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Appearance Primordial Cloud Goblin

Huge Giant
These massive creatures possess the quintessential
goblin features: emerald-hued skin, jagged claws, and Armor Class 15 (natural armor)
teeth, and a pungent odour. However, what sets them Hit Points 135 (18d12 + 18)
apart is their towering height of 14 feet and their hair, Speed 40 ft., fly 20 ft. (hover)
which resembles wisps of clouds. Remarkably, these
giants can hover, a spectacle to behold given their STR DEX CON INT WIS CHA
enormous size. They are often clad in simple clothing, 20 (+5) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 10 (0)

seemingly woven from what appears to be miles amount


of fabric. Skills Arcana +7, Perception +3
Damage Resistances lightning, thunder
Senses Darkvision 60 ft., passive Perception 13
History Languages Common, Giant, Goblin
Challenge 5 (1,800 XP)
In stark contrast to the other primordial goblins, the
Cloud Goblins were not created by Maglubiyet’s use of Runic Enhancement. The Primordial Cloud Goblin bears runic
Annam’s blood. Instead, they are the result of symbols etched into its skin, granting it enhanced abilities. At
interbreeding among primordial goblins, one of their the start of each of its turns, it can choose to activate one of
parents being a Storm Goblin. However, these unions the following abilities. The chosen ability lasts until the start

are not born of love but rather an act of dominance. of its next turn:

Storm Goblins, who believe themselves superior to their Acid Rain. The Primordial Cloud Goblin calls forth a small
primordial kin, forcibly impregnate other giant goblins, green, sickly cloud to hover over itself. The cloud releases
taking the offspring upon birth. They do this to acid rain in a 10-foot radius sphere centered on itself. Anyone

subjugate the young, assigning them the less significant that enters this sphere or starts their turn there takes 2d6

tasks within their society. acid damage (excluding the Cloud Goblin).
Cloud Coverage. As a bonus action, the Primordial Cloud
Goblin points towards a creature it can see within range. If
Behaviour that creature fails a DC 16 Wisdom saving throw, they are
blinded until the start of their next turn as their eyes cloud
Due to their mixed lineage, Cloud Goblins inherit some over, blocking out all light.

of the Storm Goblins’ innate magical abilities, though Mist Cloud. The Primordial Cloud Goblin excretes a cloud of

not their physical might. Despite their ability to level obscuring mist in a 20-foot radius centred on itself. The mist
heavily obscures the area, and creatures within it are
large buildings with their weight, which can reach up to considered lightly obscured.
19 tons, life under servitude has rendered them meek
and stripped away their confidence. However, they
shine in combat situations, demonstrating expertise in Action
controlling the battlefield—an attribute developed
through rigorous training alongside their Storm Goblin Stomp. The Primordial Cloud Goblin stomps the ground,
counterparts. creating a shockwave. Each creature on the ground within 15
feet of the giant must make a DC 16 Strength saving throw,
taking 16 (3d10) bludgeoning damage and be knocked prone on
a failed save, or half as much damage and not knocked prone
Primordial Cloud Goblin Poetry on a successful one. The shockwave extinguishes unprotected
flames in its area.
Cloud Goblins are notorious for their poetry, although not in
a good way. Their verses are laden with simplistic rhymes Stinking Cloud’s Grasp (Recharge 4-6). The Primordial Cloud
and a preoccupation with the posterior, a subjects that leaves Goblin summons a swirling vortex of acrid wind in a 20-foot
much to be desired in terms of literary refinement. radius cantered on a point within 60 feet. Each creature in that
area must succeed on a DC 14 Strength saving throw or be
Example lifted off the ground and restrained for 1 minute while
restrained in this way they take 2d6 poison damage at the start
In the fluffy sky, so high, of each of their turns. A creature can repeat the saving throw at
We soar ‘bove, you and I, the end of each of its turns, ending the effect on a success.
But when a breeze begins to hum,
My thoughts, they all go to your bum! Cackle Burst (Recharge 5-6). The Primordial Cloud Goblin lets out
a crackling cackle in 30-foot cone. Each creature in that area
. must make a DC 14 Constitution saving throw, taking 13 (3d8)
thunder damage and 13 (3d8) lightning damage, or half as
much damage and on a successful one.

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