A compilation of all official Signs & Portents magazine articles ever released (I think) for Starship Troopers: The Miniatures Game by Mongoose Publishing (2005). Includes organized bookmarks for fast navigation. Contains volumes 24 to 49 of the Signs & Portents magazine (Starship Troopers content only). The magazine articles are available for free on the Wargame Vault website.
A compilation of all official Signs & Portents magazine articles ever released (I think) for Starship Troopers: The Miniatures Game by Mongoose Publishing (2005). Includes organized bookmarks for fast navigation. Contains volumes 24 to 49 of the Signs & Portents magazine (Starship Troopers content only). The magazine articles are available for free on the Wargame Vault website.
A compilation of all official Signs & Portents magazine articles ever released (I think) for Starship Troopers: The Miniatures Game by Mongoose Publishing (2005). Includes organized bookmarks for fast navigation. Contains volumes 24 to 49 of the Signs & Portents magazine (Starship Troopers content only). The magazine articles are available for free on the Wargame Vault website.
‘Nada on the comms, Top. Complete
2p. they're reading us, then
they're sue taking ther sweet ime
answering!” Private Jones moved his
arto and fom the side of his
Hemet and slowly shook his bead
he looked st Sergeant Flew
‘Okay. Keep trying. Rodriguez,
Juan = you have pont!” Sergeant
Fleur was already striding of down
the lang mack coir ofthe canyon
ashe spoke, and without word the
two young toopers strode forward on
the Dounce. Using their jump packs,
the pair leapt into thea and landed
farther down the canyon,
‘The res of Caters Death Dealers
began fllowing their comrades into
the canyon. Every single trooper
‘knew from ber experince that
the high elf wall made in ideal
place for an ambush. Each member
ofthe squad scanned every inch of
the chasm for signs of movernent,
no mater how small, However, the
desolate landscape of Pluto appeared
a dead and barren asthe grave
Eversince they had dopped fom
the Lord Nelson they bad been in
word ofhurt. Cut of fom the
ter squads wo had dropped in part
‘of Operation Cleansing Wave; the
‘simple extermination ass om bag
central” mission ht the brass had
Sent them on was stating totum ito
‘otal nighimare. ‘The drop had gone
taal rom the of. As the squad hid
eon ready to inte the drop frm
bit, ucky’shot fom a plasma
Tug bad hit the vessel and caused it
toveer offcourse. By the time the
twooper in their M2 Drop Capsules
hadjetisoned from the stricken
ese they ere over forty Kis off
The landing ad also gone badly:
Private Matis a been injured as is
[M2 tokca dee it fom heal end
ofa plasma bug discharge. Luckily
for Mis, the Ms bin sto
defences had moved the capsule at
the last moment. He stuck lucky
although he had landed heavily and
‘ras unconscios, he was alive
[thd seemed hat Squad Baker
of Carters Death Dealers had als
traced the attention of every damn
tg on this godoraken plane. The
squad had hit he ground running bat
they hada fight on thee hands. With
‘man injured an ammo running low
the only way to get othe reteval
“one was through the lange canyon
‘hat Private Thane id jokingly
‘nicknamed ambush alley’. Metis
had been hoisted onto the back of|
the M9. The Death Dealers always
looked afer their on
Fleur pale out the digimapper and,
‘once again, checked the eo-ordinates
against the map on his suits head
‘up display. Things had boon quite
for almost an our now. After intial
Iheay bug resistance, things had
sccmed to thin out, but he ad Farmed
Tong ago that when everything goes
quiets just wating forall hello
break lose
Sarge! Looks like we found bags
Came the unmistakable vice oF
Private Juan ver the comms inthe
Ihlmets of every uooper inthe squadow many Private", Fleur breathed
uneasily, instinctively checking his
Morita and bringing i up ready to
fire
Looks ike al of ‘em sarge. Is it t00
late o putin fora tansfer” Witha
laugh the yung private broke of the
communication.
‘Cut the chater, Private’ Fleur
rowed inthis comm a the Mash
‘of weapons fre frm both Juan
and Rodriguez began to light up
{he cold drkness ofthe Plutonian
night. The remainder of the squad
began to provide covering fire asthe
‘wo troopers started to slowly walk
backwards, fing as they wen, in
order o regroup with the rest of the
squad.
For long minutes the squad poured
oun fer rund int the oncoming
‘bug howe. Well-placed shots frm
(OBrien took down dozens of the
‘Arachnid centres before they ould
get elose enough toatack, but they
carved on regardless. The lass of 0
‘many of thet comrades mean ess
ban nothing otis vicious alien
After what seemed lke an etemity
he bugs cemed to peter out and all
that wa eft was a age pile of bag
corpses and ots of spent shell casings
‘ling the canyon Toor
Hake Two One, his is Charlie
‘Two Zero Actual comme back!” The
voice came through the coms like
2 guardian angel, euting through the
taciturn night ike a uf
‘Charlie Two Zero, good to hear you!
‘Welcome tothe party. What ook you
suys slong?” Feuralmost shouted insides of their belmcis. Ammo was
inlet runing low, they were aleady a man
oven and they sill had almost a Kick
‘Came in fora litle chop on the way 1 walkthrough bug infested territory.
down, bit we are at LZ 305 awaiting
Your atival. What's your ETA? Fleurtookaa deep breath and eld it
Over fora moment, gathering his thought.
“These men and wornen were under
“Got ite problem here with lots his command! and he wanted to make
oflegshetween us andthe LZ, can't damn sue that they go bck othe
‘ive you an approximate ETA bu lets retrieval boa stfely. They were apes,
fy we ain't going to take our sweet but they were his pes!
time that's forse, Over!
Listen up you apes, wan this
‘Understood Baker Two One, We south ad bythe numbers, no
will wit for you as long = we can, showboating or eros, We have to
but you had best hurry your buts up get through tha canyon and meet up
a5CnC ae blowing thebulge and With Charlie Two Zero ASAP and
calling us home, foks like Operation — tme'sa running out for us. Keep
Cleansing Wave is over Over and moving, watch the canyon walls and
ou” stay fosy and we will make it home
in time for chow. Do you gt me,
Fleur gathered his squad together. apes
He looked intensely at each of thir
‘aces, llaminted by the lighs on the As oe the squad sounded out in a
‘clarion voice!
‘We get you Sit
{Cautiously the squad
began to move further
into ambos alley and
ead for home“The Mobile Infantry player wl take
contol of Baker Two On, which
‘consists of four MI Cap troopers in
M-1A4 power armour armed with
“TW-203a Mortis Assault Rifles and
sqipped with M902 Frag grenades.
The squad also includes one MI Cap
Trooper in M-1A4 power amour
‘equipped with a SW-404 Javelin
Missile Launcher and M902 Frag
srenades. The sergeant is wearing
{ull M-LAA power armour and is
‘equipped with an XW-137-A3 Trench
Sweeper on is TW-203a Morita
Assault Rife, The fil member
‘ofthe squad is a corporal in an MB
Marauder suit armed with SW-04
Javelin Mise Launcher, MW-
Sixgun Rotary Cannon and a MW-
5050 Twin 50 Avtoeannon and 1W-
228 Uility Claws in Hard Pint 4.
The ial member of Baker Two One
is Private Metis who i unconscious
and is being eared by the MO
Marauder suit Private Metis will
take o ative parti his battle, but
wil ply an important role when it
‘comes to determining the outcome of
the ate
The Arachnid player should be have
for nits of 12 warriors and may
use any ofthe Bug Entry Points hat
te indiested onthe map to bring
‘onium, Once an entre nit is
‘estoy the Arachnid player may
bring them on from Entry point A
the tum aterwards, a the bugs ty to
‘oman the acd
rast make it fom ane small end of
the able to the other, running the
unt of the canyon and eveything
that the bugs ean throw at them. The
player controling the Ml troopers
‘must advance were posible asthe
squad is pressed forme, so must
tmakea move action every tum. This
sill ofcourse mean that he squad
‘cannot rermin stationary, but may
se its jump packs iit uses ready
‘ction, taking advantage ofthe Beat
Feet special movement as detailed
‘on page 69 ofthe Starship Troopers
rulebook.
Private Métis is epresented by a
small couter tat should be placed
With the Marauder. the Marauder is
destoyed then Metis isalso counted
as destroyed forthe sake of reckoning
‘up victory points
“The troopers are running low on
smumunion and as such if any
‘of them rolls «natural I ding 2
reaction eat oll 3 D6 again foreach
trooper tht rolls a maturl 1 and reat
‘heir “out of ammo” as permanent
forthe est ofthe bate. This will
-mean that players may have to resort
to using grenades ina very tight
i
“This scenari takes place ina canyon
ands such you should use whatever
terrain you have at hand to simulate
‘he bleed7 gies
until the MI squad is destroyed by the Two One then be wins
‘Aric
me {Gout of ammunition fr thei weapon
WUCEOTE STANTS yoni hoes
the Arachnid Player destoys Baker GF heir armour oF se thet Fr
grenades to protect themssves. This
‘ill imi he range of their attacks
1? he MI Player sachs the fi sige
- Se ea, nwt ey
CSTR soos Zone fl
sense of urgency
controling the Mobile Infantry squad Otherwise
Sets his unit up atthe naw end of
themap, upto 5" fom the table edge. For every squad destroyed by the Ml
Troopers 10 vitor points
Arachnids: The player controling
the Arachnids may enter his squads For every MI Trooper destoyed by
{rm any ofthe four entry points the Arachnid S victory points I
‘marked onthe mp. As noted
above if any units of Aihnids Notes: Though this scenario will
aredestroyed they willeame on test the Mobile Infant player to
‘om behind the MI troopers inthe the max it is suggested thatthe
‘Anichnd players next tn. Ifthe duration ofthe game should be no
‘Arachnid player wishes, he may hold mare than six as. 1fany model
‘one unit of warriors in reserve til his fils reaction check (inher words, Private Métis Counter
Second tun: etherwise they must all’ rolls natural nd then rolls 3
be deployed at the start ofthe game. natural asain, they are completelytay be an od thing to sy but
aid not exaety choose o do
Jan Arachnid army for Starship
“Troopers - the chose me. To put
fat into some context, all rough the
development of Starship Toopers,
Tas fred up to ull an aesome
Mobite Infantry free. tn many
‘miniatures games, have this “thin
for humanity's ast stand the hin
lin between civilisation and disaster.
‘Thus, the Ml were the perfect choice
Forme inthis eam,
‘The trouble was, had o take my
‘um sing Arachnids daring the
playtesting of Starship Troopers —and
at is when the big stated to ie,
Soto speak.
Upto this point, had always
considered the Arachnid tobe your
sua, everyday horde army. Teuld
fat have been more wrong. Sue,
you could load upon warrior bugs
nd charge with al fay towards
the enemy. You could amass an
impessive looking amy that way.
But you would lose every time,
Koay tok ane game wo illustrate just
‘how mult-dimensional the Arachnids
really were. The equipment options
ofthe Mobil Infantry are obvious
to everyone who reads the amy list
‘uri took game withthe bugs 0
begin to discover all the diferent
level they can operate at~and, more
importantly, just how devious they
am be in bate. It dawned on me that
perhaps they were my kind af amy
tera
yousan sar
sens the able tactics bu a good
“Mobile infantry player will make
you pay for it quickly: True, your
‘warrior bags ned to get into close
‘combat to do any good but troopers
ae equipped well enough to deal
witha few swam of those, As an
‘Arachnid player, you can be lot
more sneaky than his. Formulating
all sors of atl plans my head, 1
began putting together warrior bugs
=lotof them. With the imple paint
scheme, reminiscent of the movi,
Twas ally ale wo Build two bugs
{inten mines but the painting of
‘her (sinus drying tie) was moc
quicker than that.
Inno time a all, 65 warriors were
finished and as more bug models
antved at the ofl, they were duly
‘aided othe growing horde. Very
Soon, had hoppers, ankers and
frffes well eprescned in my amy
and. a type this, bran bugs
Siting on my panting able wating
for some atention,
Looking ahead a some of the models
be toartve for the Arachnid, i
becomes readily apparent hat they
‘sll bosome a tly versatile army
‘hat will always koep the Mobile
Infutry guessing. By now, troopers
‘ill be used to fending off swarms
‘of wariors bu once you start adding
psychic brain bugs, blisters and
blasters that can actually shoot back
and plasmas that can actually cut
range most Mobile Infnty ants (not
to mention being able to anitilate
an entre squad of troopers with one
well-placed shod), you wll soon have
humanity onthe run“This means that when tis the Mobile
Infantry’s turn, you willbe in reaetion
ange and will lose eve ster 0
thei line. Ifyour opponent was
‘wise enough to deploy a ite further
Ihaek, thn add aru’ worth offing
rm the Mobile Infanty to this but
the inal effect wil be the same —
shed Toad of bugs wil be all over
the troopers and they will not have
enough power to repel al of them
‘That is how to win games using
warrior bugs alone. Now, if you add
othe species tothe mix, you can
get just plan mean with the Mobile
Ina
Keep sar mumter aboveground i
Suateiney ral
eau Rents one paver
a doomed inanihacrssthe got tomenton fring thm to stay ‘SPY Bs dermonstat st
lable (hough have sen some very put onthe back lines they deal__‘ethal they are to troopers — and ow
ssccessfil 2000 point armis with ith thowe marauders, Theres you uchthey can change an Aacid
‘over 100 warriors inthem) The Keepoftable. Yourcan bring these PIAYS"s tics. Sue, they are
“Mobile Infantry have very effective on in tum two from any table edge _°XPenSive tothe tune that three of
‘weapons and when Marauders. jin your deployment zone - including Sore pees
Sear opcaring ie gs incredibly teside edges This team youcan Noman ll hopper army (poss
‘difficult. The aim is to get your _get an awful lot of bugs very close at Priority Level 3 and yes, we have
‘warriors ito close combat without to the Mobile Iafantey while ishing ied it!) may be abit extreme so aim
losing them all in the process. ‘only those few who stayed above ‘to have 3-6 in a 2,000 point force,
‘ground (don’t expect many of them _SPlit into one or two units.
Tmt athe obvious, even {osu Iie Mobily
essential, approach but fur more ‘have been deployed a little distance The first thing to remember ~ do not
importants simng. Youmust plan forwards, you can easily get into set hem ied needlessly. They
allyour wars (and ter close reaction re range onthe second tum, f10 expensive to thw ava
‘combat based bugs, such as tankers) Normally this sounds like a bad idea Comsider keeping them off table, as
Ihithe Milena ine nthe tutyou wilt alee pc somany srl os he warn bya
‘same tum. If you can accomplish ‘bugs inside your opponent's reaction Sevsin eae
‘this, the troopers will be swamped ‘range that he will never be able to ‘completely blocks line of sight to
‘ithoo many targets del wih —ilthemall (ae the sam rues), tHe Mobile fan. Despite ther
1 your warors sath nto he
‘few bags wil ib the rea wil
arve hough trope ab Marauder
Aik nd the Arachniwin anther
bate Tishow you how this
done
Pick Attack tactics. The importance
‘ofthis is that you can keep half
Your units off the table in reserve
Tobe ought onto the bated
‘anytime from turn two onwards,
Keeping your warriors in andy units
fie-strng they can always swarm
together when you get close and need
to avoid reaction fie), place two to
four units underground as tunnels.fat movement, do not et hoppers
lead the attack, a you will aly,
Jose them within a tum. Instead,
have them hop about between cover,
avoiding the Mobile Infantry tall
costs. Jus as soon as your Warior
‘bugs begin to gt stuck in, launch
yur hoppers. Their huge movement
allows them to leap from cover, strike
ata lonely trooper and then fly on
tomore cover ~withou ting the
Mobile Infantry get any reaction
fire at al! Furthermore, you can
tse them to selectively assstnate
Sergeants and toopers with special
weapons, greatly weakening their
army and they ean certainly have
ood goat Marauders i sed in
large numbers. ust be careful to
avoid flame weapons (hey wll bring
‘your hoppers down quickly) and
‘Marauders that are not destroyed by
your tacks.
Agits oat ofenspht ove ese guys,
‘Thee ps points are an aesome
flame weapon (D10 in a unit that can
‘number en bugs asthe potential
‘to annlate uooper squads and
Maraaers alike) ps fast jumping
move, all wrapped up into a package
thats only sighly more expensive
‘han wariors, On the other hand,
their lame weapon is very short
‘anged and the fetes themselves
dic quickly to Monta fie
nis the cheapness of Frees tat
wins me over. The two golden rules
area) keep them out of sight until
they ae ready to tack and ) when
they attack, make sue you wipe out
everything inthe area so nothing ean
‘hoot hack a them,
(fen easier suid han done — but
remember that lovely DIO stack
which you donot have to et nto
‘lose combat for, With thei jump,
they effectively havea 21" range
(Gump plus range of fame tack),
hich can keep your opponent
guessing. However, use them to
Suppor an attack, ot spearhead it
They just donot have the aout
ave. The biggest model we have
{yet done and wanted at east 0 in
nny fore!
“There are two schools of thought
regarding the tanker bog and is ws in
‘anArachnid fore, You either putt
underground as a tuneller or keep it
‘on the surface during the advance.
subscribe to both as ether an have
advantages.
“The fist allows you to sneak up on
the Mobile Infany, protecting your
‘expensive tanker unlit is ready to
sorface and snk. If pops up close
enough toa target, few things ean
withstand its close combat tacks
and if they are farther away, its
ranged attack can annie alan
army ifyou have positioned things
corel
The second method wil ll depend
Jon how many Javelins and Pee-wees
your opponents Hiclding. A well
esuipped Mobile Infantry force ean
eal wit a tanker inthe open in 2
ery short space of time. However,
his canbe extended by fielding
more than one tanker bug and in any
eas, itil top your warriors being
farted for some tine, allowing
item to close distance and deliver the
Knockout bow, whether the tanker‘wth Ready) and then stron Ready
Jn preparation ofan ME air assault
“Tanker bogs ean now move 10" ina
Player should have. At300 pois it cur and still ptt fie.
shard to fi into any fore less than
2000 points and it wil rarely car ‘That is nto say that 150 points of|
itspoimsdreedy. However, even —_prychi talents are worth sifing
ifyou do nothing more than keep at though but as most bug players
itundergound, that bonus action it Scomo like the enkunced Versions
tants oasingle unit can be a game of talents, the brain bg might not
Winning ability. As-abugplayer, have everything you need. Ego War
you willbe used to acing across the isamother potential game winner,
Bate and finding youare just especially when combined wi the
few inches shor ofa taget. With anus ation ~race your wari,
‘extra action that need ot be the right down the M's threat and then
‘ase! There ae alsocleverer options remove any possible reactions a5 they
1o use wih this bili, such as getting cose in!
plasma bug to fie (wo ations
oe
time now. I want to get my warrior
‘bugs numbering over hundred (0
‘ry out the al warior army) and
anyone can always use more hoppers
However, most of my attention is
‘on the new modes coming out for
the Arachnid. The plasma bug is
duo arive oon, which can Bast
spar practically anything with ts
alley atack-1 guarantee this one
‘ill oon pay for itself in mission
points. Add to that more firefies
and the forthcoming blisters and
blasters and you may find an ary
‘hatcan actualy outshoot the Mobile
Inf.
"The Arachis are far more than
simple one tik amy. Reserves,
time tacks, tunnels anda wide
varey of species will al play into
{our favour and tip the balance
‘against Mobile Infantry players
expecting afew wariors. Leathe
‘weks ofthe Starship Toopers game
snd you wll ind the Arachnid can
really work for you. Finding out all
the diffrent variations and tactics
possible with an army, rather than just
Aiscovering the ‘iller combos’ is
‘what this game isall about!_—___— ise, ————
ald
Weransiirg ROORERS MINIAT
(GAMEBATTLEREPORT,
ALEX: Twanted a small force
that could pack a large punch,
and with the Pee-Wee in there
| was hoping to surprise lan
with a nuke tothe centre of
his forces. I guessed he'd be
taking a brain bug and I wanted
tobe able to have a go at taking
it out with one shot. I've found
that putting the officers in
Marauder suits increases their
survivability and minimises the
threat from roaming hopper
bugs. The plan was to have
each squad man a Reliant gun
platform with the Marauder
suits and CHAS anchoring the
centre,
With the force at Priority
Level 2 and containing Reliant
gun platforms [had to take
the Defence tactic, meaning 1
‘would also have the option on
moving first or second plus all,
‘my units would start the game
readied,
IAN: Having gained a
reputation as being the Studio
innovator when it comes to
outlandish tactics, I didn’t want
to disappoint. Alex is the sort
of player that you've always
got to take seriously. I know
he will know every possible
option he has available and
that he will be tactically solid,
‘but will he be imaginative?
Only time will tll, but with
this in mind I'm going to try
‘out Blitzkrieg tactics on him
(hence the somewhat esoteric
name for my bug swarm). 1
Geiihad
Pease
report sees Alex Fennel
{cad his gallant Domingo’s
[Ninjas Mobi Infantry
platoon against Ian
Barstow’s bizarrely named
Buggruppe 999 in a 2,000
point battle. Confused?
and find out what
the Old Bear has
come up with this time!
decided to design my force
like a panzer group, centred
around a spearhead of three
tanker bugs. Supporting these
inthe role of Stukas will be
the small hopper units, with
light assault guns simulated by
fireffies. Supporting this is low
quality infantry in the shape of |
‘warriors reduced by the Works
& Warriors option. At a saving
of 5 points per warrior this gets
a Jot more chitin on the table.
‘Commanding this assault force
is my version of Rommel, a
‘brain bug strengthened with
Enhanced Shield and Enhanced
Suggestion, Able to protect
himself and drive on his forces.
‘What you might notice is a
total lack of tunnelling, This isa huge gamble, but i's not part erm manima ane:
of Blitzkrieg strategy so for LUINMLM fofore pucing sme distnse
Segeiantieiis AK Teta tage met en ae
Tam going ith acompley deployed aad afte gun prensa andthe hugs,
topside bug force. AtPriority platforms. The plan wasto yp in caver and towards the
lel ani ioyingatAlce unos pipers eaty acio Fiery ganna
will probably be making we (Being lower priority level, yhne rsa thet on the
of the new reliant models just my forces began the game javelins and trip-hammer were
aitle Shale mecsinghe | oaed)tojpuny backwane— rnainaiieeremecems
mato choos Deacearhs tonne gon pinto,
tactic) chose robe, meaning. a
that we wil ighta Battle Line
cngogement across the wider
‘sie oas, Tassosee Tet
tid pono
tate ul my ft ur and
Aika wlth 908
peg:
make his Mobile Infantry really
‘mobile, making los of use of
their Jump capability, and this
way he may well be limited t0
bouncing sideways, hopefully
into the waiting arms of my
hoppers‘on the boatd atthe start of the
‘game, so I guessed he was
intending to bring in alot of
reinforcements on during his
first tum (he was using probe
tactics). My small effort at
shooting did tell me that the
‘bugs I was shooting at were
“Workers & Warriors.’ Given
the relatively few models on
the board, this told me he must
Ihave had a lot of units waiting
off-table.
IAN: Having started off with,
{just seven units of warriors
‘on the table, and set well
back, I was pleased that we
hhad incurred relatively litle
damage, Bug group A has
lost three warriors, group B
had lost four warriors as had
‘group D. Other than that, my
*volkssturm warriors’ were
intact. I rushed all of them
forward, but that was just the
support for the main attack,
‘which now surged onto the
table from both flanks, most
of it on my left, in order to get
straight into the bugs at once,
‘My brain bug was hurried
into action well out of sight of
the enemy on my right flank,
‘but with a good view of my
entice battle ine he was well
positioned to use his other
action to ‘encourage’ his troops
forward.
[brought on all three tankers
in a tight pack (tighter than I
‘wanted, but because Alex had
‘completely ignored his own left
flank any tanker on that side
‘would struggle to get into the
action) storming them forward
with the use of the brain's
CE
very effective Co-ordinate rule
that allows one unit per turn
‘anextra action. Having also
‘Suggested that another tanker
move again, They were right
in the face of the Terrans and
next turn there would be a
lotof melting going on. As
a forerunner to this though 1
‘brought on the two firefry units
in front of the tankers, hoping
they might get ignored as
‘Alex focussed on thee tankers,
while one of the hopper units
hhovered into the batle straight
conto Squad Zulu’s position,
intent on taking out the
Reliant and generally causing
a distraction. Some bad dice
rolling later though the Reliant
‘was intact (apart from one hit
from friendly fire) while the
hoppers were an incinerated
mess on the floor, thanks to
the two flamers, Drat. Rather
less spectaculatly [brought the
‘other hoppers onto the table on
‘my right flank making use of
the acres of empty space Alex
hhad given me there.
HG
‘ALEX: As suspected, lan had
brought a number of models
‘on from the edge of the table,
including three tankers, whom
he had thoughtfully placed next
to each other on my tight in
‘an armoured thrust. I had got
lucky with the single attack
from the hopper bug and my
reaction fie killed them, Time
for my master plan. Firing
directly rather than in artillery
mode (no chance of missing)
I sent the nuke straight down,
the throat of the centre tanker
bug. 13x dl0+4 later there
‘was a huge crater where
that bug stood, and his two
neighbours were reduced to 2
hits each. Missiles and triple
‘thuds followed and after all of
my shooting there was nothing
left on my right flank. The
left started shooting with the
Reliant platform but there
Were too many bugs and not
‘enough guns. Even so, with
nothing to speak of on my right,sergeant
although losing
two hoppers to
reaction fire from the
flank or on my centre things others on, and thanks to some Chickenhawk neathy.
looked good: {good dice rolls three units got
an extra move, including the
IAN: Well, that could have surviving hoppers who hovered
gone better. Currently there into Squad Whiskey, killing the
isa huge charred hole where
my vaunted tanker assault was
a few minutes ago. The one
thing I hadn’t counted on was
nuclear missile, Certainly
itwas a brilliant piece of kit
selection by Alex. Forme
it was a disaster though. 1
had plenty of warriors left
on the table, along with a
unit of hoppers and the intact
brain. However, all my other
specialist units were gone,
and with it any options other
than to storm in as quickly as
possible in the hope that the MI
firing might let them down. At
Teast the brain could drive the‘ALEX: I'd now lost three men
from the squad on the left,
both flamers and the sergeant.
Buying them some breathing
room, the lieutenant promoted
fone of the two remaining
troopers who then continued
shooting with the Reliant. 1
a couple
of warriors with
Reliant fire and finished
off the last hopper in my rear
area before moving my troops
forward to engage the bugs on
sy own terms,
IAN: [realised that the
only way I was going to get
anywhere was to attempt
to get the occasional stray
‘warrior into contact
With one of the
Marauder suits or
the CHAS and
‘get lucky. Not
ideal but never
say die. I've seen
victory pulled
from the jaws
of defeat in this
‘game more than
‘once before, and
it was possible
that with things,
looking so clear eut
‘Alex might get complacent
‘As such I surged everything
forwards, knowing that we
‘would have to endure a lot of
reaction fire before we could
gt into contact.
Group F surged forwards
into Squad Whiskey, killing
the trooper but iritatingly
the acting sergeant made his
saving throw. That pretty much
summed up how things were
‘going by this point. Group C
also attacked the CHAS who
had strayed a bit far forwards
‘and inflicted two wounds on
it, getting annihilated in return
‘though by the heavy reaction
fire. The danger is that Ihave
left everything inside Morita
range and a good round of
shooting by Alex next turn
‘could pretty much wipe me out,
Took
ALEX: Bare TS Bugs eh
iene Seen ed a
alot ny fee sl ave. By
the end of my tum only the
bern bg we l,i
Siked ote abeIAN: Good shooting polished
of the last 15 bugs, leaving me
with just my undamaged brain
bug, who chose caution rather
than valour and disappeared
back to bug central to report on
another failed strategy.
‘ALEX: It was allover by the
‘end oftum 2. Tan had put
his three tankers together but
because they all entered from
reserve they were by definition
close enough to be caught in
the blast from the nuke, That
single weapon damaged the
two surviving tankers to the
point where the rest of my
firepower could kill hem and
still eave me enough firepower
to neutralise the threat from the
right. Once I'd secured this
side of the board it was a pretty
straightforward job to mop up
the workers and warriors as
they charged forwards
Without
doubt Ian was
unfortunate Thad
elected to take
nuke. I think
he got carried
away with the
probe tactic's
rule of keeping
part ofhis force
in reserve. This
forced him to
move on from the
edge of the board
that grouped his
bugs together. If
he had started with
one or even two
of the tankers on
(ses
the board and spread out, 1
would have had a much harder
time taking them out of the
fight. The Reliant platforms
performed very well, and
even the necessity of keeping
‘wo troopers in each squad
adjacent to fie them was not a
detriment
IAN: Crikey, defeated two
‘months running! Still there's
a great deal of value to be
taken from this game. Firstly,
having chosen to ignore tunnels
I should not have bunched my
tankers so tightly. Had they
been further apart the Pee-
‘Wee would have dealt with
‘one but the others would have
been unscathed and almost
certainly would have soaked
up all Alex’s firepower and
still been available to unleash
their devastating tanker spit the
following turn, Additionally,
the potentially very dangerous
but fragile frefries would have
been in a position to also fre
their flames, and with a DIO
each they can easily wipe out a
squad of M1-A4 power suits as
well as damage the heavier MI
equipment.
It begs the question can the
‘Arachnids do without tunnels?
I still maintain that they can
‘Alex set up and fought very
‘well but things would have
been a lot more devastating
‘with two tankers running.
around his rear areas with
‘enhance movement capabilities
‘thanks to the brain bug.
‘The great thing about Starship
‘Troopers is that you don't end
«game thinking that there's
nothing you can do to counter
What just happened, No tactic
is unbeatable, and with so
_many options available to both
sides you can never be certain
‘what you will face oF how
cfficient it will be. Buggruppe
999 will return!—_—— ise» ———
SACS
ae
SH
1e Mobile Infantry is
“The Federation's most
versatile tool. Whilst
Fleet can devastate an entire
region from space, only the
Mi can deliver precise strikes
against enemy forces, What
they do not destroy is often just
as important as what they do.
This unique mobility allows
the MI to adapt to changing
battlefield situations better
than any other foree. Which is
Jjust as well, as new orders can
COOLER SIMININ:
COB
sometimes arrive right in the
middle of a firefight.
‘New Orders! provides optional
rales for use during games of
Starship Troopers, simulating
the ever-changing state of,
battle, and the possibility of
new intelligence being received
by a unit's commanding office.
Using these rules makes
battles more unpredictable
and strategically challenging
for players, who must adapt
quickly ifthey are to achieve
their new objectives.
Why Risk Receiving New Orders?)
‘There is no doubt that receiving
‘a new mission objective part
‘way through a battle will
‘make the MI player's job
‘more difficult. To represent
this, a player that chooses to
risk receiving New Orders! is
awarded a 10% bonus to the
Force Value he has to spend on
his army. If t turns out that no
‘New Orders! are received, then
itis gamble that has paid off!Ream
eT aaa
‘The Likelihood of the MI player
being issued New Orders!
depends upon a number of
factors:
3% The Priority Level of the
two forces in conflict
3% The tactics that the MI
player is using.
9 The tur in which the ML
player checks to see if New
Orders! are issued
Checking to see whether New
Orders! have been received is
done via the Listen Up! Roll.
This is made at start of the
MI player’s tum on the Game
‘Tum of his choice. He cannot,
however, choose to make the
Listen Up! Roll during turn
‘one — these would not be new
orders, they would simply
be orders —or during the
final turn, as there will not
bbe enough time for either
side to adapt to the new
objectives.
For the Listen Up! Roll, the
MI player rolls 2D6 then
‘modifies the total according
to the factors outlined above
(and explained in detail
below). Ifthe modified
result is 9 or more, then New
Orders! have been received.
‘To determine what these are,
the MI player rolls 16 and
consults the New Orders!
Table,
flare
RMN LO
3% IfProbing the modifier is 0
% IfDefending the modifier
TAROOERY 0 is-1
‘The first modifier to the Listen
Up! Roll is determined by ‘These modifiers reflect the
subtracting the Priority Level fact that a force whieh is fully
of the Arachnid army from committed to the battlefield
that of the MI player. For ‘will find it harder to adapt to
example, ifthe MI player is a new objective than will one
using a Priority Level I force which has Reserves
and the Arachnid player a
Priority level 3, the modifier GTB TRULEY
will be -2(1-3-2). In this ‘The final modifier depends on
instance, the chance of the MI the Game Turn in which the MI
player receiving New Orders! player decides the Listen Up!
is effectively reduced, as he is Roll is going to be made.
already facing a more powerful
army,
Rarer
‘The second modifier depends
‘on the tactics the MI player is
using
38 If Attacking the modifier is
+‘As you can see, the earlier
the MI player checks to see if
he has received New Orders!
the greater the chance that he
will have. Being given a new
objective early on ina game
is much easier than in the
last couple of turns. The MI
player should beware however
= it is quite a risk to leave the
Listen Up! Roll until near the
‘end of the game, as he will
have little time to complete
his new goal and achieve the
appropriate victory conditions.
Also, a Listen Up! Roll that
isa ‘natural 12° (6s on both
dice) always indicates that New
Orders! are received,
Ifthe MI player receives New
Orders! his original vietory
conditions will be modified
oreven replaced by those of A pair of troopers fom another
his new mission as explained unit has managed to survive
below. the slaughter that wiped out the
rest of their platoon. Now they
Tne are desperate to link up with
other members ofthe MI.
itis determined thatthe
MI player has received New ‘The MI player should place
Orders! he should immediately tye MI troopers on the board
roll aD6 and consult table represent the survivors
below to determine what they Each is equipped with standard
‘weapons and armour and
should be placed within 2°
of the far table edge (the one.
furthest away from the MI
player's Deployment Are).
If possible, they should be
placed at least 10” away from
the nearest arachnid model
Otherwise, they should be
placed as faraway as is
possible
Once positioned, the new
twoopers actin every way like
the other models under the
Ml player's control. They
are likely to be very cut
off from the rest of the MI
‘troopers and therefore Out of
‘Command. This may be an
excellent opportunity for the
Ml lieutenant to use the Special
Ready Action Retrieval Point.
This will give the survivors a
fighting chance at linking up
with their brothers in arms.
Mission Points are awarded
according to the mission
already being played, with the
following additions:
3 Each survivor is worth 50
Mission Points to the MI
player if the model is still
alive at the end of the battle
3 Each survivor is worth
'50 Mission Points to the
Arachnid player if the
‘model is killed before the
end of the battle‘The MI troopers must now
tty to defend these areas
and keep the bugs away
from them. At the end of
the battle, there must be no
arachnid models within 6” of|
‘a marker for the landing zone
it represents to be considered
secured. This measurement
is taken from the marker to
the centre of any Arachnid
models.
Mission Points are awarded
according tothe following
3€ Ifboth survivors are alive therefore find it difficultto Se
atthe end of the battle, evacuate effectively, as one
the MI player is awarded would expect.
an additional 50 Mission
Points As soon as the Clear a Landing
Zone! order is received, the
3 Ifboth survivors are dead MI player must calculate
atthe end of the batle, the how many zones he needs
Arachnid player is awarded — to evacuate his forces. He
an additional $0 Mission should then place a marker to
Points indicate where each will be.
‘The markers must be at least
9% Each successfully secured
landing zone allows the
MI player to evacuate
up to 500 points worth
of surviving models. He
‘gains Mission Points equal
to the value of all models
evacuated,
3% The MI player gains further
“apa may beanytere TS a
onthe tela. Each marae ‘Mision ois aul the
‘The Ml woopers receive word Tepresentsa homing beacon for ced below half strength
thataborde ofbugs is heading &tricval boat o lock onto.
theie way. They will be
overrun ina matter of minutes
if they do not evacuate. A
request for assistance has been
seal to Fleet and emergency
retrieval boats are en route
For these to land safely, the MI
player must secure a landing
a
pt
ONI
‘The number of lifeboats — and
corresponding landing zones
~ that must be secured depends
con the size of the MI force. For
every 500 points (or fraction
thereof) of MI models on the
battlefield, one landing zone
is required. A large force will3 The Arachnid player gains
Mission Points equal to the
value of all MI models that
are destroyed
9 The Arachnid player gains
Mission Points equal to
the value of all MI models
that are not successfully
evacuated
‘The MI player receives
orders to seal as many bug
tunnels as possible before
the end of the battle
‘The Arachnid player is
given all five of the Tunnel
Markers (irrespective of
how many he already had),
and must immediately place
these within his Deployment
Area. The edge of each
marker must be atleast 4”
away from any MI models
If itis not possible to
position all of the markers
in this way, then those left
‘unplaced are removed from the
game.
For the rest of this battle,
any Tunnel Markers that ate
destroyed are removed from
the game rather than being
returned to the Arachnid
player's pool.
Mission Points are awarded
according to the mission
already being played, with
the following additions:
3% Each Tunnel Marker
destroyed by the MI player
is worth 100 Mission
Points
3 Each Tunnel Marker
still n play at the end
of the battle is worth $0
Mission Points for the
Arachnid player
‘The top brass has decided that
the bugs are up to something
‘and they need the MI to recon
the area so they can figure
‘out what is going on. ‘The MI
forces are ordered to cover
cevery patch of ground on the
battlefield.‘The MI player must try to
‘move atleast one of his,
‘models to each of the Recon
Points indicated on the Gather
Intelligence Map. A mode!
needs only to pass over a
Recon Point to “eapture’ it and
thereby receive Victory Points
for it atthe end of the battle;
there is no need for a model
to actually end its movement
‘on the Recon Point. For
‘models with the Jump special
‘movement trait, jumping
directly over and then away
from a Recon Point is a valid
way to “capture’ it.
Mission Points are awarded to
the Arachnid player according,
to the mission already being
played, with the following
addition:
*
Mission Points are awarded to
Each Recon Point that the strength is awarded in
MI player fails to ‘capture’ Mission Points
is worth a number of
‘Mission Points equal to 5%
of the Force Value of the
Mi army An unfortunate group of
civilians has stumbled into a
‘war zone, The MI forces are
the MI player for the following: ordered to try to save them
*
*
before the Arachnids notice
Each Recon Point they are there
‘captured’ by an Ml model
is worth a number of ‘The MI player should place
‘Mission Points equal t0 5% an unused model or marker
ofthe Force Value of the somewhere in the Arachnid
Arachnid army: player's deployment zone to
represent the three civilians.
‘The full value of every The civilians are considered to
cenemy unit wiped out is have made i this far without
awarded in Mission Points having been seen and until they
move the Arachnid models will
The fll value of every MI ignore them completely.
unit inthe starting force
that survives above half Jy order forthe civilians to be
rescued, an MI model mustThe civilians have the following statistics
am | s os Ge ‘easal| ex ra Tr
Gog
EAS ee ee
‘The civilians have no armour save but they do have a dodge save. Each hit thatthe civilian
‘model loses represents one of their number being killed.
‘The civilians do not have any weapons and may never attack. Nor do they have an Alert Status
finding themselves in the middle of a battlefield is an overwhelming experience that they do
ot cope with very wel.
first move to within point blank Zone before the end ofthe Note that if the civilians
range of them. Beginning battle, they have been saved. have neither been killed nor
on the Game Turn after this delivered to the MI player's
‘occurs, the civilians may ake Mission Points are awarded Deployment zone, they do not
two actions just ike any other according tothe mission ‘earn Mission Points for either
independent model solong _already being played, with the side.
asthey finish their actions following adlitions:
Within the point blank range
‘ofan MI model. Ifforany The MI player receives $0
reason they are not within point Mission points for each of
blank range, they will become the evans that he sas. Tye M4 player may choose
ienmcbilaed uot such tine a Which New Orders! he receives
another model moves into point 38. The Arachnid player rom the lst above
blank range, receives $0 Mission points
foreach ofthe civilians Ss
Ifthe MI player can move the thats killed before the end
civilians into his Deployment of the batlePMOBILEDINVANTRYGHABITATSIANDIENVIRONMENTS)
‘Translation: Ideas for supporting the
Starship Troopers Miniatures Game with
various terrain, structures, and other
‘garnish’
'f you have already
yurchased the new ‘Starship
‘Troopers, the Miniatures
Game’, I hope you find these
ideas usable to enhance your
‘gaming experience. Ifyou
hhaven’t bought the game yet,
hope these ideas inspire you
to finish this text, close this
‘magazine (temporarily!) and 10
g0 out and buy this fascinating
“tabletop experience’ called a
‘game, Indeed, what I've put
together was inspired from
the release of the game itself
‘This game goes well beyond a
‘movie or two. It goes beyond
the book it’s based upon. It
‘20¢s beyond the graphic
novels and the CGI series
that it sunk its teeth into for a
rich background. The game
‘emerges from the strengths
‘and detail ofall these sources
to form what is building into
a very well supported gaming
“aynasty" in my opinion. Now,
with my opening comments
‘concluded (propaganda?
‘Me? Never!), Pil deseribe
‘my “gaming garish’ made
for Starship Troopers, a great
‘game by Andy Chambers and
‘Mongoose Publishing.
Ina photo above, you see a
fort, It was called “Whiskey
Outpost’, and back in late
Mare I bought some plastic
structure kits made in Russia
by Technolog, but offered from
various importers like Imex in
the US. I think there are many
‘gamers out there that thought
as did, envisioned a use for
these kits for the game - great
and humble minds do infact,
think alike. 1 used three large
“Platformer” kits to make the
walls and com tower, and one
large *Hexagon’ kit to make
the igloo’ structures. I could
mwas >
have built it with fewer parts,
‘but I wanted to get the look
‘ofthe movie fort, so [only
used the rectangular pieces
for the wall sections. A third
layer of wall panels could be
‘added fora taller fort, but this
ould also increase the final
‘cost. The floor is raised (like
in the movie), and is about
1-1/4” above the game board
surface. Tused pre-seribed
sheet styrene for it that is made
for architectural models. It is
sometimes found at model and
hobby stores (or model railroad
suppliers). Iwill also mentionseveral things that will help
someone that wishes to make
‘one similar to mine, but due
to the nature ofthe kits, many
‘options are possible.
‘The Platformer kit walls that
meet at a forty-five degree
angle do not clip together,
because the kit pieces are made
for straight or ninety-degree
‘connections, So they are held
at the top with several bent
paperclips that drop into the
top ‘gutter’ joints. The other
thing people want to know is
Jjust how the countersunk wall
supports are assembled. By
looking atthe close-up photo
‘of the wall section above, you
‘can reference the parts used
to make the wall to overhang
the ground supports. I will
also mention here that the
plastic floor sheet rests well
fn the ledge created at the top
on the support feet. I would
either carefully measure the
floor area to rest upon the
feet, or fit cardboard scraps
until the proper floor shape is
desired (and only then make
the final floor piece). The
‘com tower is made using
Platformer kit pieces, with
added sat dishes. 1 found
these in an old board game
(name long forgotten). Semi-
spheres used for sat dishes are
not hard to find, though. For
instance, atthe front of most
stores are those coin-operated
‘trinket’ dispensers. Follow
these simple steps- 1. Insert
coin, 2. Take item, 3, Open
clear plastic wwo-part capsule
and remove trinket, and 4
‘Throw trinket away and keep
the spherical container (heh.
Repeat as necessary to attain
desired sat dishes.
Next, some will notice that
the game rules refer to the
purchase and use of ammo
dumps. Keeping in mind
that the cardstock structure
included in the game can be
used for this item, I wanted
a dedicated ‘stocked’ ammo
‘dump. I decided to use some
of the leftover Hexagon pieces
to make one up. [attached
‘two square pieoes forthe floor,
‘with rectangular one-inch plus
high walls. Thought some
“toothpicks” at a craft store that
‘were not sharpened at the ends,
and used them for poles to hold
‘upa canvass tarp. By the way,
the ‘poles’ fit nicely inside the
Hexagon joining clips. Fora
believable tarp, reach into that
sack lunch you just ate and
‘grab a napkin (only you will
iknow after the model is done iftwas a used napkin...). Place
the napkin on a large pieee of
cellophane or aluminium foil
and using like a #4 brush, dab
‘a generous amount of acrylic
olive drab paint over the whole
of the napkin tothe point of
soaking it. While the napkin
is till wet, hang it over the
post tops, forming it around
the edges as if gravity has
pulled the edges down (as in
the photo). When dry (and
after washing those messy
aren fingers up!), spray with
‘matte sealant, and later put a
‘wash of watered brown ink to
age itabit. Another coat of white waiting like a slobbering for here are a few strategic
‘matte sealant will stiffen your ug forthe coming official _pieces ofthe Hexagon kit,
new ‘old tarp’ so itean even be ones, Using Old Crow models but not glued to the skimmer.
removed as.an option (0s You. again, I spied what is referred Instead, superglue a Hexagon,
would ahat). Formy dump to asa‘skimmer'touse as __connector shaped like a
supplies, Lused the Old Crow 4 hase unit for modification. ‘plus’ ("+") midway up the
Company's accessories (WWW. Luckily, they have just {gun tube Gee photo). Thea
folderowmodels.co.uk/) that geleasel an armed’ version ‘clip the Hexagon piece to
offer various ammo boxes and ofthe skimmer, which has _it, extending the wings to the
crates in 25mm scale guns mounted on the outside new configuration. This also
ofthe wings. When we are allows for several other usable
Moving onto another fairly done however, they will only features. First, the wing can be
easy to do conversion, Twanted he about halfway out on the lipped onto the top connector
several proxy TAC fighters, spew" wings. Whats called position so thatthe wing looks
folded (remember that the
movie version had folding
‘wings while on the carrier
deck?). Second, a toothpick
section (or similar item) can
be slid underneath on the
bottom of the wing connector
so that a model missile (glued
to the toothpick section) can
be slung under the wing. 1
‘got mine from a part-plastic,
part die-cast 1/48 scale F-14
‘Tomeat model. 1t so happens
they are almost exactly the
size of the cardstock missile
template included with the
game (1). I went and builtsome clear fight bases forthe
fighters, and fashioned some
missile-in-flight bases as well
(using more “+ fitings). The
photo below shows the usage
‘concept. added the triangular
‘wingtip pieces fra “future”
look (whatever) and fashioned
some tal pieces out of sheet
styrene that were glued to
the engines (again, doing a
ltl salute to the movie TAC
design). Something I'm also
considering fora future project
isto convert another skimmer
(an unarmed version) into an
escape capsule by leaving off
the stubby wings (Get ready to
abandon ship, Carmen! Zander
has a date with Brain Bug -
eww!)
Aint,
| want to thank Old Crow again
for making a proxy dropship
in 25mm scale, Itis sitting
fon a landing pad made from
the versatile Hexagon kits. 1
drilled out four holes in the
deck for lights. These ones are
actually clip-on LED earrings
(yuppers, lashing ones) that
are countersunk flush to the
deck. I made sure to make
them removable in order to
change batteries. The yellow
is permanently painted (I plan
to keep this one the way it
is). The decals are custom
made, The air tank station
at the bottom of the ramp is
‘made using empty pill capsules
found ata health food store,
‘The station base is froma CPU
cover from a motherboard (I
have a combo computer store /
‘game store). When customers
see my tabletop games, I refer
to them as my “no electricity
required’ part of the store!
‘Anyway, the ‘Crow Lander’
as Old Crow calls it, is a stock
‘model other than the addition
ofa scratch-made infantry
‘module. This project was a bit
‘more involved because it was
totally fabricated from sheet
styrene. I never took staged
pictures to show the building
of it, but the photos basically
show a box that is twice the
‘width of the cargo pod included
with the dropship. This pod
can carry twelve of the Cap
‘Trooper models, if modified
into a sitting position, So far,have made six models that
sit on the pod benches. That's
cenough lazy troopers for now,
I suppose. The rest of my
‘modified troopers are “doing
their part’ in various “action”
poses. I wanted to have some
fun and see what was possible
with the standard Cap Trooper
models, while waiting for the
‘other Mongoose releases (a
bunch of which are on the way
Theat, at this writing). “Action
‘poses’ were probably the most
interesting to make. Some of
them were done by swapping
the legs around. This required
splitting some of the legs that
‘were cast as one set and gluing
to the separate single-leg
pieces. Twas able to achieve
the sitting pose by clipping
‘outa triangle of plastic behind
the kneecaps and then slowly.
bending the leg over. Gluing
this into position allows for
the “lazy” troopers. Clipping
off hands and re-gluing them
90 or 180 degrees around can
azive a subtle look like holding
the Morita rifle as if reloading
it, For this, [removed themagazine and put it in the
free hand while making a few
pseudo empty clips dropped
‘on the ground around his feet.
Another trooper was made
into a prone sniper (an official
‘one is coming I think). These
ere more fun to do than I had
‘thought originally, and [ was
very pleased working with the
plastic material they were made
‘of. My favourite glue to use
with the plastic isa “plastic
‘weld’ solvent made to bond
acrylic sheeting for display
‘cases and fish tanks. The brand
use goes by “IPS Weld-On
+#4°, but there are many similar
solvent types of cement that
should work as well,
ve had quite a few comments
‘on how I managed to get the
look of a ‘moonscape” or
cratered terrain surface for
‘my gaming boards. There
are many ways to get various
“Tooks’ for the surface that you
‘may want. Some have found
‘out for instance that most
spray paints include solvents
that attack Styrofoam. If
used properly, this can give
nice accent to an otherwise
flat surface, The look |
got however was not spray
paint, It was careful use of |
a small amount of acetone
in a well-ventilated area, If
used properly, it ean provide
a very nice cratered finish. 1
dipped a brush in the acetone
pe ————_
and ‘flicked’ the brush over
the Styrofoam sheet above the
surface. It sizzles fora minute,
and then evaporates. The trick
is a little goes a long way, or
it will eat a bigger hole than
‘you want, [also noticed that it
‘did a much more detailed job
‘on open-cell white Styrofoam
than on the usually better
closed-cell version. Since
white Styrofoam is softer, 1
brush coated a layer of craft
coating over it, which looks
and smells like white glue and
dries transparent, The brand
[used was called Plaid Mod
Podge (matte). The Styrofoam
size | used was offered in
various thicknesses, and was
two feet by four feet. Tused‘combination of one-inch
and two-inch thicknesses and
created a layered topography.
‘Many craft stores carry a very
nifty straight wire Styrofoam
cuter that uses flashlight
batteries and euts angles into
sheet edges nicely. I used the
ssame cutter to make custom
‘bug entrances that can be used
for LZ craters as well. Black
paper on the hole bottom and
it's a “bug hole’, but change
that into a ‘radio-active’ paper
and it’s an LZ marker. 1 found
the paper ata craft store that
ccaters to the paper cut-out
hobby, and picked out a nicely
“erinkled’ red-orange design
that reminds me ofa flowing
lava field, Leven taped the
paper to the bottom like a
double hinge and was able to
quickly convert the crater for
either game use. hope the
photo of it gives enough of
‘clue of what I did. Krylon
‘makes several spray paints
that I like to use for my terra
boards. One is called “Fusion’
(for plastics) and another is
called *H20" (pronounced “H-
two-ohh"). The name should
be enough ofa hint that it isa
water-based latex spray paint
and works very well on my
Styrofoam terrain boards. One
trick I use (fora sandstone!
desert look) is to base-coat an
area with a dark brown colour
and overspray a beige colour
top-coat while the base coat
is sill wet. The colours blend
together as they dry and give
ita mottled, varied colour
scheme (a bit like an air brush,
‘but done easier). Make sure
‘when applying the top beige
‘coat to use it sparingly or it
‘will overcoat and block the
‘coating under it, without letting
ithelp the overall appearance.
‘On some photos you might
spot some two-inch eraters.
‘These were from my personal
Ogre Miniatures collection
(cruise missile craters), but
‘were actually made by me for
Steve Jackson Games along
‘with other structures way back
in 1992 and 1993. Although
these were plasti resin, they
‘would be very easy to make
using oven-hardening clay ora
like material.Structures are useable for either
background obstacles, or can
be the entire focus within a
‘game session (as in defence
missions). A richly varied
list of raw materials ean be
used as source matter to build
structures for use within games
of Starship Troopers. A visit
to your local building supply
‘or home improvement store
will provide you with a great
deal of affordable and durable
shapes that can be modified
into interesting buildings. For
‘example, a two-inch PVC
‘end cap stacked upon a two-
inch PVC coupling makes a
convincing storage silo when
ted and weathered up a
bit. Ina photo you will find
three of these silos attached
to astructure with some
piping. The larger connecting
structure is actually made
using a four-inch black ABS.
drainpipe end cap fited upon
‘an empty 50-disk CD-R “cake
box’ (remember that I had a
computer store that I could
raid?). All that was done
besides painting it was to add a
scratch-made door at the height
of the end eap, reached by a
walkway made from Platformer
kit pieces. With a litle
forethought and imagination
SICON “Research Station
Zebra’ became operational, as
part ofa larger supply base I
named ‘Sandbox One’, Other
structures are made using.
PVC house gutter couplings
used to serve as vehicle
bays. A downspout coupling
ccan be made to hold a gun
‘emplacement with afew added
eves of Hexagon material
‘This would be nice to have
if'a raiding force of Hoppers
decided to “drop in’ for a visit.
For one outpost bunker, I used
‘a worn-out smoke detector that
bought ata garage sale for
25 cents (US). All that was
‘added to it was a door and a
‘combination antenna/flag post
‘The vent holes were perfect
for use as windows. With
some added plastic sheeting
‘made into steps as well as a
corridor, the included cardstock
fort pieces can be enhanced
for use within an open base
area or used as a defence
perimeter. Just buildingmiscellaneous ‘gadgets for
general appearances also
hhave a game use in that they
become either cover or act
asa movement inhibitor (for
either side). They don’t have
tohave a purpose. Remember,
this is science fiction, people.
‘You arent required to explain
every structure and what it
does (although it's Fun to think
about!) If anyone asks you
tocexplain what a structure
does that you didn't assign a
purpose to, just tll them that
they aren't cleared by SICON
for that level of information,
Besides, they're a Trooper. “On
a nced-to-know basis..." You
know the rest. Oh, and if you
don't know the rest, you aren't
cleared for that information.
‘The designers have made a _planets. Planet ‘S"is a human
richly detailed game with a colony witha terrestrial
nicely varied amount of options climate, and planet “BT is an
for play, but one cannot help Arachnid stronghold, similar
bout let one’s imagination run to planet ‘P* and Klendathu
abit playing with this stuf. itself. Thus, structures on.
‘There isa desire toputone’s these planets would refleet the
‘own ‘stamp’ ofuniqueness _influence of the current owner
within these worlds, or even (human towns and fortifications
tomake a world that you ‘on one and lots of Bug Condos
can call your own, Sort of on the other). Even before
what the separatists did in ‘watching the Roughnecks
the movie, but with hopefully series (which Iam working
better results (eww!). So let hard to ‘research’ even now-
‘me welcome you to my planets with popcorn), I thought that,
"Sand B’. They are in the the various bug types were
vicinity of Planet ‘P’, and the too plentiful to be an accident.
group is referred to as Sector have now confirmed that
“PSB (is there humour in there indeed, DNA alteration and
somewhere?) Hmm, maybe custom-designed special-
“BS" isa better name. Anyway, purpose bugs are actually the
they are fairly straightforward norm, It oceurred to me thata squad leader might have the
bad luck to be captured on a
‘mission on planet ‘B'. What
if this trooper (Lt. Hanks) was
an obsessed fan of dragon
fantasy novels like Dragon
Riders of Pern and got himself’
well, uh “interrogated”? Poor
dragon-lover Hanks lost his
brain (and thoughts) to a Brain
Bug and his rather focused
hobby began to have an effect
‘on the Brain Bug. It then
‘occurred to the “Geek Bug" that
‘even though it knew a dragon
was a fictional human idea,
it could make it a genetic
reality and fill a need for the
‘Arachnid Empire. So on this
‘one planet, a program began
to breed a small number of
“Dragon Bug" interceptors (or
asa few humans eall them,
*Can Openers!) and begins
field-testing on the humans
raiding its world. The
‘purpose would be to have a
high-flying fast bug below the
‘orbital Plasma fire but above
the ground where the Hoppers
fare more of a VSTOL (Harrier)
asset. Large, armour-piercing
claws and ‘sticky feet’ like that
of a Gecko ae its specialty.
‘One can be seen with wings
spread on the desert battle
board photo, The other “house
rule’ came up with comes
‘more under the definition of,
“hazardous terrain’. For those
that feel up to the challenge,
here is a twist on Andy’
‘Chambers’ flinching rules!
‘Think of these as ‘mousetraps"
for units that are flinching into
them, Both sides know they
are on the table, and both don’t
necessarily want to destroy
them (afterall, the other side
‘might run into them). I had
bbeen thinking, “Now what if
there was a minefield or even a
“mousetrap’ that flinching units
‘might fall back into or even be
steered into by enemy action’.
‘These are the size of the large
ix-inch diameter templates.The Hlendathu Bug Trap or HBT (araneae muscipla)
The KBT as Sion as bled
i eur yp onan Arc
Empire sce Atugh behead oe
nln Kenai hes ben
Cherd on many of he lant he
‘Mca ne coloed Weta he
‘Poort hs plant ‘hehe wh
‘Egat ped om oor
Son sntcuemed, Some ass
wins agian hve
those arte Bran Bus ould
hove fund ha he mtn eed
‘ho ol fm severe
‘owing nay be wor mare an
Scar soe, th aly
fein bo te od sy mae
from towing plas snd gs
Intute wos bop may
aly pat tse tery tin
te on even bn asst ey.
‘Whatever method spreads thos large, camivorous plants, it is ecognised that they are deadly to both Arachnid and
Human alike. The ground feelers onan adult plant reach ou to encormpassacrcular area of about fry feet across
(ara of about six toopers tall), which defines dangerous ground. The ground feces can inflict a paralyzing
sing, which temporarily incapaciates the intruder. Next, the thee main-trunk tentacles entwine the prey and begin
abone-breaknglexosklcton snapping experience. At the base intersection ofthese main tentacles is a “beak not
‘unlike tat ofan Earth-based Octopus or Giant Squid. The MUI nickname ofthis unique plant iscalled the “Crab
‘Cracker’ by roopers, and is avoided like the plague (usually not destroyed in hopes of bugs geting caught in thm).
‘Avoidance is whats atually recommended for this plant, which ile lone ean cause no harm. Sty out ofits
‘vay, and it wll stay out of yous
Opponent (size 3 oes)
‘isparalyzed for one tum
(afer he inch movement)
sd eanot fie reactor
finch, Two atacks by KBT
insoquence must mis for
‘opponent to disengagelescape
asp.
+ Hostile to bh sides
+ Any unit size 4 and larger cannot be hurt and can disengage at-will
Not: This unit never inches iis anchored by its rots)
‘Avoided in the il by MI and Bugs alike (when given the choice), this threat becomes deadly whom inching
‘unit (Moe Bug) moves into the 3" radius and grasp ofa *Crab-Cracker’. A “wrestling” mode ensues, ended by the
death o by the escape ofthe ietim,Another project I undertook
\was to have a simple gaming
board that was easy to build
and quick to wansport to a
“game day’. Idecided to use
something that was more
durable bouncing around in
Aint,
sy vehicle than Styrofoam
was. Upholstery foam seemed
the solution, It rolls up like
a sleeping bag, and is easily
transported. Painting is easy,
as Lused Krylon Fusion (which
is flexible on the foam). For
colour choice, 1 used Satin
‘Khaki for one side (planet B),
and Hunter Green on the other
side (for planet S). Spraying
with varying densities over
the off-white foam colour
sives different tints to the
surface, thus saving on paint.
Remember, I wanted this
simple (and I can always do
‘more detail later). Using a
more expensive hot-wire tool
that has a formable wire, I
made a scoop tool that carved
‘out small sections of foam.
‘These terrain features allow
for cover, as well as to slightly
impede movement. I kept the
separated pieces (the donut
holes) and used them as hills
and mounds. With the addition
‘of some trees for added cover,
the “board” was finished. 1
‘made up two nylon belts with
plastic clips to hold the rot
together for transport. These
ccan also be used to help hold
down the ends of the map if
needed due to roll ‘memory’
Since the sizeof the map is
30” by 72", it fits exactly on
a folding-leg office table that
the straps can be wrapped
around. Two of these maps
will make a gaming area
five feet by six feet. To save
‘money since foam can be a bitcostly, H located an affordable
version sold at sporting goods
stores that is used to put under
a sleeping bag for camping
‘outdoors. I suppose if you
took your sleeping bag as well
fora weekend of gaming you
could sleep on the game board
(nah...)
As stated earlier, for my
permanent modular battle
boards, I chose white
Styrofoam (because it textured,
better) in a two-foot by four-
foot size. So far, [have built
four boards that match at the
edges (in thickness, as well as
‘matching topography layers).
(One end of the map is meant
to have either the “Whiskey
Outpost’ or the ‘Sandbox
‘Then it hit me, what about
‘making a map that wasn’t flat
‘on a table, but instead create a
vertical map thatthe standard
sground-level rules could be
used in,
When I was a kid (quite awhile
ago), [had what was called an
“Ant Farm’. Tt was a flat clear
plastic framed working ant
colony. Anyway, that was my
inspiration to build a vertical
‘game board for Starship
‘Troopers. It can be used as astand-alone mission map, or
hung over the end of one side
‘of my 4x8" horizontal board
(which is in 2°x4" pieoes).
‘This way, part ofa mission
might be to eross a distance
‘onthe table, and then take a
litle hike downward with a
flashlight (and a Morita!) 1
plan to use this as one of my
convention play options. It
‘might even be used flat on a
table as a ‘horizontal bug ety’.
‘This map is designed tobe the
other “bookend’ for my garning
table, hanging over the table
end and fash a the top tothe
rest ofthe board. It is four
inches thick, and required a
considerable amount of work
10 scoop out the tunnels with
a formable hot wire tool. |
used two sheets of 2x4” “pink”
closed-cell Styrofoam, 2"
thick. 1 painted it with Krylon
“H20" water-based latex, and
‘made a large decal on my laser
printer to finish it off. So, from
the MI side you only see two
6 inch entrance holes at the
top. When you walk around
the table, you sce the other twowas something that begged to
bbe built, but time will tll if it
thas any depth (pun intended).
Sealed to an MI trooper, it
is something like fourteen
storeys deep, so Lizard Lines
will come in handy. The map
is meant to be used for Sicon
search-and-destroy missions,
cleaning out egg caches and
‘mostly exeeping out the players
playing the MI ‘Me? Go
down there? Are you insane?"),
[No one ever said I didn't have a
sense of humour.
; &
Sa
terutst0 gm mene
fetegut weet
cumin Mn
oe
‘bugs are placed where “X’s’ are
arenes
ee
standard rules should work for
ed todd
Thope you found some of these
ideas useful and are enjoying
the game, or are perhaps alittle
more curious about jumping in
if'you haven't tried it yet. Just
remember what the dropship
pilot sid to the replacement
trooper when asked where
the Bugs were: “They ate
‘everywhere son, except the
‘damn windshield!”
Live forever, Apes!TRANG 3 TOE
SHOT ATEN TPT TE
ost 28mm scale wargames are written
with a certain sort of terrain in mind —
typically the ‘green fields of Kent’, with
verdant fields, clumped woods, some
rolling hills and the odd building. There are many
variants on this theme, covering deserts, ice worlds
and alien landscapes but the terrain itself ends up
being pretty much the same from a nules perspective.
We all have this terrain in our collection because it
is easy to put together, looks good on the battlefield
and feels intrinsically ‘fair’ to all armies, without
unnecessarily penalising one or the other.
That said, there are gamers who go the extra mile
with their terrain, building complete jungles or cities
to fight battles that give a very different experience.
From the outset, we wanted Starship Troopers to be
a very ‘open’ game, where a player's imagination
would be the limit, rather than the rules themselves.
“This te why, for eiainple, defence assets euch aa The other aim was to quantify terrain, so that you could tell
bunkers and weapon emplacements are built directly into the What hid which unit or gave it cover, simply by glancing at the
rules system. In other games, you need special scenarios t9 __ table —no need to get down and get a model’s eye view, and
field such things and it always feels a bit ofa ‘cheat’ when _then argue about it with your opponent (‘yes, I can see your
you do. With Starship Troopers, you can load up on bunkers model’ outstretched arm, so it must be a target’)
and other fortifications just by selecting Defence tacties — and
your army will even be tourney legal!All this has worked well so far but Starship Troopers is a very
organic game that allows players to come up with all sorts of
tactics and ideas. That is great as far as it goes but a bit of a
nightmare for games designers as we have to ensure there are
1no loopholes or exploits that will ruin the game — again, so
far, the game is holding up well but a few posts on our forums
have made us realise that there are a growing number of
gamers who want fo move away from the green fields of Kent
and move into the suburbs and shopping centres. Troopers
want to go urban!
Because of this, it is worth reviewing the rules for Starship
Troopers and clarify a few areas that you will run into when
fighting in urban or similar environments
Ifyou are reading this for clarifications on playing Starship
‘Troopers (rather than just wondering what on Earth we
are discussing here!), then you will already know the rules
for Line of Sight, based on the size of models and terrain.
However, in multi-levelled environments, models are going
to be perched on top of terrain pieces a lot of the time and
this can effect Line of Sight greatly. After all, if your squad
Of troopers insists on standing on the highest point of the
battlefield, then they will be exposed to anyone who wants to
take a pot shot at them!
Itis fairly obvious but worth clarifying nonetheless. Add the
size of the terrain piece to your model's size for the purposes
of Line of Sight only. Also remember that Line of Sight
< works both ways, so if they can see you, you can see them,
This means that a unit on a high enough vantage point will be
scen by every model on the battlefield but, at the same time, it
will be able to see everyone else too. This is why snipers like
high spots to hide...
MEASURINGIRANGE}
‘Once models start climbing large terrain pieces, you will be
tempted to start angling tape measures upwards when gauging
range. Don’t! All range measurements in Starship Troopers
should be measured along the flat plane of the table without
taking any vertical distance into consideration. If this sounds
alitle odd, there really is not much difference in the two
methods but this way will result in less arguments (‘but my
tanker bug is a big model, and so I should start measuring two
inches off the ground!”)
BOUNCING TROOPERS
‘The rulebook states that any model using the Jump movement
‘mode can clear any terrain, so long as it is no more than 6”are inherently sexy, However, artificial intelligence in the
Federation still has a way to go (the success of the CHAS
haas yet to be repeated) and so sentry guns are generally used
only in strongholds and on battlefields that expect to see a
Jot of short-ranged combat, such as the streets of towns and,
cities. The sensors and targeting systems of these weapons
are limited in range but can prove effective when sited near
bottlenecks.
‘Any Reliant weapons platform can be upgraded to be a remote
sentry gun for +15 points. Once upgraded, the weapons
platform may not be used by crew, Instead, it is deployed
like any other defence asset and is treated as a separate unit,
However, it cannot take actions and may only make Shoot
reactions,
tall. But what if you start your movement on the top of a 12” Note that this is not an ‘official’ rule and should not be used
tall building or cliff? in toumaments. But give it a whit! in your games and drop
by our forums to let us know how you got on if these rules
While using the Jump movement mode, you can clear any prove popula, they may appear in a future Starship Troopers
terrain that is up to 6” higher than your starting point. So, release!
if your troopers started on the top of a 12” high building,
you could clear another that was up to 18” high. This also
‘means that if you startin a trench or pit, the height of a terrain
piece that you can freely cross will be reduced by the size of
your starting position. For example, if you started in a size
1 trench, then you could only jump over terrain up to 5” in
height.
You can descend any amount freely while using the Jump
movement mode, so you could automatically descend from
the top of an 18” high building to the ground.
IREMOTEISENTRYGUNS)
The director's cut of Aliens has @ lot to answer for still,
the idea of remote sentry guns that do not require erew————. ss —————
MAKING)ANANT/HILE OUT, OF/AVMOUNTAIN]
‘m sure you've heard your friends at least once (and
possibly many more times) graciously informing you,
“You are making a mountain out of a mole hill’. No?
Not ever? Come on now. Well, at least you can think
some more on that as you read further (sheesh...)
The rules for Siarship Troopers the Miniatures Game
describes the use of terrain features that can be used for
battles, While there are endless ways of making terrain
boards and structures so that your troops have something to
consider tactically while moving on with their mayhem, in
this exercise we will look at one way to build something a bit
different.
Thit on this idea while performing a tactical sweep of the
aisles of a major toy store chain (good enough hint there, or
are you still wondering why that ‘making a mountain’ phrase
is strangely so familiar, somehow?). Right, well on this visit
| was looking for some nifty trees to add to some ‘greened up"
gaming boards I was thinking of building. I stopped when
| found something interesting sitting on the shelf. Looking
back at me was an ‘Animal Planet-Safari Mountain Playset”
with four nice fluffy trees included. The trees were possibly
of the Acacia variety, but were definitely something to be
acquired regardless of the species of plastic they consisted
of. Ata price of $12.99 USD, it wasn’t overpriced for what
I could use it for. If I figured each tree at $3.00 USD, then it
f
|
|
|
|
|
|
|
|
\
‘meant that I got a bonus hollow mountain shell for the bargain
price of a dollar. What a deal- I quickly grappled onto two
sets. Briefly, I glanced at the age suggestion on the packaging
stated as ‘Ages 3+". Quickly ticking off on my fingers ‘Stone,
Bronze and Iron’ to myself, I calculated that the “+” meant
the ‘Plastic Age’ and felt satisfied that I met the requirements.
By the way, I know what you're thinking right now. You're
thinking of “that phrase’, and how it might apply to me? No
way. Just forget it, We're moving on nowWhen I retumed from my supply mission, 1
happily separated the trees from the playset
Then my vision ofa ‘green’ gaming board
was quickly put to the back of my mind when
| thought of what could possibly be done
to salvage the two tan shells of plastic for
Use as gaming terrain. As you can see from
the photos, they were destined to be joined
together to forma slight homage to the ‘Ant
Hills’ of the ‘Roughnecks: The Starship
Trooper Chronicles, the Complete Campaigns’
DVDs that I had been viewing for uhh,
research purposes. Seriously though, buy the
DVD collection. It’s great entertainment,
Noting that the two halves are not symmetrical
when placed back-to-back, I had to come up
with a way to hide this difference. By fiting a
two-inch Styrofoam filer in between the shell
halves, it helped to hide the different outlines
of the pieces when they are closed like a clamshell. The
method | used was to trace one shell back outline with a black
marker onto one side, and then flip the chunk of Styrofoam
over and trace what is actually the same pattern again. With
the use of a very inexpensive wire foam cutter (about S10
USD), [trimmed the foam to match the lines on each side
(yes, it was a tricky thing, that). Another option would be to
do this step later when the two halves are bonded together
and then follow the contours with the cutter (but not nearly as
much fun, you know).
By using duct tape to temporarily join the two halves and the
foam ‘buffer’ together, | was ready to fil the gaps and to join
the pars into a single shape. I decided to use a can of foam
sealant for this, easily found at home improvement stores. As
you can see from the photo, even knowing ahead of time that
this stuff is very expanding didn’t seem to help much. After
allowing enough time to dry, I used a hacksaw to remove the
excess foam, And no, I haven't thrown it away, because |
might make some terrain out of it later.
With the bottom now cut flush, I wanted to reinforce the
‘outside of the Styrofoam and further bond the pieces together.
Now the step that I took next might be the hardest to replicate
if you are undertaking this project. I had the availability of
polyurethane plastic resin to mix up and pour over the terrain
piece. I would think that either skipping this step or perhaps
using an alternative material might work as a substitute,
Paper Mache might just do the trick, as an alternative. Since 1
did use plastic resin however, | allowed some of the overspill
to form a bottom flange that would rest on a game table.The next step was to put several coats of primer over the
whole of the project. It was at this time that it started looking
like a single terrain feature. By the way, I was able to use
a computer motherboard static bag (as seen in the photos)
as a release for the plastic flange. I also believe I used a bit
of spray silicone mold release on it as well to assist in it not
sticking.
Another step I used in this construction that might be skipped
without major side-effects is the part that looks like “snow
on the mountain’. I wanted alittle more relief on the model
surface, so I added a layer of spray texture that is best known
as ‘orange peel’ texture for household walls, The misfortune
in this step comes when the final colour is applied. The
chalky nature of the texture makes the paint chip more easily
with a fingemail strike. I found this out to my disgust only at
the end (sigh). My solution was a very thick coat of acrylic
sealer to help protect the finish, That seems to be working,
but if you ever see my creations at a game convention, 1
had better not see your fingernails testing the surface of
my prototype Ant Hill, Justin case, remember to trim
your fingernails before going off to any game conventions.
‘Then when someone asks you years later why you always
do that before gaming, you can say you don’t remember
why (because already tested your recall at the beginning
of the article, right?)
One little touch 1 added before the finishing paint (and that
thick sealer) was to carve out the Styrofoam where the
‘cave’ entrance is cast into the mountain shell. also cut
out a similar one on the top shelf level. It adds a bit to the
“Ant Hill’ concept. For paint, 1 would choose something
that doesn’t eat at Styrofoam (1 use Krylon water-based
latex spray paints for my terrain projects). I varied my
paint effects by blending at least three cans for a ‘sandy*
stone look. If'anyone is wondering what I did with the
safari animals, I'll add my standard disclaimer ‘No plastic
safari animals were harmed in this demonstration’. I gave
them to children. See, you can finish the project and can even
have a warm feeling left over at the end of it (although after
atime you'll wonder why you get a warm feeling every time
‘you clip your fingemails...)
‘To embellish the project a bit further, I've found that carving
up some Styrofoam stalagmites and placing them around the
“Ant Hill” gives the tabletop terrain board some awesome
‘gaming depth for units to use (and makes for a visual delight
as well), Your MI can ‘jet pack’ their way up to a high
point for a look-see around the area. Just remember though
‘what happened to the radio operator in the movie “Starship
‘Troopers’ who was looking for higher ground to get a better
ignal. Hoppers like higher ground as well, as we've all found
‘out. Lesson leamed (at least he won’t make that mistake a
second time, that’s for sure...)same effect that I received. Using a permanent marker,
make a series of sequentially larger irregular shapes
ona piece of sheet Styrofoam. I used two-inch thick
material for the ones 1 made to complement my Ant
Hill. A standard step that I include in my Styrofoam
cutting is having several strong cups of coffee (or tea)
and having them “assist” in the jaggy shape of the cut
(mentally insert smiley here).
Additional optional sculpting can also be done to the
pieces before assembly by trimming bits out of the sides
and top/bottom edges (you might call this ‘nibbling’ at
them a bit, but don’t take the term literally, ok?). It's
probably 2 good idea to assemble a stack of pieces to
see what the final appearance is before gluing them
together. For additional gaming functionality, I allowed
some pieces to have a horizontal overhang offset so that
a trooper gaming miniature for example might have a
place to base on at various altitudes from the surface
One method of building up a simulated time-weathered (while occasionally ducking Hoppers).
sandstone rock formation is to cut irregular-sized pieces out
ofa single thickness of Styrofoam material. Ifeach is abit _As stated previously, I prefer Krylon latex spray paints for
larger than the previous one you make, a ‘pyramid’ of these __ finish effects (note how cleverly | dadged that whole colour!
can be assembled into a usable gaming artefact. While a colour thing). An interesting side note is seeing my “Yank”
wood skewer (found at most grocery stores) can be used to _version of MS Word helpfully showing me a squiggly red
make a ‘low calorie Styrofoam shish-kebob’, to support the line (for spelling) under “colour” (there itis again!), and
finished assembly, I was lazy because [had some excellent _ when it goes ‘over the pond’ the editor's version will move
foam adhesive (3M #6070). Besides, lean always add one that ed line elsewhere (I'm right, aren't I Mr. Editor?)
later to them if | get into a “voodoo-doll mood” (ermmm, no. I'd already run the whole thing through the spell
checker before I read it, so the whole article is in Queen's
The first step is to acquire either a sharp knife or I suggest you (Cambridge) English (or, if vou prefer, ‘proper posh chat’)
use a battery powered foam cutter. These are very affordable before I looked at it~ Ye Olde English Editor). It somehow
and are found at most hobby/craft stores. I'll admit that _ reminds me of the ‘sighing door effects in the Hitchhiker's
used my more expensive cutter for some of the work (ithas Guide to the Galaxy, but I digress (sorry).
a bendable wire), but the ‘craft cutter’ should work to get theGee
Where were we? Ah yes, ‘finish effects’. Well then, Idecided craft sealer called ‘Mod-Podge’. If you add this step, be sure
on using four different cans for the rock stalagmites: #2614 to skip past buying the gloss version label. The one you want
White Primer (optional), #2611 Gulf Gray (I know, I know, is called ‘Matte-Mat’ (and you thought I was the only one
it should be spelled ‘grey’ but that’s what the can says, dang _with spelling problems, eh? EH), Actually, I rather like their
itl) (actually, grey is a perfectly acceptable spelling in Oxford package label. It makes me feel like I found my towel and.
English, as are words that end in ‘iz’ (such as ‘Americanize’ _V'm safe again (if you don’t get that one, you nced to see/hear!
vs ‘Americanise’) — however, we're Cambridge English here read the aforementioned Hitchhiker's Guide to the Galaxy).
at Signs & Portents, ---- ee err ere
dontyerknow - Ye The nice thing about
Editor), #2608 Java terrain boards is that
Sea Brown, and #2613 the more things you
Panama Canal Beige. build for them, the
By the way, ‘Google’
for ‘grey or gray’ if you
have the time to kill
[particularly like the
“Bernie Zimmermann’
site for the story he
tells). I also now know
just why the Arachnids
have a hive mind - they
don’t have to deal with
spelling conflicts! When
using this paint, I do
more ways you can
find of combining the
different pieces to
add game taeties and
break up line-of-sight.
Lalso made a few of
the ‘rock towers’ so
that they combined
in different ways. By
that I mean that | made
a long bridging piece
that ean sit directly on
not wait for it to dry. game board surface,
Instead, I quickly switch or optionally stack
cans and apply the next onto two of the other
coat with a sweeping motion. Each time, I make sure to hit a _stalagmite towers that are the same height. Toothpicks
random area so that some of each can is left showing through. could be used to join the pieces temporarily if desired. Your
This method of application also creates a blending effect due terrain is only limited by your imagination, It doesn’t cost an
to the previous layer not drying. If you need to, you can go _ excessive amount to make some very usuble terrain boards.
‘back and forth, switching to other cans to achieve the effect And like tabletop gaming itself, it sure can be fun, too.
desired. My choices provide for a bit of a rock ‘look’, but
with a greater influence towards sandstone, which is my goal.
After drying, | usually apply a brush coat of a water-soluble