Professional Documents
Culture Documents
Spa Visual Arts CG
Spa Visual Arts CG
Spa Visual Arts CG
VISUAL ARTS
The Department of Education in partnership with National Commission for Culture and the Arts envisions the development of a VISUAL
ART community which is transformative, dynamic and progressive yet able to sustain the Filipino identity, thus, the systematic and the culturally
rooted Visual Art Education Curriculum. Visual Arts in the Philippines has been part of the people’s lives – celebrating important events in the
lives of people and of the community, rituals, festivals, etc.
The SPA Visual Art Education Curriculum recognizes that all students have the right to an Art Education as a fundamental part of basic
education. This Visual Art Curriculum enables students to discover their own innate capacity for communication of ideas, thoughts, and feelings
through Visual Arts. The Visual Arts Curriculum will cover art history, creative work and processes, art forms and techniques, production,
aesthetics, meaning and significance of visual arts to the Philippine communities and foreign influences to the Philippine visual art.
All of the art forms provide ways in which people can bring shape and order to the fragmented and rapidly changing world. Visual Art
provides primary medium for expression involving the total self. A person's self-concept, one’s own identity and self-esteem, perceptions,
thoughts, and emotions are grounded in a physical experience are improved through Visual art. As a participatory experience, Visual Arts
nurtures and fosters a sense of community, the value of group work and cooperation is inherent and reinforced.
The Visual Arts Curriculum also provides students with discovery, selection, organization, and evaluation experiences that includes
appreciation of cultural and social heritage, exploration of values and ideas, skills development and refinement, sensory integration, originality
in design, creative approach to learning, performance, expression, critical and creative thinking, aesthetic cognition, and development of self-
esteem, respect for others, self-discipline and other life skills.
LEARNING AREA STANDARD:
The learner demonstrates understanding of the concepts and principles of Visual Art, art aesthetics, history, tradition, production and
performance within the cultural and historical context of Philippines, Asian and the World as a whole and master the application of these
concepts and principles, resulting in the development of Visual artists and art works imbued with creativity, sense of community and pride of
place, with due recognition and inspiration from the indigenous traditions, equipped with knowledge and skills for career in art and its
contribution to social development.
The learner demonstrates an appreciation and understanding of the concepts, principles, history, tradition and visual production and
performances within the cultural and historical context of Philippines, Asian and the World as a whole. This results in the development of visual
artists imbued with creativity, sense of community and pride, equipped with knowledge and skills for career in Visual Art and its contribution to
social development.
CURRICULUM GUIDE FOR SPA- VISUAL ARTS GRADE 7-
10
The learner demonstrates appreciation and basic understanding of the concept and principles of Visual Arts, its forms and functions,
develop awareness in the creation of Arts as a means of artistic expression and communication in the context of local and creative talent.
COURSE DESCRIPTION:
This is a course in Visual Arts, an art form dealing with drawing, painting, printmaking, design, crafts, Sculpture, architecture and
decorative arts. Many artistic disciplines like the performing arts, conceptual art, and textile arts involve aspects of the visual arts as well as
arts of other types that includes the applied arts such as industrial design, graphic design, fashion design, interior design and decorative art.
The preliminaries of the course include 1) discussion on the relevance of the course; 2) explanation of key concepts relative to the
course and; 3) exploration on career opportunities.
PERFORMANCE
CONTENT CONTENT STANDARD LEARNING COMPETENCIES CODES
STANDARD
Elements
• Lines
(linear,
curvilinear,
angular)
• Shapes
(geometric,
random,
imitation of real
images)
• Form (3D
images)
• Color (based on
dyes and
pigments
available locally)
• Texture (natural
and produced)
• Patterns
• Perspective
Principles
• Art and Society
• Modern Asian Art
Styles
(illustrations)
GRADE 10 SECOND QUARTER- CONTEMPORARY ART
PERFORMANCE
CONTENT CONTENT STANDARD LEARNING COMPETENCIES CODES
STANDARD
ART IN HE
PHILIPPINE SOCIAL The learner … The learner … The learner …
AND GLOBAL
CONTEXT (WESTERN • demonstrates . 1. identifies Western arts and styles SPA_VAWA10-
ART) understanding of Western • creates artworks based IIa-1
art influence in the on the Western art 2. paints contemporary pieces
Influences of production of movements, using patterned after the European SPA_VAWA10-
Western art in contemporary arts in the different media and styles. IIa-2
the production of Philippines using technology in drawing.
Philippine appropriate technologies. 3. analyzes the development of SPA_VAWAI0-
contemporary Western art and its effect to IIb-3
art form. Philippine society.
SPA_VAWA10-
• Historical studies of demonstrates 4. explains conceptual art IIb-4
styles and its understanding on the
applications in the functions of visual images 5. makes varied paintings on SPA_VAWA10-
Philippine context. as a major means of conceptual art IIc-5
expressing ideas.
• Western art history 6. creates artworks incorporating SPA_VAWA10-
and the colonization new media and technology IId-6
of the Philippines by (photography, digital art making,
Western powers installation art).
• Art movements
in western art
• Conceptual art
• Emergence of new
technologies
and media.
Elements
• Elements of Design
• Principles of design
• Standards and
practices in the
visual arts based on
the classic western
art practices.
Principles
• Depth perception:
-simulated (2D)
-real (3D)
Perspective
Harmony
Contrast (in form,
shape and meaning)
GRADE 10 THIRD QUARTER –ART PRODUCTION
PERFORMANCE
CONTENT CONTENT STANDARD LEARNING COMPETENCIES CODES
STANDARD
Principles
• Principles of visual
organization
• Principles of digital
image making
• Management of digital
images
• Visual Art and the
Philippine Society
GLOSSARY
Pre – historic - meaning "before history", or "before knowledge acquired by investigation"; refers to the period of human existence before
the availability of those written records with which recorded history begins. More broadly, it can refer to all the time
preceding human existence and the invention of writing.
Neolithic - also known as, “New Stone Age,” which was a period in the development of human technology, beginning about 10,200
BC, traditionally considered the last part of the Stone Age.
Petroglyphs - (also called rock engravings) are pictogram and logogram images created by removing part of a rock surface by
incising, picking, carving, and abrading.
Tattoo - a form of body modification, made by inserting indelible ink into the dermis layer of the skin to change the pigment
Weavings - method of fabric production in which two distinct sets of yarns or threads are interlaced at right angles to form a
fabric or cloth. The other methods are knitting, lace making, felting, and braiding or plaiting.
Traditional - a belief or behavior passed down within a group or society with symbolic meaning or special significance with origins in
the past. Common examples include holidays or impractical but socially meaningful clothes.
Artifacts - an object formed by humans, particularly one of interest to archaeologists; anything created by humans which gives
information about the culture of its creator and users
Icons - a holy figure, typically in a traditional style on wood, venerated and used as an aid to devotion in the Byzantine and other
Eastern Churches; a person or thing regarded as a representative symbol of something; a widely known symbol
Ornaments - a decoration used to embellish parts of a building or object; most ornament does not include human figures, and if
present they are small compared to the overall scale. Architectural ornament can be carved from stone, wood or precious
metals, formed with plaster or clay, or painted or impressed onto a surface as applied ornament.
Handicrafts - sometimes more precisely expressed as artisanal handicraft or handmade, is any of a wide variety of types of work where
useful and decorative objects are made completely by hand or by using only simple tools.
Motifs - repeated theme or pattern; a recurring element or fragment that, when joined together, creates a larger work; a recurring
element that creates recognizable patterns in folklore and folk-art traditions
Still life a work of art depicting mostly inanimate subject matter, typically common place objects which may be either natural (food,
flowers, dead animals, plants, rocks, or shells) or man-made (drinking glasses, books, vases, jewelry, coins, pipes, and so
on).
Visual perception - ability to interpret the surrounding environment by processing information that is contained in visible light; The
resulting perception is also known as eyesight, sight, or vision (adjectival form: visual, optical, or ocular).
cues - some organization of the data present in the signal which allows for meaningful extrapolation. For example, Sensory cues
include Visual cues, auditory cues, haptic cues, olfactory cues, environmental cues, and so on. Sensory cues are a
fundamental part of theories of perception, especially theories of appearance (how things look).
Color theory - body of practical guidance to color mixing and the visual effects of a specific color combination
Color schemes - choice of colors used in design for a range of media; used to create style and appeal
Visual space - the perceptual space housing the visual world being experienced by an aware observer; it is the subjective counterpart of
the space of physical objects before an observer's eyes.
Pictographs - a form of writing which uses representational, pictorial drawings, similarly to cuneiform and, to some extent, hieroglyphic
writing, which also uses drawings as phonetic letters or determinative rhymes.
Corporate design - the official graphical design of the logo and name of a company or institution used on letterheads, envelopes, forms,
folders, brochures, etc.
Indigenous people - refers to those groups in specified international or national legislation as having a set of specific rights based on their
historical ties to a particular territory, and their cultural or historical distinctiveness from other populations.
Greco-Roman - refers to those geographical regions and countries that culturally (and so historically) were directly, long-term, and
intimately influenced by the language, culture, government and religion of the ancient Greeks and Romans.
Monogram design - a motif made by overlapping or combining two or more letters or other graphemes to form one symbol. Monograms are
often made by combining the initials of an individual or a company, used as recognizable symbols or logos.
Comic strip - a sequence of drawings arranged in interrelated panels to display brief humor or form a narrative, often serialized, with
text in balloons and captions.
Printmaking -the process of making artworks by printing, normally on paper. Printmaking normally covers only the process of creating
prints that have an element of originality, rather than just being a photographic reproduction of a painting
Installation art -describes an artistic genre of three-dimensional works that are often site-specific and designed to transform the perception
of a space. Generally, the term is applied to interior spaces, whereas exterior interventions are often called land art;
however, the boundaries between these terms overlap.
Conceptual artworks- is art in which the concept(s) or idea(s) involved in the work take precedence over traditional aesthetic and material
concerns. Many works of conceptual art, sometimes called installations, may be constructed by anyone simply by following
a set of written instructions.
Fauvism - the style of les Fauves (French for "the wild beasts"), a loose group of early twentieth-century Modern artists whose
works emphasized painterly qualities and strong color over the representational or realistic values retained by
Impressionism.
Cubism -an early-20th-century avant-garde art movement, that revolutionized European painting and sculpture, and inspired
related movements in music, literature and architecture. Cubism has been considered the most influential art movement of
the 20th century.
Expressionism -was a modernist movement, initially in poetry and painting, originating in Germany at the beginning of the 20th century. Its
typical trait is to present the world solely from a subjective perspective, distorting it radically for emotional effect in order to
evoke moods or ideas
Realism - the arts is the attempt to represent subject matter truthfully, without artificiality and avoiding artistic conventions,
implausible, exotic and supernatural elements.
Surrealism - a cultural movement that began in the early 1920s, and is best known for its visual artworks and writings. The aim was to
"resolve the previously contradictory conditions of dream and reality." Artists painted unnerving, illogical scenes with
photographic precision, created strange creatures from everyday objects and developed painting techniques that allowed
the unconscious to express itself and/or an idea/concept.
Pop-art - an art movement that emerged in the mid-1950s in Britain and in the late 1950s in the United States. Pop art presented a
challenge to traditions of fine art by including imagery from popular culture such as advertising, news, etc. In pop art,
material is sometimes visually removed from its known context, isolated, and/or combined with unrelated material
Bauhaus -
an art school in Germany that combined crafts and the fine arts, and was famous for the approach to design that it
publicized and taught.