemy unit cannot fire overwatch this turn.

Unit M WS BS S T W A Ld Save Ref


Suppressor 12" 3+ 3+ 4 4 2 2 7 3+
Suppressor Sergeant 12" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Accelerator autocannon 48" Heavy 3 7 -1 2 -
Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -

Heavy Support [111 PL, -2CP, 1,635pts]

Firestrike Servo-Turrets [6 PL, 80pts]


Categories: HEAVY SUPPORT, FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, ARTILLERY, VEHICLE,
FIRESTRIKE SERVO-TURRETS, FACTION: DARK ANGELS
Firestrike Servo-Turret [6 PL, 80pts]
Selections: Twin las-talon
Rules: Angels of Death
Unit: Firestrike Servo-Turret, Weapon: Twin las-talon

Unit M WS BS S T W A Ld Save Ref


Firestrike Servo-Turret 3" 3+ 2+ 4 5 5 2 8 2+

Weapon Range Type S AP D Abilities Ref


Twin las-talon 24" Heavy 4 9 -3 D6 -
Gladiator Valiant [11 PL, 170pts]
Selections: 2x Multi-melta, Twin las-talon
Categories: VEHICLE, FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, REPULSOR FIELD, GLADIATOR,
GLADIATOR VALIANT, HEAVY SUPPORT, FACTION: DARK ANGELS
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Hover Tank, Unit: Gladiator Valiant [1] (7+ wounds remaning), Gladiator Valiant [2]
(4-6 wounds remaning), Gladiator Valiant [3] (1-3 wounds remaning), Weapon: Multi-melta,
Twin las-talon

Abilities Description Ref


Hover Distances and ranges are always measured to and from this model's hull
Tank even though it has a base.

Unit M WS BS S T W A Ld Save Ref


Gladiator Valiant [1] (7+ wounds remaning) 10" 6+ 3+ 7 8 12 3 8 3+
Gladiator Valiant [2] (4-6 wounds remaning) 5" 6+ 4+ 7 8 N/A D3 8 3+
Gladiator Valiant [3] (1-3 wounds remaning) 3" 6+ 5+ 7 8 N/A 1 8 3+

Weapon Range Type S AP D Abilities Ref


Each time an attack made with this weapon
Multi- Heavy
24" 8 -4 D6 targets a unit within half range, that attack has a
melta 2
Damage characteristic of D6+2.
Twin
Heavy
las- 24" 9 -3 D6 -
4
talon
Kratos [22 PL, -1CP, 320pts]
Selections: 2x Heavy Bolters, 2x Heavy Bolters, Co-axial Autocannon, Kratos Battlecannon
Categories: SMOKESCREEN, FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, VEHICLE, KRATOS, HEAVY
SUPPORT
Rules: Angels of Death, Explodes (6"/D6), Martial Legacy
Abilities: Kratos Battlecannon, Unit: Kratos 1 [10+ wounds remaining], Kratos 2 [ 5-9 wounds
remaining], Kratos 3 [1-4 wounds remaining], Weapon: Autocannon, Heavy bolter, Kratos
Battlecannon - Armour Penetrating, Kratos Battlecannon - High Explosive

Abilities Description Ref


Kratos Before selecting targets, select one of the profiles below to make
Battlecannon attacks with

Unit M WS BS S T W A Ld Save Ref


Kratos 1 [10+ wounds remaining] 10" 6+ 3+ 8 8 18 6 9 2+
Kratos 2 [ 5-9 wounds remaining] 5" 6+ 4+ 8 8 N/A D6 9 2+
Kratos 3 [1-4 wounds remaining] 3" 6+ 5+ 8 8 N/A D3 9 2+

Weapon Range Type S AP D Abilities Ref


Autocannon 48" Heavy 2 7 -1 2 -
Heavy bolter 36" Heavy 3 5 -1 2 -
Kratos Battlecannon - Armour
36" Heavy 1 14 -5 D3+6
Penetrating
Heavy
Kratos Battlecannon - High Explosive 36" 7 -2 3 Blast
D6+3
Kratos [22 PL, -1CP, 320pts]
Selections: 2x Heavy Bolters, 2x Heavy Bolters, Co-axial Autocannon, Kratos Battlecannon
Categories: SMOKESCREEN, FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, VEHICLE, KRATOS, HEAVY
SUPPORT
Rules: Angels of Death, Explodes (6"/D6), Martial Legacy
Abilities: Kratos Battlecannon, Unit: Kratos 1 [10+ wounds remaining], Kratos 2 [ 5-9 wounds
remaining], Kratos 3 [1-4 wounds remaining], Weapon: Autocannon, Heavy bolter, Kratos
Battlecannon - Armour Penetrating, Kratos Battlecannon - High Explosive

Abilities Description Ref


Kratos Before selecting targets, select one of the profiles below to make
Battlecannon attacks with

Unit M WS BS S T W A Ld Save Ref


Kratos 1 [10+ wounds remaining] 10" 6+ 3+ 8 8 18 6 9 2+
Kratos 2 [ 5-9 wounds remaining] 5" 6+ 4+ 8 8 N/A D6 9 2+
Kratos 3 [1-4 wounds remaining] 3" 6+ 5+ 8 8 N/A D3 9 2+

Weapon Range Type S AP D Abilities Ref


Autocannon 48" Heavy 2 7 -1 2 -
Heavy bolter 36" Heavy 3 5 -1 2 -
Kratos Battlecannon - Armour
36" Heavy 1 14 -5 D3+6
Penetrating
Heavy
Kratos Battlecannon - High Explosive 36" 7 -2 3 Blast
D6+3
Land Raider [14 PL, 245pts]
Selections: Twin heavy bolter, 2x Twin lascannon
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, LAND RAIDER, TRANSPORT, VEHICLE,
SMOKESCREEN, MACHINE SPIRIT, HEAVY SUPPORT, FACTION: DARK ANGELS
Rules: Angels of Death, Explodes (6"/D6), Smoke Launchers
Transport: Transport, Unit: Land Raider [1] (9+ wounds remaining), Land Raider [2] (5-8
wounds remaining), Land Raider [3] (1-4 wounds remaining), Weapon: Twin heavy bolter, Twin
lascannon

Transport Capacity Ref


This model can transport 10 CHAPTER INFANTRY models. Each JUMP
PACK or TERMINATOR model takes the space of two other infantry models
Transport
and each CENTURION takes the space of three other models. It cannot
transport PRIMARIS models.

Unit M WS BS S T W A Ld Save Ref


Land Raider [1] (9+ wounds remaining) 10" 6+ 3+ 8 8 16 6 9 2+
Land Raider [2] (5-8 wounds remaining) 5" 6+ 4+ 8 8 N/A D6 9 2+
Land Raider [3] (1-4 wounds remaining) 3" 6+ 5+ 8 8 N/A D3 9 2+

Weapon Range Type S AP D Abilities Ref


Twin heavy bolter 36" Heavy 6 5 -1 2 -
Twin lascannon 48" Heavy 2 9 -3 D6 -

Repulsor Executioner [18 PL, 250pts]


Selections: Auto Launchers, 2x Fragstorm Grenade Launcher, Heavy Onslaught Gatling
Cannon, Macro Plasma Incinerator, 2x Storm bolter, Twin Heavy Bolter, Twin Icarus ironhail
heavy stubber
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, REPULSOR, VEHICLE, TRANSPORT,
MACHINE SPIRIT, REPULSOR FIELD, HEAVY SUPPORT, FACTION: DARK ANGELS, SMOKESCREEN
Rules: Angels of Death, Explodes (6"/D6)
Abilities: Aquilon Optics, Hover Tank, Transport: Transport, Unit: Repulsor Executioner [1]
(9+ wounds remaining), Repulsor Executioner [2] (5-8 wounds remaining), Repulsor
Executioner [3] (1-4 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy
Onslaught Gatling Cannon, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator,
Supercharged, Storm bolter, Twin Heavy Bolter, Twin Icarus ironhail heavy stubber

Abilities Description Ref


Aquilon Each time this model makes an attack with its heavy laser destroyer or macro
Optics plasma incinerator, add 1 to that attacks hit roll
Hover Distances and ranges are always measured to and from this model's hull
Tank even though it has a base.

Transport Capacity Ref


This model can transport 6 CHAPTER PRIMARIS INFANTRY models. Each
Transport MK X GRAVIS model takes up the space of 2 other models. It cannot
transport JUMP PACK models.
Unit M WS BS S T W A Ld Save Ref
Repulsor Executioner [1] (9+ wounds
10" 6+ 3+ 8 8 16 6 9 3+
remaining)
Repulsor Executioner [2] (5-8 wounds
5" 6+ 4+ 8 8 N/A D6 9 3+
remaining)
Repulsor Executioner [3] (1-4 wounds
3" 6+ 5+ 8 8 N/A D3 9 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Fragstorm
Assault
Grenade 18" 4 0 1 Blast
D6
Launcher
Heavy
Onslaught Heavy
30" 6 -1 1 -
Gatling 12
Cannon
Macro Plasma
Heavy
Incinerator, 36" 8 -4 2 Blast
D6
Standard
Blast. Each time an unmodified hit roll of 1
Macro Plasma
Heavy is made for an attack with this weapon
Incinerator, 36" 9 -4 3
D6 profile, the bearer suffers 1 mortal wound
Supercharged
after shooting with this weapon.
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Twin Heavy Heavy
36" 5 -1 2 -
Bolter 6
Twin Icarus Each time an attack is made with this
Heavy
ironhail heavy 36" 4 -1 1 weapon against an AIRCRAFT unit, add 1
8
stubber to that attack’s hit roll.

Repulsor Executioner [18 PL, 250pts]


Selections: Auto Launchers, 2x Fragstorm Grenade Launcher, Heavy Onslaught Gatling
Cannon, Macro Plasma Incinerator, 2x Storm bolter, Twin Heavy Bolter, Twin Icarus ironhail
heavy stubber
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, REPULSOR, VEHICLE, TRANSPORT,
MACHINE SPIRIT, REPULSOR FIELD, HEAVY SUPPORT, FACTION: DARK ANGELS, SMOKESCREEN
Rules: Angels of Death, Explodes (6"/D6)
Abilities: Aquilon Optics, Hover Tank, Transport: Transport, Unit: Repulsor Executioner [1]
(9+ wounds remaining), Repulsor Executioner [2] (5-8 wounds remaining), Repulsor
Executioner [3] (1-4 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy
Onslaught Gatling Cannon, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator,
Supercharged, Storm bolter, Twin Heavy Bolter, Twin Icarus ironhail heavy stubber

Abilities Description Ref


Aquilon Each time this model makes an attack with its heavy laser destroyer or macro
Optics plasma incinerator, add 1 to that attacks hit roll
Hover Distances and ranges are always measured to and from this model's hull
Tank even though it has a base.
Transport Capacity Ref
This model can transport 6 CHAPTER PRIMARIS INFANTRY models. Each
Transport MK X GRAVIS model takes up the space of 2 other models. It cannot
transport JUMP PACK models.

Unit M WS BS S T W A Ld Save Ref


Repulsor Executioner [1] (9+ wounds
10" 6+ 3+ 8 8 16 6 9 3+
remaining)
Repulsor Executioner [2] (5-8 wounds
5" 6+ 4+ 8 8 N/A D6 9 3+
remaining)
Repulsor Executioner [3] (1-4 wounds
3" 6+ 5+ 8 8 N/A D3 9 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Fragstorm
Assault
Grenade 18" 4 0 1 Blast
D6
Launcher
Heavy
Onslaught Heavy
30" 6 -1 1 -
Gatling 12
Cannon
Macro Plasma
Heavy
Incinerator, 36" 8 -4 2 Blast
D6
Standard
Blast. Each time an unmodified hit roll of 1
Macro Plasma
Heavy is made for an attack with this weapon
Incinerator, 36" 9 -4 3
D6 profile, the bearer suffers 1 mortal wound
Supercharged
after shooting with this weapon.
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Twin Heavy Heavy
36" 5 -1 2 -
Bolter 6
Twin Icarus Each time an attack is made with this
Heavy
ironhail heavy 36" 4 -1 1 weapon against an AIRCRAFT unit, add 1
8
stubber to that attack’s hit roll.

Dedicated Transport [24 PL, 420pts]


Dreadnought Drop Pod [4 PL, 70pts]
Categories: FACTION: ADEPTUS ASTARTES, DROP POD, FACTION: IMPERIUM, DREADNOUGHT DROP POD,
TRANSPORT, VEHICLE, FACTION: <CHAPTER>, DEDICATED TRANSPORT
Rules: Angels of Death, Explodes (6"/1)
Abilities: Death From Above, Dreadnought Transport, Drop Pod Assault, Transport:
Transport, Unit: Dreadnought Drop Pod

Abilities Description Ref


During deployment, if every model in this unit has this ability, then you
can set up this unit high in the skies instead of setting it up on the
Death From
battlefield. If you do, then in the Reinforcements step of one of your
Above
Movement phases you can set up this unit anywhere on the battlefield
that is more than 9" away from enemy models.
If your army is battleforged, then for each DREADNOUGHT model that
has a wounds characteristic of 9 or less included in a Detachment, you
Dreadnought can include 1 DREADNOUGHT DROP POD model in that Detachment
Transport without taking up an additional Battlefield Role slot. No more than 1
DREADNOUGHT DROP POD model can be taken for each such
DREADNOUGHT model.
This transport must start the battle set up high in the skies (see Death
From Above pg 125) but neither it, nor any units embarked within it, are
counted towards any limits that the mission you are playing places on the
Drop Pod maximum number of Reinforcements units you can have in your army.
Assault This trasnport can be set up in the Reinforcements step of your first,
second or third Movement phase, regardless of any mission rules, and
they must set up more than 9" away from any enemy models. After this
trasnport has been set up on the battlefield, no units can embark within it.

Transport Capacity Ref


This model has a transport capacity of 1 <CHAPTER> DREADNOUGHT
Transport model. It cannot transport DREADNOUGHT models that have a wounds
characteristic of 10 or more.

Unit M WS BS S T W A Ld Save Ref


Dreadnought Drop Pod - - - 6 6 8 - 8 3+
Dreadnought Drop Pod [4 PL, 70pts]
Categories: FACTION: ADEPTUS ASTARTES, DROP POD, FACTION: IMPERIUM, DREADNOUGHT DROP POD,
TRANSPORT, VEHICLE, FACTION: <CHAPTER>, DEDICATED TRANSPORT
Rules: Angels of Death, Explodes (6"/1)
Abilities: Death From Above, Dreadnought Transport, Drop Pod Assault, Transport:
Transport, Unit: Dreadnought Drop Pod

Abilities Description Ref


During deployment, if every model in this unit has this ability, then you
can set up this unit high in the skies instead of setting it up on the
Death From
battlefield. If you do, then in the Reinforcements step of one of your
Above
Movement phases you can set up this unit anywhere on the battlefield
that is more than 9" away from enemy models.
If your army is battleforged, then for each DREADNOUGHT model that
has a wounds characteristic of 9 or less included in a Detachment, you
Dreadnought can include 1 DREADNOUGHT DROP POD model in that Detachment
Transport without taking up an additional Battlefield Role slot. No more than 1
DREADNOUGHT DROP POD model can be taken for each such
DREADNOUGHT model.
This transport must start the battle set up high in the skies (see Death
From Above pg 125) but neither it, nor any units embarked within it, are
counted towards any limits that the mission you are playing places on the
Drop Pod maximum number of Reinforcements units you can have in your army.
Assault This trasnport can be set up in the Reinforcements step of your first,
second or third Movement phase, regardless of any mission rules, and
they must set up more than 9" away from any enemy models. After this
trasnport has been set up on the battlefield, no units can embark within it.

Transport Capacity Ref


This model has a transport capacity of 1 <CHAPTER> DREADNOUGHT
Transport model. It cannot transport DREADNOUGHT models that have a wounds
characteristic of 10 or more.

Unit M WS BS S T W A Ld Save Ref


Dreadnought Drop Pod - - - 6 6 8 - 8 3+
Dreadnought Drop Pod [4 PL, 70pts]
Categories: FACTION: ADEPTUS ASTARTES, DROP POD, FACTION: IMPERIUM, DREADNOUGHT DROP POD,
TRANSPORT, VEHICLE, FACTION: <CHAPTER>, DEDICATED TRANSPORT
Rules: Angels of Death, Explodes (6"/1)
Abilities: Death From Above, Dreadnought Transport, Drop Pod Assault, Transport:
Transport, Unit: Dreadnought Drop Pod

Abilities Description Ref


During deployment, if every model in this unit has this ability, then you
can set up this unit high in the skies instead of setting it up on the
Death From
battlefield. If you do, then in the Reinforcements step of one of your
Above
Movement phases you can set up this unit anywhere on the battlefield
that is more than 9" away from enemy models.
If your army is battleforged, then for each DREADNOUGHT model that
has a wounds characteristic of 9 or less included in a Detachment, you
Dreadnought can include 1 DREADNOUGHT DROP POD model in that Detachment
Transport without taking up an additional Battlefield Role slot. No more than 1
DREADNOUGHT DROP POD model can be taken for each such
DREADNOUGHT model.
This transport must start the battle set up high in the skies (see Death
From Above pg 125) but neither it, nor any units embarked within it, are
counted towards any limits that the mission you are playing places on the
Drop Pod maximum number of Reinforcements units you can have in your army.
Assault This trasnport can be set up in the Reinforcements step of your first,
second or third Movement phase, regardless of any mission rules, and
they must set up more than 9" away from any enemy models. After this
trasnport has been set up on the battlefield, no units can embark within it.

Transport Capacity Ref


This model has a transport capacity of 1 <CHAPTER> DREADNOUGHT
Transport model. It cannot transport DREADNOUGHT models that have a wounds
characteristic of 10 or more.

Unit M WS BS S T W A Ld Save Ref


Dreadnought Drop Pod - - - 6 6 8 - 8 3+
Dreadnought Drop Pod [4 PL, 70pts]
Categories: FACTION: ADEPTUS ASTARTES, DROP POD, FACTION: IMPERIUM, DREADNOUGHT DROP POD,
TRANSPORT, VEHICLE, FACTION: <CHAPTER>, DEDICATED TRANSPORT
Rules: Angels of Death, Explodes (6"/1)
Abilities: Death From Above, Dreadnought Transport, Drop Pod Assault, Transport:
Transport, Unit: Dreadnought Drop Pod

Abilities Description Ref


During deployment, if every model in this unit has this ability, then you
can set up this unit high in the skies instead of setting it up on the
Death From
battlefield. If you do, then in the Reinforcements step of one of your
Above
Movement phases you can set up this unit anywhere on the battlefield
that is more than 9" away from enemy models.
If your army is battleforged, then for each DREADNOUGHT model that
has a wounds characteristic of 9 or less included in a Detachment, you
Dreadnought can include 1 DREADNOUGHT DROP POD model in that Detachment
Transport without taking up an additional Battlefield Role slot. No more than 1
DREADNOUGHT DROP POD model can be taken for each such
DREADNOUGHT model.
This transport must start the battle set up high in the skies (see Death
From Above pg 125) but neither it, nor any units embarked within it, are
counted towards any limits that the mission you are playing places on the
Drop Pod maximum number of Reinforcements units you can have in your army.
Assault This trasnport can be set up in the Reinforcements step of your first,
second or third Movement phase, regardless of any mission rules, and
they must set up more than 9" away from any enemy models. After this
trasnport has been set up on the battlefield, no units can embark within it.

Transport Capacity Ref


This model has a transport capacity of 1 <CHAPTER> DREADNOUGHT
Transport model. It cannot transport DREADNOUGHT models that have a wounds
characteristic of 10 or more.

Unit M WS BS S T W A Ld Save Ref


Dreadnought Drop Pod - - - 6 6 8 - 8 3+
Dreadnought Drop Pod [4 PL, 70pts]
Categories: FACTION: ADEPTUS ASTARTES, DROP POD, FACTION: IMPERIUM, DREADNOUGHT DROP POD,
TRANSPORT, VEHICLE, FACTION: <CHAPTER>, DEDICATED TRANSPORT
Rules: Angels of Death, Explodes (6"/1)
Abilities: Death From Above, Dreadnought Transport, Drop Pod Assault, Transport:
Transport, Unit: Dreadnought Drop Pod

Abilities Description Ref


During deployment, if every model in this unit has this ability, then you
can set up this unit high in the skies instead of setting it up on the
Death From
battlefield. If you do, then in the Reinforcements step of one of your
Above
Movement phases you can set up this unit anywhere on the battlefield
that is more than 9" away from enemy models.
If your army is battleforged, then for each DREADNOUGHT model that
has a wounds characteristic of 9 or less included in a Detachment, you
Dreadnought can include 1 DREADNOUGHT DROP POD model in that Detachment
Transport without taking up an additional Battlefield Role slot. No more than 1
DREADNOUGHT DROP POD model can be taken for each such
DREADNOUGHT model.
This transport must start the battle set up high in the skies (see Death
From Above pg 125) but neither it, nor any units embarked within it, are
counted towards any limits that the mission you are playing places on the
Drop Pod maximum number of Reinforcements units you can have in your army.
Assault This trasnport can be set up in the Reinforcements step of your first,
second or third Movement phase, regardless of any mission rules, and
they must set up more than 9" away from any enemy models. After this
trasnport has been set up on the battlefield, no units can embark within it.

Transport Capacity Ref


This model has a transport capacity of 1 <CHAPTER> DREADNOUGHT
Transport model. It cannot transport DREADNOUGHT models that have a wounds
characteristic of 10 or more.

Unit M WS BS S T W A Ld Save Ref


Dreadnought Drop Pod - - - 6 6 8 - 8 3+
Dreadnought Drop Pod [4 PL, 70pts]
Categories: FACTION: ADEPTUS ASTARTES, DROP POD, FACTION: IMPERIUM, DREADNOUGHT DROP POD,
TRANSPORT, VEHICLE, FACTION: <CHAPTER>, DEDICATED TRANSPORT
Rules: Angels of Death, Explodes (6"/1)
Abilities: Death From Above, Dreadnought Transport, Drop Pod Assault, Transport:
Transport, Unit: Dreadnought Drop Pod

Abilities Description Ref


During deployment, if every model in this unit has this ability, then you
can set up this unit high in the skies instead of setting it up on the
Death From
battlefield. If you do, then in the Reinforcements step of one of your
Above
Movement phases you can set up this unit anywhere on the battlefield
that is more than 9" away from enemy models.
If your army is battleforged, then for each DREADNOUGHT model that
has a wounds characteristic of 9 or less included in a Detachment, you
Dreadnought can include 1 DREADNOUGHT DROP POD model in that Detachment
Transport without taking up an additional Battlefield Role slot. No more than 1
DREADNOUGHT DROP POD model can be taken for each such
DREADNOUGHT model.
This transport must start the battle set up high in the skies (see Death
From Above pg 125) but neither it, nor any units embarked within it, are
counted towards any limits that the mission you are playing places on the
Drop Pod maximum number of Reinforcements units you can have in your army.
Assault This trasnport can be set up in the Reinforcements step of your first,
second or third Movement phase, regardless of any mission rules, and
they must set up more than 9" away from any enemy models. After this
trasnport has been set up on the battlefield, no units can embark within it.

Transport Capacity Ref


This model has a transport capacity of 1 <CHAPTER> DREADNOUGHT
Transport model. It cannot transport DREADNOUGHT models that have a wounds
characteristic of 10 or more.

Unit M WS BS S T W A Ld Save Ref


Dreadnought Drop Pod - - - 6 6 8 - 8 3+

Lord of War [31 PL, 555pts]


Astraeus [31 PL, 555pts]
Selections: Ironhail heavy stubber [5pts], Storm bolter, Twin heavy bolter, Twin macro-
accelerator cannon
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, LORD OF WAR, ASTRAEUS SUPER-HEAVY
TANK, FLY, TITANIC, VEHICLE, FACTION: <CHAPTER>, REPULSOR FIELD, VOID SHIELD, FACTION: DARK
ANGELS
Rules: Angels of Death, Explodes (2D6"/D6)
Abilities: Hover Tank, Void Shields, Unit: Astraeus [1] (16+ wounds remaining), Astraeus [2]
(8-15 wounds remaining), Astraeus [3] (1-7 wounds remaining), Weapon: Ironhail heavy
stubber, Storm bolter, Twin heavy bolter, Twin macro-accelerator cannon
Two las-rippers
Selections: 2x Astreus Las-ripper
Weapon: Astreus Las-ripper

Abilities Description Ref


Hover Instead of measuring distances and ranges to and from this model's base,
Tank measure to and from this model's Hull
This model has 2 Void shields. Each void shield has 3 shield points. While this
model has any void shields, it has a 5+ invulnerable save against ranged
attacks.

Each time a saving throw is failed for this model against a ranged attack, if it
has any void shields, it does not suffer any damage. Instead, for each point of
damage inflicted, one of its void shields loses 1 shield point. Once a void
shield has lost a shield point, it must continue to lose shield points due to any
Void further damage inflicted until it collapses. Each time an attack causes a void
Shields shield to be reduced to 0 shield points, that void shield collapses: this model
loses that void shield and any excess damage inflicted by that attack is lost.
Void shields can never be used to prevent mortal wounds (each mortal wound
inflicted on a model with void shields causes that model to lose one wound as
normal)

At the start of your command phase, if this model has a void shield that has
fewer than 3 shield points remaining, that void shield is restored to 3 shield
points.

Unit M WS BS S T W A Ld Save Ref


Astraeus [1] (16+ wounds remaining) 12" 5+ 3+ 8 8 30 6 9 2+
Astraeus [2] (8-15 wounds remaining) 6" 5+ 4+ 8 8 N/A D6 9 2+
Astraeus [3] (1-7 wounds remaining) 3" 5+ 5+ 8 8 N/A D3 9 2+

Weapon Range Type S AP D Abilities Ref


Astreus Las-ripper 36" Heavy 2 9 -3 D6 -
Ironhail heavy stubber 36" Heavy 3 4 -1 1 -
Storm bolter 24" Rapid Fire 2 4 0 1 -
Twin heavy bolter 36" Heavy 6 5 -1 2 -
Twin macro-accelerator cannon 72" Heavy 12 8 -2 3 -

Fortification [10 PL, 180pts]


Bastion [10 PL, 180pts]
Selections: 4x Heavy bolter (Fortification)
Categories: FACTION: UNALIGNED, BUILDING, VEHICLE, TRANSPORT, TERRAIN, BASTION, FORTIFICATION
Abilities: Automated Weapons (Bastion), Fire Points (Bastion), Wrecked (Bastion), Transport:
Bastion, Unit: Bastion [1] (10-18+ Wounds Remaining), Bastion [2] (6-9 Wounds Remaining),
Bastion [3] (1-5 Wounds Remaining), Weapon: Heavy bolter

Abilities Description Ref


In your Shooting phase, each time this model is selected to shoot, if
War
no friendly units are embarked within it then its heavy bolters can only
Zone
Automated target the closest eligible enemy unit and, if it is equipped with either
Octarius,
Weapons an Icarus lascannon or a quad-gun, you can, only select one of the
Book 1:
(Bastion) following targets for that weapon's attacks:
Rising
- The closest eligible enemy unit.
Tide p68
- The closest eligible enemy AIRCRAFT unit.
In your Shooting phase, up to 10 models embarked within this model
War
can be selected to shoot with; measure distances and draw line of
Zone
sight from any point on this building when doing so (embarked models
Fire Points Octarius,
can make attacks with ranged weapons even while this building is
(Bastion) Book 1:
within Engagement Range of enemy units, just as if they had the Big
Rising
Guns Never Tire rule like a VEHICLE, as described in the
Tide p68
Warhammer 40,000 Core Book).
When this building is destroyed, roll one D6 before any embarked
models disembark and before removing it from play. On a 6 its
magazine explodes, and each unit within 6" suffers D6 mortal wounds.
War
On any other result, this building is wrecked, though the model counts
Zone
as destroyed for all rules purposes, do not remove it from the
Wrecked Octarius,
battlefield. Instead, for the remainder of the battle it is treated as an
(Bastion) Book 1:
Obstacles terrain feature with the following terrain traits, as described
Rising
in the Warhammer 40,000 Core Book:
Tide p68
- Difficult Ground
- Exposed Position
- Unstable Position

Transport Capacity Ref


This building has a transport capacity of 15 INFANTRY models. Each War
model with a Wounds characteristic of 3 takes up the space of 2 Zone
models, and each model with a Wounds characteristic of 4 or more Octarius,
Bastion
takes up the space of 3 models. It cannot transport non-CHARACTER Book 1:
models with a Wounds characteristic of 5 or more. No more than two Rising
units can be embarked within this building. Tide p68

Unit M WS BS S T W A Ld Save Ref


War Zone Octarius,
Bastion [1] (10-18+ Wounds
- - 4+ 6 8 18 - 7 3+ Book 1: Rising Tide
Remaining)
p68
War Zone Octarius,
Bastion [2] (6-9 Wounds
- - 5+ 6 8 N/A - 7 3+ Book 1: Rising Tide
Remaining)
p68
War Zone Octarius,
Bastion [3] (1-5 Wounds
- - 6+ 6 8 N/A - 7 3+ Book 1: Rising Tide
Remaining)
p68

Weapon Range Type S AP D Abilities Ref


Heavy bolter 36" Heavy 3 5 -1 2 -
Force Rules
1st Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then
DARK ANGELS Vanguard Detachments that only contain models with the DEATHWING and/or INNER
CIRCLE keywords gain the 1st Company ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad
units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3
Command points'. ()
2nd Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword,
then DARK ANGELS Outrider Detachments that only contain models with the RAVENWING keyword gain
the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3
Command points'. ()
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all
modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is
equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the
Damned p35)
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting
Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your
previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid
Fire type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is
equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the
Damned p35)
Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army
(excluding DEATHWING models) can make attacks with Rapid Fire and Assault Weapons (excluding Blast
weapons) while within Engagement Range of enemy units, but must target an enemy unit that is within
Engagement Range of its own unit when they do so. In such circumstances, the model can target an enemy
unit even if other friendly units are within Engagement Range of the same enemy unit, and while it is making
such an attack, it has a Ballistic Skill characteristic of 5+. ()
Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this
turn (excluding pile-in and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition
test is taken for this unit, it is automatically passed. ()
Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or
DEATHWING DREADNOUGHT model from your army makes a melee attack against a CHARACTER unit
or unit that contains any models with a wounds characteristic if 8 or more, you can re-roll the wound roll. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic
Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this
unit. ()
Speed of the Raven: While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a
model in that unit makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty
incurred to the hit roll as if firing an assault weapon. ()
Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is
equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the
Damned p35)

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its
maximum number of models, may be split into two units each containing an equal number of models. ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this
unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of
one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away
from enemy models. ()
Explodes (2D6"/D6): When this model is destroyed, roll one D6 before removing it from play. On a 6 it
explodes and each unit within 2D6" suffers D6 mortal wounds. ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes
and each unit within 3" suffers 1 mortal wound. ()
Explodes (6"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes
and each unit within 6" suffers 1 mortal wound. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it
explodes and each unit within 6" suffers D3 mortal wounds. ()
Explodes (6"/D6): When this model is destroyed, roll one D6 before removing it from play. On a 6 it
explodes and each unit within 6" suffers D6 mortal wounds. ()
Inner Circle: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch
Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE
keyword, this unit cannot be selected to Fall Back.
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER
MASTER keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can
Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead.
• Each time an attack is made against this unit, if this unit has the INFANTRY keyword, an unmodified
wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack
may have. ()
Jink: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor
Tactic, and it is using the Chapter Tactic of the Dark Angels, then:
• Models in this unit have a 5+ invulnerable save against ranged attacks. In your Movement phase, if this
unit Remains Stationary, it loses this invulnerable save until the start of your next Movement phase.
• Each time this unit Advances, until the start of your next turn, models in this unit have a 4+ invulnerable
save against ranged attacks. ()
Martial Legacy: If your army is Battle-forged, then when this unit is included in a Detachment, increase that
Detachment's Command Cost by 1 CP ()
Outflank: During deployment, if every model in this unit has this ability, then you can set up this unit behind
enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of
your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9"
away from any enemy models ()
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this models
can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1
from any hit rolls that target it. ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of
placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle -
set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()

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