Games

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## Soldiers Dice

Goal of the game is to roll the next highest numerical value or the exact numerical
value as the soldiers dice.
The soldiers dice are 2d6 rolled by the DM.
If you exceed the numerical value of the soldiers dice you automatically lose the
round, if everyone exceeds the numerical value of the soldiers dice the pot gets
split evenly.
After every player rolled once, there is a short time frame to increase the bet.
Afterwards the characters reveal their values and decide on the winner.
If two or more characters win, the pot will be split evenly between them.

#### Actions
- Sleight of Hand, change value of one die
- DC 10 +/-1
- DC 15\* +/-2
- DC 20\* +/-3
- DC 25\* +/-4
- DC 30\* +/- 5
- Natural 20 = Change the value of both dice
- Natural 1 = Get caught cheating
- Perception/ Investigation, realize if someone is cheating
- DC based on the value rolled by the cheater
- Natural 20 = observe cheating in any case
- Natural 1 = fail in the attempt

#### Getting caught


Getting caught cheating usually results in the culprit:
- paying a hefty fine at the guards for thievery
- being the object of revenge by the other characters
- coming to another agreement often ending in paying several times the size of the
pot to forget what happened

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